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??? Minecraft NEEDS Anti-Aliasing ??? [POLL ADDED]

Poll: ??? Minecraft NEEDS Anti-Aliasing ??? [POLL ADDED] (273 member(s) have cast votes)

Would you like to have this added as an option?

  1. Yes. (242 votes [88.64%])

    Percentage of vote: 88.64%

  2. No. (31 votes [11.36%])

    Percentage of vote: 11.36%

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#1 User is offline

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  Posted 29 May 2011 - 05:54 PM

Most games that come out these days come with the video setting called 'Anti-Aliasing'. If you play Call of Duty, Portal, etc. you'll notice that each of these games has this option.

Anti-Aliasing "is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution." (quote from Wikipedia: http://en.wikipedia....l_anti-aliasing).

Here is an example of anti-aliasing in Minecraft. If you look closely, the left side (not anti-aliased) has it's block's/cube's edges rugged and you can easily see the pixels but in the right side (anti-aliased), you can tell that the edges of the blocks/cubes are very smooth:

RESIZE IT SO IT'S LARGER, THE DIFFERENCE IS HUGE!
Posted Image

In simple words: it makes things look smooth and sharp instead of it look rugged.

If you look at your Minecraft world from a distance you'll notice that the blocks/cubes that make up the game are quite rugged and not smooth. Anti-Aliasing would easily fix this and it would make the game look MUCH BETTER.

If you like this idea, please reply by saying "Support" and why!
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#2 User is offline

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Posted 29 May 2011 - 05:54 PM

The supporters list is now the poll. :)
2

#3 User is offline

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Posted 29 May 2011 - 05:55 PM

Only as an option, since I think it could increase the lag.
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#4 User is offline

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Posted 29 May 2011 - 05:57 PM

View PostDeltavor, on 29 May 2011 - 05:55 PM, said:

Only as an option, since I think it could increase the lag.


Of course, Minecraft is all about options. Is that a support? :)
0

#5 User is offline

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Posted 29 May 2011 - 06:00 PM

I don't see this can make 1x1x1 cubes look any better.
All map threads here: http://www.minecraft...ap-mega-thread/.........Irony below.
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Posted 29 May 2011 - 06:00 PM

View PostFeriscool, on 29 May 2011 - 05:57 PM, said:

Of course, Minecraft is all about options. Is that a support? :)

Sorta.
0

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Posted 29 May 2011 - 06:06 PM

View Postthemohawkninja, on 29 May 2011 - 06:00 PM, said:

I don't see this can make 1x1x1 cubes look any better.


It doesn't matter about the dimensions, anti-aliasing is all about smoothing out the edges.
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#8 User is offline

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Posted 29 May 2011 - 06:09 PM

View PostFeriscool, on 29 May 2011 - 06:06 PM, said:

It doesn't matter about the dimensions, anti-aliasing is all about smoothing out the edges.


So smoothing out the edges of a cube? I never really noticed that much with AA in any of my games that had the option so whatever.
All map threads here: http://www.minecraft...ap-mega-thread/.........Irony below.
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Posted 29 May 2011 - 06:09 PM

Its only used for curves! MINECRAFT HAS NO CURVES! That is why it hasn't been added!

THINK BEFORE YOU POST
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#10 User is offline

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Posted 29 May 2011 - 06:12 PM

I see where you are going with this, and I like it, but things just look bad when too much is used. To me, it looks like it's just blended colors, which basically I think that is. It would take time to make all of the possibilities for blocks, items, mobs, angles, and basically just colors. Given enough time, Mojang could do this. I guess I support, but as an option.
0

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Posted 29 May 2011 - 06:12 PM

View Postthemohawkninja, on 29 May 2011 - 06:09 PM, said:

So smoothing out the edges of a cube? I never really noticed that much with AA in any of my games that had the option so whatever.


You should look a bit closer next time, it helps make the game look 10x better.

View PostXxB3AD13xX, on 29 May 2011 - 06:09 PM, said:

Its only used for curves! MINECRAFT HAS NO CURVES! That is why it hasn't been added!

THINK BEFORE YOU POST


No, it is not only used for curves...
2

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Posted 29 May 2011 - 06:13 PM

View PostDroung6, on 29 May 2011 - 06:12 PM, said:

I see where you are going with this, and I like it, but things just look bad when too much is used. To me, it looks like it's just blended colors, which basically I think that is. It would take time to make all of the possibilities for blocks, items, mobs, angles, and basically just colors. Given enough time, Mojang could do this. I guess I support, but as an option.


I don't think notch would release anything without having the option to, but thank you. :)
0

#13 User is offline

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Posted 29 May 2011 - 06:54 PM

Friendly bump.
0

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Posted 29 May 2011 - 07:14 PM

View PostDroung6, on 29 May 2011 - 06:12 PM, said:

I see where you are going with this, and I like it, but things just look bad when too much is used. To me, it looks like it's just blended colors, which basically I think that is. It would take time to make all of the possibilities for blocks, items, mobs, angles, and basically just colors. Given enough time, Mojang could do this. I guess I support, but as an option.


The change needed to add supersampling is literally changing one parameter in any sane graphics library. (Plus a small check to see if it works and the option if people want their jagged diagonal lines back.)

Or did you mean mipmaps? They can be generated by Minecraft's graphics library, but they'd most likely blur the textures. The best solution for that problem would be (in my opinion) a custom shader that anti-aliases the texel borders.

I definitely support this, as it massively increases graphics quality on digital monitors. (Analog screens and video signals transported with VGA don't benefit that much, as they're blurry anyway.)
0

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Posted 29 May 2011 - 07:31 PM

View Postthemohawkninja, on 29 May 2011 - 06:00 PM, said:

I don't see this can make 1x1x1 cubes look any better.


Agreed. LETS ALL DO WHAT OTHER GAMES HAVE. WE NEED SOME MUTHAFUCKIN HD GRAPHICS UP IN THIS MUTHAFUCKIN GAME.
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Posted 29 May 2011 - 07:39 PM

you have my support
0

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Posted 29 May 2011 - 08:31 PM

View PostTamschi, on 29 May 2011 - 07:14 PM, said:

The change needed to add supersampling is literally changing one parameter in any sane graphics library. (Plus a small check to see if it works and the option if people want their jagged diagonal lines back.)

Or did you mean mipmaps? They can be generated by Minecraft's graphics library, but they'd most likely blur the textures. The best solution for that problem would be (in my opinion) a custom shader that anti-aliases the texel borders.

I definitely support this, as it massively increases graphics quality on digital monitors. (Analog screens and video signals transported with VGA don't benefit that much, as they're blurry anyway.)


Thanks. :)

View Posto0anon0o, on 29 May 2011 - 07:31 PM, said:

Agreed. LETS ALL DO WHAT OTHER GAMES HAVE. WE NEED SOME MUTHAFUCKIN HD GRAPHICS UP IN THIS MUTHAFUCKIN GAME.


Lol.

View PostKastestjerne, on 29 May 2011 - 07:39 PM, said:

you have my support


:D
0

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Posted 29 May 2011 - 09:01 PM

I would like this because I am a whore for anything that boosts graphics.
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#19 User is offline

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Posted 29 May 2011 - 10:03 PM

Cool idea. I support! :arrow:
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Posted 29 May 2011 - 10:05 PM

View Postkarlstar, on 29 May 2011 - 09:01 PM, said:

I would like this because I am a whore for anything that boosts graphics.


So why do you play this game...

Baraq Hussein Osama said:

Do you show children your phallus? Is that what you want them to see?

themohawkninja said:

Minx90 said:

like you know anything

Well i'm a ninja with a mohawk so STFU!
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