►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED]
#41
Posted 30 May 2011 - 06:02 AM
#42
Posted 30 May 2011 - 06:28 AM
Its not THAT hard to implement its not like you do it for each object its just that the time could be better spent on other things
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#43
Posted 30 May 2011 - 07:40 AM
#46
Posted 30 May 2011 - 09:57 AM
It's not to be some photorealistic HD mess of browns and bullets and mediocre knife throwing knife physics.
You want anti-aliasing? Make it a mod. Let Notch focus on making the GAME better.
#47
Posted 30 May 2011 - 10:16 AM
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make a diagonal slope out of 1m x 1m blocks. walk away from it while you focus on one block. you will notice as you get far away that the landscape not being smooth is you actually seeing the individual blocks.
#48
Posted 30 May 2011 - 10:23 AM
Pyrez, on 30 May 2011 - 10:16 AM, said:
make a diagonal slope out of 1m x 1m blocks. walk away from it while you focus on one block. you will notice as you get far away that the landscape not being smooth is you actually seeing the individual blocks.
Still not really worth Notch's time.
#49
Posted 30 May 2011 - 10:40 AM
I never see gaps. do other people?
#50
Posted 30 May 2011 - 10:42 AM
Therefore, some other people must, as well.
But, that might not even be what anti-aliasing solves, so what do I know?
#51
Posted 30 May 2011 - 10:48 AM
#53
Posted 30 May 2011 - 12:18 PM
Feriscool, on 29 May 2011 - 06:06 PM, said:
anti-ailiasing... smoothing hmm
minecraft has polygons... 2 per a block side (default) smoothing is not possible here
however you may be referring to "bloom" effect
fyi: polygons being triangular, two triangles make a ... im not going to even bother to finish this sentence.
#54
Posted 30 May 2011 - 04:14 PM
#56
Posted 30 May 2011 - 06:30 PM
For all those "AV specialists" who are ranting about how antialiasing only works on curves:
EDIT: Please resize to 100%, the lines got blurred for me

And for those who say it will take forever to implement, it is as simple as adding a few lines of code to tell the graphics card to turn on antialiasing, and adding a menu button SO YOU CAN TURN IT OFF IF YOU DONT LIKE IT OR YOU HAVE CRAPPY INTERGRATED GRAPHICS.
Also, I like what that other person said about a custom shader to antialias the edges of textels, heck, notch should just add custom shader support into minecraft. For now, I don't think MSAA (only does the edges of polygons) will help very much, notch should just add full scene antialiasing to get everything covered. It would only be for those with good gfx cards though.
EDIT: 42nd post! w00t!
#57
Posted 30 May 2011 - 07:51 PM
fb39ca4, on 30 May 2011 - 06:30 PM, said:
For all those "AV specialists" who are ranting about how antialiasing only works on curves:
EDIT: Please resize to 100%, the lines got blurred for me

And for those who say it will take forever to implement, it is as simple as adding a few lines of code to tell the graphics card to turn on antialiasing, and adding a menu button SO YOU CAN TURN IT OFF IF YOU DONT LIKE IT OR YOU HAVE CRAPPY INTERGRATED GRAPHICS.
Also, I like what that other person said about a custom shader to antialias the edges of textels, heck, notch should just add custom shader support into minecraft. For now, I don't think MSAA (only does the edges of polygons) will help very much, notch should just add full scene antialiasing to get everything covered. It would only be for those with good gfx cards though.
EDIT: 42nd post! w00t!
Thank you for the example.
#58
Posted 30 May 2011 - 07:52 PM
#59
Posted 30 May 2011 - 08:12 PM
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