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[1.7.3] PhoenixTerrainMod (New status update)

#1 User is offline

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Posted 09 May 2011 - 11:03 PM

*
POPULAR

Hello everyone.

I have bad news. We had a death in my family. I was on a trip attending the funeral. (It must be said, this is not my father, it was my grandmother and was very unexpected. More on my father below).

During the funeral, my friend decided to try to rebuild the linux distro on the server and hosed it by formatting a new file system (ext4) over my old one (JFS). I don't know why he did this, but it's ok as I know at least some people have checked out the source code and the wiki and site have backups.

The bad news is I've come to a sort of revelation in my life with my grandmothers funeral. I don't really have time for this mod in the moment. That's not to say I will never pick it up again, but I have to put it on hiatus for now. As such, I'm officially "deprecating" PTM. There is no way with the amount of time I have now I could make a 1.8 release anyways.

There will be one more release this week (now out as of this writing) which is a consolidation of all current bugfixes, and it will include source code for people to fork. I won't be restoring the website but I will keep this thread for resurrections and interesting projects. If anyone is interested in taking this over please contact me.

I'm very sorry for this, I really wanted to see this through but my life is turned upside down right now. Thanks folks, it's been a hell of a ride.

The final releases are done. Here they are, they include source code and BOBs.

BOB Repository:
http://www.megaupload.com/?d=644KFJ6H
Source Code:
http://www.megaupload.com/?d=0TM2CJDL
SSP:
http://www.megaupload.com/?d=A515T1P4
SMP:
http://www.megaupload.com/?d=5ATH7G3N
Bukkit:
http://www.megaupload.com/?d=4IAA8H02

Also Khorn made a Bukkit Plugin here, so maybe not all is lost. :)

http://forums.bukkit...tor-1000.28520/

More forks here, compatible with Cubic mod:

http://www.minecraft...s/page__st__760

EDIT: How we doing guys? Please see here for updates now!

http://www.minecraft...be-coming-back/
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#2 User is offline

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Posted 09 May 2011 - 11:09 PM

I'm glad to see that you were able to update this :Diamond: You seriously don't even know how much I love you man.
*edit* As 1st, I took it upon myself to make a thread to share new configs for this http://bit.ly/lFkmxF

Also, Here is a link to the BOB thread http://bit.ly/kf0Bhj

Your thread is now DIAMONDS
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#3 User is offline

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Posted 09 May 2011 - 11:13 PM

Thank you for finally bringing back this wonderful mod! I hope to see full support for custom trees in the future.
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Posted 09 May 2011 - 11:25 PM

3rd post :D
BTM is the most amazing out there, minecraft could not possibly be the same without it.
actually minecraft got boring once i couldn't use this anymore.
i have become addicted to this, keep up the good work, we are all anxious for the update.
Diamonds to you :D
:Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
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#5 User is offline

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Posted 09 May 2011 - 11:27 PM

yayyayayayayayyayayaya im so excited!!!!!!!!!!!!!!!!!!!!!!!
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Posted 09 May 2011 - 11:28 PM

Can anyone tell me if this produces the same amount of lag as the BiomeTerrainMod? Because I have been looking for another mod like this with the hope of reduced lag.
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#7 User is offline

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Posted 09 May 2011 - 11:29 PM

It is an awesome mod, question though what does BOB do?
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Posted 09 May 2011 - 11:29 PM

Is there a biometerrainmod.jar to download? My server hoster wont let me edit the craftbukkit.jar or inject class files.
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Posted 09 May 2011 - 11:31 PM

Well, as far as I'm concerned, it's not worth running a server without this mod, so I donated $20 for the work you've done so far.
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Posted 09 May 2011 - 11:41 PM

Bookmark'd. So excited to be able to play with this again~
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#11 User is offline

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Posted 09 May 2011 - 11:54 PM

Woot, knew you wouldn't just give up on us :Diamond:
Have this, :Diamond:
Buy yourself something nice :Diamond:
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Posted 10 May 2011 - 12:01 AM

BOB is a plugin system that allows random objects to be spawned on the map. They can be created with the BOB editor, though there is a new version coming out and the BOB repository is currently down.
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Posted 10 May 2011 - 12:02 AM

plasticfir said:

Is there a biometerrainmod.jar to download? My server hoster wont let me edit the craftbukkit.jar or inject class files.


Hmmm... sorry but I don't think I can help you. Without editing craftbukkit the only alternative I can think of is to go back to SMP vanilla build. :SSSS:
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Posted 10 May 2011 - 12:05 AM

Hm... am I just crazy, or is this not working...? Not to say it crashes my game, just changing the settings don't change the way land is generating around me. I've used all of the terrainmods before this one, and have followed the same installation procedure, even doing so on a fresh minecraft jar, and terrain generation remains vanilla.
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Posted 10 May 2011 - 12:17 AM

What stibba said, i'd love to donate, but only if this mod worked. Not trying to be a jerk or anything but as soon as this mod works, and I enjoy it, i'll definitely donate.
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Posted 10 May 2011 - 12:18 AM

stibbaW said:

Hm... am I just crazy, or is this not working...? Not to say it crashes my game, just changing the settings don't change the way land is generating around me. I've used all of the terrainmods before this one, and have followed the same installation procedure, even doing so on a fresh minecraft jar, and terrain generation remains vanilla.


It's possible I suppose. I just made sure it built. Could you check and make sure it's not overwriting your BiomeTerrainSettings.ini file with a blank one? I think that's the issue and can be quickly fixed.
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#17 User is offline

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Posted 10 May 2011 - 12:24 AM

Please try the latest bugfix. I'd test these myselves but I'm trying to get bukkit working.
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Posted 10 May 2011 - 12:29 AM

Ah crap, it's not interpeting the settings file. Stand by while I fix this.
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Posted 10 May 2011 - 12:32 AM

no download at download link only bob stuff

EDIT

R-T-B said:

Ah crap, it's not interpeting the settings file. Stand by while I fix this.


nevermind
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Posted 10 May 2011 - 12:39 AM

Also noticing a distinct lack of pine and birch trees, bug perhaps?

Along with that bug I found something else interesting, in attempts to test the INI file, I set the world to 0.0 temp, and kept making new worlds, while I did that I would occasionally see a "red" sky and see a line in the trees and grass of a bright green biome color, whereas everything else was a muted green. When standing in these "lines" of a different bright green biome color, that is when the sky would turn red.

Quote

R-T-B wrote:
Ah crap, it's not interpeting the settings file. Stand by while I fix this.


Seems to at least interpret the temp settings right now

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