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Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]


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#701

snowtrooper22

Posted 02 January 2013 - 05:30 AM

ign: snowtrooper22
age: 19
country: usa
been playing since alpha :)
looking for a good pve survival server

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#702

snowtrooper22

Posted 02 January 2013 - 05:38 AM

ign:snowtrooper22
age:19
country:usa                                                                <.<   >.> noteblocks
since alpha.
been looking for a good pve community server.
:3

#703

masterarchitect1

Posted 02 January 2013 - 11:35 PM

in game name: MasterArchitect1
age: 16
country: United States of America
since: 4 years
reason: Nice smaller server that DOES NOT have griefers.
Other Comments: I greatly dislike griefers.

#704

masterarchitect1

Posted 02 January 2013 - 11:44 PM

in game name: MasterArchitect1
age: 16
country: United States of America
since: 4 years
reason: Nice smaller server that DOES NOT have griefers.
Other Comments: I greatly dislike griefers.






NOTE BLOCK :o

#705

matt112986

Posted 17 January 2013 - 04:35 AM

Been working more on the terrain, here is some early work on a Nordic biome.  I'll change the grass color and smooth the hills a bit more (both are trivial) but I've gotten the hard part, the gorgeous cliffs nailed.  Let me know what you all think!

Posted Image

Posted Image

#706

xXSamSlayerXx

Posted 28 January 2013 - 06:09 PM

Very nice cliffs you've got there Matt. Not sure if you are already going to do this but I recommend a bit of tweaking to make them look a tiny bit more natural but all in all I think they look great. Keep up the good work!

Sam Posted Image

#707

matt112986

Posted 31 January 2013 - 03:50 AM

View PostxXSamSlayerXx, on 28 January 2013 - 06:09 PM, said:

Very nice cliffs you've got there Matt. Not sure if you are already going to do this but I recommend a bit of tweaking to make them look a tiny bit more natural but all in all I think they look great. Keep up the good work!

Sam Posted Image

What tweaks do you think they need?  I have done a few since then that removes the stone at the top and makes it flat grass.  That was a test one that ended up really tall due to a previous method I was trying.  That will be the biggest for that biome, most like it will be closer to 10 to 20 blocks with ponds and waterfalls.  If you remember the BannanaNordic map with all the pine trees and clean cliffs that is what this is supposed to emulate.  Also of note is I didn't have the TC client installed at the time of the pic, the grass with it is a darker shade.  

As a note to everyone I finally got around to fixing the dynmap, I ended up having to change the port it uses.  Originally port 8123 was recommended but now its recommended to NOT use that port :P  You can reach it at port 8000 now instead ~ http://mc.pendulumsr...tnode.net:8000/

#708

TiDitto
    TiDitto

    Tree Puncher

  • Members
  • 16 posts

Posted 31 January 2013 - 04:15 AM

In Game Name:TiDitto
Age:15 almost 16
Country:'Murica
How long have you been playing?:beta 1.7 ...not sure how long
Why do you want to join this server?:want a small survival server and your plugins look cool!
Other comments:n/a

#709

matt112986

Posted 31 January 2013 - 04:16 AM

Dynmap is now fixed, had to move it to a different port.  Its on 8000 now instead of 8123.  Here is a link you can copy~ http://mc.pendulumsr...tnode.net:8000/

Also of note I've been trying a few new plugins on a local test server, let me know what you think:

Dark Brotherhood 2 - Was testing an earlier version of this plugin, adds ninja skills like climbing, sneaking and throwing/poisoning shuriken.

BOSE Economy - iConomy is dead :/

Minecart Revolution - currently undergoing a rewrite but the current version has useful features like auto returning carts to inventory when leaving them, either on purpose or due to a crash. No more loose minecarts!

HeadGrabber - makes players drop their heads when killed.

Repair Recipe- adds repair recipes for all weapons/tools that work no matter the enchantments.

TheArcher - adds a bunch of arrows.  Works just like the other arrow plugin which has died.

WeatherScopes- adds weather systems that move through the world.  Won't be raining everywhere at once anymore.

#710

xXSamSlayerXx

Posted 01 February 2013 - 05:45 PM

I meant when I said tweaking as in like not making the front of it as flat (put spaces and gaps in), using different materials such as mossy cobble (if that fits) or just more plain dirt on the front instead of stone. If your going for the clean cliffs look that was on the BannanaNordic map, then keep them as they are I suppose, maybe using different materials. That's the best way I can explain what I said but if you don't think it's necessary then just leave the cliffs as they are, which looks just great. I was just popping in a suggestion Posted Image

#711

matt112986

Posted 01 February 2013 - 09:10 PM

View PostxXSamSlayerXx, on 01 February 2013 - 05:45 PM, said:

I meant when I said tweaking as in like not making the front of it as flat (put spaces and gaps in), using different materials such as mossy cobble (if that fits) or just more plain dirt on the front instead of stone. If your going for the clean cliffs look that was on the BannanaNordic map, then keep them as they are I suppose, maybe using different materials. That's the best way I can explain what I said but if you don't think it's necessary then just leave the cliffs as they are, which looks just great. I was just popping in a suggestion Posted Image

There will be other cliffs like that for sure.  I plan on adding quite a few western US features like that.  If you have any suggestions let me know, and link pics.

#712

matt112986

Posted 05 February 2013 - 06:14 AM

Since a lot of players have been returning after a hiatus and are unfamiliar with whats going on I've made this handy little guide so you know what we are up to and need.

Terrain Control - to put it simply Terrain Control (TC) gives me near complete control over biome generation allowing everything from realistic gradually sloping mountains to volcanoes to glaciers.  Complex features like arches and waterfalls are all possible.  

Check out TC pics and vids!- http://dev.bukkit.or...errain-control/
And see the biome list I'm working off of, leave comments to suggest more- https://docs.google....qTTdJKfSEE/edit

Build Objects - Objects that spawn upon world generation including trees, ruins and dungeons.  We need lots of these for each biome type.  Every build object should be something that spawns fairly often like trees, not one time objects like stonehenge Posted Image  Try to keep objects within a chunk (16x16), they can be any height.  If you want special things like spawners just put a sign indicating them.  A build object can have a "branch" which is another object that has a chance to spawn off of it. This may be an archer tower that spawns in a dungeon room.

Read the signs at the build object area before starting.  Use /warp bo2build to get there.  You may use any warp and switch to creative mode.

Magic Spells- This plugin adds tons of spell effects to the game with any number or conditions to cast them, including item/mana costs.  All players must learn spells before being able to use them.  Players will find tomes that teach spells as loot in dungeons, in order to populate the dungeons with them they all have to be made before the new map is generated so they generate with it.  Certain players will be able to get a skill that allows spell teaching.  Non magic players can use scrolls created by players with the skills to do so.  Many of the spell effects can be used to make skills that players can learn that won't be considered magic as well.

Learn the spells and their effects (all of which can be combined) here- http://dev.bukkit.or...ds/magicspells/

Books-  We need random bits of lore, journals/diaries, stories and other material to flesh out our world.  Think of stuff along the lines of the Elder Scrolls games.  You can write a book in game and leave it at the bo2 warp location or pm me the text (preferred.)  

A Name- While the server will continue to be called Pendulum's Rest, signifying the theme of the lore (a world stuck in time once again coming to life as man (players) enter it) we still need a name for this world.  Preferably something simple, fantasy related and unused.  We need names for other things too.  Biomes (see list above), spells and places need names.



All the additions and the map reset have been a long time coming.  While early on it seemed as though plugin updates (for TC and build objects) would be the hold up on the new map but now that these updates are nearly complete I feel its our preparation that is holding us back.  

When will we update?  After the BO and TC updates are finished, Minecraft updates to 1.5 (its too close to reset everything now then have to wait for loads of updates) and our preparation is complete.  Unfortunately we still need lots of the things listed above as participation has been very low since last fall.  Ultimately we will update when ready! If I have to make over half of the build objects, lore, etc then it will probably be a few more months- Please come on and help!

Example images (most are still works in progress and don't have the build objects added yet)
Spoiler: Volcano

Spoiler: Extreme Mesas

Spoiler: Glacier

Spoiler: Streams

Spoiler: Nordica


#713

xXNessianXx
  • Location: Terra
  • Minecraft: xXNessianXx
  • Xbox:Alnessians

Posted 05 February 2013 - 09:41 PM

I decided to look around for some names and i came up/found these ones which seem pretty unused and new to many people.

-Pyandonea  
An island to the far-southwest in Elder-Scrolls lore, not heard in any games but in some of the books. Home to the "sea elves". Densely forested. Thought the name was pretty good.

-Umbriel
Again, more Elder-Scrolls lore but they have some good names Posted Image A floating city ripped from the continent the Hist originate. Any who pass under its shadow die and are reanimated into the Undead.... Nice... Also good to explain the appearance of Mobs etc. and the new inhabitants immunity.
(Night time being when it passes overhead etc. Dany- Make the moon on the PR texture pack a floating city/rock, although technically the moon already is. haha)

-Terra Incognita
"Unknown Land"?

-An Eileann
Scottish gaelic for "The Island", my native tongue Posted Image

EDIT:
-Fulcrum

That's all i can think of right now, i may edit this later to add more when i think of them Posted Image
Hope to see some more peeps online soon, I've been jumping in whenever i have 10 minutes to spare Posted Image
Your mother Was A Hamster! And your Father Smelled of Elderberrys!!!!!

#714

LadyAshlee

Posted 07 February 2013 - 11:22 PM

In Game Name: LadyAshlee
Age: 22
Country: USA
How long have you been playing?: A couple months
Why do you want to join this server?: It sounds fun & my friend Meeps plays there.
Other comments:  note blocks! :D

#715

matt112986

Posted 28 February 2013 - 02:16 AM

With 1.5 probably releasing soon I want to remind everyone to make a copy of their minecraft 1.4 jar so you can still log on to the server if you choose to update.  I'll update the server once bukkit and enough plugins are ready.  I plan on doing the map reset around a month after 1.5 releases, using whatever is ready once we reach that point.

I haven't been on much the past week and probably won't be on much the next couple either as I had an unexpected death in the family, am working on some boy scout/haunted house stuff and want some time to play Sim City and Heart of the Swarm.  As I noted before whatever biomes/BO's are ready Ill implement and leave out what isn't.  Using some far out continents we can add additional biomes and the work intensive special areas later.

Let's get those BO's rolling since we are moving into our final weeks to prepare!

#716

matt112986

Posted 19 March 2013 - 04:11 AM

Edit: Read next post

Beastnode is again consolidating IP addresses and has rendered our domain pointer (which I have to again reset) useless.

The new IP address is 66.225.198.77:25565

I found out about this from the cp gamepanel informing me, also saying that an email has been sent about this (that I have not received) when I checked on the server noticing it was down.  I'm going to ask them to switch the server to multicraft to prevent any further IP changes and I'll update the the address pointers (the mc.pendulumsrest.beastnode.net) to the correct address then.  This has also broken the dynmap again which I'll just keep disabled until the map reset.

Having completed Heart of the Swarm and waded through the Sim City server fiasco Ill be returning to Minecraft soon.  As a reminder to prevent any further delays we are going to reset roughly a few weeks to around a month after bukkit updates (to give time for the new stuff to be implemented) with whatever is ready.  More biomes and special areas will be added after the initial reset which will focus on the main continent.


#717

matt112986

Posted 21 March 2013 - 06:10 AM

The server is now switched over to multicraft and the subdomain should now point properly to the new server.  Within the next couple days mc.pendulumsrest.beastnode.net should work properly again.  I do have the old BO build map loaded up but I won't switch to it until bukkit is updated (takes way too long to upload) along with some protection plugins.  In the meantime you can do whatever on the temp map.  

If the domain isn't working for you use 69.175.45.181

Map preview! -

Map on top of the old map being used as a base.  The guide lines show where the map division will be, only biomes that will be in all four quadrants of the map can exist on the lines.  The center square is the spawn area of 10x10 chunks.  Some areas of the map have been adjusted to accommodate this limitation.

Posted Image

And here is the basic outline of the new map.  Red areas are open, I did this on purpose since I'll probably have to fit in more stuff once I get into the specifics.  Large areas will contain all their related biomes. For example the Desert area will have the dunes, sand plains, mesas, etc.  Islands and other features will be added over when I add in the details.

Posted Image

#718

matt112986

Posted 05 April 2013 - 08:30 PM

Edit: I ran into a problem with the new water mechanics on Thursday night that didn't show up in my small scale testing but ended up turning out horribly when I had a full 800 x 800 map made.  With work all weekend I couldn't really work on the map again until Monday.  I finally found a solution that gives me the results I wanted but it is going to take a bit more time to implement.  Hopefully the preview will be ready in a day or two.




I want to give everyone a heads up that I will probably upload a preview of the Misty Mountains biome (no affiliation with LOTR) sometime this weekend (Monday at the latest) but probably sometime tonight/early Saturday Eastern time. I'm not sure if I'll have any BO's or not on it but you can at least check out the generation. I've been rather pleased with the results so far and I think you all will love it too.

The server is also back on bukkit and after the preview I'll load up the BO2 work area. The plan at this point is to have the new map ready to generate by May 5th. As I stated before we will only be generating the mainland to start, I'll add the special outer areas such as the Darkworld later since no one will be able to take advantage of these places till getting settled anyway.

Be sure to let me know what you think once the preview is up!

#719

matt112986

Posted 10 April 2013 - 01:50 PM

The mountain preview is up! After much trial and experimentation I finally have a system down that gives wonderful results.  Log on and check it out, below is the map used by TC to create the world.  

There is a special ridge area with a river (you'll spawn near there) and some mountain ridges and streams on the other side. There aren't any BO's yet (I haven't added them and few have been made specifically for this biome) so I just added normal trees. The flat areas aren't interesting (or finished) and anything outside this square is just ocean. Also note there are no ores, this is just to see and give feedback on the terrain.

Posted Image

#720

matt112986

Posted 19 April 2013 - 09:01 PM

A couple days ago I switched back to the BO build map. I have a backup so feel free to edit any existing stuff, just put a sign next to the original saying you edited it with all the usual info. If you make something new be sure to put a "don't edit" sign next to it too.

Things seem to be proceeding nicely although I've been a bit busy lately looking for a house. I still hope to be ready within a week of May 5th, so on time for once! I've gotten a lot of the Misty Mountain biome painted which is one of the hardest and most complicated to do. Many of the other biomes are differentiated mainly by BO's so they will be really easy.  

Once the map is ready to generate Ill leave it up with adventure mode and flying enabled for a week to allow people to explore it a bit. During this time Ill work on and finalize all the plugin configurations. Then we can have one big event to destroy the old map and have one big start on the new one.

If there is anything you want added in the generation for the new map (BO's/features/etc) you have a little over 2 weeks to get it to me!