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[1.4.6] Eloraam's Mods (RedPower 2 Prerelease 6)


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45502 replies to this topic

#42861

elemenster

Posted 13 February 2013 - 07:41 PM

used wordpad on the config this time and i got this
Spoiler:


Register or log in to remove.

#42862

Ireee
    Ireee

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Posted 13 February 2013 - 10:20 PM

View Postelemenster, on 13 February 2013 - 07:41 PM, said:

used wordpad on the config this time and i got this
Spoiler:
Look though ForgeModLoader logfile for lines marked "conflict"
Three iron ingots and two stick don't make a pickaxe.
Three iron ingots, two sticks and craftsman's effort do!

#42863

FnordMan
    FnordMan

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Posted 13 February 2013 - 11:49 PM

View Postf3nd3rm1n1, on 13 February 2013 - 07:41 PM, said:

Hello Eloraam! I was just posting to tell you that RedPower 2 is going to be included in my new modpack! It will be distributed via the FTB launcher Private Pack system. Thanks!
nope, read the TLP.

#42864

Ireee
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Posted 13 February 2013 - 11:59 PM

View PostFnordMan, on 13 February 2013 - 11:49 PM, said:

nope, read the TLP.
Why not?
I thought that (FTB) private packs are okay  if a notice like that is provided on this forum...
Three iron ingots and two stick don't make a pickaxe.
Three iron ingots, two sticks and craftsman's effort do!

#42865

Too-DAMN-Much

Posted 14 February 2013 - 12:27 AM

that does seem to be what the blog indicates, yeah.

#42866

Jackiecrazy

Posted 14 February 2013 - 01:26 PM

I've got this MILLIONS of times and it's all the same:
[spoiler]
---- Minecraft Crash Report ----
// There are four lights!

Time: 2/14/13 8:22 PM
Description: Failed to start game

java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 280423072 bytes (267 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.524 Optifine OptiFine_1.4.6_HD_U_C3 63 mods loaded, 63 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmeltGravel [mod_SmeltGravel] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WoolToString [mod_WoolToString] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ZanMinimap [mod_ZanMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CoFHCore [CoFH Core] (CoFHCore-1.4.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.6.133-alpha-MC146) Unloaded->Constructed->Pre-initialized->Initialized
CraftableSpawners [Craftable Spawners] (CraftableSpawners-G2-146zip.zip) Unloaded->Constructed->Pre-initialized->Initialized
CrossbowMod2 [Crossbow Mod 2] (CrossbowMod2 - 147.zip) Unloaded->Constructed->Pre-initialized->Initialized
GW_DungeonMobs [Dungeon Mobs] (Dungeon Mobs v1.11.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_EllianDetector [mod_EllianDetector] (EllianDetector.jar) Unloaded->Constructed->Pre-initialized->Initialized
NBTEdit [In-game NBTEdit] (Forge_NBTEditv1.4.6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wuppy29_ImprovedMobSpawn [Improved Mob Spawn] (Improved Mob Spawn 1.3) Unloaded->Constructed->Pre-initialized->Initialized
mod_MMM_MMMLib [MMMLib] (MMMLib-1_4_6-5.zip) Unloaded->Constructed->Pre-initialized->Initialized
MorePistons [More Pistons] (More Pistons 1.1.1 for [1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-2.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
SimplyHorses [Simply Horses] (SimplyHorses_1.4.7_pre6.1) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge) Unloaded->Constructed->Pre-initialized->Initialized
teeluk_SpecialArmor [SpecialArmor] (Specialarmor_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ToolRepair [mod_ToolRepair] (ToolRepair2.4) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
gwafu_melongen [Watermelon Gen] ([2.2] Watermelon Generation) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-4.0.2.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.5.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.5.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_LMM_littleMaidMob [littleMaidMob] (littleMaidMob-1_4_6-4.zip) Unloaded->Constructed->Pre-initialized->Initialized
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized
PowerCraft [PowerCraft] (PowerCraft-Forge_3.5.0_AlphaH.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 APPLE-8.6.22, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: NP Smooth 128x128(2)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

EVERY SINGLE FRICKIN' TIME!!! I also noticed that when I uninstall RP, the worlds become corrupted and everytime a small screen comes up, you scroll over, SCROLL over the yes or no icon it will say 'shutting down internal server...'. Believe me I left it for 1 hour and still so.
Is this how you put a spoiler?

#42867

Sodisna
    Sodisna

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Posted 14 February 2013 - 01:37 PM

It's the ID conflict. Most likely with Factorization. You should have NEI dump unused block and Item IDs.

#42868

Nisheeth
    Nisheeth

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Posted 14 February 2013 - 02:13 PM

View PostJackiecrazy, on 14 February 2013 - 01:26 PM, said:

I've got this MILLIONS of times and it's all the same:
Spoiler:
EVERY SINGLE FRICKIN' TIME!!! I also noticed that when I uninstall RP, the worlds become corrupted and everytime a small screen comes up, you scroll over, SCROLL over the yes or no icon it will say 'shutting down internal server...'. Believe me I left it for 1 hour and still so.
Is this how you put a spoiler?
You also need to close a spoiler by using [/spoiler] at the end of the log.
The problem is either an Item ID conflict with Factrization (as Sodisna said) or Auto assign not assigning IDs properly. Check the RP conflig to see if multiple items have the same ID. If they do, re-assign them manually to unique IDs. Otherwise, follow Sodsina's instructions.

#42869

elemenster

Posted 14 February 2013 - 03:50 PM

View PostIreee, on 13 February 2013 - 10:20 PM, said:

Look though ForgeModLoader logfile for lines marked "conflict"
theyre all item id conflicts

#42870

Sivertsen3
  • Location: Norway
  • Minecraft: Sivertsen3

Posted 14 February 2013 - 04:48 PM

I can't get up the interface to change the bus id of devices on the Direwolf20 pack. I have a screwdriver in the hand and shift right click on sortrons but nothing happens. I've tried shift right click with a screwdriver on monitors, disk drives, IO extenders. I've tried disabling all the other mods. I've tried downloading and manually installing forge and redpower on vanilla Minecraft and it still does not work.
May there be a server out there that truly stand to the spirit of vanilla Minecraft.

#42871

namAehT
    namAehT

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Posted 14 February 2013 - 05:23 PM

View PostSivertsen3, on 14 February 2013 - 04:48 PM, said:

I can't get up the interface to change the bus id of devices on the Direwolf20 pack. I have a screwdriver in the hand and shift right click on sortrons but nothing happens. I've tried shift right click with a screwdriver on monitors, disk drives, IO extenders. I've tried disabling all the other mods. I've tried downloading and manually installing forge and redpower on vanilla Minecraft and it still does not work.
currently doesnt work, it sucks

Posted Image


#42872

Ireee
    Ireee

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Posted 14 February 2013 - 08:53 PM

View Postelemenster, on 14 February 2013 - 03:50 PM, said:

theyre all item id conflicts
Yes. Do you know what needs to be done with ID conflicts?
Three iron ingots and two stick don't make a pickaxe.
Three iron ingots, two sticks and craftsman's effort do!

#42873

TanKsverylot
  • Location: Leading my army of cats into battle.
  • Minecraft: tanksverylot

Posted 14 February 2013 - 10:17 PM

View Postelemenster, on 13 February 2013 - 07:41 PM, said:

used wordpad on the config this time and i got this
Spoiler:
Wow, WAY too many mods.
~TanKsverylot

#42874

Nodachi216
    Nodachi216

    Retired Staff

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Posted 14 February 2013 - 10:18 PM

View Posttanksverylot, on 14 February 2013 - 10:17 PM, said:

Wow, WAY too many mods.
No such thing! :)

The Rules!!

You agreed to follow them when you made your account here.


#42875

nanoinfinity
  • Location: Canada

Posted 14 February 2013 - 10:50 PM

I need help deciphering a crash report from one of our players.

Context: The player was near someone's house when their game crashed. Every time they tried to log in after the initial crash, their client would crash again. I eventually logged in and teleported them away right as they attempted to log in (as they immediately crashed), and when they reconnected they were fine. Me and at least one other player were able to go near the house in question without any issue. Thoughts?

Spoiler:


#42876

getgcs
    getgcs

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Posted 14 February 2013 - 10:55 PM

So I'm just asking if the maker of this mod will put a setting on the volcanoes to have the default amount, a small amount, or no amount. Also add a setting to set a radius to spawn near or far from your man made areas.

If this was implemented it would complete the mod especially by enabling use of the other features in it. Since we are playing this mod for only our pleasure, I believe there is no harm giving us control on the mod. Allowing the players to control it will make more people talk about it and download this mod and at the end of the line donate to you.

It seems to me like the volcanoes are the biggest topic on this.. many people like them and many don't so by popular demand It would dramatically increase the download and donation rate of your mod if you added control on the volcanoes.

This mod will be amazing with just a few settings.

Thanks in advance.

#42877

Ireee
    Ireee

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Posted 14 February 2013 - 11:10 PM

Unfortunately we are only (an unwated?) byproduct of Elo's modmaking.
And it's the making & playing that drives the development, while public sharing was pushing against in the recent era.

The biggest topic should be amazing contraptions, no care whether with volcanoes in the distance or without.
Three iron ingots and two stick don't make a pickaxe.
Three iron ingots, two sticks and craftsman's effort do!

#42878

Kalegion
    Kalegion

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  • Minecraft: Sebiale

Posted 14 February 2013 - 11:31 PM

View PostNisheeth, on 13 February 2013 - 07:14 AM, said:

You don't need redstone torches with redpower for anything, apart from cheaper signals (you can use NOT gate for it).
The design that I came up with uses no latches. At the moment, Imgur seems to be down for me, so no pics now. I will post the images for the design when it is up. For now, this is the description of how to make the lock.

First put the pressure plates 1 block away from the door. Otherwise there is no way to lock it (unless there is a door which opens on no signal, and closes on being provided with a signal).

Then,I connect the pressure plates on either sides (but not the door, so you will have to bring it down; I used jacketed wire). Now connect the wire to a not gate.

I put two levers for locks on both sides of the door (again 1 block away from them) and brought the wires down as well (make sure that this wire doesn't connect to any block touching the doors. It can open them as well). I connected them to a XOR gate. This will allow me to trigger the lock from both sides of the door.

Not I connect the output of the XOR gate (lock) to the output of the NOT gate (from the pressure plates part). I now connect this common wire to another not gate. This goes and connects to the door.

This works as: if the output of the XOR gate is ON, it will turn the wire connected to the first NOT gate ON. The second gate will turn this signal off, and now there is no way you can change the state of the last output to on. Regardless of the signal before the first NOT gate.
If the output of the XOR gate is OFF, the signal from the NOT gate will decide the output of the second NOT gate. (and two NOTs will give you the original signal).

This is it. If the two levers on either side of the door are in different states, the door will be locked. Otherwise unlocked.
That wen tover my head, it's too hard to understand without pictures. :S

This is what I made:
Posted Image

There's a lever above that controls if the pressure plates work.

Not sure if it's compact as it could be though.
Of course, if someone just dropped their own switch, the door could still be opened, so I'll probably need to move ahead to using frames or pistons to make it any more player-proof.


#42879

Ireee
    Ireee

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Posted 14 February 2013 - 11:58 PM

View PostKalegion, on 14 February 2013 - 11:31 PM, said:

That wen tover my head, it's too hard to understand without pictures. :S

This is what I made:

<posted image>

There's a lever above that controls if the pressure plates work.

Not sure if it's compact as it could be though.
Of course, if someone just dropped their own switch, the door could still be opened, so I'll probably need to move ahead to using frames or pistons to make it any more player-proof.
I wonder whether the door could be made "reversed"?
(Closed on 1, open on 0)
That would make it lever-proof.

Also: You can disable the unneeded inputs on the and gate by sneak-clicking it with a screwdriver.
Three iron ingots and two stick don't make a pickaxe.
Three iron ingots, two sticks and craftsman's effort do!

#42880

Benie
    Benie

    Lapis Lazuli Collector

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Posted 15 February 2013 - 12:10 AM

Hey guys. I'm trying to get this to work;
Spoiler:

I want to pump ingots out of them. It's linked to go directly into the Ingots area of my Sorting System. It has a Timer and a lever.
Problem is, the Filter isn't pumping the items out. Is there something else I need to make this setup work?
Posted Image
Railcraft, BuildCraft, RedPower 2, and Ender Chest. Powering the World2 Transit System(W2TS)