Here's what I've written down so far:
The Spectrobes mod adds a new element to the game: Spectrobes. Anyone who’s played at least one of their games should know what they are. In addition to adding Spectrobes to the game, it also adds the tools to excavate their fossil forms. Every spectrobe must be excavated from it's fossil form before you can bring it with you on your adventures, then the only thing you have to do is awaken it, you can excavate fossils pretty much everywhere, but it's much easier if you do it in the starship you can build, you first however, must have A child form spectrobe to find the fossil block and it will be much easier. Awakening however must be done at the starship. Excavating a fossil is quite simple, just right click while holding it to start excavating it, excavation will be the hardest to program unfortunately. (so it will take a while even after I learn scripting to release it) Every spectrobe has an attribute that will be revealed after awakening the spectrobe, attribute are important to remember in fights with the krawl (see below) and can save your spectrobe's life, and your own. If you want to know the weaknesses and strengths then see the attribute wheel below.
However, in addition to adding these new companions this mod adds new enemies: the Krawl. Nemesises of the Spectrobes, Krawl are foes that are dangerous, but luckily they aren’t too common unless you're specifically looking for them or you put the game on a higher difficulty. Krawl come in many shapes and sizes, some are enormous and have huge strength while some are so small they won't even be a little challenge, like spectrobes, krawl have their own attributes, however, unlike spectrobes, there are krawl that don't have an attribute in some places, the key to beating attribute krawl is using a spectrobes that has an attribute advantage, for short this is the attribute wheel of weaknesses: fire trumps plant, water trumps fire, wind trumps water, earth trumps wind, and plant trumps earth
Every once in a while you will come across a Boss Krawl. These foes are large and have a huge amount of health however each boss has a weak spot, normally this is a large glowing yellow bulge that requires a little skill to reach and then attack it. After beating a boss Krawl, it will drop a the Cosmolink. This is a powerful tool that allows you tame any wild Spectrobes you may come across.
Upon starting a new world the game you get a choice of child form Spectrobe. You can choose from Komainu, Zuwa, or Spiko. Child forms will excavate minerals and fossils, and also build one of the several component machines required to build an engine.
In addition to any Krawl you you encounter, you may also find Dark Spectrobes. These foes look like normal Spectrobes, except they are darker and more powerful. In fact, they have 15% more health than a normal Spectrobe of the same level.
Another mechanic will be the construction of a Space Ship to travel between save file worlds.
After this is finished I will be working on creating creating a clan for users of this mod.
Update: heres the recipe for the starship:
this is the left wing.
this is the right wing.
this is a booster.
this is the hull/engine.
this is the cockpit.
this is an engine.
this is the finished starship.
and there you have it














