[1.6.6] Caspur's Creative Mods (Block Mods) - AutoID 1.2 in the works!
#21
Posted 28 May 2011 - 06:38 PM
--Updating Mods AGAIN(1.6.5) -- Might just wait for a week and see if anymore updates are released. Until then, I'm sticking to 1.5_01
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#22
Posted 30 May 2011 - 12:49 AM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#23
Posted 31 May 2011 - 06:15 PM
#24
Posted 31 May 2011 - 06:37 PM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#25
Posted 31 May 2011 - 11:26 PM
Thanks in advance!
#26
Posted 01 June 2011 - 12:40 AM
LadySadee, on 31 May 2011 - 11:26 PM, said:
Thanks in advance!
That's crazy that you mention that. I was having the same problem when I used the HD textures. I'm not sure if this is my fault or the latest HD Patcher Fix. I can't see why my code would cause an HD texture not to work but it's a possibility.. I'll put a warning up and keep you posted on a fix.
Also.. i'll be uploading 64/32 HD textures soon!
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#27
Posted 01 June 2011 - 03:16 AM
Thank you for being helpful, anyway!
#28
Posted 01 June 2011 - 04:02 AM
I really want to get these mods to work since they look awesome.
Above statement is false.
#29
Posted 01 June 2011 - 01:48 PM
so Modloader v4 for 1.6.6 ?
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#30
Posted 01 June 2011 - 01:58 PM
then yes
btw any progress on auto ID?
i really need it. its a horror time cannot play minecraft
#31
Posted 01 June 2011 - 03:02 PM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#32
Posted 01 June 2011 - 03:38 PM
#33
Posted 01 June 2011 - 10:27 PM
Minecraft will start, but it just crashes.
Above statement is false.
#34
Posted 02 June 2011 - 01:49 AM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#35
Posted 02 June 2011 - 02:06 AM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#36
Posted 02 June 2011 - 02:13 AM
I'm going to re-download Minecraft to see if that works.
EDIT: Alright, that did it! The mod now works. I know I'm going to be using this a lot with the town I'm building. Cool mod.
Above statement is false.
#37
Posted 02 June 2011 - 02:40 AM
Gmer_freak, on 02 June 2011 - 02:13 AM, said:
I'm going to re-download Minecraft to see if that works.
thats a VERY strangebug. I've never heard of anything like that. Try looking in the forum a bit? I'm guessing it has something to do with TMI.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#38
Posted 02 June 2011 - 03:06 PM
#39
Posted 03 June 2011 - 01:37 AM
Above statement is false.
#40
Posted 04 June 2011 - 03:33 PM
Gmer_freak, on 03 June 2011 - 01:37 AM, said:
Sorry for the late response. I've been quite busy with a new job.
Anyway, so basically my mod's call to their individual textures in these three folders:
minecraft.jar/caspur/planks/
minecraft.jar/caspur/woods/
minecraft.jar/caspur/stones/
As long as you simply move each individual mod folder into the CASPUR directory directly you shouldn't have a problem..
so basically the /caspur/ folder should have THREE folders in it.
/planks/ , /stones/ , /woods/
You shouldnt have to OVERWRITE anything. Just make sure you don't replace the CASPUR folder each time you install one of my mods.d
Lee2dee2, on 02 June 2011 - 03:06 PM, said:
I would LOVE to do this. I haven't heard a word of smith_61 for about a month now. Is MinecraftExtended even being updated for 1.6.6? I am pretty sure he has an open source of his project. I'll start taking a look at the 1.5_01 and see if I can merge ours together...
Thanks for the support!
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.









