This map is part of my "100th map rating" event. Instead of rating a 100th map, I decided to try an experiment, "Map Rescue
Project". I went to the forum and found 4 maps with ZERO replies and few views and thought I would play them and leave feedback.
The feedback is not intended to criticize, but to help you fix your map or create more maps in the future.
I appreciate the time and
effort you put into this map.
Map: Quest for Gallell
Version: .1
By: gistop
URL:
http://www.minecraft...t/topic/367620-
Type: [Adv]
Minecraft Ver: 1.7.3
Mode: Single player
Difficulty: Easy
Texture Pack: default
Mods: none
My Total Playtime: 5 minutes
My Final Score: n/a
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Map Total Rating (out of 20): 5
Follow this link (
http://www.minecraft...t/topic/260249- ) to see how your map compares to over 85 other maps that I've rated!
Follow this link (
http://www.minecraft...t/topic/471572- ) for a checklist on testing for common issues in custom adventure
maps!
Individual Ratings
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Creativity: 1
Detail: 1
Story: 1
Difficulty: 1
Progression: 1
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Playthrough Notes
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No rules or notes?
No gear, armor, food.
Random glass block in the ceiling of the first hallway.
Lava is setting the fence on fire.
Tiny jumping puzzle.
"tmeple" misspelling on sign
Decent jumping puzzle.
Boat puzzle is pretty useless. Much faster to just swim.
And... the map just ENDS.
This is obviously not a completed map.
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Rating Definitions
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ALL RATINGS ARE SUBJECTIVE!
Creativity: Unique theme. Utilizes Minecraft functions. Use of rules. Clever creations
1 = below average
2 = average
3 = above average
4 = astounding!
Detail: Visual decor/detail. Consistency. Realism and/or appropriate to theme.
1 = below average
2 = average
3 = above average
4 = astounding!
Story: Overall effort and duration. Engaging. Consistent. Character motivation. Dialogue/Narration.
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: Puzzles. Mob/risk density and variety. Lighting. Hidden items/challenges.
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
Progression: Pacing of scenes. Pacing of score, gear, loot. Experience builds or arcs.
1 = below average; uneven or no progression
2 = average
3 = above average
4 = astounding!