Sisidem, on 21 July 2011 - 02:44 AM, said:
Want to check how many players you can host, or if you can even host at all?
#181
Posted 11 April 2012 - 12:00 AM
#182
Posted 11 April 2012 - 01:59 AM
s32ialx, on 11 April 2012 - 12:00 AM, said:
Mind giving some proof of that? Like your speedtest.net result and your 20 players in the same screencap.
Future sig in the making...
#184
Posted 12 April 2012 - 07:01 PM
P.S. it has been over a year since i hosted a MC server so it is possible someone in MC dev changed the servers packet send and recive method but why would they do that?
#185
Posted 12 April 2012 - 08:21 PM
Also, nothing has really changed.
Future sig in the making...
#186
Posted 14 April 2012 - 01:38 AM
The machine is a watercooled 4.7 ghz I5 2500k sandy bridge with 8 Gb corsair ram, 120 gb PCI-E OZC Revodrive SSD Raid, 2 TB storage on windows 7 x64 with JAVA 64 bit (no 1024 mb restriction!!!)
I have used multicraft to start a craftbukkit server based on the actual release state. NO EXTRA PLUGINS.
I have started the Server and it is allowed a maximum of 4096 mb ram alloc. Initial is default 1024.
I run minecraft client with MISA412 HD texture pack.
I entered the server ...moved around 10 blocks (server has view distance set to 15) then i built a 10 block glass column and stand on top of it. And let all the terrain load around me.
This screen shows my TAsk manager sorted by RAM USE, and on the right u see CORE TEMP with Core use and temps
while the client is IDLING and the server has nothing to do but run. Like i said i havent done anything else yet on this server.
The Java engine is so outmoust asswipe like performance hog as we all know and the numbers speak for themselves.
The testing tool says i can host 94 players..that is ridicolous even if id cut that down to 10 players and those players would start to explore and build (which would instantly blow up the ram usage of the server into SKYHIGH regions) if they expand the world generation af few hundred blocks in each direction (including downwards). The bandwith of 1024 mbit up and 15400 down is maybe not evne the problem, but the amount of RAM consumed already shows that things will get messy very quickly. Especially on a non dedicated machine. Also CPU usage is already monstrous with only me connected locally and
not moving !!
I have played on minecrack a lot and that server has not sooo many users but a massive world a lot of bukkit plugins and the server always had performance problems when moving fast with carts,loading terrain on the move, and with 10+ online players thing started to get really dirty. So you need MASSIVE Cpu and RAM to have a fluent minecraft server going with a lot of people in huge world with hundredthousand of block operations. And that server was at least running on some decent setup.
#187
Posted 14 April 2012 - 02:51 AM
Future sig in the making...
#188
Posted 15 April 2012 - 11:48 PM
#189
Posted 17 April 2012 - 02:05 AM
#190
Posted 17 April 2012 - 03:28 AM
stuntaneous, on 17 April 2012 - 02:05 AM, said:
Check this:
hexparrot, on 05 February 2012 - 05:57 AM, said:
It is good for an estimate, it is not always right, but helps.

Even when all hope seems lost, just keep pushing on
#191
Posted 19 April 2012 - 06:55 AM
even though i run with 10 people on my server, but thats fine
#193
Posted 24 April 2012 - 07:41 PM
#194
Posted 28 April 2012 - 02:03 AM
#196
Posted 03 May 2012 - 01:16 AM
Cam5X5, on 02 May 2012 - 08:05 PM, said:
A dedicated cloud server with 6gb is pushing it for 30 players.
There is no way in hell I can run 96 people in my server.
I start lagging at around 18
It is just meant to be a guide. There are many other factors that go into determining how many players you can hold. It is best to just do trial and error.
#197
Posted 03 May 2012 - 04:03 AM
Cam5X5, on 02 May 2012 - 08:05 PM, said:
A dedicated cloud server with 6gb is pushing it for 30 players.
There is no way in hell I can run 96 people in my server.
I start lagging at around 18
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