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[1.2.5] Eloraam's Mods (RedPower 2 Prerelease 5b2)


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#41

Posted 09 June 2011 - 08:30 PM

View Postolie1234, on 09 June 2011 - 08:25 PM, said:

i only installed TMI and Redstone Timers purely to see if it worked and ofc i installed Modloader and deleted Meta file too.
Hrm, don't know what to tell you then. Except that something there is calling for ModloaderMP (possibly redstone timers). Obviously your modloader is loading properly or you wouldn't even get that far. You could try without TMI or make sure there's nothing else hiding in your .minecraft/mods folder. Or install ModloaderMP which will almost certainly solve the problem. Or download v1.0.1 which doesn't require ModloaderMP.

Edit:

Eloraam said:

Sorry everyone, I screwed up in packaging and sent out a version that required ModLoaderMp by accident. 1.0.1 is the same as 1.0 except it doesn't require ModLoaderMp :)
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#42

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Posted 09 June 2011 - 08:39 PM

View PostEloraam, on 09 June 2011 - 08:29 PM, said:

Thanks :) I'll probably rename that block, I already have an idea for the next version anyway.


Now i got this Mod working (with a little extra help)..i absolutely love this mod. Will be keeping this mod for a very long time : ).
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#43

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Posted 09 June 2011 - 09:26 PM

Wow - the timer thing is pretty impressive. Well done!
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#44

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Posted 09 June 2011 - 09:41 PM

This makes redstone so much easier! Thanks a lot! Now redstone needs to be covered easily, because this solves the complex inverter repeater timer things (I don't know what I'm saying).

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#45

Posted 09 June 2011 - 11:43 PM

I don't understand can the redstone toggle act like a T-Flip-Flop gate, cause i need something like that xD.
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#46

Posted 10 June 2011 - 12:44 AM

Your timers have triangles! (technically pointy diamond shapes but still!) Sacrilege!! :)

Great Mod. Been thinking Jens or Notch should add a 555 chip for quite a while now....

#47

    makermod1

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Posted 10 June 2011 - 01:08 AM

WOA!!!! nice man!! im downloading it now, i have a question though, will you make it smp compadible? me and a friend on my server where working with buildcrafts quarry and we noticed when we used a pulser it lagged rather badly... would be totally awesome if you made this support smp. i had to get rid of milleneire cause it was lagging me (or was it finite liquids...) so right now i have finite liquids, buildcraft, a few minimods, and i will have this soon. would love to add this to my server :)
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#48

Posted 10 June 2011 - 01:09 AM

how can i change the id? its conflicting with redstone wireless? thanks..

#49

  • Minecraft: sargunster

Posted 10 June 2011 - 01:15 AM

This is great! Just what I've been looking for.

#50

    bechill

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Posted 10 June 2011 - 01:15 AM

View Postxdreamer, on 10 June 2011 - 01:09 AM, said:

how can i change the id? its conflicting with redstone wireless? thanks..

Aha, this one I know! Been through the same conflict earlier.

Upon launching (and crashing) a file called .minecraft/config/mod_Timers.cfg is created. Inside this file you may edit the Block IDs for the timers, relaunch minecraft and it works! :blink:

#51

Posted 10 June 2011 - 01:29 AM

View Postbechill, on 10 June 2011 - 01:15 AM, said:

Aha, this one I know! Been through the same conflict earlier.

Upon launching (and crashing) a file called .minecraft/config/mod_Timers.cfg is created. Inside this file you may edit the Block IDs for the timers, relaunch minecraft and it works! :blink:

Thanks! It worked!

#52

Posted 10 June 2011 - 01:46 AM

Ok, weird issue. I noticed some lag in game after installing and playing around with your Redstone Timers mod. [obviously the lag could have come from one of my other mods] So, I was trying to figure out if the timer was the culprit or not and noticed.

The timers icon changes when it's in my action bar ... goes from lit to unlit depending on if there's nothing or something in my hand... *confused look*

Edit: Just checked, wasn't your mod causing the lag. Something's randomly spiking my cpu which makes my framerate drop down for a second or two.

#53

    JonReed

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Posted 10 June 2011 - 01:50 AM

I love these new timers and their graphics. Would you be willing to do a matching set of gates basic gates?
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#54

    Eloraam

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Posted 10 June 2011 - 02:15 AM

View Postmakermod1, on 10 June 2011 - 01:08 AM, said:

WOA!!!! nice man!! im downloading it now, i have a question though, will you make it smp compadible? me and a friend on my server where working with buildcrafts quarry and we noticed when we used a pulser it lagged rather badly... would be totally awesome if you made this support smp. i had to get rid of milleneire cause it was lagging me (or was it finite liquids...) so right now i have finite liquids, buildcraft, a few minimods, and i will have this soon. would love to add this to my server :)

Eventual SMP support is the reason that V1.0 required ModLoaderMp, even though it doesn't currently support SMP at all. I want to at some point :)
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#55

    Eloraam

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Posted 10 June 2011 - 02:16 AM

View Postxdreamer, on 10 June 2011 - 01:09 AM, said:

how can i change the id? its conflicting with redstone wireless? thanks..

After the first run, it creates a config file, mod_Timers.cfg in your minecraft config directory. Just edit it and you're fine.
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#56

    Eloraam

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Posted 10 June 2011 - 02:18 AM

View PostAkhkharuXul, on 10 June 2011 - 01:46 AM, said:

The timers icon changes when it's in my action bar ... goes from lit to unlit depending on if there's nothing or something in my hand... *confused look*

Thanks for the report on that. I have a few small graphical glitches to work out, and it appears that that is one of them.

The reason is simple - it's not an icon at all, but a renderer function. So something is making the renderer function change state, which it shouldn't be able to do. I'll look into it :)
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#57

    Eloraam

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Posted 10 June 2011 - 02:21 AM

View PostJonReed, on 10 June 2011 - 01:50 AM, said:

I love these new timers and their graphics. Would you be willing to do a matching set of gates basic gates?

Thanks. And to answer your question: Sortof :) I have a few other ideas which may fit the Minecraft theme a little better and require fewer precious block IDs, but provide the same functionality. This mod is far from finished. Stay tuned.
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#58

    Jenkks

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Posted 10 June 2011 - 02:22 AM

EDIT: nvm

#59

  • Minecraft: The Attendee

Posted 10 June 2011 - 02:44 AM

Woah! Incredible job with the timers! I mean really.... wow!
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#60

    DXTN

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Posted 10 June 2011 - 02:47 AM

View PostEloraam, on 09 June 2011 - 08:29 PM, said:

Sorry everyone, I screwed up in packaging and sent out a version that required ModLoaderMp by accident. 1.0.1 is the same as 1.0 except it doesn't require ModLoaderMp :)

Well well that explains it all xD... such minor mistake... even GENIUS have mistakes!!!

My internet connection went down (In fact, my neighbor turned it off... since it's shared i have these problems), so i can't reply..

I'm trying the new version now...

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