I'd like to use your volcano mod but be able to change some things in a settings. Maybe so I could lower the chance of diamond ore block appearing. Thanks. Bookmarked!
hey robiton i have a addon that i think might be a good mod addon to cubbic chunks DWARVEN VILLAGES kind of like millenaire but it is underground villages instead. :laugh.gif: :tongue.gif:
@MineCrak: Wtf, eh? Stumbles into room almost demanding JAVA code. Insults the welcome crew's welcome. Then admits he can't program java... :blink.gif: ;p
@Robinton: Man, I've tried sooo hard to get a good testing IDE setup! I can de , recompile and startClient/generate world with vanilla and modloader no problem.. I've made some 'interesting' looking worlds by poking at the terrainGen code in vanilla. BUT I JUST CAN:T GET A WORKING RECOMPILE OF CUBIC CHUNKS!! O-well..
I install modloader and CC (BTM_V1.25_B1.7.3) into a vanilla minecraft.jar and decompile and when I recompile I get 6 errors:
1 out of 2 hunks FAILED -- saving rejects to file 'net\minecraft\src\MapGenCaves
.j#'
2 out of 2 hunks FAILED -- saving rejects to file 'net\minecraft\src\RenderBlock
s.#'
==================
> Renaming sources
> Creating reobfuscation tables
> Done in 30.98 seconds
== Decompiling Server ==
> Creating SRGS for server
> Applying Retroguard to server
> Applying Exceptor to server
> Unzipping the server jar
> Applying jadretro
> Decompiling...
> Applying patches
> Renaming sources
> Creating reobfuscation tables
> Done in 16.38 seconds
== Post decompiling operations ==
> Recompiling
> Recompiling client...
javac.exe -g -verbose -classpath "lib/;lib/*;jars/bin/minecraft.jar;jars/bin/jin
put.jar;jars/bin/lwjgl.jar;jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d
bin/minecraft src/minecraft\net\minecraft\client\*.java src/minecraft\net\minec
raft\isom\*.java src/minecraft\net\minecraft\src\*.java conf/patches/*.java fai
led.
Return code : 1
== ERRORS FOUND ==
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:11: classes cannot direc
tly extend java.lang.Enum
public final class BiomeTerrainValues extends Enum
^
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:26: cannot find symbol
symbol : constructor Enum(java.lang.String,int,java.lang.String,int)
location: class java.lang.Enum
super(s, i);
^
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:32: cannot find symbol
symbol : constructor Enum(java.lang.String,int,java.lang.String,int)
location: class java.lang.Enum
super(s, i);
^
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:38: cannot find symbol
symbol : constructor Enum(java.lang.String,int,java.lang.String,int)
location: class java.lang.Enum
super(s, i);
^
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:44: cannot find symbol
symbol : constructor Enum(java.lang.String,int,java.lang.String,int)
location: class java.lang.Enum
super(s, i);
^
src\minecraft\net\minecraft\src\BiomeTerrainValues.java:50: cannot find symbol
symbol : constructor Enum(java.lang.String,int,java.lang.String,int)
location: class java.lang.Enum
super(s, i);
^
6 errors
==================
> Done in 9.24 seconds
> Recompiling server...
> Done in 4.66 seconds
> Generating the md5 (client)
> Generating the md5 (server)
Press any key to continue . . .
If I copy the files from "BiomeTerrainMergeSource", into the source folder, I can compile with no errors but when I startClient it freezes when I try to make a world.
I've also tried with "V1.28_B1.7.3" but on recompile I get 37 errors:
> Done in 1.97 seconds
> Recompiling server...
> Done in 4.94 seconds
Press any key to continue . . .
If you have any ideas or can help by sending me some more files or instructions I'd be HUGELY thankful!
Try the following:
a) decompile minecraft with modloader and cc.
:cool.gif: setup a new mcp environment with ONLY minecraft and modloader
c) decompile in this environment
d) copy the CC specific src files from your first decompile to this new environment
e) validate for bugs / whatever in eclipse
f) recompile & reobfuscate
g) hopefully win :-)
That's how i handle decompiled mods that wont recompile.
Reading this, I dug my own tunnel. I had no performance issues whatsoever: some fairly stable 20-35 fps, ~25 chunkupdates all the way down to y-1980. Nevertheless the game crashed thrice (out-of-memory). I could not dig any deeper, below y-1980 there seems to be either some really extensive lavapit or some sort of "core-layer". However besides fps and chunkupdaterate still being stable, the amount of busy memory kept ramping up quite fast (~3mb/sec?). Every now and again it got cleared, eventually minecraft would crash running out of memory.
Interestingly enough i did not encounter any odd behavior regarding the chunkupdaterate like I did while climbing up to y2046.
(reading this - ofcourse - may not help you anorend, sry. just tried to replicate your issue)
hmm well i didnt ever run out of memory i got small freezes when minecraft gave minecraft more allocated memeory to use but after a bit at -1500 it didnt go out of memeory it just froze and so i hit esc to save and quit to title and minecraft stopped responding never did run out of memory error so idk
sounds like a memory leak (something, typically graphics, are copied to the buffer for use, but never get cleared, and memory use builds up), and I think that is a problem of notch's
thanks for your insight maybe it could be a notch error cause there sure are alot of those.. :tongue.gif: *all hail notch king of the messy code*
@anorend: Some people seem to have problems when going large distances up/down. I can't figure out why, because I don't have any problems. Sometimes I do have bad lag while paused - because MC has to auto-save more terrain - but after that's done, everything goes back to normal. I'm not sure what the difference is. If anyone figures it out, they deserve s. EDIT: try updating LWJGL (see bottom of post).
Oh, I just thought of something! I use the most updated version of LWJGL. Could someone who's having out-of-memory errors test with an updated version of LWJGL?
idk what LWJGL is so i copied it into google it was lightwieght java gaming library ? i never installed this so unless it came with my computer i dont have it and i never knew to update it? should i try to download and install the latest version?
I found a bug while i was flying through my world. i have 3 (probably more) "holes" in my world.
They are not really holes, they're places where the world is apparently reseted. Look at the pictures...
They appear every time i load my world and i can fix these holes as many times as i want, they always come back.
The bigger problem with these holes is that they are multiplying.
idk what LWJGL is so i copied it into google it was lightwieght java gaming library ? i never installed this so unless it came with my computer i dont have it and i never knew to update it? should i try to download and install the latest version?
I can't answer much about that except to say the LWJGL seems to be most of what Markus used for Minecraft's graphics, sound and input. [ wiki ] So it would already be in the Minecraft source code.
I hope that helps a little. :smile.gif:
Yeah, I don't know the answer, but it was a once in a lifetime opportunity to actually use that almost Minecraftish picture in a post in the most perfect and accurate context possible! LOL! :biggrin.gif:
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Gravity Bands/Orbits (See what ideas greater height makes possible? :wink.gif:)
@Robinton: It just dawned on me that my following questions would directly pertain to a number of mod proposals out there, and I figured I'd ask you to see if you would have any idea since you've shown you can selectively mess around with the Gravity effect in the game:
Would it be possible to reverse gravity in Minecraft in certain areas? And could the entire world orientation be flipped for an individual user on their screen? Would the gravity affect always have to be on a purely height affected basis ( ie. y>1000 to y<1100 = reverse weak gravity then normal direction weak gravity from y=1100 to y<1200) or could the effect be made to only occur within a box of a determined size such as ( a box 100 high and 200 wide & 200 long, y=100 x=200 z=200 long) where the gravity would be inverted to whatever degree only within that box and in a linear (not radial) way?
This would allow for things like mini-moons or moonlets floating waaay up in the sky that would have their own weak gravity. If you came within a certain distance of their "underside", the side facing Minecraftia, you would be flipped over and slowly fall to that underside surface of the moon, and the "top" half of the moon would have it's gravity facing in the normal direction but weak. There would be a flip point at the central plane of the moon between the top & bottom halves where the gravity and orientation would flip again, but it would be planar not radial. This game is all about worlds with flat planes anyway so it should feel intuitive that something like a moon would have just two distinct gravity zones (top & bottom) vs a radial gravity effect. :wink.gif:
* If this can only be done at universal y levels then this could still be done just fine. It would just be understood that due to the physics of the minecraft universe there are gravity wells (bands) "orbits" at certain distances away (UP) from minecraftia (due to Gravatic Harmonics :wink.gif:) and that each Band/Orbit can have a different gravity level. As such it would be expected that matter would gravitate and collect in clumps within each orbit. Of course, minecraft "orbits" would not mean that the moonlets would have to actually move, it could be said that anything within a distance of 65k or whatever would be stable at whatever location they collected at. You could even say that some may have been caused by debris blown out of minecraftia volcanoes that went beyond minecraftias gravity band and into the next one! One might even be tempted to say that in the Minecraft universe, the sun (and the main moon) both orbit minecraftia! :wink.gif:
Now, if it were possible to "Flip blocks & items (grass/fences etc) as well as visual perspective of the player over for the underside of gravity wells then that would be Gravy! But it not then it's all good. What we would have would be Aether-like "realms" bands at different heights above Minecraftia and each at their own custom gravity level. And also; it would be impossible to fall away from such bands due to the still-existent reverse gravity effect of the underside of those levels, they would just "fall" back to the central plane of that bands gravity well/band and float until they could find a way to move to an island of land or just tunnel up from underneath it to it's surface or wherever they are going.
So once a person enters another Gravity band they are essentially trapped there, unless they built a ladder up to it, out of it or something like that or they get launched fast enough on a minecart or out of a cannon or something. :wink.gif: You could even have certain types of uber-ores or mobs only exist or exist in useable quantities within worlds at certain orbits! btw: The heights & gravity levels could vary for each Minecraft World/Save generated, or perhaps a person could even be given the option to select the first few level heights at World generation. Some orbits could also have heavier gravity. This would make all kinds of adventures possible!
This whole idea, only made possible by the incredible heights the Cubic Chunks mod has and will make possible, would allow a Meta-Evolution (and explanation) of the entire Aether realm concept! :biggrin.gif:
* What do you think?
[EDIT] There could even be ocean moonlets! Boy, those could be dangerous to "Fall" into, heh heh. Speaking of which, I HAVE to try out your FloodedWorld Mod!
Also; If you built a "Space Station" or Starship at one of these orbits then you could have the bottom of it dip a little into the reverse gravity band underneath so that anyone exiting the bottom of it would end up "Walking the bottom" of the ship as if they were in space with magnetic boots! :biggrin.gif:
I just tried again to fix the spawning issues. I think this should actually finally work.
@strongecko15: Feel free to make it compatible. Sounds cool. :biggrin.gif: *Nobody tosses a Dwarf!*
@leo_swiss: Not sure if that will work. I only posted the generation code...
@cocooc123: Thanks.
@kinnikinnick: Hope it works for you.
@WatcherInTheShadows: Thx.
@flying sheep: Srry.
@Predator95: I'll try to fix it soon.
1. At what altitude are the holes? If they're close to y=0, then I'm less surprised.
2. Could you send me a copy of the world. It would help if I could experiment with the bugs myself.
@anorend: Yes, LWJGL is LightWeight Java Gaming Library. Minecraft uses it for rendering and input. Minecraft uses three .jar files from LWJGL, plus some native code, all of which is in the .Minecraft/bin directory along with Minecraft.jar. Minecraft, however, doesn't come with the latest version of LWJGL. I saw a thread somewhere (bother, I forgot where) on updating LWJGL, and followed its advice. Updating LWJGL may have improved speed slightly. I'm also wondering if it didn't fix the Vertical-Distance crash that you are experiencing...
@MineCrak: Langoliers! AAAAAHHHHHH!
@Predator95: Agreed.
@Rubs10: Either about a month from now when I finish SMP, or whenever someone else writes one.
@Swatch: Thanks, I guess...
@MineCrak: Awesome idea, but rather beyond me, especially while I'm busy with SMP, etc... It shouldn't conflict with my classes too much, so it should be possible for someone else to write it...
@MineCrak: Awesome idea, but rather beyond me, especially while I'm busy with SMP, etc... It shouldn't conflict with my classes too much, so it should be possible for someone else to write it...
Aw dang.. Still, do you know if it is at least possible for gravity to be reversed or altered within a select range of heights?
@MineCrak:
1. I've incorporated all current fixes into the download. Maybe I should increment the version number, because of the number of fixes I've added...
2.
3. It certainly is possible (I've done it on a very small scale). It's not that easy to do well, but it certainly can be done. It's just that if you want me to work on SMP, Bugfixes, Terrain Gen, Compressed Faraway ChunkCube Rendering, etc. I just don't have time for gravity-fields. Anyone else care to try working on it?
@MineCrak:
1. I've incorporated all current fixes into the download. Maybe I should increment the version number, because of the number of fixes I've added...
2. :wink.gif:
3. It certainly is possible (I've done it on a very small scale). It's not that easy to do well, but it certainly can be done. It's just that if you want me to work on SMP, Bugfixes, Terrain Gen, Compressed Faraway ChunkCube Rendering, etc. I just don't have time for gravity-fields. Anyone else care to try working on it?
YAY! for all of those! (I'll interpret your response to mean that there will be Dwarven Entertainers in the next release of CC. :wink.gif:)
I completely understand, I just wanted to know if that core mechanic was truly possible so that I would know if my dream was still possible or had been dashed into dust within an extreme gravity well. :wink.gif: Thanks for bringing back the hope!
[EDIT] Perhaps you could have an anchored "Experimental Builds" section beneath the main DL links for things like when you are releasing fix-patches and such to a test build? I know the whole Mod is beta but some builds are more "beta" than others, heh heh. And it would make it even easier to keep track of those patches when trying to do the testing between wipes of our Bin folder. :smile.gif:
@MineCrak: I didn't say I'd add dwarves... Not sure where you picked that up. Maybe I wasn't clear enough... "Experimental Builds" is a good idea. Thanks.
@GlidingZephyr: Thank you.
Yes, now I see what you mean, Predator95. Lakes generating in the middle of a basketball court is most annoying! Well, I can replicate the glitch, so I should be able to fix it.
EDIT: however, I patched up the lake / hole, and it didn't re-create! I'm not sure I had the same glitch as you, after all...
Another lake glitch:
Glitch seems to be tied to lake generation...
EDIT: Ok, now the lake re-created itself again. Sigh. I know more-or-less what the problem is. WorldGenLakes.generate():
This makes lakes that should be generated in mid-air (non-generated ChunkCubes) be generated on the surface (in generated ChunkCubes). I'll try to find a good way to fix it soon.
Xie's Mods: Cooking Mod, Farming, Mod Hunger Mod and Food Stacking Mod(Bv1.3, MLv5)
"rm -rf" means remove recursively, and ignore any errors or warnings.
@MineCrak: Thanks. :biggrin.gif: (again)
@Tanuki_Shiro: Thanks for suggesting it. I'll add that when I get to work on VolcanoMod. Probably after SMP.
@Rattentod: If it's very close to y=0 or y=128, that's a known bug caused by how ChunkCubes are populated. If it isn't, let me know, and I'll fix it.
LOL, well at least that version will have a VERY light footprint, heh heh.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Try the following:
a) decompile minecraft with modloader and cc.
:cool.gif: setup a new mcp environment with ONLY minecraft and modloader
c) decompile in this environment
d) copy the CC specific src files from your first decompile to this new environment
e) validate for bugs / whatever in eclipse
f) recompile & reobfuscate
g) hopefully win :-)
That's how i handle decompiled mods that wont recompile.
cheers
Leo
@Leo: Thanks ALOT!!! I'll give that a try today.
@cocooc123 Yeah! I always though Kermee would be a breakcore fan...
oh dear spaghetti monster, no.
the “bumblebee rm -rf” joke is sooo old…
hmm well i didnt ever run out of memory i got small freezes when minecraft gave minecraft more allocated memeory to use but after a bit at -1500 it didnt go out of memeory it just froze and so i hit esc to save and quit to title and minecraft stopped responding never did run out of memory error so idk
thanks for your insight maybe it could be a notch error cause there sure are alot of those.. :tongue.gif: *all hail notch king of the messy code*
idk what LWJGL is so i copied it into google it was lightwieght java gaming library ? i never installed this so unless it came with my computer i dont have it and i never knew to update it? should i try to download and install the latest version?
Gotta love Kermie!
Speaking of old; Behold the Wholly Meaty One!
It's the Langoliers! Fly Faster! :wink.gif:
I can't answer much about that except to say the LWJGL seems to be most of what Markus used for Minecraft's graphics, sound and input. [ wiki ] So it would already be in the Minecraft source code.
I hope that helps a little. :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
unethical genetic research for over 10 yearsYeah, I don't know the answer, but it was a once in a lifetime opportunity to actually use that almost Minecraftish picture in a post in the most perfect and accurate context possible! LOL! :biggrin.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
@Robinton: It just dawned on me that my following questions would directly pertain to a number of mod proposals out there, and I figured I'd ask you to see if you would have any idea since you've shown you can selectively mess around with the Gravity effect in the game:
Would it be possible to reverse gravity in Minecraft in certain areas? And could the entire world orientation be flipped for an individual user on their screen? Would the gravity affect always have to be on a purely height affected basis ( ie. y>1000 to y<1100 = reverse weak gravity then normal direction weak gravity from y=1100 to y<1200) or could the effect be made to only occur within a box of a determined size such as ( a box 100 high and 200 wide & 200 long, y=100 x=200 z=200 long) where the gravity would be inverted to whatever degree only within that box and in a linear (not radial) way?
This would allow for things like mini-moons or moonlets floating waaay up in the sky that would have their own weak gravity. If you came within a certain distance of their "underside", the side facing Minecraftia, you would be flipped over and slowly fall to that underside surface of the moon, and the "top" half of the moon would have it's gravity facing in the normal direction but weak. There would be a flip point at the central plane of the moon between the top & bottom halves where the gravity and orientation would flip again, but it would be planar not radial. This game is all about worlds with flat planes anyway so it should feel intuitive that something like a moon would have just two distinct gravity zones (top & bottom) vs a radial gravity effect. :wink.gif:
* If this can only be done at universal y levels then this could still be done just fine. It would just be understood that due to the physics of the minecraft universe there are gravity wells (bands) "orbits" at certain distances away (UP) from minecraftia (due to Gravatic Harmonics :wink.gif:) and that each Band/Orbit can have a different gravity level. As such it would be expected that matter would gravitate and collect in clumps within each orbit. Of course, minecraft "orbits" would not mean that the moonlets would have to actually move, it could be said that anything within a distance of 65k or whatever would be stable at whatever location they collected at. You could even say that some may have been caused by debris blown out of minecraftia volcanoes that went beyond minecraftias gravity band and into the next one! One might even be tempted to say that in the Minecraft universe, the sun (and the main moon) both orbit minecraftia! :wink.gif:
Now, if it were possible to "Flip blocks & items (grass/fences etc) as well as visual perspective of the player over for the underside of gravity wells then that would be Gravy! But it not then it's all good. What we would have would be Aether-like "realms" bands at different heights above Minecraftia and each at their own custom gravity level. And also; it would be impossible to fall away from such bands due to the still-existent reverse gravity effect of the underside of those levels, they would just "fall" back to the central plane of that bands gravity well/band and float until they could find a way to move to an island of land or just tunnel up from underneath it to it's surface or wherever they are going.
So once a person enters another Gravity band they are essentially trapped there, unless they built a ladder up to it, out of it or something like that or they get launched fast enough on a minecart or out of a cannon or something. :wink.gif: You could even have certain types of uber-ores or mobs only exist or exist in useable quantities within worlds at certain orbits! btw: The heights & gravity levels could vary for each Minecraft World/Save generated, or perhaps a person could even be given the option to select the first few level heights at World generation. Some orbits could also have heavier gravity. This would make all kinds of adventures possible!
This whole idea, only made possible by the incredible heights the Cubic Chunks mod has and will make possible, would allow a Meta-Evolution (and explanation) of the entire Aether realm concept! :biggrin.gif:
* What do you think?
[EDIT] There could even be ocean moonlets! Boy, those could be dangerous to "Fall" into, heh heh. Speaking of which, I HAVE to try out your FloodedWorld Mod!
Also; If you built a "Space Station" or Starship at one of these orbits then you could have the bottom of it dip a little into the reverse gravity band underneath so that anyone exiting the bottom of it would end up "Walking the bottom" of the ship as if they were in space with magnetic boots! :biggrin.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
@strongecko15: Feel free to make it compatible. Sounds cool. :biggrin.gif: *Nobody tosses a Dwarf!*
@leo_swiss: Not sure if that will work. I only posted the generation code...
@cocooc123: Thanks.
@kinnikinnick: Hope it works for you.
@WatcherInTheShadows: Thx.
@flying sheep: Srry.
@Predator95: I'll try to fix it soon.
1. At what altitude are the holes? If they're close to y=0, then I'm less surprised.
2. Could you send me a copy of the world. It would help if I could experiment with the bugs myself.
@anorend: Yes, LWJGL is LightWeight Java Gaming Library. Minecraft uses it for rendering and input. Minecraft uses three .jar files from LWJGL, plus some native code, all of which is in the .Minecraft/bin directory along with Minecraft.jar. Minecraft, however, doesn't come with the latest version of LWJGL. I saw a thread somewhere (bother, I forgot where) on updating LWJGL, and followed its advice. Updating LWJGL may have improved speed slightly. I'm also wondering if it didn't fix the Vertical-Distance crash that you are experiencing...
@MineCrak: Langoliers! AAAAAHHHHHH!
@Predator95: Agreed.
@Rubs10: Either about a month from now when I finish SMP, or whenever someone else writes one.
@Swatch: Thanks, I guess...
@MineCrak: Awesome idea, but rather beyond me, especially while I'm busy with SMP, etc... It shouldn't conflict with my classes too much, so it should be possible for someone else to write it...
Nice! When will you roll-out a merged 1.30.1 beta Mod & converter with all the current fixes and such?
Except for a Dwarven hooker! :wink.gif:
Aw dang.. Still, do you know if it is at least possible for gravity to be reversed or altered within a select range of heights?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
1. I've incorporated all current fixes into the download. Maybe I should increment the version number, because of the number of fixes I've added...
2.
3. It certainly is possible (I've done it on a very small scale). It's not that easy to do well, but it certainly can be done. It's just that if you want me to work on SMP, Bugfixes, Terrain Gen, Compressed Faraway ChunkCube Rendering, etc. I just don't have time for gravity-fields. Anyone else care to try working on it?
YAY! for all of those! (I'll interpret your response to mean that there will be Dwarven Entertainers in the next release of CC. :wink.gif:)
I completely understand, I just wanted to know if that core mechanic was truly possible so that I would know if my dream was still possible or had been dashed into dust within an extreme gravity well. :wink.gif: Thanks for bringing back the hope!
[EDIT] Perhaps you could have an anchored "Experimental Builds" section beneath the main DL links for things like when you are releasing fix-patches and such to a test build? I know the whole Mod is beta but some builds are more "beta" than others, heh heh. And it would make it even easier to keep track of those patches when trying to do the testing between wipes of our Bin folder. :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Very good job
@GlidingZephyr: Thank you.
Yes, now I see what you mean, Predator95. Lakes generating in the middle of a basketball court is most annoying! Well, I can replicate the glitch, so I should be able to fix it.
EDIT: however, I patched up the lake / hole, and it didn't re-create! I'm not sure I had the same glitch as you, after all...
Another lake glitch:
Glitch seems to be tied to lake generation...
EDIT: Ok, now the lake re-created itself again. Sigh. I know more-or-less what the problem is. WorldGenLakes.generate():
This makes lakes that should be generated in mid-air (non-generated ChunkCubes) be generated on the surface (in generated ChunkCubes). I'll try to find a good way to fix it soon.