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►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED]


245 replies to this topic

Poll: ►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED] (283 member(s) have cast votes)

Would you like to have this added as an option?

  1. Yes. (251 votes [88.69%])

    Percentage of vote: 88.69%

  2. No. (32 votes [11.31%])

    Percentage of vote: 11.31%

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#41

Posted 30 May 2011 - 06:02 AM

I have a high resolution monitor and it is more the distance objects that look jagged. It is most noticeable in any cloud or hill. I really dont see any reason people would be against this. It can be worked on for months a bit at a time and is a feature many would like.

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#42

    CJSinc

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Posted 30 May 2011 - 06:28 AM

...months?
Its not THAT hard to implement its not like you do it for each object its just that the time could be better spent on other things
We must stand tall, expand the herd. Stand tall expand for us all! STAND AND EXPAND!!

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Also, what CJSinc said.

#43

Posted 30 May 2011 - 07:40 AM

I said a little bit each month to appease you people that dont want it taking up their resources. I know it could be done faster. I for one would rather they put AA in ASAP and forget all other features as it matters most to me. But I am not selfish.

#44

  • Location: Australia, Perth
  • Minecraft: rabbit0101

Posted 30 May 2011 - 08:53 AM

It dosen't really need it.
Minecraft is a classic looking game and we love it for that
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#45

  • Location: UK
  • Minecraft: XxB3AD13xX

Posted 30 May 2011 - 09:05 AM

View PostFeriscool, on 29 May 2011 - 06:12 PM, said:

No, it is not only used for curves...

I'm an AV guru and it is ONLY USED ON CURVES

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#46

Posted 30 May 2011 - 09:57 AM

Minecraft needs Antialiasing like bumblebees need tuxedos.

It's not to be some photorealistic HD mess of browns and bullets and mediocre knife throwing knife physics.

You want anti-aliasing? Make it a mod. Let Notch focus on making the GAME better.
I support gameplay expansions.
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#47

    Pyrez

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Posted 30 May 2011 - 10:16 AM

Quote

If you look at your Minecraft world from a distance you'll notice that the blocks/cubes that make up the game are quite rugged and not smooth. Anti-Aliasing would easily fix this and it would make the game look MUCH BETTER
the reason things in the distance look rugged is because they are rugged
make a diagonal slope out of 1m x 1m blocks. walk away from it while you focus on one block. you will notice as you get far away that the landscape not being smooth is you actually seeing the individual blocks.
What do I do, if not to please myself?

#48

Posted 30 May 2011 - 10:23 AM

View PostPyrez, on 30 May 2011 - 10:16 AM, said:

the reason things in the distance look rugged is because they are rugged
make a diagonal slope out of 1m x 1m blocks. walk away from it while you focus on one block. you will notice as you get far away that the landscape not being smooth is you actually seeing the individual blocks.
I think he might be referring to the "Gaps" that form between blocks when viewed from a distance, but I am probably wrong.

Still not really worth Notch's time.
I support gameplay expansions.
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#49

    Pyrez

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Posted 30 May 2011 - 10:40 AM

oh...
I never see gaps. do other people?
What do I do, if not to please myself?

#50

Posted 30 May 2011 - 10:42 AM

I do, but my computer can hardly run minecraft at any render distance past the second closest.
Therefore, some other people must, as well.

But, that might not even be what anti-aliasing solves, so what do I know?
I support gameplay expansions.
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#51

    Pyrez

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Posted 30 May 2011 - 10:48 AM

anti aliasing is supposed to make the horizon look less jagged but it wouldn't work in minecraft because you would still see the individual blocks so it would still look jagged
What do I do, if not to please myself?

#52

  • Minecraft: Barren_Teeth

Posted 30 May 2011 - 11:33 AM

I shalt support you, sounds good!


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#53

  • Location: in your minecraft, under your bed
  • Minecraft: digitaldeviant

Posted 30 May 2011 - 12:18 PM

View PostFeriscool, on 29 May 2011 - 06:06 PM, said:

It doesn't matter about the dimensions, anti-aliasing is all about smoothing out the edges.

anti-ailiasing... smoothing hmm
minecraft has polygons... 2 per a block side (default) smoothing is not possible here
however you may be referring to "bloom" effect

fyi: polygons being triangular, two triangles make a ... im not going to even bother to finish this sentence.

#54

  • Minecraft: Feriscool

Posted 30 May 2011 - 04:14 PM

Wow, this topic really is booming. Hopefully it gets noticed.

#55

  • Location: UK
  • Minecraft: XxB3AD13xX

Posted 30 May 2011 - 05:09 PM

View PostPyrez, on 30 May 2011 - 10:40 AM, said:

oh...
I never see gaps. do other people?

its when you have your graphics settings wrong, you should always let the application decide.

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#56

    fb39ca4

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Posted 30 May 2011 - 06:30 PM

I support!

For all those "AV specialists" who are ranting about how antialiasing only works on curves:
EDIT: Please resize to 100%, the lines got blurred for me
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And for those who say it will take forever to implement, it is as simple as adding a few lines of code to tell the graphics card to turn on antialiasing, and adding a menu button SO YOU CAN TURN IT OFF IF YOU DONT LIKE IT OR YOU HAVE CRAPPY INTERGRATED GRAPHICS.

Also, I like what that other person said about a custom shader to antialias the edges of textels, heck, notch should just add custom shader support into minecraft. For now, I don't think MSAA (only does the edges of polygons) will help very much, notch should just add full scene antialiasing to get everything covered. It would only be for those with good gfx cards though.

EDIT: 42nd post! w00t!

#57

  • Minecraft: Feriscool

Posted 30 May 2011 - 07:51 PM

View Postfb39ca4, on 30 May 2011 - 06:30 PM, said:

I support!

For all those "AV specialists" who are ranting about how antialiasing only works on curves:
EDIT: Please resize to 100%, the lines got blurred for me
Posted Image

And for those who say it will take forever to implement, it is as simple as adding a few lines of code to tell the graphics card to turn on antialiasing, and adding a menu button SO YOU CAN TURN IT OFF IF YOU DONT LIKE IT OR YOU HAVE CRAPPY INTERGRATED GRAPHICS.

Also, I like what that other person said about a custom shader to antialias the edges of textels, heck, notch should just add custom shader support into minecraft. For now, I don't think MSAA (only does the edges of polygons) will help very much, notch should just add full scene antialiasing to get everything covered. It would only be for those with good gfx cards though.

EDIT: 42nd post! w00t!

Thank you for the example. :)

#58

  • Location: In the Nether getting shot at by GhastTamer's Ghast.
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Posted 30 May 2011 - 07:52 PM

*looks at example* Hardly that much of a difference to be worth adding. I'd never notice it.
All map threads here: http://www.minecraft...ap-mega-thread/.........

Irony below.

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#59

  • Location: Tennessee
  • Minecraft: bowserchomp

Posted 30 May 2011 - 08:12 PM

A game like Minecraft has no need for any anti-aliasing (that's for edges of polygons) nor anisotropic filtering (that's for textures). NEXT!

#60

  • Minecraft: Feriscool

Posted 30 May 2011 - 08:37 PM

View Postthemohawkninja, on 30 May 2011 - 07:52 PM, said:

*looks at example* Hardly that much of a difference to be worth adding. I'd never notice it.

You'd have to look at a real game to notice it and not just that line. It makes it look A LOT better.