I made a quick video of a PEZ dispenser using a trapdoor instead of the old doors. However while I was making it I noticed something horrible! Minecarts don't seem to bounce of other carts the way they used to making overflow protection much harder to accomplish... Any ideas?
I made a quick video of a PEZ dispenser using a trapdoor instead of the old doors. However while I was making it I noticed something horrible! Minecarts don't seem to bounce of other carts the way they used to making overflow protection much harder to accomplish... Any ideas?
I'm thinking have it slope up the entire way, (as in, no flat track at the top of the dispenser), and have a normal rail as that top rail... the guy hits a guy in the dispenser, and then rolls back down. I'm testing this right now.
Edit: I don't know what's wrong with me, the track just gets destroyed. rofl
I'm thinking have it slope up the entire way, (as in, no flat track at the top of the dispenser), and have a normal rail as that top rail... the guy hits a guy in the dispenser, and then rolls back down. I'm testing this right now.
I was trying to figure out a way to do that too, wasn't working. couldn't get the track to stay diagonal. HOWEVER!!!
I did figure out a way to have it bounce still. Rendering the video now :smile.gif:
Basically you stack the whole PEZ to the side, the very top track piece doesn't face forward and uses another block that gets "loaded"... kinda hard to explain. 10 minutes of rendering to go...
I was trying to figure out a way to do that too, wasn't working. couldn't get the track to stay diagonal. HOWEVER!!!
I did figure out a way to have it bounce still. Rendering the video now :smile.gif:
Basically you stack the whole PEZ to the side, the very top track piece doesn't face forward and uses another block that gets "loaded"... kinda hard to explain. 10 minutes of rendering to go...
Nice! I'm definitely going to be checking that out. In the meantime... Messing around with minecarts!
I made a quick video of a PEZ dispenser using a trapdoor instead of the old doors. However while I was making it I noticed something horrible! Minecarts don't seem to bounce of other carts the way they used to making overflow protection much harder to accomplish... Any ideas?
I just had a play around with them.
Have you noticed anything odd about buttons linked up to standing redstone torches? The pulse of the button is fine but afterwards it does this double one-tick pulse. Its really odd.
I just had a play around with them.
Have you noticed anything odd about buttons linked up to standing redstone torches? The pulse of the button is fine but afterwards it does this double one-tick pulse. Its really odd.
The buttons seem to work normal to me.
Also I edited my first post with the solution to overflow protection. WOOHOO!
If you have ask "Is using X cheating?", the answer is most likely yes. Being a sandbox game doesn't change the fact you are cheating in it, regardless of what people say. However, the question you should be asking is "Does it matter?" The answer to that question is no.
Oh also, some people have expressed concern over the fact that the trapdoor defaults in the "open" position, not allowing the carts to lay flat on it. To voice those concerns I have constructed an alternate design. Also added to first post.
another design for overflow which i've been using in 1.5 as well, is to have the carts fly in the air a little before hitting the back wall, if they hit a cart that's in the top already, instead of bouncing like before and falling onto a track, they should just fall next to the stack and onto a track, making it even easier than before :smile.gif:
None of the designs in the videos worked on my SMP server when I tested them. The carts in the stack continually bounce up and down non-stop, and the overflow detection doesn't work, the overflowing cart just merges into the top cart. This appears to only work on local-SMP servers, and not one hosted over the Internet.
None of the designs in the videos worked on my SMP server when I tested them. The carts in the stack continually bounce up and down non-stop, and the overflow detection doesn't work, the overflowing cart just merges into the top cart. This appears to only work on local-SMP servers, and not one hosted over the Internet.
Weird must be a lag thing I have tried my design on another SMP that wasn't hosted on my machine and it seemed to work ok. Looks like we wont have a reliable smp overflow for some time.
Edit: Figured it out :biggrin.gif:
Flat trapdoor design:
This just fixed my railroad station, thanks!
I'm thinking have it slope up the entire way, (as in, no flat track at the top of the dispenser), and have a normal rail as that top rail... the guy hits a guy in the dispenser, and then rolls back down. I'm testing this right now.Edit: I don't know what's wrong with me, the track just gets destroyed. rofl
I was trying to figure out a way to do that too, wasn't working. couldn't get the track to stay diagonal. HOWEVER!!!
I did figure out a way to have it bounce still. Rendering the video now :smile.gif:
Basically you stack the whole PEZ to the side, the very top track piece doesn't face forward and uses another block that gets "loaded"... kinda hard to explain. 10 minutes of rendering to go...
Nice! I'm definitely going to be checking that out. In the meantime... Messing around with minecarts!
I just had a play around with them.
Have you noticed anything odd about buttons linked up to standing redstone torches? The pulse of the button is fine but afterwards it does this double one-tick pulse. Its really odd.
The buttons seem to work normal to me.
Also I edited my first post with the solution to overflow protection. WOOHOO!
It's also here:
excellent my first awesome tag!
Weird must be a lag thing I have tried my design on another SMP that wasn't hosted on my machine and it seemed to work ok. Looks like we wont have a reliable smp overflow for some time.