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[1.2.5][SP/SMP] Marcopolo's: Better Ore Distribution [V2.2fix2] SMP updated

bod better ore distribution mines veins customize multiplayer compatible awesome marcopolo biome

993 replies to this topic

Poll: How Much Is Too Much? (672 member(s) have cast votes)

In regard to BOD

  1. Do you like this concept? (537 votes [95.38%])

    Percentage of vote: 95.38%

  2. do you dislike this conept? (26 votes [4.62%])

    Percentage of vote: 4.62%

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#1

Posted 20 May 2011 - 06:44 PM

[1.2.5] Better Ore Distribution:[V2.2fix2]
-PLEASE POST/ TELL YOUR FRIENDS
- modloader/forge compatable
Media: videos/screenshots
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short description:
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All the stuff: download/description/instructions/etc.
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[1.7.3]Glowing Mushrooms
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feel free to post about anything, and add a banner if you like the mod.

Copyright:
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#2

  • Location: Germany

Posted 20 May 2011 - 08:45 PM

Your mod works veery nice and it does exactly what you describe: it adds more ore. But it adds so much ore i gave up finding the end of the very first vein I discoverd. I dug like 45 min. with a diamond pickaxe and i haven't found the vein-end jet. Thats very realistic but in my opinion close to cheating because i found more than 200 Iron ore in the first vein and thats not all of it. Its a nice mod but its too much. Bigger veins are great, but not that big. I don't know how many veins there are but if a vein ist that big, there should be very few in a big area.. BTW: Your mod works very well in SMP and SP. Good work! ;)

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#3

    Skarred

    Zombie Killer

  • Members
  • 222 posts
  • Location: UK
  • Minecraft: Skarred

Posted 20 May 2011 - 08:53 PM

Lookin' pretty cool! Nice ;-)
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#4

Posted 20 May 2011 - 09:33 PM

my objective was to maintain the same amount of ore, but have it in a common area. For a few reasons, you know where you can get some ore once you've found it (unlike previously). minecarts and mines are practical, and you might actually use them. and I felt the distribution wasn't very realistic before.

I was inspired to make this after playing the Planetoids map mod (giant floating spheres of material X), but I didn't like how very dense that was, and I wanted to have the normal terrain. so I made this.

feed back is always useful, and thank you for your positive comments on my first mod.

If it seems the ore is too common I can very easily reduce the size of the veins or the probability, making it more peppered where you do find it, though there would still be a lot there to get, but that's the point.
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#5

Posted 20 May 2011 - 09:47 PM

Good mod looks cool i aint gona get it till u use modloader also u didnt make diamonds do that did and they do look preety big maybe coal could be bigger and iron and redstone less i dont no but u should also make it so it like only does this in like tiagra biome or wateva its called yer
my server ip is 10.0.0.150

#6

Posted 20 May 2011 - 09:54 PM

View Postmadkills10, on 20 May 2011 - 09:47 PM, said:

Good mod looks cool i aint gona get it till u use modloader also u didnt make diamonds do that did and they do look preety big maybe coal could be bigger and iron and redstone less i dont no but u should also make it so it like only does this in like tiagra biome or wateva its called yer

I'm pretty sure the biomes are just surface oriented, it's separate from what's generated below.

I might be able to get it to do that with some IF statements but it could get hairy. I'll look into it.

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#7

  • Location: Germany

Posted 21 May 2011 - 06:41 PM

View Postmarcopolo1613, on 20 May 2011 - 09:33 PM, said:

my objective was to maintain the same amount of ore, but have it in a common area. For a few reasons, you know where you can get some ore once you've found it (unlike previously). minecarts and mines are practical, and you might actually use them. and I felt the distribution wasn't very realistic before.

I was inspired to make this after playing the Planetoids map mod (giant floating spheres of material X), but I didn't like how very dense that was, and I wanted to have the normal terrain. so I made this.

feed back is always useful, and thank you for your positive comments on my first mod.

If it seems the ore is too common I can very easily reduce the size of the veins or the probability, making it more peppered where you do find it, though there would still be a lot there to get, but that's the point.


I havn't been testing how much of these super veins there are in a certain area, sorry for that. If its really the same amout of ore you can find in an area (like 9x9 chunks) this mod would be awsome. I'm going to find it out right now.

Changing the amout of ore in biomes sounds cool, like more coal and diamond below Forest biomes and less below deserts.. But iron shouldn't be affected due to the real occurance of iron.

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#8

  • Location: United States of America
  • Minecraft: Kurtisk1

Posted 21 May 2011 - 06:45 PM

I wouldn't exactly say better ore distribution. There's just a lot more. I easily could subsist off of one vein for a while.
I'm quite the shady customer.

HAL said:

I'm sorry, Dave. I'm afraid I can't do that.

#9

Posted 21 May 2011 - 08:17 PM

people seem to like the idea, and this is good :D, thank you people


technical stuff:
v1.0 stuff:
get the latest version and copy paste this whole thing in over your mpbog.txt, these are the gen values of 1.0
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info: on v1.0
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v1.1 stuff:
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v1.2 stuff:
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v1.5 changelog:
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Thank you for your help with balancing the mod.
Hope you all enjoy, and feed back is wonderful! :)

here is an anchor to here
http://www.minecraftforum.net/topic/330485-166-better-revised-ore-distribution-ore-generation-mod-v12/#TECH_STUFF

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#10

  • Location: Germany

Posted 22 May 2011 - 12:45 AM

Ah one thing:

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[...]5. if you haven't for another mod, delete the META-INF folder[...]
3. repeat steps 3-6 of single player installation[...]

Deleting META-INF in minecraftserver.jar makes it crash...
Here are some pictures of the vein(s) i found (taken with minecraft x-ray)
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I think you'll understand why it is looks too much..

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NEW:I can in fact make ores spawn according to biomes! working on the code now! this should also fix the problem of mines being to common
looking forward to that! Keep up the good work! ;)

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#11

Posted 22 May 2011 - 03:42 AM

thanks you all for the feed back up to this point!

and thank you Scearcrovv for the x-ray pics, I was wondering what it looked like.

I have just released the new version!
It took me an hour to find an iron ore mine, so hopefully no one will complain of too much ore now ;)

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#12

  • Location: Germany

Posted 22 May 2011 - 12:26 PM

Could you add a compatibility patch for Alblaka's Industrial Craft? This would be godlike ;)

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#13

  • Location: The Interwebs
  • Minecraft: celticguy08

Posted 22 May 2011 - 12:41 PM

View PostScearcrovv, on 22 May 2011 - 12:26 PM, said:

Could you add a compatibility patch for Alblaka's Industrial Craft? This would be godlike ;)

That would be awesome

Im making myself a new signature soon, but im les tired.

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#14

  • Location: The Interwebs
  • Minecraft: celticguy08

Posted 22 May 2011 - 12:53 PM

I got a couple suggestions for this mod that would probably be more of a hastle on you, however it would give much more custotmization to the map creators. (yep you guessed it) I was hoping that the map creators (SMP admin or SP player) would have a config file that could be edited before the creation of the map, that would give different amounts and ratios of ore from a regular biome and also change the ore amounts in each individual biome. I feel like this would make this mod used by basically all SMP servers because it would help create several teams in the search for these veins, and it would be their job of excavating it also.

Additionally it would make it so you would not have to worry about the amount of ore, because they would have the option to change it right there. One last thing on this subject, using this potentially the server creators could make the map have very little ore except for one hidden vien of diamond if they generated that diamond vien after they changed the
config file, and then when they were done they changed it back.

Also one quick side note, I don't really feel like lapis should be rarer than diamond, despite the current ore distribution, because after about 6 blocks, it really becomes useless, however a large quantity of diamond can give infinite riches to someone, so you might want to edit that

Thanks for your consideration
-Celtic

Im making myself a new signature soon, but im les tired.

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#15

Posted 22 May 2011 - 05:20 PM

View Postcelticguy08, on 22 May 2011 - 12:53 PM, said:

I got a couple suggestions for this mod that would probably be more of a hastle on you, however it would give much more custotmization to the map creators. (yep you guessed it) I was hoping that the map creators (SMP admin or SP player) would have a config file that could be edited before the creation of the map, that would give different amounts and ratios of ore from a regular biome and also change the ore amounts in each individual biome. I feel like this would make this mod used by basically all SMP servers because it would help create several teams in the search for these veins, and it would be their job of excavating it also.

Additionally it would make it so you would not have to worry about the amount of ore, because they would have the option to change it right there. One last thing on this subject, using this potentially the server creators could make the map have very little ore except for one hidden vien of diamond if they generated that diamond vien after they changed the
config file, and then when they were done they changed it back.

Also one quick side note, I don't really feel like lapis should be rarer than diamond, despite the current ore distribution, because after about 6 blocks, it really becomes useless, however a large quantity of diamond can give infinite riches to someone, so you might want to edit that

Thanks for your consideration
-Celtic

Sounds good, but my experience with GUIs is like 1 outa 10, so..... we'll see what I can do

Also, if lapis is useless after six blocks, why whould I make it common? If you find it you never need more. ;D

and I have yet to come across diamond, but with the new biome update, it might be more practical find. 1 in 172 chunks is a lot to look through trust me.
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also in regard to industrial craft, since the move to the new forum, lots of links are broken, and I can't seem to get all the pieces to install it for testing.

From what I could see in the files it should be compatible for single player, but multiplayer uses a of.class file and so does mine, so I will see about fixing that.

if someone wants to back up their minecraft.jar and test my mod with industrial craft in single player for compatibility that would be great.

in the meantime I will try to get SMP working for it.

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#16

  • Location: Germany

Posted 22 May 2011 - 05:45 PM

SMP and SP work (without problems) with Industrial Craft even if you replace it. But i don't know if there is any other ore generated if you replace the of.class. I will check that out.

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#17

Posted 22 May 2011 - 06:01 PM

This mod WORKS with Industrial Craft! Yes! you are a god..... i registered just to post this :Diamond: :Diamond: :Diamond: :Diamond: all around :iapprove: should add this when you get the tweaks done :)
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#18

Posted 22 May 2011 - 06:25 PM

sad news, I think???

my computer has decided to be retarded today
- I cannot install and run industrial craft for testing, I'm probably just derp here

- I have tried putting industrial crafts of.class into the server.jar
I then found that something is causing the server.jar to not allow any kind of changes when I try to do something, i.e. add, edit, delete files,(and no I am not running the program, and I changed it to a .zip) it gives me an error and says "not implemented". which is saying it didn't do what I told it. <_<

I am using 7-zip 9.20 , and what baffles me most is that It worked two days ago???

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#19

Posted 22 May 2011 - 06:30 PM

View PostScearcrovv, on 22 May 2011 - 05:45 PM, said:

SMP and SP work (without problems) with Industrial Craft even if you replace it. But i don't know if there is any other ore generated if you replace the of.class. I will check that out.


I'm guessing it will make something in regard to ore population not work, I haven't seen much of the details of using modloader for servers, so I'm confused as to why ind. craft needs to edit chunkProviderGenerate.java in the server but not in the client. It's possible there is no fundamental change. I don't know, my zip program is being derp....

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#20

Posted 22 May 2011 - 06:33 PM

What about adding more diamond? :D
Also, Like there wasn't enough coal already! Cut down on the coal. Look at any mountain, there's coal in the side.

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