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[1.2.5]Wireless Redstone v1.5


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#1

    ali4z

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Posted 19 May 2011 - 05:08 PM

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Wireless Redstone v1.5 [1.2.5]


Description:
Wireless Redstone is a Minecraft modification that allows you to transmit and receive redstone signals without wires.
The mod has been in beta for 4 weeks prior to final release, this was done to guarantee as much quality as possible for the final product and to make sure the base mod has room for iteration and expantion.

What it does is send redstone states on selected frequencies over something called the "redstone ether".

The ether functions as a binding mechanism between the transmitters and receivers (called ether nodes). They are stored in different frequency "containers" where they can interact with eachother.
Several transmitters and receivers can sit on the same frequency, but the frequency broadcast state can only be 0 or 1, off or on (boolean), so if any of the transmitters sends 1, the frequency state will be 1. For it to be 0, all transmitters must be idle.
Basically; a transmitter on a frequency can send a state over it, which the receivers on said frequency can catch and act on.

A short use case demo including the power director addon:
http://www.youtube.c...h?v=0Acit6wjKxg


Download:
NB! Please pick a download that fits your Minecraft version! First number is mod version, second; which version of minecraft it works with. You'll find the same syntax in the drop-down field in the Installer.
If you pick the wrong version, you WILL run into issues.

Wireless Redstone Online Installer 0.4
1.5 for 1.2.4/1.2.5
SourceForge mirror

Older releases:


Prerequisites:
- Minecraft 1.2.5
- Risugami's ModLoader (Forum Thread)


Installation:
Wireless Redstone Online Installer (experimental)
1. Download the Wireless Redstone Installer
2. Run the Wireless Redstone Installer.
3. Make sure it is pointing to the correct minecraft.jar file (finds it automatically on Windows)
4. Select which mods you wish to install. Red means external APIs, blue means base mod, gray is addons.
5. Click "Install"

Optional:
Uncheck any external APIs if you already have them installed.

Installation guide courtesy of Jawdan (jawdanc)
http://www.youtube.c...h?v=_cQOKjniak0

Old school
1. Download and install ModLoader as specified on the ModLoader forum thread.
2. Open the minecraft.jar archive using an archiving utility. (7zip, winRar, etc)
3. Copy contents from the downloaded WirelessRedstone##.zip file to the minecraft.jar archive.
4. Make sure to remove the META-INF folder from minecraft.jar

Optional:
- TooManyItems mod has been tested and works with the mod. (Forum Thread)
- You can read more about the property file HERE.

Installation and usage guide courtesy of Jawdan (jawdanc)
http://www.youtube.c...h?v=AcwSYGwaHnA


Crafting Recipes:
Wireless Transmitter:
Posted Image

Wireless Receiver:
Posted Image
(middle one is a lever, in case the picture was a little diffuse)


Compatibility:
For this mod to be compatible with others at current state, make sure other mods do not use/overwrite the following resources: (can be changed via "wirelessRedstone.properties" file in the .minecraft folder)

Block IDs: (1-255)
126
127

(Changeable via the WirelessRedstone.properties file)


Known Bugs:
- Clocker unstable below clocking frequency 200
- Clocker not ticking correctly in 1.1/1.2.3
- Initialization issue when starting the mod from the "mods" folder.
- Forge compatibility issue with world hooking (Fixed 23.03.12)
- Ether concurrency issue (Fixed 23.03.12)

Reporting Bugs:
You are more than welcome to report any bugs in this thread. To do this you should start the game up via CMD and use the following command:
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft > %APPDATA%\.minecraft\err.txt 2>&1
This will write the output to err.txt in the minecraft folder. Copy the content of this file in your report along with a description of what you did to trigger it.

You can also find additional logs in the wirelessRedstone.log file. This log file can usually be found from where you run minecraft. IE. where you put your Minecraft.exe or from what directory you ran the command.
For debugging please set log level to DEBUG in the properties file. Do not however use this setting during normal use, it may use up a lot of drive space.


Supporting the mod

Get involved:
Get involved in the project on SourceForge.net
Register and apply to join as a member for titles such as tester, developer, designer and/or whatever. Posted Image
Source code available on SVN! Apply for commit permissions. Read/Browse permissions are public, you can find more info under the "Code" section.

Banner:
Support the mod by spreading the word!
Courtesy of ijsung.
Posted Image
Signature:
[url="http://www.minecraftforum.net/index.php?showtopic=328725"][img]http://i51.tinypic.com/2zpukaa.png[/img][/url]

External Mods:
You may indirectly support the mod by supporting mods/libraries/software that the mod builds on.
SDK's ModLoaderMP
Risugami's ModLoader
Minecraft Coder Pack


Addons:

Power Configurator:
This addon allows you to set which direction power from the receiver goes as well as controlling indirect powering.
Download:
0.6 for 1.5 [1.2.4/1.2.5]
Recipe:
Posted Image
(middle one is a receiver)
Item ID: 6243

Wireless Sniffer:
This addon displays the state of all frequencies on a GUI 2D grid. One "pixel"/box each frequency.
Download:
0.6 for 1.5 [1.2.4/1.2.5]
Recipe:
Posted Image
(all blocks are receivers)
Item ID: 6244

Wireless Remote:
This addon allows you to pulse the state on a set frequency for 1 second.
Download:
0.5 for 1.5 [1.2.4/1.2.5]
Recipe:
Posted Image
(bottom one is transmitter)
Item ID: 6245

Wireless Triangulator
This addon allows you to see the direction of the closest transmitter that's transmitting on a set frequency (turned on). If two transmitters are turned on on the same frequency, the triangulator will point towards the closest one.
Download:
0.5 for 1.5 [1.2.4/1.2.5]
Recipe:
Posted Image
(bottom one is receiver)
Item ID: 6246

Wireless Clocker
This addon adds a clock block (no pun intended) to the mod, which acts as a pulsating transmitter. Very useful for circuits that depends on clocks, such as multiplexers and flip-flops.
Download:
0.3 for 1.5 [1.2.4/1.2.5]
Recipe:
Soon! Transmitter in middle, redstone repeaters in all 4 corners.
Block ID: 128

Wireless Redstone SMP Client
This addon allows you to connect to a WirelessRedstone modded server.
Prerequisites:
SDK's ModLoaderMp Client 1.2.4 v1 (Forum Thread)
Flan's ModLoaderMp Client 1.1 (Forum Thread)
Download:
1.5 [1.2.4/1.2.5] (SDK's ModLoaderMp)
Packet IDs: 235, 236


Textures:

HD texture packs
To use these textures, MCPatcher's HD fix is required. (forum thread)
Courtesy of Sade1212 and dann494 from the Angry Notch team.
Feel free to move the contents of the zip into any HD texturepack you wish.
Download: (32x32), (64x64), (128x128)

DokuCraft
Textures that fits more in with the DokuCraft texturepack (forum thread)
Courtesy of 1nsid30utz.
To use them copy the contents of the zip into the corresponding zip from DokuCraft
Download: Light, Dark, High

JohnSmithMix
A mixture texture pack which includes new textures for several mods including this one.
(forum thread)
Courtesy of firefly_goat.

Sphax PureBDCraft
(forum thread)
Courtesy of CadenDonuts and ruyan




Wireless Redstone v1.5 Server [1.2.5][SMP]


Ever felt like showing off your awesome wireless redstone circuitry? I know I have... And now you can! With the Wireless Redstone server mod.

Download:
1.5 for 1.2.4/1.2.5 (SDK's ModLoaderMp)

Older releases:

Prerequisites:
- Vanilla Minecraft Server 1.2.4
- SDK's ModLoaderMp Server 1.2.4 v1 (Forum Thread)
- Flan's ModLoaderMp Server 1.1 (Forum Thread)



Installation:
1. Download and install ModLoaderMp Server as specified on the Flan's Mods forum thread.
2. Open the minecraft_server.jar archive using an archiving utility. (7zip, winRar, etc)
3. Copy contents from the downloaded WirelessRedstoneServer##.zip file to the minecraft.jar archive.

NB! Do NOT remove the META-INF folder.


Compatibility:
This server mod uses the following resources:

Is not compatible with SimpleServer Wrapper!

Block IDs: (1-255)
126
127

Packet IDs: (1-255)
235
236

(Changeable via the WirelessRedstone.properties file)

Wireless Redstone Server - Bukkit Port:
A bukkit port for the Wireless Redstone server mod can be found on the following forum threads:
MCPortCentral - v1.5 for 1.2.3
MCPortCentral - v1.5 for 1.1
Courtesy of darkk6



Wireless Redstone - Chicken Bones Edition
WRCBE has been moved and can be found at the following thread: http://www.minecraft...ickenbones-mods


Changelog:
Spoiler

Credits
Programming and GUI layout: ali4z, Eurymachus, chicken_bones
Bukkit porting: darkk6 (v1.5 for 1.1, 1.2.3)
Block textures: Misacorp(0.1->0.3), dann494(0.4->current)
Item textures: up-a-notch
Item texture, triangulator: dann494
GUI backgrounds/ticker logo: Dyz-69
YouTube guides: Jawdan
HD textures: Sade1212 and dann494
Mod banner: ijsung
Testers: advtech, Regelneef, Sedekus
Misc textures: 1nsid30utz, firefly_goat, CadenDonuts
Constructive feedback: Treesin, havenomercy3, Dr. Steel, jedimaster0, Jawdan, Thieme, Hurr2thedurr, Dyz-69, chicken_bones, bobbaganoosh, BrickedKeyboard, Zenu


FAQ:
https://sourceforge....Asked_Questions

TODO:
Spoiler

Legal References:
Spoiler



If you find bugs, have comments, suggestions, questions, critisism and/or what not. Feel more than welcome to post it in this thread or via PM, I will try to get back to it as soon as I am able. Posted Image
Posted Image

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#2

Posted 19 May 2011 - 05:25 PM

Epic. But not for me. :)
Posted Image

#3

Posted 19 May 2011 - 05:42 PM

Does this mod include a properties file? I have a ton of mods going all at once and i am worried about block ID conflicts.

#4

  • Location: On this screen
  • Minecraft: Nekit_Ken

Posted 19 May 2011 - 06:01 PM

Awesome! I wish, there were more scripters like you!
Posted Image

#5

  • Location: Germany

Posted 19 May 2011 - 06:21 PM

Greeeeaaaaat mod!
I love all of it (especially the textures) :Diamond:

*DOWNLOAD*!
Posted Image

#6

    ali4z

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Posted 19 May 2011 - 06:41 PM

View Postmbtester, on 19 May 2011 - 05:42 PM, said:

Does this mod include a properties file? I have a ton of mods going all at once and i am worried about block ID conflicts.

Oh right, forgot about that. I'll make sure to add it for the next patch. Thanks for reminding me! ^-^
Posted Image

#7

Posted 19 May 2011 - 06:57 PM

(INSERT GENDER). THAT MOD'S AWESOME. Unfortunately reviewed yet-.- I would have but WOW.
I make Mod Reviews of unreviewed/new mods. If you want me to review your mod, say something. (or I just do it ^^)
Here is my channel on youtube for you to look how I do my Reviews.

#8

    babu142

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Posted 20 May 2011 - 06:56 AM

This mod is awesome exactly what i have been looking for to power the buildcraft mod. You should advertise that your receivers work wonderfully with the buildcraft quarry and miner. :D Thanks a ton for making this For you: ^_^ :D :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

#9

Posted 21 May 2011 - 12:35 AM

First of all, I am new here so if I do something wrong, let me know. Second, I had this mod working earlier, then it just stopped. I try to load up the game and once I press log in, it turns black. I went through all the files in the WirelessRedstone download, and the one that makes it crash is called 'mod_WirelessRedstone.class'. I could put all of the other files into the minecraft bin and it would run fine. I would put this one in and it crashes. So, what can I do to get this mod working again? I already set up a minecart system! D:
Posted Image

#10

    linkey11

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Posted 21 May 2011 - 12:48 AM

Well done and awesome, but not something I would use.
There are so many wannabe Java programmers on here. It's ridiculous.

#11

Posted 21 May 2011 - 01:04 AM

cool mod i love it
Posted Image

#12

    ali4z

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Posted 21 May 2011 - 01:06 AM

View Postbabu142, on 20 May 2011 - 06:56 AM, said:

This mod is awesome exactly what i have been looking for to power the buildcraft mod. You should advertise that your receivers work wonderfully with the buildcraft quarry and miner. :D Thanks a ton for making this For you: ^_^ :D :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

Thanks, t should work with the Colorful Redstone mod as well. :)



View Postfuzzypickle16, on 21 May 2011 - 12:35 AM, said:

First of all, I am new here so if I do something wrong, let me know. Second, I had this mod working earlier, then it just stopped. I try to load up the game and once I press log in, it turns black. I went through all the files in the WirelessRedstone download, and the one that makes it crash is called 'mod_WirelessRedstone.class'. I could put all of the other files into the minecraft bin and it would run fine. I would put this one in and it crashes. So, what can I do to get this mod working again? I already set up a minecart system! D:

That is because mod_WirelessRedstone is the facade class. None of the other classes are used without it.

Did you make sure to delete the META-INF folder?
If that didn't do it, try running Minecraft through the console.
In Windows you can do it by opening CMD and using the following command:
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft
This will print out stack traces, which are very useful for locating bugs.

If you want to output the stack trace to a text file so you can copy it, you can append the following at the end of the previous command:
2> path/to/some/file.txt

Posted Image

#13

Posted 21 May 2011 - 01:33 AM

View Postali4z, on 21 May 2011 - 01:06 AM, said:

Thanks, t should work with the Colorful Redstone mod as well. :)





That is because mod_WirelessRedstone is the facade class. None of the other classes are used without it.

Did you make sure to delete the META-INF folder?
If that didn't do it, try running Minecraft through the console.
In Windows you can do it by opening CMD and using the following command:
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft
This will print out stack traces, which are very useful for locating bugs.

If you want to output the stack trace to a text file so you can copy it, you can append the following at the end of the previous command:
2> path/to/some/file.txt


Alright, I did that, and now at least I get a crash report:

Mods loaded: 3
ModLoader Beta 1.5_01v4
mod_TooManyItems 1.5_01
mod_BetterBlocks v3.2

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 7b67bd76 --------
Generated 5/20/11 9:31 PM

Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel

java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dddd4e92 ----------

What now? Btw, thank you for assisting me! :D :SSSS:
Posted Image

#14

    ali4z

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Posted 21 May 2011 - 03:35 AM

View Postfuzzypickle16, on 21 May 2011 - 01:33 AM, said:

Alright, I did that, and now at least I get a crash report:

Mods loaded: 3
ModLoader Beta 1.5_01v4
mod_TooManyItems 1.5_01
mod_BetterBlocks v3.2

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 7b67bd76 --------
Generated 5/20/11 9:31 PM

Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel

java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dddd4e92 ----------

What now? Btw, thank you for assisting me! :D :SSSS:

Which archiving program do you use?

I wish this didn't matter, but some archiving programs aren't very good at decompressing binaries and some aren't very good at handling jar archives (for some reason, JAR is basically just ZIP).

Although, it might just be me compressing the zip too hard for non-conventional archiving programs (others than WinZIP, WinRAR or my personal favorite; 7zip)
Posted Image

#15

Posted 21 May 2011 - 04:22 AM

View Postali4z, on 21 May 2011 - 03:35 AM, said:

Which archiving program do you use?

I wish this didn't matter, but some archiving programs aren't very good at decompressing binaries and some aren't very good at handling jar archives (for some reason, JAR is basically just ZIP).

Although, it might just be me compressing the zip too hard for non-conventional archiving programs (others than WinZIP, WinRAR or my personal favorite; 7zip)
I use J-Zip. I've used it for going on 2 years and never had issues before.
Posted Image

#16

  • Minecraft: Tekunootaku

Posted 21 May 2011 - 04:54 AM

I love this mod.
Posted Image
thats the sniffer crafting btw
Posted Image

#17

Posted 21 May 2011 - 05:41 AM

Nice work! :) I just finished a long post in the suggestions forum and was directed here. This is pretty much what i had in mind. I'm still a vanilla user. No mods, no scripts, just Minecraft, but i think i'll definitely have to install this one.

Two questions:

1. What is the range of the transmitted signal?

2. From reading the description, the blocks sound just like the "refined" blocks i mentioned in my post, with the blocks having integrated circuits that handle processing of frequencies. That's fantastic, but how hard would it be to make a script that implements wireless transmitting and receiving at the most basic level, On and Off? As it is now, the mod is "skipping a base" by providing the means to transmit/recieve as well as the means to process the signal automatically. (Edit: I guess that could be achieved by setting all transmitters and reciever blocks to the same frequency, then building the required circuits manually..)

3. How about utilizing strongly and weakly powered redstone to alter the range of the signal? Can that be done?

#18

    Joey12

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Posted 21 May 2011 - 05:53 AM

couldnt close sniffer after opening. also I have like a few other mods;
Toomanyitems
SingleplayerCommands
ZombeModpack

EDIT:oh wait yes i can you just press escape! DERP
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#19

    ali4z

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Posted 21 May 2011 - 05:54 AM

View Postfuzzypickle16, on 21 May 2011 - 04:22 AM, said:

I use J-Zip. I've used it for going on 2 years and never had issues before.

Try with 7zip or something, just to check if it's even the problem to begin with. If it is, I could try compressing the zip less in the future.


View PostTekunootaku, on 21 May 2011 - 04:54 AM, said:

I love this mod.
Posted Image
thats the sniffer crafting btw

I'll have to make a proper texture for it, which is why I haven't bothered making the crafting image yet.
Thanks for doing it for me though! :D
Posted Image

#20

    Joey12

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Posted 21 May 2011 - 06:04 AM

Reccomendation

put the number of the frequency on the top of the blocks. when making big circuits with these things it gets confusing
Posted Image