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Want to check how many players you can host, or if you can even host at all?


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#181

    s32ialx

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Posted 11 April 2012 - 12:00 AM

View PostSisidem, on 21 July 2011 - 02:44 AM, said:

Hm. It says I can host 2 players. Damn you internet. I have plenty of RAM. *cough16gigscough*
that you can only host 2 players becuase of a 1mb upload is hog wash it doesn't require that much bandwidth to send 0's and 1's of data back and forth of images that are loaded clientside. block positions and types are irrellivent in this... seriously I've had 20 + people stable on a 1Mb connection before with only 2GB of ram, I used to run wow Servers with 500+ people on at a time on a 1Mb upload... I am just venting It says i can host 3 + myself becuase i have a 1Mb connection i should pay for someone to host... HOG WASH you just want to try and convince people to not host or pay.

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#182

    AmberK

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Posted 11 April 2012 - 01:59 AM

View Posts32ialx, on 11 April 2012 - 12:00 AM, said:

that you can only host 2 players becuase of a 1mb upload is hog wash it doesn't require that much bandwidth to send 0's and 1's of data back and forth of images that are loaded clientside. block positions and types are irrellivent in this... seriously I've had 20 + people stable on a 1Mb connection before with only 2GB of ram, I used to run wow Servers with 500+ people on at a time on a 1Mb upload... I am just venting It says i can host 3 + myself becuase i have a 1Mb connection i should pay for someone to host... HOG WASH you just want to try and convince people to not host or pay.

Mind giving some proof of that? Like your speedtest.net result and your 20 players in the same screencap.
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#183

  • Minecraft: pcman2000

Posted 12 April 2012 - 02:54 PM

View PostAmberK, on 11 April 2012 - 01:59 AM, said:



Mind giving some proof of that? Like your speedtest.net result and your 20 players in the same screencap.
True, but he could actually mean a 1 megabyte per second upload
That's MEGABYTE, not bit. Probably not tho.
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#184

    s32ialx

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Posted 12 April 2012 - 07:01 PM

i'll get working on that as I just started a server again I'll get 20+ people on and show you that it won't lag and it if does haha they changed something to do with the server and how it sends packets back and forth to clients. if you ever played wow private servers Kadaj was the one I used to host back in vanilla when they MAX download in ontario was 10Mb/s 1Mb/s Up (upload has never changed for Rogers) I could go bell and get 896KB/s upload 7Mb/s but why would I switch from a nice coaxial line to some small phone lines :D (personal opinion) lol we people need to stand up to our ISP and demand uncaped usage and speeds!

P.S. it has been over a year since i hosted a MC server so it is possible someone in MC dev changed the servers packet send and recive method but why would they do that?

#185

    AmberK

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Posted 12 April 2012 - 08:21 PM

I used to manage a WoW Private Server, back in Burning Crusade. I'm assuming you probably used a repack for that? Anyhow, I await proof :)

Also, nothing has really changed.
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#186

Posted 14 April 2012 - 01:38 AM

Heres a screenshot that shows how UNREALISTIC these maths are in general.

The machine is a watercooled 4.7 ghz I5 2500k sandy bridge with 8 Gb corsair ram, 120 gb PCI-E OZC Revodrive SSD Raid, 2 TB storage on windows 7 x64 with JAVA 64 bit (no 1024 mb restriction!!!)

I have used multicraft to start a craftbukkit server based on the actual release state. NO EXTRA PLUGINS.
I have started the Server and it is allowed a maximum of 4096 mb ram alloc. Initial is default 1024.
I run minecraft client with MISA412 HD texture pack.

I entered the server ...moved around 10 blocks (server has view distance set to 15) then i built a 10 block glass column and stand on top of it. And let all the terrain load around me.

This screen shows my TAsk manager sorted by RAM USE, and on the right u see CORE TEMP with Core use and temps
while the client is IDLING and the server has nothing to do but run. Like i said i havent done anything else yet on this server.

The Java engine is so outmoust asswipe like performance hog as we all know and the numbers speak for themselves.

The testing tool says i can host 94 players..that is ridicolous even if id cut that down to 10 players and those players would start to explore and build (which would instantly blow up the ram usage of the server into SKYHIGH regions) if they expand the world generation af few hundred blocks in each direction (including downwards). The bandwith of 1024 mbit up and 15400 down is maybe not evne the problem, but the amount of RAM consumed already shows that things will get messy very quickly. Especially on a non dedicated machine. Also CPU usage is already monstrous with only me connected locally and
not moving !!

I have played on minecrack a lot and that server has not sooo many users but a massive world a lot of bukkit plugins and the server always had performance problems when moving fast with carts,loading terrain on the move, and with 10+ online players thing started to get really dirty. So you need MASSIVE Cpu and RAM to have a fluent minecraft server going with a lot of people in huge world with hundredthousand of block operations. And that server was at least running on some decent setup.

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#187

    AmberK

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Posted 14 April 2012 - 02:51 AM

Mind also posting your results from this website?: http://speedtest.net
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#188

  • Minecraft: Angry_Joe

Posted 15 April 2012 - 11:48 PM

If you are using bukkit (without intensive plugins) multiply what it tells you by 2. So if it says 8, you can effectively host 16.

#189

Posted 17 April 2012 - 02:05 AM

I can host one other player. That .. is really incorrect. This does not work.

#190

    Lord_Ralex

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Posted 17 April 2012 - 03:28 AM

View Poststuntaneous, on 17 April 2012 - 02:05 AM, said:

I can host one other player. That .. is really incorrect. This does not work.

Check this:

View Posthexparrot, on 05 February 2012 - 05:57 AM, said:

- snipped for being so long

*DO READ IT THOUGH*

http://www.minecraft...st__p__12552254

It is good for an estimate, it is not always right, but helps.

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#191

  • Location: The Nether (lands)

Posted 19 April 2012 - 06:55 AM

wow, this says i can only hold up to 2 people...
even though i run with 10 people on my server, but thats fine
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#192

Posted 19 April 2012 - 05:29 PM

View PostxCrYpTiCzz, on 19 April 2012 - 06:55 AM, said:

wow, this says i can only hold up to 2 people...
even though i run with 10 people on my server, but thats fine

Most likely you are writing the result in megabyte, not MEGABIT.

#193

  • Location: United Kingdom
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Posted 24 April 2012 - 07:41 PM

Max players of 750... looks like I can run one indeed :)

#194

    mrszds

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Posted 28 April 2012 - 02:03 AM

this inst very acurret it said i can host 1 plus myself well i host about 5-7 with little lag on a regular basis.I also used to host about 20 with a little bit of lag.So i don't think it's acurret.

#195

    Cam5X5

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Posted 02 May 2012 - 08:05 PM

This is not accurate.
A dedicated cloud server with 6gb is pushing it for 30 players.

There is no way in hell I can run 96 people in my server.
I start lagging at around 18
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#196

  • Location: California
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Posted 03 May 2012 - 01:16 AM

View PostCam5X5, on 02 May 2012 - 08:05 PM, said:

This is not accurate.
A dedicated cloud server with 6gb is pushing it for 30 players.

There is no way in hell I can run 96 people in my server.
I start lagging at around 18

It is just meant to be a guide. There are many other factors that go into determining how many players you can hold. It is best to just do trial and error.
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#197

  • Minecraft: pcman2000

Posted 03 May 2012 - 04:03 AM

View PostCam5X5, on 02 May 2012 - 08:05 PM, said:

This is not accurate.
A dedicated cloud server with 6gb is pushing it for 30 players.

There is no way in hell I can run 96 people in my server.
I start lagging at around 18
What plugins do you have? I'm running *up to* 20 on a 2GB server with no lag.
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