World Downloader [old thread]
#1
Posted 22 May 2011 - 03:15 AM

POPULAR
With this mod you can download parts of a multiplayer world while you are connected to a server.
The mod has moved here and will be continued by cubic72.
Thanks for all your support while I was working on World Downloader!
#3
Posted 22 May 2011 - 03:18 AM
#4
Posted 22 May 2011 - 03:27 AM
caseyds620, on 22 May 2011 - 03:17 AM, said:
edit: It is un-blockable, but the mojang guys could change the way they send the world data. So that invisible blocks (underground) aren't sent at all. I don't know how much more CPU power that might cost on the server side.
edit2: Now that I think more about this... It is blockable for limited areas. The server could send different world data to different player groups like trusted and untrusted groups. I don't know if anyone would like to write that mod though. Looks difficult.
#5
Posted 22 May 2011 - 03:29 AM
AloSec, on 22 May 2011 - 03:18 AM, said:
Really, I don't play online that often. What's the problem?
edit: So the problem is that griefers etc. could download parts of the world, open it with for example MCedit and look for weak spots in buildings where they could do the most harm?
Well I don't know what to do about that. I could delete the mod again but I've got so much positive feedback on YT and reddit.
#6
Posted 22 May 2011 - 06:21 AM
#7
Posted 22 May 2011 - 07:14 AM
#8
Posted 22 May 2011 - 08:25 AM
#9
Posted 22 May 2011 - 10:04 AM
This will be incredibly useful for saving my wool-based projects from Dan's server before some dick burns them down. I know that will happen.
#10
Posted 22 May 2011 - 10:12 AM
#11
Posted 22 May 2011 - 02:30 PM
AlfieSR, on 22 May 2011 - 10:04 AM, said:
This will be incredibly useful for saving my wool-based projects from Dan's server before some dick burns them down. I know that will happen.
No modloader required.
Should I have used modloader? I'm new to modding Minecraft.
And I've read that modloader doesn't work if the original class files have to be overwritten. (?)
#12
Posted 22 May 2011 - 02:33 PM
spatista, on 22 May 2011 - 08:25 AM, said:
I'm working on that...
Once I figure out how to use Github the problems should be gone.
Btw, the DL link works for me at the moment.
#13
Posted 22 May 2011 - 03:13 PM
nairol, on 22 May 2011 - 03:29 AM, said:
Really, I don't play online that often. What's the problem?
edit: So the problem is that griefers etc. could download parts of the world, open it with for example MCedit and look for weak spots in buildings where they could do the most harm?
Well I don't know what to do about that. I could delete the mod again but I've got so much positive feedback on YT and reddit.
#14
Posted 22 May 2011 - 04:44 PM
#15
Posted 22 May 2011 - 04:47 PM
AloSec, on 22 May 2011 - 04:44 PM, said:
From the OP:
"The mod will not cause any additional load on the server because it never actively requests anything. It lets Minecraft do all the loading and buffering and then right before MC overwrites a buffered chunk that is no longer needed, it saves this chunk to disk. This will only slow down the client a bit when your HDD is too slow. It also saves the complete chunk buffer when stopping downloading or disconnecting."
#16
Posted 22 May 2011 - 04:49 PM
SpitefulFox, on 22 May 2011 - 04:47 PM, said:
From the OP:
"The mod will not cause any additional load on the server because it never actively requests anything. It lets Minecraft do all the loading and buffering and then right before MC overwrites a buffered chunk that is no longer needed, it saves this chunk to disk. This will only slow down the client a bit when your HDD is too slow. It also saves the complete chunk buffer when stopping downloading or disconnecting."
#17
Posted 22 May 2011 - 05:45 PM

That is not what my world looked like. >_>
For some reason, the mod keeps writing gigantic holes in the world in areas that I definitely visited. In this case, it had made some holes, and I went back online to try and fill them in and it overwrote the main area of the server with a gigantic hole where the map was just fine before.
Edit: Whoops, missed the part where you mentioned that in the bugs section.
#18
Posted 22 May 2011 - 06:18 PM
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
#19
Posted 22 May 2011 - 11:45 PM
caspur, on 22 May 2011 - 06:18 PM, said:
It's pretty simple. I'm patching the multiplayer chunk saving methods to actally save the chunks instead of doing nothing.
The code is on Github.
I used MCP 3.1.1 in case you don't have the original files.
If you have questions about the code, just ask.
#20
Posted 23 May 2011 - 12:00 AM









