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[1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1

parkour

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925 replies to this topic

Poll: [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1 (1222 member(s) have cast votes)

Rate the map (e.g. design etc., only after you have played it, do not rate based on frustration)

  1. 5 - Excellent (932 votes [78.25%])

    Percentage of vote: 78.25%

  2. 4 - Very good (198 votes [16.62%])

    Percentage of vote: 16.62%

  3. 3 - Good (41 votes [3.44%])

    Percentage of vote: 3.44%

  4. 2 - Fair (10 votes [0.84%])

    Percentage of vote: 0.84%

  5. 1 - Poor (10 votes [0.84%])

    Percentage of vote: 0.84%

Do you want to replace Challenge 22 with a new one? (Need at least 30 votes)

  1. Yes (154 votes [70.97%])

    Percentage of vote: 70.97%

  2. No (63 votes [29.03%])

    Percentage of vote: 29.03%

Vote Guests cannot vote

#561

BlaXpirit
  • Location: Ukraine

Posted 26 July 2012 - 04:51 PM

YES. I've completed all the challenges. (1-4 in the first evening, 5-12 over the next day, 13-19 today). I was playing them in numeric order.
I'm sorry to say that I completed this masterpiece of a map, which took you months to make, in a few days.
This feels much more of an accomplishment than completing most modern video games; I feel special now Posted Image
By the way, I got 341 points (61 gold nuggets and 36 diamonds).

Here is what I feel about the challenges:
  • Serene Garden looks very nice.
  • Prickly Desert was quite frustrating.
  • Parkour Town was fun. Oh, those doors...
  • I really liked Cave Ruins.
  • I'd like more maps like Desert Temple.
  • I had a problem with the chickens in Insane Laboratory. After the TNT exploded nothing happened, so I had to break the door. But I guess this can't be considered cheating, and other than that I was playing totally legitimately.
  • Extreme Facility was nice, and not so hard because of numerous mini-checkpoints
  • I didn't really enjoy the darkness in Dark Dungeon.
  • Water Factory... Oh, this is the only challenge that I hated. Stages 16-9 and 16-10 are too long and need some mini-checkpoints, so it is good that you added them in the new version.
  • Agility Laboratory is pure joy. Just when I thought it can't get any more interesting, I was surprised. I definitely want more timed challenges. What's best is that you can restart a stage even before those xx seconds run out, so that was very nice. Level 17-10, however, is broken, because the whole restart thing doesn't work anymore! The problem is that you used an RS NOR latch. Imagine this situation: the player presses the button (the latch goes to ON state and a redstone current to turn it off starts running), tries to complete the challenge and fails after 15 seconds. So they go and press the button again (the latch is already ON, and another current starts running, but it's irrelevant). So the player tries once more, completely sure that it was OK to press the button again just as it was in all previous stages... but (the first current reaches the latch and turns it OFF) the door closes in xx-15 seconds, leaving the player in a WTF state. Exactly this happened to me when I 'completed' the stage, but, as I'm quite proficient with redstone, I realized immediately that I have to wait until the ticking ends, and here I am telling you this. So I think you should use the same circuit as in the previous stages. And if you really want to keep the ticking sound, you can make the long-running current open the door and turn the latch OFF but I see that it is fixed in the next version.
  • Tranquil Park is even better than #2. But I wouldn't call it Normal: 18-8 has some really tough jumps.
  • Lapis Tower is rather monotonous. Its gigantic levels give you a difficult endurance test. The challenge is unforgiving: one tiny mistake and you're at the bottom.
So overall, the obstacle course is very, very good! You perfectly blended very nice-looking environments with amazing parkour challenges. THANK YOU very much! Keep up the good work.
Posted Image

Register or log in to remove.

#562

BobKare98
  • Location: Norway
  • Minecraft: BobKare

Posted 26 July 2012 - 04:55 PM

Not to disappoint you, but I don't think you'll like 16-10 any better :S
Posted Image

#563

StuckInMinecraft0
  • Location: United States Of America
  • Minecraft: Onfire4christ200
  • Xbox:iWonXboxlive

Posted 26 July 2012 - 10:13 PM

Hello Tetrix1993,

The Partial Download is not working.
Could You Please Fix It So I Can Play Your Parkour Map.

Your Fellow Minecrafter,
StuckInMinecraft0

#564

Mrguggy10
  • Location: United States, Missouri
  • Minecraft: Rookie2001

Posted 27 July 2012 - 12:25 AM


^^ ep 1
Posted Image

#565

tetrix1993
  • Location: Singapore
  • Minecraft: tetrix1993

Posted 27 July 2012 - 02:49 AM

View PostBobKare98, on 26 July 2012 - 03:24 PM, said:

After 3 legal completions of stage 13, I really look forward to you add the map with 'Insane' difficulty, if you still plan on doing. Epic work, still. And grats, AntVenom Posted Image

There won't be any Insane challenge. I will probably add it in Challenge 33+ (Zone E), if this map remains popular.

View PostBlaXpirit, on 26 July 2012 - 04:51 PM, said:

YES. I've completed all the challenges. (1-4 in the first evening, 5-12 over the next day, 13-19 today). I was playing them in numeric order.
I'm sorry to say that I completed this masterpiece of a map, which took you months to make, in a few days.
This feels much more of an accomplishment than completing most modern video games; I feel special now Posted Image
By the way, I got 341 points (61 gold nuggets and 36 diamonds).

Here is what I feel about the challenges:
  • Serene Garden looks very nice.
  • Prickly Desert was quite frustrating.
  • Parkour Town was fun. Oh, those doors...
  • I really liked Cave Ruins.
  • I'd like more maps like Desert Temple.
  • I had a problem with the chickens in Insane Laboratory. After the TNT exploded nothing happened, so I had to break the door. But I guess this can't be considered cheating, and other than that I was playing totally legitimately.
  • Extreme Facility was nice, and not so hard because of numerous mini-checkpoints
  • I didn't really enjoy the darkness in Dark Dungeon.
  • Water Factory... Oh, this is the only challenge that I hated. Stages 16-9 and 16-10 are too long and need some mini-checkpoints, so it is good that you added them in the new version.
  • Agility Laboratory is pure joy. Just when I thought it can't get any more interesting, I was surprised. I definitely want more timed challenges. What's best is that you can restart a stage even before those xx seconds run out, so that was very nice. Level 17-10, however, is broken, because the whole restart thing doesn't work anymore! The problem is that you used an RS NOR latch. Imagine this situation: the player presses the button (the latch goes to ON state and a redstone current to turn it off starts running), tries to complete the challenge and fails after 15 seconds. So they go and press the button again (the latch is already ON, and another current starts running, but it's irrelevant). So the player tries once more, completely sure that it was OK to press the button again just as it was in all previous stages... but (the first current reaches the latch and turns it OFF) the door closes in xx-15 seconds, leaving the player in a WTF state. Exactly this happened to me when I 'completed' the stage, but, as I'm quite proficient with redstone, I realized immediately that I have to wait until the ticking ends, and here I am telling you this. So I think you should use the same circuit as in the previous stages. And if you really want to keep the ticking sound, you can make the long-running current open the door and turn the latch OFF but I see that it is fixed in the next version.
  • Tranquil Park is even better than #2. But I wouldn't call it Normal: 18-8 has some really tough jumps.
  • Lapis Tower is rather monotonous. Its gigantic levels give you a difficult endurance test. The challenge is unforgiving: one tiny mistake and you're at the bottom.
So overall, the obstacle course is very, very good! You perfectly blended very nice-looking environments with amazing parkour challenges. THANK YOU very much! Keep up the good work.

Stage 18-5, 18-7, and 18-8 is modified in the next version.
Yup, Challenge 19 is an endurance challenge. Thanks for playing. Look forward to the next version!

View PostStuckInMinecraft0, on 26 July 2012 - 10:13 PM, said:

Hello Tetrix1993,

The Partial Download is not working.
Could You Please Fix It So I Can Play Your Parkour Map.

Your Fellow Minecrafter,
StuckInMinecraft0

There is no partial download because I am too lazy to extract the challenges out one by one. And please don't answer in BIG FONT.

---

I have built up to 8 stages in Challenge 20! Here's an aerial view:
Spoiler:

Posted Image
Click me!

#566

tetrix1993
  • Location: Singapore
  • Minecraft: tetrix1993

Posted 27 July 2012 - 01:44 PM

This is a video of me building Challenge 20:

Posted Image
Click me!

#567

mcmickyduchy
  • Location: holland
  • Minecraft: mcmickyduchy

Posted 27 July 2012 - 05:13 PM

hey tetrix just an fast question, ive seen u where planning on making later stages with fire and lava so i thought of an pretty hard challenge:  An big vulcano with a lot of soulsand and lava jumps, This is an great challenge because soulsand does make jumping harder and if it is above lava it really makes you fear  the jump more, this will make effect some peoples jumps hope you like the idea so let me know if you think it is something :D

#568

BobKare98
  • Location: Norway
  • Minecraft: BobKare

Posted 27 July 2012 - 05:35 PM

Please don't implement lava jumps... So frustrating to die all the time.
Posted Image

#569

tetrix1993
  • Location: Singapore
  • Minecraft: tetrix1993

Posted 28 July 2012 - 06:04 AM

View Postmcmickyduchy, on 27 July 2012 - 05:13 PM, said:

hey tetrix just an fast question, ive seen u where planning on making later stages with fire and lava so i thought of an pretty hard challenge:  An big vulcano with a lot of soulsand and lava jumps, This is an great challenge because soulsand does make jumping harder and if it is above lava it really makes you fear  the jump more, this will make effect some peoples jumps hope you like the idea so let me know if you think it is something Posted Image

View PostBobKare98, on 27 July 2012 - 05:35 PM, said:

Please don't implement lava jumps... So frustrating to die all the time.

There will be challenges with lava and fire in the future. It will be most likely in the Nether (or Zone D challenges). I will provide Fire Resistance potions, so there is no need to worry about dying.
Posted Image
Click me!

#570

tetrix1993
  • Location: Singapore
  • Minecraft: tetrix1993

Posted 29 July 2012 - 11:14 AM

Preview of Stage 20-9

Posted Image
Click me!

#571

MagazineUK
  • Location: England
  • Minecraft: magazine2

Posted 29 July 2012 - 01:14 PM

This map is amazing! I am going to make a video of me playing it until the end :). Keep up the good work!
Posted Image

#572

Ballor_I
  • Location: England
  • Minecraft: Ballor_I

Posted 29 July 2012 - 02:19 PM

Dude, this map is Amazing! I downloaded 2 different spawns, and ended up in my first one just getting annoyed and blowing stage 13 sky high, that felt good. I am getting through it now :) Thanks for the epic times ;D. Good job.
Posted Image

#573

PlayerX2000
  • Minecraft: PlayerX2000

Posted 29 July 2012 - 11:54 PM

I frequently check your "Coming soon" under the list of challenges.  Recently I saw "Emerald Heights" rated "Uber Extreme."  Today I could not find it.  I'm not sure if you decided you didn't like that idea, or if I'm just being VERY dumb.  I would like you to know, that I like that idea, but either way, still love your map!

#574

Zeh_Cappazz

Posted 30 July 2012 - 04:30 PM

Hey Tetrix,

I'm a big fan of your map, and while playing (for the 3rd time) I discovered a little bug/glitch.
In stage 8-15 (Cave Ruins) I discovered a little bug/glitch where you can jump from a place 3 jumps from the starting area to a bit further point. To make it more clear, I have a picture:

Posted Image

I also made a possible solution (I tested it), that also makes the jump after it a bit harder (if you fall you'll have to do it all over again)

Posted Image

Anyway, I hoped I helped and I will proceed further with your map, and I will continue searching for little bugs ;)

#575

BronzDragon
  • Location: At my computer, Duh!
  • Minecraft: mavum

Posted 30 July 2012 - 10:51 PM

YAY a long parkour map, i can finally hone my skills with my bro.
Posted Image http://dragcave.net/view/6jorH <- Please click to keep the dragon alive!

#576

Bxela6
    Bxela6

    Carpenter

  • Members
  • 55 posts

Posted 31 July 2012 - 01:01 PM

When will version 2.7 come out?
Posted Image

#577

Kolossos
    Kolossos

    Tree Puncher

  • Members
  • 28 posts

Posted 31 July 2012 - 01:16 PM

What if you made a school challenge?

#578

BobKare98
  • Location: Norway
  • Minecraft: BobKare

Posted 31 July 2012 - 06:34 PM

View PostZeh_Cappazz, on 30 July 2012 - 04:30 PM, said:

Hey Tetrix,

I'm a big fan of your map, and while playing (for the 3rd time) I discovered a little bug/glitch.
In stage 8-15 (Cave Ruins) I discovered a little bug/glitch where you can jump from a place 3 jumps from the starting area to a bit further point. To make it more clear, I have a picture:

Posted Image

I also made a possible solution (I tested it), that also makes the jump after it a bit harder (if you fall you'll have to do it all over again)

Posted Image

Anyway, I hoped I helped and I will proceed further with your map, and I will continue searching for little bugs ;)
I have discovered this as well. I actually went the wrong way the first time :P
I didn't report it, since I actually thought it was the correct way. While playing it a second time, I saw it, but didn't know if it was intended or not.
Posted Image

#579

brokensteps

Posted 01 August 2012 - 02:42 AM

are you gonna upgrade it to 1.3 or are the same physics used in same versions..cuz i wanna try out this map but 1.3 is coming out tmrw.

#580

tetrix1993
  • Location: Singapore
  • Minecraft: tetrix1993

Posted 02 August 2012 - 12:52 PM

View PostZeh_Cappazz, on 30 July 2012 - 04:30 PM, said:

Hey Tetrix,

I'm a big fan of your map, and while playing (for the 3rd time) I discovered a little bug/glitch.
In stage 8-15 (Cave Ruins) I discovered a little bug/glitch where you can jump from a place 3 jumps from the starting area to a bit further point. To make it more clear, I have a picture:



I also made a possible solution (I tested it), that also makes the jump after it a bit harder (if you fall you'll have to do it all over again)

(image)

(image)

Anyway, I hoped I helped and I will proceed further with your map, and I will continue searching for little bugs Posted Image

Thanks for reporting the bug!

View PostBxela6, on 31 July 2012 - 01:01 PM, said:

When will version 2.7 come out?

Late August.

View PostKolossos, on 31 July 2012 - 01:16 PM, said:

What if you made a school challenge?

I may make it in the future.

View Postbrokensteps, on 01 August 2012 - 02:42 AM, said:

are you gonna upgrade it to 1.3 or are the same physics used in same versions..cuz i wanna try out this map but 1.3 is coming out tmrw.

I will upgrade the map in the next version. The current version now should work fine in 1.3.1. If you found any problems in the map in the new MC version, please report it.

---

Another preview:

Posted Image
Click me!