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How to solve the server overload

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  • Location: Oshawa-ontario

Posted 18 September 2010 - 07:26 PM

This is simple really.

add a que system.

for instance

allow only 100-w/e downloads at once. then place everyon in a que

so if you go to download the update you see

Server maxed you are number 8999 in que
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  • Location: A stronghold carved from a mountain

Posted 18 September 2010 - 07:28 PM

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Posted 18 September 2010 - 08:02 PM

adm.melonhead said:

maybe maybe maybe maybe maybe maybe mayve ... HUH? what? wtf was that?

... hey a video *clicks*
Make your sacrifice to the almighty pillar today!

In memory of Steve the slime <3



Posted 28 September 2010 - 04:08 PM

And exactly how do I do that?
The friendly troll... Usually



    Tree Puncher

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Posted 30 November 2010 - 05:57 PM

*SUPER BUMP* Mainly because like 50 billion people don't know how to fix this, and YOU do.

SkyPiercers!? said:

Ice_Prince said:

...So your saying I can make my own slimes? Out of dead slimes?
*Digs up pet slimes grave* Don't worry my little pet...You will be back soon...
I suddenly had a reoccurring nightmare of reading Pet Semetary again.

http//i51.tinypic.com/2ur5h13.jpg S.P.A. Link here!



Posted 30 November 2010 - 07:22 PM

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Posted 02 May 2011 - 09:40 PM

Your explanation for the fix is unclear.

Ive been getting this error whenever i start my server only once though so its not a major problem but i hate errors

21:01:28 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?

so i looked into plugins since i was running a bukkit server and i found propertime, this fixed the problem for me, But you will need to use Bukkit instead of the normal server jar. Though i have seen worse problems with this error, from in game falling, ect, sadly i do not know how to fix that.
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