A lot of this is inspired by Pear Squirrel's inventions and tricks. Check out his youtube channel here: http://www.youtube.com/pearsquirrel
You can learn a lot from him.
Progress: 100%
Red = Incomplete
Green = Complete
Loading Station
Human Detection
Quick Departure/Loading
Quick Minecart Loading
Station 1
Station 2
Station 3
Returing Track that stop at every station.
COMPLETE!
^^ The way down into the underground
I implemented the first subway station on day 2. And i made the loading station on day 1.
^^ I had to make these to slow the cart down before it enters the subway platform.
^^ This might be kind of confusing. I'm glitching the blocks. Carts can still go up an upward track if it continues going on. I can't really explain it. Try experimenting for yourself. or Look at some of my lord's (yes, LORD!) videos. http://www.youtube.com/PearSquirrel
^^ The Outgoing Track in the first station of the subway.
^^ First station
^^ Staircase up from first station
^^ Pez Dispenser loading area
^^ Pez Dispenser
^^ Human Detection. Check this out:
^^ Dispenser that activates the loading station. You get a diamond every time you get in the cart. And when you pick up the diamond the station activates making the cart go. Look at this:
^^ Different angle on the auto departure.
^^ Full overview.
I only have one subway station so far and I'll be adding more soon. Its a WIP.
Testworld is a modded Tyken's Testworld. I used these commands using SSP Commands to make the modded map.
Great station! Just one question:
Why do you need to have the carts slow down before arriving? Just curious.
Rollback Post to RevisionRollBack
PearSquirrel's Youtube Channel
I mainly create redstone contraptions including but not limited to minecart stations, door designs, and automatic farms. Feel free to check me out!
I've noticed how picky inclined detector rails are, but I never realized they could be used for occupied cart detection. Excellent work!
The glitch where minecarts move uphill through blocks is definitely getting a lot more use nowadays with the powered rails. I used it in my most recent station too. Let's enjoy it while it lasts, folks! The bug will inevitably go away someday, sadly...
I've noticed how picky inclined detector rails are, but I never realized they could be used for occupied cart detection. Excellent work!
The glitch where minecarts move uphill through blocks is definitely getting a lot more use nowadays with the powered rails. I used it in my most recent station too. Let's enjoy it while it lasts, folks! The bug will inevitably go away someday, sadly...
Yeah. I just finished stations 2 and 3 today and i decided to turn around the tracks at station 3 but i haven't updated the download yet. Thanks!
A lot of this is inspired by Pear Squirrel's inventions and tricks. Check out his youtube channel here: http://www.youtube.com/pearsquirrel
You can learn a lot from him.
Progress: 100%
Red = Incomplete
Green = Complete
Loading Station
Human Detection
Quick Departure/Loading
Quick Minecart Loading
Station 1
Station 2
Station 3
Returing Track that stop at every station.
COMPLETE!
^^ Quick overview of the Place No mods required for making this. But if you see in my inventory i have a remote control. The is from the radiostone mod ( http://www.minecraftforum.net/topic/318596-15-01-radiostone-mod-v02-updated/page__gopid__4783021 ) and i have that remote for calling carts and activating parts of the subway.
I had the entire station done by day 1.
^^ The way down into the underground
I implemented the first subway station on day 2. And i made the loading station on day 1.
^^ I had to make these to slow the cart down before it enters the subway platform.
^^ This might be kind of confusing. I'm glitching the blocks. Carts can still go up an upward track if it continues going on. I can't really explain it. Try experimenting for yourself. or Look at some of my lord's (yes, LORD!) videos. http://www.youtube.com/PearSquirrel
^^ The Outgoing Track in the first station of the subway.
^^ First station
^^ Staircase up from first station
^^ Pez Dispenser loading area
^^ Pez Dispenser
^^ Human Detection. Check this out:
^^ Dispenser that activates the loading station. You get a diamond every time you get in the cart. And when you pick up the diamond the station activates making the cart go. Look at this:
^^ Different angle on the auto departure.
^^ Full overview.
I only have one subway station so far and I'll be adding more soon. Its a WIP.
Testworld is a modded Tyken's Testworld. I used these commands using SSP Commands to make the modded map.
//replacenear 125 dirt sandstone
//replacenear 125 grass sandstone
//replacenear 130 dirt glowstone
//replacenear 130 grass glowstone
In order to make it look fancy i added a glowstone border around the map as you can see.
Anyway,
Feedback? Ideas? discuss.
World Download: Here
Why do you need to have the carts slow down before arriving? Just curious.
I mainly create redstone contraptions including but not limited to minecart stations, door designs, and automatic farms. Feel free to check me out!
If i don't slow them down they don't stick to the back of the station block and thus don't move when i power them.
You can see for yourself look at my world :happy.gif:
I've noticed how picky inclined detector rails are, but I never realized they could be used for occupied cart detection. Excellent work!
The glitch where minecarts move uphill through blocks is definitely getting a lot more use nowadays with the powered rails. I used it in my most recent station too. Let's enjoy it while it lasts, folks! The bug will inevitably go away someday, sadly...
Yeah. I just finished stations 2 and 3 today and i decided to turn around the tracks at station 3 but i haven't updated the download yet. Thanks!
Awesome can't wait to see what else you have to add to your stations.
- Mistakes were made.
AdvHud Mod @Jetstream395
Completed project and Updated save. Happy exploring.