Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ae70adcb --------
Generated 5/18/12 4:39 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600M GT/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:244)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:111)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:46)
at mod_RedPowerCore.modsLoaded(mod_RedPowerCore.java:24)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT acc6b3cf ----------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ae70adcb --------
Generated 5/18/12 4:39 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600M GT/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:244)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:111)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:46)
at mod_RedPowerCore.modsLoaded(mod_RedPowerCore.java:24)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT acc6b3cf ----------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ae70adcb --------
Generated 5/18/12 4:39 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600M GT/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:244)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:111)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:46)
at mod_RedPowerCore.modsLoaded(mod_RedPowerCore.java:24)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT acc6b3cf ----------
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
I'm running into an odd behavior while building my Mk. II Mining Rig. I've got the two horizontal arms and their extension mechanisms built, but they keep getting stuck after I extend them a certain distance. I remembered from a frame tutorial video that a single frame motor can only move so many blocks (they estimated 200), so I figured that was the problem and added extra motors... but it still gets stuck at about the same level of extension.
I went down to watch the frame motors in action as they were extending/retracting the arm, and noticed something weird. I've got six motors running in parallel to extend the primary arm, but when they were running only one of the six was animating like it was actually moving frames. When I removed the frame blocks touching them and let them run freely, all six would animate, but once they were in contact with frames only one would.
I'm not sure if this is just an animation bug, or if it means that only one out of six motors was actually running. If it's the latter I'm not sure how to fix my machine; I want this thing to be able to extend significantly further than it is currently; out to the horizon if I can manage it.
Rollback Post to RevisionRollBack
If at first you don't succeed, get a bigger starshiplocomotive castle and try again.
Motors do not work in parallel, better even, it only does more wrong than good. If it can move it is not the limit or else it would not have been able to move at all in the first place (and if it is the limit somehow, you can change it in the config).
Check your build to make sure it does not get stuck somewhere. those things mostly happen without you noticing it initially.
Oh, so it's a universal limit rather than per motor? I see.
The machine includes an automatic arm construction/recycling system using Deployers and Block Breakers. As it extends outward, it builds more frames, tubes and jacketed cables/bluewires. As it retracts, it breaks these and moves them back into the Deployers, where they can be used again when it extends back outward.
As a consequence, every time the arm extends by 1 block it has 6 more that it needs to move. When it's mostly retracted it can move both in and out fine, but once it goes out a certain distance the number of blocks it's trying to move climbs over the limit.
Rollback Post to RevisionRollBack
If at first you don't succeed, get a bigger starshiplocomotive castle and try again.
Yep that should be what is going wrong. you can go into the redpower.cfg and change "linksize=1000" to any desired number.
Note however that with every frame and block it moves, more power will be needed and any lag you now can increase.
Yeah, I figured I'd need lots of power. Got 12 battery boxes acting as storage, fed by solar panels during the day. And so far, I've not noticed any appreciable lag--built this computer just a few months ago and it's pretty powerful.
Edit: Added a couple zeroes to linksize and it's working like a charm now. Thanks for the help!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e2f20b0e --------
Generated 5/18/12 5:35 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9500 GS/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.Colorizer.colorizeWater(Colorizer.java:142)
at agv.c(SourceFile:40)
at vl.n(RenderBlocks.java:2875)
at vl.b(RenderBlocks.java:375)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1461)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:907)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 77a78507 ----------
Also, do you know that everytime you says "I refuse to comment", we read "I've an half idea made of awesome planned in my tech tree"?
That's usually what "no comment" means. Generally I just don't want all the guessing and excitement to get too far ahead of my development. I sorta learned my lesson about that with pr5 - remember how long you all waited for Frames? I have technology planned all the way into tech 4 now, but if I spoiled them all, then you'd be too busy anticipating technology from next year instead of playing with the cool things in the latest release.
And last, could you give us some information on what you want to do with lasers? Will they be similiar to the ones of the laser mod? What purpose will they have? Will they act as a sensor in combo with the light sensor? Do you plan on adding mirrors (not necessarly rendering any image) to reflect the beam? And if yes, do you have planned also ray-splitter(I think that's the name)?
Now that I can do. Might be nice to give a little information there.
The lasers mod (which was in its very infancy when I first started tinkering with lasers, which was originally planned to be the next thing after Wiring) is quite different from my plans. I don't plan to have any "active" lasers, except for possibly a high-powered burning laser (maybe). Instead, lasers are a form of short-range wireless signalling and are really intended to support puzzle and challenge maps.
This series of little puzzle games ate my life for many weeks. It's terribly addictive. Most of my plans for RP Laser are very similar to the components of that game - lasers in red, green, and blue (which is why I added the 3 gems), mirrors to reflect beams (one of the first intended uses of silver), beamsplitters, frequency-shifting crystals, prisms. In addition to that, I plan to allow the laser blocks to be used as sensors, by interrupting and/or reflecting the beams. I don't have *all* the details worked out yet, but my current thinking is that you can sense mobs by interrupting the beam, sense blocks by retroreflections, etc. That should give them some survival uses, in addition to the many interesting challenge maps I can imagine.
So if you released tech 3 tech now before tech 2, should we stock up on CPUs now? What constitutes Tech 2 and tech three? Motors would be a tech 2 era yes? or just anything with blutric ingots as a main ingredient?
Motors are definitely tech 2. I'm not sure there's much point to stocking up on CPUs - they'll be much later in the tech tree but also much cheaper. I won't describe the process of making refined silicon, other than to say you'll need some machines to do it, but the tech 3 barriers are going to work much like the tech 2 barriers (like the drawplate) - expensive and complicated to get the first time, but the resulting tech 3 blocks won't actually be insanely expensive. The diamond block is just a balancing factor to get around the problem that you can currently build them with tech1 components.
I seriously expect quite the use for tungsten in the future.
It will be impossible to reach tech 3 without tungsten. I won't be more specific yet, but tungsten forms a key part of much of the next segment of the tech tree.
Yep that should be what is going wrong. you can go into the redpower.cfg and change "linksize=1000" to any desired number.
Also note that I had a bug in the linksize computation in b1, that caused this number to be interpreted as around 4 or 5 times lower than you set it to. b2 fixes that, so expect much larger machines to start working by default.
The lasers mod (which was in its very infancy when I first started tinkering with lasers, which was originally planned to be the next thing after Wiring) is quite different from my plans. I don't plan to have any "active" lasers, except for possibly a high-powered burning laser (maybe). Instead, lasers are a form of short-range wireless signalling and are really intended to support puzzle and challenge maps.
This series of little puzzle games ate my life for many weeks. It's terribly addictive. Most of my plans for RP Laser are very similar to the components of that game - lasers in red, green, and blue (which is why I added the 3 gems), mirrors to reflect beams (one of the first intended uses of silver), beamsplitters, frequency-shifting crystals, prisms. In addition to that, I plan to allow the laser blocks to be used as sensors, by interrupting and/or reflecting the beams. I don't have *all* the details worked out yet, but my current thinking is that you can sense mobs by interrupting the beam, sense blocks by retroreflections, etc. That should give them some survival uses, in addition to the many interesting challenge maps I can imagine.
Oooh, goodie! I've always wanted a laser/lightbeam & mirrors system in Minecraft. Sounds pretty nifty.
When you say "short-range wireless signalling", how short of a range are we talking here? Because I for one like the idea of a series of signal towers relaying laser signals across the landscape.
Oh, and how visible will the laser beams be, if at all? Would be nice if we could use them for guidelines and stuff.
Rollback Post to RevisionRollBack
If at first you don't succeed, get a bigger starshiplocomotive castle and try again.
Eloraam, care to comment on if we will ever see color changing lamps? (Yes, I know the actual light is always white, but hat technicality aside) It would be cool to somehow drive multicolored displays, although I'm not quite sure how the wiring would work.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e2f20b0e --------
Generated 5/18/12 6:11 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9500 GS/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at gi.a(SourceFile:46)
at cn.a(SourceFile:139)
at if.a(SourceFile:150)
at em.a(SourceFile:81)
at lr.b(EntityRenderer.java:972)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e0f7e3c1 ----------
And im still crashed ,heres the report
Mods loaded: 5
ModLoader 1.2.5
mod_MinecraftForge 3.1.3.105
mod_RedPowerCore 2.0pr5b1
mod_ModLoaderMp 1.2.5v1
mod_TooManyItems 1.2.5 2012-04-13
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ae70adcb --------
Generated 5/18/12 4:39 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600M GT/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Parse error
at eloraam.core.TagFile.readtag(TagFile.java:244)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readtag(TagFile.java:261)
at eloraam.core.TagFile.readStream(TagFile.java:309)
at eloraam.core.TagFile.readFile(TagFile.java:288)
at eloraam.core.Config.loadConfig(Config.java:29)
at RedPowerCore.initialize(RedPowerCore.java:111)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:46)
at mod_RedPowerCore.modsLoaded(mod_RedPowerCore.java:24)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT acc6b3cf ----------
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Congratulations! You have asked an excessively asked question.
ive had deployers not place frames because of lag from the frame machine.
This is what i have in my redstone cfg file:
# RedPower 2 Configuration
blocks {
base {
appliance.id=137
microblock.id=136
}
control {
backplane.id=148
peripheral.id=149
peripheralFlat.id=155
}
lighting {
lampOff.id=147
lampOn.id=146
}
logic.logic.id=138
machine {
frame.id=152
machine.id=150
machinePanel.id=151
}
world {
crops.id=144
leaves.id=141
log.id=143
ores.id=140
plants.id=139
stone.id=142
storage.id=145
}
}
items {
base {
alloy.id=768
drawplateDiamond.id=1075
dyeIndigo.id=768
handsawDiamond.id=768
handsawIron.id=768
lumar.id=768
resource.id=768
screwdriver.id=768
}
control.disk.id=1077
logic.parts.id=1007
machine {
battery {
empty.id=1070
powered.id=1072
}
sonicDriver.id=1071
voltmeter.id=1069
}
world {
athame.id=1073
axeEmerald.id=1029
axeRuby.id=1028
axeSapphire.id=1030
handsawEmerald.id=1009
handsawRuby.id=1008
handsawSapphire.id=1010
hoeEmerald.id=1032
hoeRuby.id=1031
hoeSapphire.id=1033
paintbrush {
black.id=1068
blue.id=1064
brown.id=1065
cyan.id=1062
dry.id=1052
gray.id=1060
green.id=1066
lightBlue.id=1056
lime.id=1058
magenta.id=1055
orange.id=1054
pink.id=1059
purple.id=1063
red.id=1067
silver.id=1061
white.id=1053
yellow.id=1057
}
paintcan {
black.id=1051
blue.id=1047
brown.id=1048
cyan.id=1045
empty.id=1035
gray.id=1043
green.id=1049
lightBlue.id=1039
lime.id=1041
magenta.id=1038
orange.id=1037
pink.id=1042
purple.id=1046
red.id=1050
silver.id=1044
white.id=1036
yellow.id=1040
}
pickaxeEmerald.id=1026
pickaxeRuby.id=1025
pickaxeSapphire.id=1027
seeds.id=1034
shovelEmerald.id=1023
shovelRuby.id=1022
shovelSapphire.id=1024
sickleDiamond.id=1014
sickleEmerald.id=1017
sickleGold.id=1015
sickleIron.id=1013
sickleRuby.id=1016
sickleSapphire.id=1018
sickleStone.id=1012
sickleWood.id=1011
swordEmerald.id=1020
swordRuby.id=1019
swordSapphire.id=1021
woolcard.id=1076
}
}
settings {
core {
# Automatically remap conflicting IDs.
# WARNING: May corrupt existing worlds
autoAssign=0
}
logic.enableSounds=1
machine {
frame {
alwayscrate=0
linksize=1000
}
}
world {
generate {
copper=1
silver=1
tin=1
}
}
}
I went down to watch the frame motors in action as they were extending/retracting the arm, and noticed something weird. I've got six motors running in parallel to extend the primary arm, but when they were running only one of the six was animating like it was actually moving frames. When I removed the frame blocks touching them and let them run freely, all six would animate, but once they were in contact with frames only one would.
I'm not sure if this is just an animation bug, or if it means that only one out of six motors was actually running. If it's the latter I'm not sure how to fix my machine; I want this thing to be able to extend significantly further than it is currently; out to the horizon if I can manage it.
starshiplocomotivecastle and try again.Sorry, I forgot. Could have been worse (as you see)!
@Jim In your RP config you can change the max number of frames that can move. You need to do that in order to move more frames.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Oh, so it's a universal limit rather than per motor? I see.
The machine includes an automatic arm construction/recycling system using Deployers and Block Breakers. As it extends outward, it builds more frames, tubes and jacketed cables/bluewires. As it retracts, it breaks these and moves them back into the Deployers, where they can be used again when it extends back outward.
As a consequence, every time the arm extends by 1 block it has 6 more that it needs to move. When it's mostly retracted it can move both in and out fine, but once it goes out a certain distance the number of blocks it's trying to move climbs over the limit.
starshiplocomotivecastle and try again.Yeah, I figured I'd need lots of power. Got 12 battery boxes acting as storage, fed by solar panels during the day. And so far, I've not noticed any appreciable lag--built this computer just a few months ago and it's pretty powerful.
Edit: Added a couple zeroes to linksize and it's working like a charm now. Thanks for the help!
starshiplocomotivecastle and try again.Mods loaded: 9
ModLoader 1.2.5
mod_MinecraftForge 3.1.3.107
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e2f20b0e --------
Generated 5/18/12 5:35 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9500 GS/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.Colorizer.colorizeWater(Colorizer.java:142)
at agv.c(SourceFile:40)
at vl.n(RenderBlocks.java:2875)
at vl.b(RenderBlocks.java:375)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1461)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:907)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 77a78507 ----------
My wip 32x texture pack.
That's usually what "no comment" means. Generally I just don't want all the guessing and excitement to get too far ahead of my development. I sorta learned my lesson about that with pr5 - remember how long you all waited for Frames? I have technology planned all the way into tech 4 now, but if I spoiled them all, then you'd be too busy anticipating technology from next year instead of playing with the cool things in the latest release.
Now that I can do. Might be nice to give a little information there.
The lasers mod (which was in its very infancy when I first started tinkering with lasers, which was originally planned to be the next thing after Wiring) is quite different from my plans. I don't plan to have any "active" lasers, except for possibly a high-powered burning laser (maybe). Instead, lasers are a form of short-range wireless signalling and are really intended to support puzzle and challenge maps.
I'm always quick to acknowledge my inspirations, so here it is: http://silverspaceship.com/chromatron/
This series of little puzzle games ate my life for many weeks. It's terribly addictive. Most of my plans for RP Laser are very similar to the components of that game - lasers in red, green, and blue (which is why I added the 3 gems), mirrors to reflect beams (one of the first intended uses of silver), beamsplitters, frequency-shifting crystals, prisms. In addition to that, I plan to allow the laser blocks to be used as sensors, by interrupting and/or reflecting the beams. I don't have *all* the details worked out yet, but my current thinking is that you can sense mobs by interrupting the beam, sense blocks by retroreflections, etc. That should give them some survival uses, in addition to the many interesting challenge maps I can imagine.
Motors are definitely tech 2. I'm not sure there's much point to stocking up on CPUs - they'll be much later in the tech tree but also much cheaper. I won't describe the process of making refined silicon, other than to say you'll need some machines to do it, but the tech 3 barriers are going to work much like the tech 2 barriers (like the drawplate) - expensive and complicated to get the first time, but the resulting tech 3 blocks won't actually be insanely expensive. The diamond block is just a balancing factor to get around the problem that you can currently build them with tech1 components.
It will be impossible to reach tech 3 without tungsten. I won't be more specific yet, but tungsten forms a key part of much of the next segment of the tech tree.
I'm just helping dire get set up for the video now.
Did you maybe drive it into an unloaded chunk? It doesn't like that very much in b1 (I've done a lot of work on that in b2).
Also note that I had a bug in the linksize computation in b1, that caused this number to be interpreted as around 4 or 5 times lower than you set it to. b2 fixes that, so expect much larger machines to start working by default.
No. Use Chickenbones' NEI instead. It's much better anyway.
Oooh, goodie! I've always wanted a laser/lightbeam & mirrors system in Minecraft. Sounds pretty nifty.
When you say "short-range wireless signalling", how short of a range are we talking here? Because I for one like the idea of a series of signal towers relaying laser signals across the landscape.
Oh, and how visible will the laser beams be, if at all? Would be nice if we could use them for guidelines and stuff.
starshiplocomotivecastle and try again.Mods loaded: 9
ModLoader 1.2.5
mod_MinecraftForge 3.1.3.107
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e2f20b0e --------
Generated 5/18/12 6:11 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9500 GS/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at gi.a(SourceFile:46)
at cn.a(SourceFile:139)
at if.a(SourceFile:150)
at em.a(SourceFile:81)
at lr.b(EntityRenderer.java:972)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e0f7e3c1 ----------
My wip 32x texture pack.