I installed id resolver on my server and it don't work?! What do?!?!
You MUST have an already created idresolverknownIds.cfg already created and put in your config folder.
Id resolver is conflicting with a mod/modpack? How this be?!
Id resolver is not intended to be used by already created mod packs.Some mods are not made with the ability to change the id's within it. For those mods you will need to set them as a higher priority so that regardless of the event that mod retains its structure. If you are having a problem with a mod and Id resolver chances are this is the issue. There is no such thing as id resolver clashing with a mod. This is an api not a mod within itself.
Through trial and error I've found that forge naturally wants to correct id mismatches. This could be an issue so you MUST 'build' your mod packs. You cannot throw all of the mods in a folder and hope that id resolver will do all the work. You have to put the high priority mods in first and make sure those id's are correct. And then you handle addon's after the fact assigning id's to mods you know can accept new id's.
This is irrelevant to id resolver. You'll want to contact ftb instead. Just a tip~ STDERR is a standard error device. Forge pumps these out(Good practice?). Your main and most prevalent issue is metallurge shadow ores. Ive had to deal with it. If your using anything from atomic stryker(He uses 4090) you'll need to go ahead and get rid of it.
Your using id resolver on your client but not your server OR your using it on both client and server but your id resolverknownids.cfg is not the same as your client.
I use MultiMC btw.
EDIT: It seems to do this with the latest version of GUIAPI too, I have to use the version before the latest one just to have a working GUIAPI.
First rebuild your modpack and make sure you have a working version. Then manually put both idresolver and guiapi in your coremods folder only. This looks like you threw it in the wrong directory.
In multimc you can do so by using the "go to this folder" and then going into the coremods folder and dropping it in.
awger_Punt [Punt] (punt.jar) Unloaded->Constructed->Errored
I believe that is the elegant punt mod? The boat mod.(Thats only for 1.4.5) Regardless take that out if it is or isn't- its whats causing the crash.
Due to my aforementioned problems with clicks not registering right, I would like this option too.
The button is called; Automatically Assign to all from this mod. Thats the best you will ever be able to get~ (Due to the obvious nature of this mod...)