Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.4.7]Wireless Redstone v1.6.1

wireless redstone wireless redstone transmit receive magnets how do they even work remote remote control wifi 1.4.7

  • Please log in to reply
3604 replies to this topic

#1

ali4z
    ali4z

    Obsidian Miner

  • Members
  • 1232 posts
  • Location: Norway
  • Minecraft: ali4z

Posted 19 May 2011 - 05:08 PM

*
POPULAR

Wireless Redstone v1.6.1 [1.4.7]

[July 4th, 2013]
This thread has been discontinued and replaced by a new thread, no further updates will be done to it including new releases.
The new thread is run by Eurymachus and the SlimeVoid team. It can be found HERE and it is now where you can find updates, get support and generally discuss the mod.
This thread will be kept up for the sake of history and so we can all hopefully migrate over gradually to the new thread. Expect activity to decrease in this thread as time passes.
- ali4z



Description:
Wireless Redstone is a Minecraft modification that allows you to transmit and receive redstone signals without wires.
The mod has been in beta for 4 weeks prior to final release, this was done to guarantee as much quality as possible for the final product and to make sure the base mod has room for iteration and expantion.

What it does is send redstone states on selected frequencies over something called the "redstone ether".

The ether functions as a binding mechanism between the transmitters and receivers (called ether nodes). They are stored in different frequency "containers" where they can interact with eachother.
Several transmitters and receivers can sit on the same frequency, but the frequency broadcast state can only be 0 or 1, off or on (boolean), so if any of the transmitters sends 1, the frequency state will be 1. For it to be 0, all transmitters must be idle.
Basically; a transmitter on a frequency can send a state over it, which the receivers on said frequency can catch and act on.

A short use case demo including the power director addon:



Download:
Wireless Redstone Online Installer - Windows
Wireless Redstone Online Installer - Mac
Wireless Redstone Online Installer - Linux
1.6.1 for 1.4.7
SourceForge mirror

Older releases:


Prerequisites:
Spoiler:

Installation:
Spoiler:

Crafting Recipes:
Wireless Transmitter:
Posted Image

Wireless Receiver:
Posted Image
(middle one is a lever, in case the picture was a little diffuse)


Compatibility:
Spoiler:

Known Bugs:
- Clocker unstable below clocking frequency 200

Reporting Bugs:
Spoiler:

Supporting the mod
Spoiler:



Addons:
Addon Dependency Graph:
Spoiler:


Power Configurator:
Spoiler:

Wireless Sniffer:
Spoiler:

Wireless Remote:

Wireless Triangulator:
Spoiler:

Wireless Clocker:
Spoiler:

Client modules for SMP support:
Spoiler:




Textures:
Spoiler:



Wireless Redstone v1.6.1 Server [1.4.7][SMP]

Ever felt like showing off your awesome wireless redstone circuitry? I know I have... And now you can! With the Wireless Redstone server mod.

Download:
1.6.1 for 1.4.7 (Forge)

Older releases:

Prerequisites:
Spoiler:

Installation:
Spoiler:

Compatibility:
Spoiler:

Addons:
Power Configurator:
Spoiler:

Wireless Sniffer:
Spoiler:

Wireless Remote:
Spoiler:

Wireless Clocker:
Spoiler:




Wireless Redstone Server - Bukkit Port:
Spoiler:




Changelog:
Spoiler:

Credits:
Programming and GUI layout: ali4z, Eurymachus
Bukkit porting: darkk6 (v1.5 for 1.1, 1.2.3)
Block textures: Misacorp(0.1->0.3), dann494(0.4->current)
Item textures: up-a-notch
Item texture, triangulator: dann494
GUI backgrounds/ticker logo: Dyz-69
YouTube guides: Jawdan
HD textures: Sade1212 and dann494
Mod banner: ijsung
German translation: The_BrainStone
Testers: advtech, Regelneef, Sedekus
Misc textures: 1nsid30utz, firefly_goat, CadenDonuts
Constructive feedback: Treesin, havenomercy3, Dr. Steel, jedimaster0, Jawdan, Thieme, Hurr2thedurr, Dyz-69, chicken_bones, bobbaganoosh, BrickedKeyboard, Zenu


FAQ:
https://sourceforge....Asked_Questions

TODO:
Spoiler:

Legal References:
Spoiler:



If you find bugs, have comments, suggestions, questions, critisism and/or what not. Feel more than welcome to post it in this thread or via PM, I will try to get back to it as soon as I am able. Posted Image
Posted Image

Register or log in to remove.

#2

mook403
    mook403

    Carpenter

  • Members
  • 60 posts

Posted 19 May 2011 - 05:25 PM

Epic. But not for me.  :)
Posted Image

#3

mbtester
    mbtester

    Zombie Killer

  • Members
  • 195 posts

Posted 19 May 2011 - 05:42 PM

Does this mod include a properties file? I have a ton of mods going all at once and i am worried about block ID conflicts.

#4

Nekit Ken
  • Location: On this screen

Posted 19 May 2011 - 06:01 PM

Awesome! I wish, there were more scripters like you!
Posted Image

#5

sup3rp0w3rl3ss
  • Location: Germany

Posted 19 May 2011 - 06:21 PM

Greeeeaaaaat mod!
I love all of it (especially the textures) :Diamond:

*DOWNLOAD*!

#6

ali4z
    ali4z

    Obsidian Miner

  • Members
  • 1232 posts
  • Location: Norway
  • Minecraft: ali4z

Posted 19 May 2011 - 06:41 PM

View Postmbtester, on 19 May 2011 - 05:42 PM, said:

Does this mod include a properties file? I have a ton of mods going all at once and i am worried about block ID conflicts.

Oh right, forgot about that. I'll make sure to add it for the next patch. Thanks for reminding me! ^-^
Posted Image

#7

JoBilly
    JoBilly

    Iron Miner

  • Members
  • 308 posts

Posted 19 May 2011 - 06:57 PM

(INSERT GENDER). THAT MOD'S AWESOME. Unfortunately reviewed yet-.- I would have but WOW.
I make Minecraft videos about stuff. Redstone, Stop Motions, 1 or 2 Machinimas... if you could call it that, and some more.
Here is my channel on youtube for you to look at my stuff

#8

babu142
    babu142

    Out of the Water

  • Members
  • 3 posts

Posted 20 May 2011 - 06:56 AM

This mod is awesome exactly what i have been looking for to power the buildcraft mod. You should advertise that your receivers work wonderfully with the buildcraft quarry and miner. :D Thanks a ton for making this For you:   ^_^ :D :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

#9

fuzzypickle16

Posted 21 May 2011 - 12:35 AM

First of all, I am new here so if I do something wrong, let me know. Second, I had this mod working earlier, then it just stopped. I try to load up the game and once I press log in, it turns black. I went through all the files in the WirelessRedstone download, and the one that makes it crash is called 'mod_WirelessRedstone.class'. I could put all of the other files into the minecraft bin and it would run fine. I would put this one in and it crashes. So, what can I do to get this mod working again? I already set up a minecart system! D:
Posted Image

#10

linkey11
    linkey11

    Lapis Lazuli Collector

  • Members
  • 1177 posts
  • Minecraft: Linkage

Posted 21 May 2011 - 12:48 AM

Well done and awesome, but not something I would use.
Eh.

#11

brookln
    brookln

    Stone Miner

  • Members
  • 91 posts

Posted 21 May 2011 - 01:04 AM

cool mod i love it
Posted Image

#12

ali4z
    ali4z

    Obsidian Miner

  • Members
  • 1232 posts
  • Location: Norway
  • Minecraft: ali4z

Posted 21 May 2011 - 01:06 AM

View Postbabu142, on 20 May 2011 - 06:56 AM, said:

This mod is awesome exactly what i have been looking for to power the buildcraft mod. You should advertise that your receivers work wonderfully with the buildcraft quarry and miner. :D Thanks a ton for making this For you:   ^_^ :D :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

Thanks, t should work with the Colorful Redstone mod as well. :)



View Postfuzzypickle16, on 21 May 2011 - 12:35 AM, said:

First of all, I am new here so if I do something wrong, let me know. Second, I had this mod working earlier, then it just stopped. I try to load up the game and once I press log in, it turns black. I went through all the files in the WirelessRedstone download, and the one that makes it crash is called 'mod_WirelessRedstone.class'. I could put all of the other files into the minecraft bin and it would run fine. I would put this one in and it crashes. So, what can I do to get this mod working again? I already set up a minecart system! D:

That is because mod_WirelessRedstone is the facade class. None of the other classes are used without it.

Did you make sure to delete the META-INF folder?
If that didn't do it, try running Minecraft through the console.
In Windows you can do it by opening CMD and using the following command:
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft
This will print out stack traces, which are very useful for locating bugs.

If you want to output the stack trace to a text file so you can copy it, you can append the following at the end of the previous command:
2> path/to/some/file.txt

Posted Image

#13

fuzzypickle16

Posted 21 May 2011 - 01:33 AM

View Postali4z, on 21 May 2011 - 01:06 AM, said:

Thanks, t should work with the Colorful Redstone mod as well. :)





That is because mod_WirelessRedstone is the facade class. None of the other classes are used without it.

Did you make sure to delete the META-INF folder?
If that didn't do it, try running Minecraft through the console.
In Windows you can do it by opening CMD and using the following command:
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft
This will print out stack traces, which are very useful for locating bugs.

If you want to output the stack trace to a text file so you can copy it, you can append the following at the end of the previous command:
2> path/to/some/file.txt


Alright, I did that, and now at least I get a crash report:

Mods loaded: 3
ModLoader Beta 1.5_01v4
mod_TooManyItems 1.5_01
mod_BetterBlocks v3.2

      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 7b67bd76 --------
Generated 5/20/11 9:31 PM

Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel

java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dddd4e92 ----------

What now? Btw, thank you for assisting me! :D :SSSS:
Posted Image

#14

ali4z
    ali4z

    Obsidian Miner

  • Members
  • 1232 posts
  • Location: Norway
  • Minecraft: ali4z

Posted 21 May 2011 - 03:35 AM

View Postfuzzypickle16, on 21 May 2011 - 01:33 AM, said:

Alright, I did that, and now at least I get a crash report:

Mods loaded: 3
ModLoader Beta 1.5_01v4
mod_TooManyItems 1.5_01
mod_BetterBlocks v3.2

      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 7b67bd76 --------
Generated 5/20/11 9:31 PM

Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel

java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dddd4e92 ----------

What now? Btw, thank you for assisting me! :D :SSSS:

Which archiving program do you use?

I wish this didn't matter, but some archiving programs aren't very good at decompressing binaries and some aren't very good at handling jar archives (for some reason, JAR is basically just ZIP).

Although, it might just be me compressing the zip too hard for non-conventional archiving programs (others than WinZIP, WinRAR or my personal favorite; 7zip)
Posted Image

#15

fuzzypickle16

Posted 21 May 2011 - 04:22 AM

View Postali4z, on 21 May 2011 - 03:35 AM, said:

Which archiving program do you use?

I wish this didn't matter, but some archiving programs aren't very good at decompressing binaries and some aren't very good at handling jar archives (for some reason, JAR is basically just ZIP).

Although, it might just be me compressing the zip too hard for non-conventional archiving programs (others than WinZIP, WinRAR or my personal favorite; 7zip)
I use J-Zip. I've used it for going on 2 years and never had issues before.
Posted Image

#16

Tekunootaku
  • Minecraft: Tekunootaku

Posted 21 May 2011 - 04:54 AM

I love this mod.
Posted Image
thats the sniffer crafting btw
Posted Image

#17

Jezzaman101

Posted 21 May 2011 - 05:41 AM

Nice work! :) I just finished a long post in the suggestions forum and was directed here. This is pretty much what i had in mind. I'm still a vanilla user. No mods, no scripts, just Minecraft, but i think i'll definitely have to install this one.

Two questions:

1. What is the range of the transmitted signal?

2. From reading the description, the blocks sound just like the "refined" blocks i mentioned in my post, with the blocks having integrated circuits that handle processing of frequencies. That's fantastic, but how hard would it be to make a script that implements wireless transmitting and receiving at the most basic level, On and Off? As it is now, the mod is "skipping a base" by providing the means to transmit/recieve as well as the means to process the signal automatically. (Edit: I guess that could be achieved by setting all transmitters and reciever blocks to the same frequency, then building the required circuits manually..)

3. How about utilizing strongly and weakly powered redstone to alter the range of the signal? Can that be done?

#18

Joey12
    Joey12

    Zombie Killer

  • Members
  • 178 posts

Posted 21 May 2011 - 05:53 AM

couldnt close sniffer after opening. also I have like a few other mods;
Toomanyitems
SingleplayerCommands
ZombeModpack

EDIT:oh wait yes i can you just press escape! DERP
Posted Image

#19

ali4z
    ali4z

    Obsidian Miner

  • Members
  • 1232 posts
  • Location: Norway
  • Minecraft: ali4z

Posted 21 May 2011 - 05:54 AM

View Postfuzzypickle16, on 21 May 2011 - 04:22 AM, said:

I use J-Zip. I've used it for going on 2 years and never had issues before.

Try with 7zip or something, just to check if it's even the problem to begin with. If it is, I could try compressing the zip less in the future.


View PostTekunootaku, on 21 May 2011 - 04:54 AM, said:

I love this mod.
Posted Image
thats the sniffer crafting btw

I'll have to make a proper texture for it, which is why I haven't bothered making the crafting image yet.
Thanks for doing it for me though! :D
Posted Image

#20

Joey12
    Joey12

    Zombie Killer

  • Members
  • 178 posts

Posted 21 May 2011 - 06:04 AM

Reccomendation

put the number of the frequency on the top of the blocks. when making big circuits with these things it gets confusing
Posted Image