I heard about Kris leaving,so I will make a new "Newbie Guide + FAQ"
NEVER FORGET ABOUT KRIS18,THE INSPIRATION OF THE NEW GUIDE,MAY HE POST IN PEACE!
All question will be answered eventually!
Table Of Content.
Version Change Log.
Make and Finish "Mob Related" Subject
Answer the people's question.
Make and Finish "Items Related" Subject
Make and finish "Redstone Related" Subject.
----------------------------------FORUM RELATED ----------------------------------
Where am I?
You are in the Minecraft Forums
How did I get here?
You either got here from the official minecraft site,referred to by a friend,or just google'd Minecraft Forum
How do I register on the forum?
Top Right corner where It's says "Register"
-----------------------------Minecraft Update Related------------------------------
When will a new minecraft update be released?
When Notch decides to
How do I know which features will be added?
Look around Notch's twitter <!-- m -->http://twitter.com/#!/notch<!-- m --> ,or search in the forum,sometimes people post features that may be added
How do I know what the changes were?
http://www.minecraft...Version_history ,It contains every bugfix and feature added,and it includes new bugs along with the update.
Who develops Minecraft?
Minecraft is developed by Mojang, a game developer company from Sweden. The main creator of Minecraft is Notch, who originally started it as an indie (independent) game. Time has passed, and Notch founded Mojang and many people joined him with work on Minecraft, mainly Jeb_ and JahKob.
Why can't I remove blocks?
Hold the LEFT mouse button.
How do I start out in Minecraft?
Search for youtube Let's Play's,that's the best way you will learn how do survive your first day in the world of Minecraft.
How do I see what I can craft?
Simply go here <!-- m -->http://www.minecraft...t/wiki/Crafting<!-- m --> ,and search for the desired crafting recipe.
What are difficulties?
Difficulty can be toggled via the Options menu in Minecraft. Changing this option has a direct impact in the gameplay itself. No setting impacts the quantity of hostile mobs that spawn, including peaceful. There are currently four difficulties in the game.
Where can I find tutorials?
People tell me THIS person creates good tutorials.
Where do my screenshots go?
Screenshots taken ingame using F2 go here: C:\Documents and Settings\-User Name Here-\Application Data\.minecraft\screenshots
What is the void?
The void was a reachable spot before terrain generation got fixed up,if entered,one could not get out and would take damage over time,all items dropped in the void will disappear ,FOREVER.
What is the South/West rule?
The South/West rule is an unintentional mechanic in "Minecraft" wherein various effects occur based on compass rose directions. Generally, these effects occur in a South/West variant.
This mechanic may be used to help determine direction without the use of a compass, if one is in the nether and it does not function properly, or if the player is underground without a compass and cannot see the sun. Since a compass does not determine direction, merely direction towards the spawn point, in SMP one might wish to find another's base which would require use of a compass.
------------------------Tool Related ----------------------
What are tools?
Tools are usable items that make blocks be removed easier,and being able to be picked up(Iron,Stone,Diamond,etc)
What are the tool types?
There are 5 types of tools, Shovel,Pickaxe,Axe,Hoe and Sword.
Explain the shovel.
The shovel is a tool that is used to remove dirt faster.
Explain the Pickaxe
Pickaxes are used to mine stone,iron,coal,lapis lazuli,redstone and diamonds faster,they are one of the most useful tools in Minecraft.
Explain the axe
The axe is used to remove wooden blocks faster(Wooden Slabs are not included)
Explain the Hoe.
The hoe's primary use is for tilling dirt/grass,tilling grass while wielding a hoe has a chance of giving a seed.
Explain the sword
The sword is used to damage mobs(passive,neutral and hostile)with greater damage.
What materials can I make tools from?
Wood,Stone(cobblestone),Iron,Diamond and gold.While gold mines basic blocks(stone and coal) faster,it mines the other ones slower,with lower durability.
What Does armor do??
Armor adds extra protection via a separate health bar that reaches 10 armor points.
What are the armor types?
They are 4(Left To Right)Golden,Diamond,Iron and Leather Armour.
How do I craft armor?
Where as the iron ingot is the following material:Leather,Iron Ingot,Diamond,Gold
Image taken from the Official Minecraft Wiki.
------------------------Block Related ----------------------
Grass is a block that was introduced very early in the game.Grass only grows spontaneously during map generation. Afterward, it must spread from a nearby block.
Dirt is one of the first blocks introduced in the game.It appears in spots that are not well lit.
Dirt is best used for scaffolding.
Air is an invisible non-solid Block that is meant to represent the absence of a block.
Stone, also known as Smooth Stone, is a type of block which was added very early in Minecraft's development,Stone appears abundantly on naturally generated maps,excluding air has the most blocks in an average map.
Wood (previously known as Log) is a type of block first seen in Minecraft Creative mode 0.0.14a. They have a skin resembling bark on the four side faces, and a crosscut face on top and bottom.
Darker than the normal wood,this type of wood has the same uses for crafting.Used as decoration also
This type of wood resembles the wood of silver birch trees,has the same use as normal wood,Used as decoration due to it's silver color.
Sand is a block type that was first added to Minecraft in version 0.0.14a.A notable fact about Sand is that if there is no block below it, it will fall until it lands on the next available block, thus making it one of four blocks which gravity applies to (the others being gravel, water, and lava).
Sandstone is a solid block. It can both be found naturally at the bottom of sand stacks and crafted with 4 blocks of sand in a square, and thus does not require the use of a crafting table.
Gravel is a type of block typically found in naturally occurring pits, underwater, on beaches, or in The Nether. Gravely beaches are scarce, and gravel in The Nether is more scarce.In Alpha and Beta, gravel has a 10% chance of dropping flint once destroyed.
Clay is a block that was introduced in Alpha 1.0.11.Clay can be found on the surface in groups of varying number by a body of Water usually surrounded by Sand. It is usually exposed, but is sometimes found under sand or water.
Obsidian is a deep purple block that was first released into the game in version 0.30. Obsidian may be found on rare occasions, when there is flowing Water and source Lava blocks nearby.Each obsidian block takes 15 seconds to mine when using a diamond pick. It can be broken with a non-diamond pickaxe, but this takes 50 seconds and will not yield a collectible block.
Cobblestone is a darker block, often looking like a roughly paved area. This block only occurs naturally in dungeons or when water and lava flow into each other. It makes great walls for constructions such as castles, towers and roads.
It was first introduced in Survival Test and remained in all later versions of the game. It looks almost the same as Cobblestone, the only difference being that it is covered in moss.
Bedrock is a block that was added to Minecraft in version 0.0.20. Bedrock is completely indestructible; it can never be broken by tool and no explosion is powerful enough to destroy it.
It's a block that is not naturally found on maps; it must be crafted by the player. It appears as a series of interconnected planks.Wooden Planks are a renewable resource, obtainable by breaking wood blocks and placing them into a crafting box in Beta.
Brick is a block first appearing in a version of Creative. Brick is available for use in Creative mode. It is mostly used to make nice looking homes or fireplaces, as well as towers.
Glass is a block that first appeared in Creative version 0.0.18a_02. Glass is not a natural block, and is never generated as part of the terrain. Glass blocks adjacent to other glass blocks are invisible when viewed through glass. Sunlight can penetrate through glass.
Bookshelf is a block first added to Minecraft version 0.26.Bookshelves serve as decorations or furnace fuel ( although it is very ineffective as furnace fuel because it just burns for fifteen seconds ).Bookshelves can be mined fairly easily by hand, but quicker using an axe. Note that when bookshelves are broken in any way, no resource-blocks drop from them to be picked up.
Wool is a block derived from sheep that can be dyed 16 different colors. Wool blocks are weak, flammable, and do not offer much resistance against explosions.You can shear sheep from afar with a fishing rod without hurting them, making wool easier to harvest.
Snow blocks are blocks made from snow. They are crafted from 4 snowballs, which allows you to create them in your inventory. You cannot reverse the crafting process, but the block may be placed and destroyed with a shovel, yielding 4 snowballs.
Block of Iron
Iron block is a block which was made available in Creative version 0.30.The blocks are very durable and will be destroyed in an explosion. An iron block takes about 4 seconds to destroy.
Gold blocks are blocks that were introduced in Creative version 0.0.20a, and do not appear in normally generated maps anywhere.Gold is now susceptible to destruction from TNT, and no longer resists explosions effectively. It only requires approximately 3 seconds to mine successfully
Available in Indev, Infdev, Alpha, and Beta and, obtainable by crafting nine diamond gems together in a 3x3 square.They currently serve no crafting purpose, and function only as decoration and as a means of storing diamonds in a compact fashion. Diamond blocks can only be mined successfully with an iron or diamond pick.
Lapis Lazuli Block
Lapis Lazuli is a block that can be crafted from Lapis Lazuli dye. It is a blue colour, and looks similar to Gold blocks or other metal blocks. Its only uses are as a building block and as a form of storage of Lapis Lazuli dye.
Stairs are blocks that allow the player to change elevation without jumping. They are a more compact alternative to Slabs, allowing a greater elevation change in a shorter horizontal distance. Stairs can be made from six wooden planks or six cobblestone, producing four stairs per craft. Upon destroying the block after placement, it will yield only one of the original material.
Slabs are blocks that allow the player to change elevation without jumping. They are not as compact as stairs, requiring twice the horizontal space for an equivalent change in elevation.Slabs can be made from three wooden planks or three stone, cobblestone, or sandstone blocks, producing three slabs per crafting operation.
Ladders are wooden blocks used for climbing walls either vertically or horizontally, and were introduced to the game in Infdev. They are created by arranging an H-shape of 7 sticks on a crafting table and can only be placed on the sides of other blocks. As of beta 1.5 ladders can not be placed every other block and still be climbable. Tough this won't be a problem since 7 sticks now gives you 2 ladder. Like torches, a ladder occupies one block from the side on which it is placed and cannot be placed on glass. Unlike torches, however, they resist water and will create an air pocket.
Fences are wooden wall blocks added in the Seecret Friday update 8. They count as one and a half blocks tall for player/mob collision, and one block tall for all other purposes. They cannot be jumped over from the same level as the fence but can have other blocks placed on top of them. A fence occupies the center space of blocks and automatically connects to one another when another fence is placed next to it. Fences are one of the many blocks that are broken more quickly with a sword, but deals double damage to it. Despite being made of wood, fences are not flammable (will not disappear due to fire). However, placing fences near lava will result in fire blocks appearing as the lava attempts to burn it.
The workbench is a block available in Alpha and Beta. Right-clicking on a workbench will open the 3×3 crafting grid which allows you to craft more items than with the crafting grid in your inventory. A workbench is essential in order to advance far in the game. It is one of the most important blocks in the game as starting tools cannot be created without it. Items left in the workbench spaces will fall out when the crafting screen is closed.
A Furnace is a special block currently only available in the Indev, Infdev, Alpha and Beta versions of Minecraft. Before the furnace appeared, smelting was accomplished by creating a fire and dropping the ores into it. The furnace, when right-clicked, has its own smelting menu where smelting operations can be done. It consists of one field for the object that will be smelted, one field for the fuel and one field for the output object
Chests are placeable blocks that can store items. They have three texture faces - one on the top and bottom, one on the front, and one on the other remaining sides. A single chest can store up to 27 stacks of Items or Blocks. A large chest is created by placement of two adjacent chest blocks. Large chests have 54 storage slots and open as a single chest with six rows of slots. The top three correspond to the eastern or northern chest block and the bottom three to the southern or western chest block.Destruction of a chest containing items will drop all of its contents in the surrounding area.
The jukebox was introduced in Minecraft Alpha version 1.0.14 and is included in Beta. Right clicking on a jukebox while a Music Disc is equipped will make it play music corresponding to the type of music disc you used. Right clicking on the jukebox again will stop the music and eject the disc. Music discs only play once before they must be ejected and reinserted. There are currently two types of music discs that can be used on the jukebox.
TNT acts like a normal block in Creative, but in Survival it produces explosions. Upon being struck by the player, set on fire, or energized by redstone, it will start smoking and flashing white, and be subject to gravity. After 4 seconds, it explodes, damaging surrounding blocks, mobs that are nearby, and even the player if they are not careful. Since the Redstone update, TNT monster traps can now be created and used successfully, making TNT a powerful defensive tool.
Cake is a solid block introduced in Beta 1.2 with the special ability to be used for healing multiple times, appearing as a brown base topped with white frosting and red square dots. Cake cannot be eaten while being held - it must be placed on a suitable surface as a block. Slices are removed each time the cake is used. Breaking the cake block or the block underneath it will destroy the cake and not return anything
Beds allow the player to skip to the next dawn. In SMP, this will only happen when all online players are sleeping, otherwise it shows a first-person view of the player lying down, and a "Get out of bed" button.Beds, unlike typical blocks, take up two blocks of space. Basic placement requires at least this much space away from the player's facing direction. Like some other blocks, beds can not be placed on snow but can be placed on leaves. It is possible to create a "floating bed" if the blocks underneath the bed are destroyed.
Coal Ore is a mineral that is a common sight on almost all maps. It is found at any elevation, inside caverns, cliff faces, and underground. A lump of coal can be mined directly from Coal ore using a wooden pickaxe or better (that is to say, it is not an ore block so much as it's a vein).
Iron is a mineral not-so-commonly found inside stone blocks underground or in cliffs as shown in the picture. It shows up at elevations ranging from 0 (the bottom of the map) to 67 (5 blocks above sea level). It is found in approximately 0.5% of rock below sea level, and falls off sharply in frequency higher up.
Gold ore is commonly found by stone blocks deep underground, generally in a vein of 2-6 blocks.It can be mined using an iron or diamond pickaxe. Gold ore can be smelted in a furnace to create gold ingots.
Diamond ore is generally considered to be the most valuable and elusive block in the game. It can be found in a vein of 1-8 blocks (with larger concentrations obviously being more rare). Diamond shows up at elevations ranging from 1 to 19 blocks above the bottom of the map, for comparison, sea level is around 64 blocks above the bottom of the map.
Redstone ore was introduced in Minecraft Alpha, version 1.0.1_01, and requires no smelting to be used. The material is common and can often be found in tiny ores (generally, a vein of redstone contains 2–6 blocks). Redstone ore cannot be mined with a stone pickaxe, as this will just destroy the ore.
Lapis Lazuli ORE
Lapis Lazuli is an ore block that was added with the 1.2 update, and is used to make blue dyes and decorative blocks. Like coal, redstone, and diamond ore, the block yields the resource immediately after mining, requiring no crafting table or smelting. It drops 4-8 blue dye, which can be used to create blue wool, crafted into a Lapis Lazuli block, or mixed with other dyes.
Water is a fluid that can only be placed by the player when using a bucket. On newly-generated maps, water is common at ocean level (elevation 63) in the form of lakes. It also appears in pools, (and in Indev, Infdev, Alpha, and Beta springs) underground and lakes above ground. Water reduces light by 2 for every block, in addition to normal dispersion.
Lava is a fluid block which emits light and sets things on fire.Lava primarily occurs in large pools (magma pools) deep underground, on levels 0 through 10. It can also occur as lava rivers from a single spring block, most commonly in caves but also above ground (where it is a common cause of natural forest fires).Technically,lava found underground is called magma.
A Pumpkin is a somewhat rare block which was introduced in the Halloween update. They appear on grass in a similar manner to that of mushrooms. They can also appear in snow covered areas. They can appear alone or in groups of up to 20. Harvested pumpkin can be equipped as a helmet without any actual armor value; it is, however, unique due to it limiting the player's view of the world as seen from inside the pumpkin. The pumpkin helmet can be removed and placed into inventory.
Sugar cane (Also called Reed or Bamboo)was added in the v1.0.11 patch. It can be found randomly on grass, sand, or dirt blocks that are near water and grows to a maximum height of four blocks as Beta 1.4, and an additional layer may be added manually by the player, or spawned during map generation. More sugar cane may be placed on top of them, and they will also support other blocks. There appears to be no pattern to the spawn algorithm.
Cactus is a block that was introduced Alpha mode and remains in Beta.Cacti are found naturally on Sand that is not in standing water. The block can be harvested easily by either mining the block underneath or directly by hand, provided you don't get too close.
Seeds are an item used in farming. They can be found by tilling grass tiles with a hoe to make farmland or by harvesting fully-grown wheat. The chance of finding seeds while tilling is fairly small compared to harvesting wheat, which yields from 0 to 3 seeds per tile harvested (about 1,6 seeds/tile harvested in average). Seeds can be placed in farmland by right-clicking, where they will grow. When left alone, seeds planted in farmland will grow to become wheat which can be harvested. Planted seeds need at least 1 block of air above them to grow, and grow more quickly when planted near abundant water and sufficient light.
Stages of Growth
They are abundant in normally generated maps, appearing on every tree,Leaves are available for use in Creative mode. They are often used in making plants, foliage, and tree houses. Leaf blocks are very weak, can be readily destroyed by hitting them with any tool, are extremely vulnerable to explosions and are highly flammable. As of Beta 1.2, leaves in snowy areas have a different texture. It is possible, but extremely unlikely for a leaf block to stay on fire after catching on fire.
Glowstone is a golden block that glows indefinitely. This block can only be found in The Nether. It grows on the undersides of blocks, commonly near lava, and forms unusual coral-like stalactites that may resemble frozen lightning. Glowstone has a luminance of 15.Glowstone clusters can be found way up high, or at almost ground level. It may be located over lava or in extremely high places, making it hard to harvest.Glowstone does not require a tool to be harvested, and makes the same sound as glass when shattered. Swords can be used to break Glowstone at a faster pace, with the cost of two uses.
Netherrack is a block that is found only in the The Nether.Once Netherrack is lit on Fire using Flint and Steel or a Ghast's fireball, it will continue to burn until it is put out by the player. This makes Netherrack a good source of light and allows the creation of Netherrack traps, such as firewalls. Fire from the burning Netherrack will spread to nearby flammable blocks, but not to another Netherrack block. Fire lit on netherrack will not be extinguished by rain/snow.
Soul Sand is a brown-grey dirt-type block, found in The Nether. It is commonly mistaken that the best tool for harvesting soul sand is to be a shovel because harvesting it makes the same sound as dirt, gravel and sand. However, shovels make no effect in speeding up the process. Swords can harvest it slightly faster, but this costs two uses of the sword instead of one.This block will also prevent water currents from transporting items over it. An example is where used in a cannon to stop water from moving the TNT. When placed directly over an ice block, soul sand's slow effect is greatly increased. This affects both mobs and players. The slowing effect can also be used to fight large amounts of mobs at once, especially using a bow. A player cannot walk from a block of soul sand to a step without jumping,
Torch[Yes,It's a placeable item(block)]
The Torch is a type of block found in Indev onwards since the support for dynamic lighting. It is one of the many blocks that emit light. In addition, it adjusts its model in relation to how it is placed on a block, so that it can be made to attach to any side of a block except the bottom side. They look similar to Redstone torches in appearance.
From just one log and eight pieces of coal or charcoal 32 torches can be made, making them an easily obtainable item.Torches act as a full square, for the purpose of placing other objects or torches in the same area. Being a solid brick, this even prevents sand and gravel from falling down past a square with a torch on it, making it possible to build a roof completely out of these materials.
Signs are entities that have text on one side of them. They may only be obtained through crafting.
Signs are available in Alpha and Beta. Signs were originally added in Survival Mode, but removed shortly after.Signs are one of the many blocks that are broken more quickly with a sword, but still have double damage on the sword. Due to the South/West rule, Signs can be used to create a Water Ladder, which allow the player to ascend quicker.
Fire is a block that was first seen in Indev. It has an animated face on all four sides, and two faces on the inside at slants. Fire is not usually created naturally in a map, with the exception being in The Nether, it will only be created if the player or a Ghast causes it or Lava burns a flammable object. Fire produces 15 units of light.Fire can be used as an attack against mobs. Lighting dropped items or blocks on fire will cause them to burn away. This trick can be used to dispose of materials quickly. Anything that touches Lava, whether it is a mob or a dropped object, will be lit on fire. Although lava can set off TNT, it takes several minutes and is easily fixable if the lava can be reached and cleared. If Netherrack, found in The Nether, is lit on fire, it will burn forever.
The Portal is part of the October 31st Halloween Update. It consists of a frame of Obsidian, four blocks wide, by five blocks tall. The corners of the frame are not required, and only serve for aesthetic purposes. Once the frame is constructed, the player then sets the space inside the frame on fire, using a flint and steel, or Lava and a flammable block. This creates 6 portal blocks inside the frame, resembling a vortex.As of beta 1.6, Nether Portals can be used in multiplayer if the server has netherworld set to true.
The Web is a new item introduced in Beta 1.5. It was previously found in the Terrain.png file, but had no block ID assigned to it. It is not generated or crafted in any way, although it is speculated that it will be properly added in Beta 1.6. Current thoughts are that spiders will nest in it, shoot the web at you to slow you down, or drop it as loot. Moving into a web limits your movement abilities. When you are "inside" the web, you will move at a speed equal to about 15% of the normal walking speed. Additionally, jumping will vibrate the player, akin to jumping in a 2 block high space. Unlike water, however, falling into a web will not prevent fall damage, although it will be delayed until you make contact with the ground.
Rails are Non-Solid blocks first seen in the First "Seecret Friday Update".The block has several sprites depending on their orientation when laid. They appear as a 2D image of straight track in the player's hand. Tracks do not appear anywhere on a natural map. For now, tracks can only be crafted in Infdev, Alpha and Beta mode. In the Beta 1.5 update, the Power Rail and the Detector Rail were added.
A Lever is a special object that is used to open a Door or to be used as a switch to change directions on Minecart tracks. Levers - like the Stone Button - can be connected with Redstone (Wire) to be operated from up to 15 blocks away.The lever is one of three Switches currently in the game.
A Stone Button is a block that was introduced in the Seecret Friday Update 3. It has the same texture as a block of Stone. A button can be mined easily with the player's hands.The Stone Button appears in Alpha and Beta. It can be crafted by placing two Stone blocks in a vertical row. Like Levers and Pressure Plates, it sends a charge to an object when pressed. However, a button can only be activated by being pressed and will only stay pressed for .9 seconds. After this, the charge to the object will be lost and the button will pop out, ready to be clicked again. Unlike levers and torches, a button can only be placed on the side of a block.
Pressure Plates were introduced in the third Seecret Friday update. If connected by wire to an object , they will provide power to that object or block when stepped on by either a player or a mob , and will stop when stepped off. Pressure plates are one of the three types of switches currently in the game.Stone and wooden plates can be recovered with a pickaxe. Both can also be recovered by destroying the block they are on.As of Beta 1.3, pressure plates only require two wooden planks/stone to craft.
When Redstone Ore is destroyed, it drops 4-5 pieces of Redstone Dust. This can be placed on the ground to make Redstone Wire. Redstone can also be crafted into a Redstone Torch and/or a Redstone (Repeater). These items can be used in more complex Traps or Redstone circuits. Redstone is a unique material in the game. Switches and Redstone Torches can provide electrical-like power to wires or objects.
A Dispenser is a special block available since Beta 1.2. When right-clicked, a menu allows you to place items inside it. Each time the block receives power from a redstone circuit, a random item from its inventory drops out. Dispensers resemble furnaces, but the two blocks have different uses and crafting recipes.When placed, the dispenser faces the player. Unlike chests, when a dispenser is destroyed, the items inside are gone forever.
A note block plays a note when hit or when powered by redstone. Redstone current only causes the note to play once, even if it is a continuous current. A note block must have at least one block of air above it to play a sound. Notes can be heard up to 48 blocks away. Each time a note block plays a note, a note particle will fly out of the top, with the color depending on the pitch, but not the instrument. In order to wire Note Blocks to play a note, power must be applied to the side of the Note Block using Redstone Dust and a Switch or Redstone Torch, or to the bottom using a redstone torch directly. Simply placing a switch or pressure plate on an adjacent block or providing power to the block beneath the Note Block will not work.
Wolves are new mobs which were introduced in Beta 1.4. Notch had confirmed the addition of these animals upon having breakfast with an idol of his, likely Peter Molyneux.On March 18th, 2011, a video was posted showing a preview of the wolves, which were being made by Jeb. Wolves spawn in forest and taiga biomes.Wolves may also be considered the "pet dogs" as previously mentioned by Notch. Wild wolves are usually neutral.As of now, they are not known to drop anything. Wolves do spawn on Multiplayer servers.
Wolves spawn in neutral (untamed) packs of 1-8, Wild wolves will randomly attack nearby sheep, but will not attack the player unless provoked. A good indicator that there are wild wolves nearby would be wool blocks floating on the ground and you didn't shear any sheep at that time. If you switch to a Bone, wild wolves will tilt their head to the side, indicating interest in the delicacy the player is holding up. Wolves can swim, and will shake water droplets off of their bodies when exiting water. They will not go underwater, however. They also seem to have a simple pack behavior.
Wolves will become hostile towards the player if attacked. Hostile wolves change in appearance: their eyes become red and the contrast level of their fur texture increases (perhaps meant to indicate hair bristling). Hostile wolves will attack the player as a pack. On multiplayer if one player attacks a wolf, that wolf will be hostile to all players. Hostile wolves will growl when near the player. Although you can usually outrun hostile wolves, and a single wolf only has a 0.5 attack strength, it is not recommended that you turn a wolf hostile because they are rather rare and useful once tamed. However, in large groups they can take quite a toll on your health if the whole pack becomes hostile. Once a wild wolf becomes hostile, it can't be tamed. A fishing rod can make a wolf hostile if you try to pull the wolf
When tamed, a wolf's eyes will change to two white pixels and one black pixel, making it look less aggressive. Tame wolves will join into melee combat against the player's current target, with a few exceptions. Wolves will only target one mob at a time and will not switch targets until it is killed. They will never attack creepers. They will also not attack if they are sitting, though they will stand and defend the player if he is attacked. They also stand up if they are attacked by the player. This can be utilized to "call" sitting wolves from a distance by throwing a snowball at them or catching them with a fishing rod.Tame wolves turn their head to the side and beg if the player is holding a cooked or raw porkchop. When told to sit, tamed wolves will perform an idle animation by turning around and looking at their surroundings.
Wolves do spawn in "Peaceful" Mode and will still attack if provoked. When changing the difficulty to "Peaceful," tamed wolves are not removed from the game.If you manage to hit yourself with an arrow, your tamed wolves will attack you. Because they will be friendly towards you after respawning, it is usually better to let them kill you than to kill them. You can also save and quit, then re-enter.
Sheep are passive mobs that first appeared in Survival Test mode. The main purpose of sheep is to supply wool; a building material. Sheep are 1.25 blocks tall, 0.625 blocks wide and 1.4375 blocks long.Sheep wander around aimlessly. When they come to an obstacle they will often try to breach it by jumping, which makes for some odd behavior when at obstacles they cannot overcome. They will make no attempt to stay out of water, and a common sight is several sheep bouncing up and down in the water. Sheep often spawn in groups of 2-8. Like all other passive mobs, they move entirely randomly, and although it can appear that they are attracted to light, this is not the case. It is a common sight to see passive mobs clustered in lit areas at night, but this is only because that is the only place they can spawn, and they will often wander out into the dark. Differently colored sheep act exactly the same as their white counterparts.
Cows are passive mobs that first appeared in Alpha. Their main value is as a source of leather which can be used to make the lowest tier armor. They are 1.6875 blocks tall, 0.625 blocks wide and 1.5 blocks long. Cows spawn in groups of 4-12 individuals and proceed to roam aimlessly. Cows will jump up small inclines, and frequently cows may be seen bouncing up hillsides. This may lead to their doom, as cows don't pay attention to long falls and often plummet to their deaths. Like all other passive mobs, they move entirely randomly, and although it can appear that they are attracted to light, this is not the case. It is a common sight to see passive mobs clustered in lit areas at night, but this is only because that is the only place they can spawn, and they will ofter wander out into the dark. They will make no attempt to stay out of water, and may often be seen splashing about in oceans and lakes
Pigs are passive mobs that first appeared in Survival Test mode. The main purpose of pigs is to supply raw porkchops, and therefore are a renewable source of food. Pigs are 1.1875 blocks tall, 0.625 blocks wide and 1.25 blocks long. Pigs wander around aimlessly, when they come to an obstacle they will often try to breach it by jumping, and this makes for some odd behavior when at obstacles they cannot over come. They will make no attempt to stay out of water, and a common sight is several pigs bouncing up and down in the water. If you stand near a pig, it will turn its head towards you for a few seconds, then resume its wandering. Pigs often spawn in groups of 3-4. Like all other passive mobs, they move entirely randomly, and although it can appear that they are attracted to light, this is not the case. It is a common sight to see passive mobs clustered in lit areas at night, but this is only because that is the only place they can spawn, and they will often wander out into the dark.
Chickens are passive mobs that first appeared in Alpha mode. The main purpose of chickens is to supply feathers and eggs, essential for arrows and cakes respectively. Chickens are 0.875 blocks tall, 0.5 blocks wide and 0.8125 blocks long. Chickens wander around aimlessly. They will make no attempt to stay out of water, and a common sight is several chickens bouncing up and down in the water. If you stand near a chicken, it will turn its head towards you for a few seconds, then resume its wandering. They appear to be drawn to caves, since they move more easily down ledges than up them. Since the Beta update they seem to be the most common mob. Chickens often spawn alone, but can spawn in groups of 1-3. Like all other passive mobs, they move entirely randomly, and although it can appear that they are attracted to light, this is not the case. It is a common sight to see passive mobs clustered in lit areas at night, but this is because that is the only place they can spawn, and they will often wander out into the dark. Like most other mobs, they also cannot jump over fences.
Squid are the first water mob in Minecraft. They are 8-armed passive mobs introduced in the Beta 1.2 update. Squid are found in water of any depth in any location, and drop ink sacs when killed. They spawn on any difficulty and do not attack, akin to the other passive mobs found on land. When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid swim around aimlessly, and do not deliberately interact with the player.When forced onto land, squid become immobile. They take fall damage and burn like any land mob.Unlike any other mobs, squid are capable of freely swimming up a waterfall.
Zombie Pigmen are neutral mobs that first appeared in Minecraft alpha. Now in Beta 1.5, pigs that are struck by lightning will become a zombie pigmanZombie Pigmen wander around aimlessly, avoiding cliffs and Ghasts. If you stand near a Zombie Pigman, it will turn its head towards you for a few seconds, then resume its wandering. Zombie Pigmen spawn in packs of 4-10 and tend to stay together. It seems, however, if space is limited (for example, a narrow tunnel), they may spawn in smaller groups or even alone. Attacking one Zombie Pigman will cause the entire group to become hostile, often swarming the player. This can make them very deadly when in a group due to each zombie pigman dealing 3 full hearts of damage. If the player moves a certain distance from a pack, waits a while or leaves the Nether and returns, they will become neutral again. Switching the difficulty to Peaceful will cause them to de-spawn completely and reset their neutrality in other difficulties. . Cooked porkchops are dropped by dead Zombie Pigmen, and are therefore a renewable source of food in the Nether.
The Creeper is a green, near-silent, ambush/kamikaze mob that was first introduced in Survival Test version. Upon getting close enough to the player, it will let out a loud hissing sound and detonate after 1.5 seconds. Rarely creepers do have an idle sound; it sounds similar to a dying creeper (not exploding/people often mistake this for a spider). They do not catch fire when in direct sunlight, unlike Zombies and Skeletons which means that after a night there can still be dangers of running into a creeper in full sunlight. This won't happen when you go to sleep in the beginning of night because creepers need darkness to spawn.A creeper's path-finding algorithm seems to be a little more complex than most other hostile mobs. They will avoid directly approaching the player whenever possible, and seem to prefer standing in an alcove or around a corner from the front door of a fort or staircase. They likely determine this position by calculating where the player goes most often, and find a hiding spot nearby. The creeper will then rush in and ambush the player the next time they can find a path. Creepers are also capable of climbing ladders and swimming up waterfalls, although only when the pathfinding runs them right into one. Creepers possess a reputation among players, mostly because they can destroy player-made shelters and structures. In addition, their dangerous nature and strange appearance has made them a widely-recognisable icon for Minecraft.
Ghasts are very large jellyfish-like mobs that float through the air and shoot fireballs from their mouths. Its body is a 4 by 4 by 4 block cube with 9 tentacle-like limbs hanging from the bottom. They first appeared in the Halloween Update. Ghasts are able to spawn anywhere in the Nether, as long as there is sufficient space. Ghasts normally float around with their eyes and mouth closed. They open their eyes and mouth when attacking. They make a chirp-like noise when shooting and scream loudly when taking damage. The sounds that Ghasts make have a minimum intensity regardless of their distance, so they often sound closer when they are actually far away.
The skeleton is a hostile mob that was introduced to the game in Survival Test and remained in all later versions of the game. Skeletons are fairly fast-paced enemies that will shoot arrows at the player. Like Zombies, skeletons only spawn in dark areas, such as unlit areas on the surface at night, or in unlit caves. If the sun is at a 15 degree angle or greater on land, they will be set on fire and take burn damage until death. The skeleton is a hostile mob that was introduced to the game in Survival Test and remained in all later versions of the game. Skeletons are fairly fast-paced enemies that will shoot arrows at the player. Like Zombies, skeletons only spawn in dark areas, such as unlit areas on the surface at night, or in unlit caves. If the sun is at a 15 degree angle or greater on land, they will be set on fire and take burn damage until death.
The Slime is the fifth hostile mob, and was added in Alpha 1.0.11. They appear as green semi-transparent cubes. Slimes come in four official sizes: huge, big, normal, and small. While slimes that are normal or larger will make a wet slapping noise, small slimes will make the same noise made when the player walks on stone. They are the first hostile mob that can spawn in both light and dark areas. These creatures are only naturally found deep underground in the bottom 16 layers of the map. They usually spawn in large, cavernous spaces or in open mines. This is partially caused by the fact that a large space is needed for them to spawn.
Zombies are aggressive mobs that first appeared in Survival Test. Zombies have no obvious purpose other than supplying feathers (which can also be obtained from Chickens). Zombies are 2 blocks tall, 1 block wide and 0.25 blocks thick. Zombies often spawn in groups of 2-6. Zombies will pursue the player, making no attempt to avoid cliffs. When they come to an obstacle they will often try to breach it by jumping, and this makes for some odd behavior when they meet obstacles they cannot overcome. They will also make no attempt to stay out of water.
The spider was the second mob added to the game. The spider's eyes glow red and can be seen in the dark, making their appearance rather creepy. Unlike most other hostile mobs (1x1x2 box), the spider is a flat mob (2x2x1 box). It cannot enter the same narrow spaces that zombies and other tall mobs can, but it can crawl into places where the ceiling is too low for any other mobs. As they are much larger than most hostile mobs (1x1x2 vs. 2x2x1), they can be hit rather easily with arrows. A lone spider is easy enough to deal with, but a pack can quickly close distance on the player due to their jumping and wall climbing abilities.Spiders make hissing sounds at all times. Their distinctive noises can warn the player of their presence. Creepers make a sound much like the spider's when hurt, though much shorter.