Same here. Playing the game on the same computer the server is hosted is unplayable. Switched server to another computer and both showed the same 100% CPU usage when there was a person connected. CPU temp was ~170 Fahrenheit after 10 minutes
And the server keeps eating all the cpu... But I have to say that changing view-distance=3 improved a little bit the performance and the lag for player whose had it. (but still 100% cpu and lag)
Yea this is outrageous. I am running the server on 1.5 GB of ram. usually it only needs 1 GB. AND even on 1.5 it is unbearably laggy. I have already noticed so many bugs too, I cant pick up any items that I drop, when I hit a mob with a sword/axe/shovel/pick axe it completely DISAPPEARS. Also when people are going into the nether I get massive amounts of Java errors, like it fills up 200+lines of random ****.
Good job, Mojang. This is not the first case of release failure, and it starts looking like you totally disregard the quality of the product, exploiting the loyalty of your customer base.
I suggest you should consider spending a bit of the budget (which IS plentiful) on QA.
Sorry about that, but spending my working hours on backing up, updating, testing, reverting and stuff is a bit irratating. It's your work, not your users'.
Good job, Mojang. This is not the first case of release failure, and it starts looking like you totally disregard the quality of the product, exploiting the loyalty of your customer base.
I suggest you should consider spending a bit of the budget (which IS plentiful) on QA.
Sorry about that, but spending my working hours on backing up, updating, testing, reverting and stuff is a bit irratating. It's your work, not your users'.
Haha... don't update then genius. It's beta software and millions of noobs complain about the update taking forever. I dare you to do better. Make a game where the map itself changes periodically and create a completely bug free experience.
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I'm admin of The Usual Spot server -It may be a virtual world in a cuby, blocky game.
But the time we spend together is real!
I can't recall how much of my server's resources Minecraft's server used to use, but as of now the second core (of the dual core) jumps from 5% to about 95% usage with just one person connecting. I can't say it's very laggy, but that's terrible optimization.
No wonder why, Notch made is so heavy and I expected to see this happen, at least in increased bandwidth. All the particles and noises made and sent.
Off-T: I thought you were retired?
OT: I don't recall Notch adding new sounds... or particles. only SMP breaking updates that I know of is the nether and tall grass. and even with those disabled the game still lags. Notch must have configured the server packets and what not that makes the servers really laggy. oh well hopes he fixes soon.
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was so hoping to update to 1,6 and trying out nether, maps and hatches.
but since the server loads at 0-5% cpu while idle(no players on) and at ~50%(1 player) and ~100%(2 players and more)
also running the JAR version of the server with the "nogui" option
server got 2048MB ram and using a 3430 Intel Xeon CPU running on CentOS 5.6
200% CPU usage (2x Xeon 5640, 2G Ram allocated, ) in the java process with 2 or more players on.
Drops back to ~100% CPU usage with 1 player on. Laggy either way.
Initial guess is that this is due to generating the nether, but it's been going 30 minutes now.
Running with:
I tried lowering the new distance setting and no change
It feels like the lag has gone away.. however so have the players, so I won't know for sure until they come back!
I've tried with:
allow-nether=false
view-distance=3
spawn-monsters=false
spawn-animals=false
And the server keeps eating all the cpu... But I have to say that changing view-distance=3 improved a little bit the performance and the lag for player whose had it. (but still 100% cpu and lag)
fix this notch, please.
Good job, Mojang. This is not the first case of release failure, and it starts looking like you totally disregard the quality of the product, exploiting the loyalty of your customer base.
I suggest you should consider spending a bit of the budget (which IS plentiful) on QA.
Sorry about that, but spending my working hours on backing up, updating, testing, reverting and stuff is a bit irratating. It's your work, not your users'.
!
Will check now!
But also. regardless of system, when using the jar file I can confirm the CPU usage is crazy.
Either way Notch will fix it soon enough
But the time we spend together is real!
Haha... don't update then genius. It's beta software and millions of noobs complain about the update taking forever. I dare you to do better. Make a game where the map itself changes periodically and create a completely bug free experience.
But the time we spend together is real!
AngelCraft 64 Texture Pack v2.0.2 (Beta 1.8.1)
Nerd, geek, server admin, guy wearing a rainbow skin (with an office suit of epicness)? That's me.
Off-T: I thought you were retired?
OT: I don't recall Notch adding new sounds... or particles. only SMP breaking updates that I know of is the nether and tall grass. and even with those disabled the game still lags. Notch must have configured the server packets and what not that makes the servers really laggy. oh well hopes he fixes soon.
but since the server loads at 0-5% cpu while idle(no players on) and at ~50%(1 player) and ~100%(2 players and more)
also running the JAR version of the server with the "nogui" option
server got 2048MB ram and using a 3430 Intel Xeon CPU running on CentOS 5.6
looking forward to when it's fixed
/Cloudbringer
indeed, let's be patient, and see if notch manages to fix this today ^^
probably one line of code with a , or . to much or maybe a "....hic" ?
anyhow, it seems that to many are facing the same issue for it to be a coincident
/Cloudbringer
Hopefully the 100% cpu bug should be fixed within an hour or two.
15 minutes ago