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[Puz/Adv] Locked Away [V1.8] 2000+ Downloads

Poll: [Puz/Adv] Locked Away [V1.8] (44 member(s) have cast votes)

How should this map progress?

  1. Keep expanding as it is releasing new updates over time to eventualy become huge. (19 votes [43.18%])

    Percentage of vote: 43.18%

  2. Finish the map and start work on a completely new map. (9 votes [20.45%])

    Percentage of vote: 20.45%

  3. Finish the map and start work on the sequel, as opposed to expanding the original. (16 votes [36.36%])

    Percentage of vote: 36.36%

Favourite Lvl?

  1. Escape from Longshore (2 votes [28.57%])

    Percentage of vote: 28.57%

  2. Mystery of WoodVale (4 votes [57.14%])

    Percentage of vote: 57.14%

  3. Into the Legion (1 votes [14.29%])

    Percentage of vote: 14.29%

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#1 User is offline

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Posted 29 May 2011 - 06:28 PM

Locked Away [V1.8]

*Need someone to record a playthrough*

Hi all, This is my first puzzle map and its finally finished!. There is a lot of game play in the map and Im sure you will enjoy it.
The setting of the map starts in a prison, in which you awake and its up to you to escape but you will soon find yourself embarking on a journey into strange places. There are an array of puzzles also throughout the map.


Play on Normal or higher!

Collect Gold Bars to increase your score!

This map contains gold bars hidden in chests which grant 1 point. Collect them to increase your score. There are also diamonds which are worth 3 points.

Lvl 1 Escape from Longshore

Gold Bars: 7
Diamonds: 1

Lvl 2 The Mystery of Woodvale

Gold Bars: 6
Diamonds: 1

Lvl 3 Into the Legion

Gold Bars: 7
Diamonds: 1



This map can be played in multiplayer but the spawn will shift. Press F3 and follow the coordinates to find the starting room

X 34
Y 65
Z -30


Videos!

V1.8 2HOUR PLAYTHROUGH FTW by Karbineify

Spoiler


V1.2 Lets Play by Ragazorus

Spoiler


Screenshots.

Prison Cell

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The sewers

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More sewers

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The kitchens

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The cafeteria

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A door puzzle. Can you turn on all torches?

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Fight through zombie guards

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Even more zombie guards!

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Release the Zombies to release yourself!

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The outdoor Yard

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Break into another's cell

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Fend off more zombies in the lower cells

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Full speed outta here

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Escape!

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Welcome to Woodvale! Oh never mind!

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What secret does the vault contain?

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Welcome to The Vault

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Navigate your way!

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It said keep out for a reason...

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Go deep into the mines.

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More zombies! Grr.

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Peaceful by day. Dangerous at night.

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An introduction to The Legion

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Can you fix the portal?

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Welcome to the Scout camp

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Scour the Nether

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Would you risk it?

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Advanced Legionary Technology!

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Ride the cart to the Great Hall

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Can you repair the gate?

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The final fight!

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V1.8 Is the final release. Unless anything needs to be fixed.

Downloads

V1.8 LockedAwayV1.8.rar (Megaupload) LockedAwayV1.8.rar (Mediafire)

V1.7 LockedAwayV1.7.rar (Megaupload)

V1.6 LockedAwayV1.6.rar (Megaupload)

V1.5 LockedAwayV1.5.rar (Megaupload)

V1.4 LockedAwayV1.4.rar (Megaupload)

V1.3 LockedAwayV1.3.rar (Megaupload)

V1.2 LockedAwayV1.2.rar (Megaupload)

V1.1 LockedAwayV1.1.rar (Megaupload)

V1.0 LockedAwayV1.0.rar (Megaupload)

Walkthrough

Only use this if you are really stuck. Reading this may take away from the gameplay. All secrets are also present in the following.

Spoiler

Changelog.

V1.8 Changed Scoring system (Gold bars + 1 diamond on each level)
     Various changes to "Longshore Prison" and "Woodvale"
     Learnt not to place beds in the nether.
     Completed "Into the Legion"

V1.7 Added scoring system. (Gold bars)
     Changed some grammar mistakes on various signs.
     Started "Into the Legion" 

V1.6 Lvl 2 Complete
     Updated "Woodvale"
     Finished "The Vault"
     Added "Woodvale Mine"
     Added "Victor's Shack"
     Added "South-western Legion Camp"
     Put a skeleton spawner in the tent in Woodvale
     Various other changes.

V1.5 Finished "Woodvale"
     Added lots of signs linking Lv1 -> Lv2

V1.4 Finished "Lower Cells"
     Added "Cart Station" and "Main Gate"
     Added Unfinished "Woodvale" + Updated Map
     Added Glass roof over the Yard
     More signs & aesthetics

V1.3 Added more signs to give a better understanding of what to do
     Lit up the entry sewer
     Gave some starter torches
     Added another rule sign

V1.2 Corrected spelling mistake. Feul -> Fuel
     More aesthetics
     Removed the damage on the hidden stone sword
     Added the "Prisoners quarter" , "Yard" and entrance to the "Lower cells".
     More signposts to give a better atmosphere
     Added respawn room
     Added rules in the spawn room

V1.1 Added lighting in the underwater section of the sewage works
     Fixed the powered minecart from not working.

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#2 User is offline

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Posted 29 May 2011 - 06:49 PM

no one?
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#3 User is offline

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Posted 29 May 2011 - 06:55 PM

ill test
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Posted 29 May 2011 - 07:04 PM

View Postmiguelc, on 29 May 2011 - 06:55 PM, said:

ill test


cheers
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Posted 29 May 2011 - 07:08 PM

are you suppost to spawn in a room filed with zambies???
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Posted 29 May 2011 - 07:35 PM

View Postmiguelc, on 29 May 2011 - 07:08 PM, said:

are you suppost to spawn in a room filed with zambies???


Nope you should be in the starting prison cell
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#7 User is offline

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Posted 29 May 2011 - 09:46 PM

28 dls, any feedback?
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  • darklink873
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Posted 29 May 2011 - 09:54 PM

downloading now, feed back when im finished


EDIT:ack,nvm, dont have winrar on this computer, sorry
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#9 User is offline

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Posted 29 May 2011 - 10:05 PM

View Postdarklink873, on 29 May 2011 - 09:54 PM, said:

downloading now, feed back when im finished


EDIT:ack,nvm, dont have winrar on this computer, sorry


thats ok
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#10 User is offline

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Posted 29 May 2011 - 10:13 PM

Looks interesting.Might as well try it.
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Posted 29 May 2011 - 10:25 PM

View PostMUDKIPZ, on 29 May 2011 - 10:13 PM, said:

Looks interesting.Might as well try it.


thanks, if you can post back what/if you liked and disliked that would be great thanks
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#12 User is offline

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Posted 29 May 2011 - 10:33 PM

I'm downloading now, i'll edit this with feedback when I finish it.


*EDIT* I found it a little hard when you were supposed to find the levers in the minecart underwater. The one underwater, I couldn't find at all because the water is so dark, I had to TMI it. and the minecart, if the powered minecart was supposed to push it down to the receive place, it didn't It went through the hole and stopped, I had to dig it out and grab the lever myself. And I think there was a little too many zombie spawners in the guard quarters, they came wave after wave and I couldn't get anywhere until I turned it on peaceful. And the wool, I think you should move the wool, or redstone contraption, to somewhere else, just for the fact it's right under the wool.


I hope this helped you some.
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#13 User is offline

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Posted 29 May 2011 - 10:43 PM

View PostSpartan2744, on 29 May 2011 - 10:33 PM, said:

I'm downloading now, i'll edit this with feedback when I finish it.


Thanks appreciated
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#14 User is offline

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Posted 29 May 2011 - 11:47 PM

View PostSpartan2744, on 29 May 2011 - 10:33 PM, said:

I'm downloading now, i'll edit this with feedback when I finish it.


*EDIT* I found it a little hard when you were supposed to find the levers in the minecart underwater. The one underwater, I couldn't find at all because the water is so dark, I had to TMI it. and the minecart, if the powered minecart was supposed to push it down to the receive place, it didn't It went through the hole and stopped, I had to dig it out and grab the lever myself. And I think there was a little too many zombie spawners in the guard quarters, they came wave after wave and I couldn't get anywhere until I turned it on peaceful. And the wool, I think you should move the wool, or redstone contraption, to somewhere else, just for the fact it's right under the wool.


I hope this helped you some.


Thanks for the feedback. I had a feeling that I needed to change the water area to make it more user friendly. And for the redstone contraption under the wool, what do you mean?
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#15 User is offline

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Posted 30 May 2011 - 12:14 AM

Fixed a few things that were causing problems in the sewage area.
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#16 User is offline

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Posted 30 May 2011 - 12:26 AM

View PostHeerz, on 29 May 2011 - 11:47 PM, said:

Thanks for the feedback. I had a feeling that I needed to change the water area to make it more user friendly. And for the redstone contraption under the wool, what do you mean?

You know that room right outside the armory? well the floor of that is made out of wool, and someone might jump down there and do some 'hot wiring' to cheat there way out into the inmates quarters

*EDIT* oh and by the way, the chest with the coal should say Fuel, not Feul
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#17 User is offline

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Posted 30 May 2011 - 12:55 AM

View PostSpartan2744, on 30 May 2011 - 12:26 AM, said:

You know that room right outside the armory? well the floor of that is made out of wool, and someone might jump down there and do some 'hot wiring' to cheat there way out into the inmates quarters

*EDIT* oh and by the way, the chest with the coal should say Fuel, not Feul


Ok, thanks again. I did change some of the feautures in the water area and they are present in 1.1 thanks
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#18 User is offline

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Posted 30 May 2011 - 01:03 AM

View PostHeerz, on 30 May 2011 - 12:55 AM, said:

Ok, thanks again. I did change some of the feautures in the water area and they are present in 1.1 thanks

Just a suggestion, but somewhere you should make a functional bathroom (toilet) that actually empty out into the sewer, but make it so no one can climb in through it (1 x 1). I have this feature in a custom map i'm working on.
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#19 User is offline

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Posted 30 May 2011 - 01:09 AM

Playing now, will give feedback when I finish. :iapprove:
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#20 User is offline

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Posted 30 May 2011 - 01:10 AM

Played through in SMP. Very difficult to get past all of those zombies but a very well done map.
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