Since a lot of players have been returning after a hiatus and are unfamiliar with whats going on I've made this handy little guide so you know what we are up to and need.
Terrain Control - to put it simply Terrain Control (TC) gives me near complete control over biome generation allowing everything from realistic gradually sloping mountains to volcanoes to glaciers. Complex features like arches and waterfalls are all possible.
Check out TC pics and vids!-
http://dev.bukkit.or...errain-control/
And see the biome list I'm working off of, leave comments to suggest more-
https://docs.google....qTTdJKfSEE/edit
Build Objects - Objects that spawn upon world generation including trees, ruins and dungeons. We need lots of these for each biome type. Every build object should be something that spawns fairly often like trees, not one time objects like stonehenge

Try to keep objects within a chunk (16x16), they can be any height. If you want special things like spawners just put a sign indicating them. A build object can have a "branch" which is another object that has a chance to spawn off of it. This may be an archer tower that spawns in a dungeon room.
Read the signs at the build object area before starting. Use /warp bo2build to get there. You may use any warp and switch to creative mode.
Magic Spells- This plugin adds tons of spell effects to the game with any number or conditions to cast them, including item/mana costs. All players must learn spells before being able to use them. Players will find tomes that teach spells as loot in dungeons, in order to populate the dungeons with them they all have to be made
before the new map is generated so they generate with it. Certain players will be able to get a skill that allows spell teaching. Non magic players can use scrolls created by players with the skills to do so. Many of the spell effects can be used to make skills that players can learn that won't be considered magic as well.
Learn the spells and their effects (all of which can be combined) here-
http://dev.bukkit.or...ds/magicspells/
Books- We need random bits of lore, journals/diaries, stories and other material to flesh out our world. Think of stuff along the lines of the Elder Scrolls games. You can write a book in game and leave it at the bo2 warp location or pm me the text (preferred.)
A Name- While the server will continue to be called Pendulum's Rest, signifying the theme of the lore (a world stuck in time once again coming to life as man (players) enter it) we still need a name for this world. Preferably something simple, fantasy related and unused. We need names for other things too. Biomes (see list above), spells and places need names.
All the additions and the map reset have been a long time coming. While early on it seemed as though plugin updates (for TC and build objects) would be the hold up on the new map but now that these updates are nearly complete I feel its our preparation that is holding us back.
When will we update? After the BO and TC updates are finished, Minecraft updates to 1.5 (its too close to reset everything now then have to wait for loads of updates) and our preparation is complete. Unfortunately we still need lots of the things listed above as participation has been very low since last fall.
Ultimately we will update when ready! If I have to make over half of the build objects, lore, etc then it will probably be a few more months- Please come on and help!
Example images (most are still works in progress and don't have the build objects added yet)