This thread is for screenshots and links to .world files or Minecraft levels that you have created using WorldPainter. Show off your work and let others see what is possible!
Please don't post questions or feedback here, there is another thread for that already.
This is just the crude picture from the editor. The pink are underground passages.
Nice! One thing though: I notice you used the "populate" brush on the entire map. If you want the whole map to be populated by Minecraft you don't have to do that, you can just select the "populate" option on the export dialog instead.
Edit: although in your case I would not use "populate" at all, since you already manually painted trees, frost, water, etc., and you're using "resources" as the sub surface material. It seems to me enabling "populate" is merely redundant.
This is just the crude picture from the editor. The pink are underground passages.
Nice! One thing though: I notice you used the "populate" brush on the entire map. If you want the whole map to be populated by Minecraft you don't have to do that, you can just select the "populate" option on the export dialog instead.
Edit: although in your case I would not use "populate" at all, since you already manually painted trees, frost, water, etc., and you're using "resources" as the sub surface material. It seems to me enabling "populate" is merely redundant.
I chose to use this for the base of my adventure survival map. Finally away to make an island with ease. But what really drew me in was that I could finally have the really dense forests I've been wanting.
Still fixing up the land in game before I start building the towns.
I chose to use this for the base of my adventure survival map. Finally away to make an island with ease. But what really drew me in was that I could finally have the really dense forests I've been wanting.
Still fixing up the land in game before I start building the towns.
Nice, Current map I'm working on has similar theme with the edges to try and blend out with out with boundries.
1st posted map was done too quickly.
Thanks. I just wish the biome could be edited. It was to be a nice tropical island... but than weather came and sprinkled part of the map with snow! Doing a biome check, it seems the bioms are random, some are tigra, some are swamp, some forest, I have every biome on my small map scattered and mixed in areas, small patches, it's odd o.o though it does give a interesting color change to tree leaves and such. But when weather hits finding small patches of snow in the rain, or small bits of rain in the snow.
I just made a boat out in the water in the lower right (where you start) and it ended up being in a small little patch of snow fall with rain around it. So a small area gets covered in snow :tongue.gif:
Thanks. I just wish the biome could be edited. It was to be a nice tropical island... but than weather came and sprinkled part of the map with snow! Doing a biome check, it seems the bioms are random, some are tigra, some are swamp, some forest, I have every biome on my small map scattered and mixed in areas, small patches, it's odd o.o though it does give a interesting color change to tree leaves and such. But when weather hits finding small patches of snow in the rain, or small bits of rain in the snow.
I just made a boat out in the water in the lower right (where you start) and it ended up being in a small little patch of snow fall with rain around it. So a small area gets covered in snow :tongue.gif:
I really want a biome editor in it too. You should probably (kind of like I did) post a comment on the page for WorldPainter about it.
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
These three are from a small floating islands map I made. I created a 2x2 map at about half the max height out of solid bedrock and painted in some pretty intense caverns. Then, using WorldEdit, I replaced the space in the caverns with stone and then deleted the bedrock "shell." I overlayed a layer of dirt followed by a layer of grass, then I used Repopulator to add in the trees, ores, and water/lava.
============
On this map, I created a hilly area underwater, then used the "raise" tool to create the basic shape. After a bit of mountaining, smoothing, and texturing, I loaded up the world and used RiverGen to create some nice water features.
Please don't post questions or feedback here, there is another thread for that already.
Bring on the screenshots!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Fixed all the fire on the exported map :smile.gif:
Experimenting with things, Hoping to get some idea's from others if their willing to upload theirs.
.worldfile, note: the world file starts a huge fire. I recomment loading the Playable map only.
http://www.mediafire.com/file/fg4n2wba6 ... haos.world
http://www.mediafire.com/file/swm33omhe ... fchaos.rar
Playable map level.dat so you dont have to convert it if you dont have worldpainter or whatever.
I know this inst a spectacular map I am still learning.
Such an amazing mapping tool I think we could come up with some really sweet maps.
http://img812.imageshack.us/g/20110422014806.jpg/
btw, let me know if the pics work. i never used image shack before.
Yep, they work. Thanks for putting them up! Pretty cool.
They work, but I think it would be even nicer if you include them in your post directly. Should be possible, using the [img] tag.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Nice! One thing though: I notice you used the "populate" brush on the entire map. If you want the whole map to be populated by Minecraft you don't have to do that, you can just select the "populate" option on the export dialog instead.
Edit: although in your case I would not use "populate" at all, since you already manually painted trees, frost, water, etc., and you're using "resources" as the sub surface material. It seems to me enabling "populate" is merely redundant.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Yea, I did notice that. Thanks for the info..
Nice lookin map from the other images :smile.gif:
Still fixing up the land in game before I start building the towns.
http://img856.imageshack.us/g/20110422153528l.jpg/
Nice, Current map I'm working on has similar theme with the edges to try and blend out with out with boundries.
1st posted map was done too quickly.
Nice job. I like it.
I just made a boat out in the water in the lower right (where you start) and it ended up being in a small little patch of snow fall with rain around it. So a small area gets covered in snow :tongue.gif:
I really want a biome editor in it too. You should probably (kind of like I did) post a comment on the page for WorldPainter about it.
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
http://s199.photobucket.com/albums/aa50 ... ldPainter/
Most of them are from the world that there's a map of, except for the five first pictures (not counting the map).
I'm using your worldpainter program and working on it in a bukkitt server with the voxelsniper plugin.
crafftbukkitt info ...
http://bukkit.org/
voxelsniper info ...
http://www.voxelwiki.com/minecraft/inde ... oxelSniper
Can't wait for the next release, thanks again for this.
These three are from a small floating islands map I made. I created a 2x2 map at about half the max height out of solid bedrock and painted in some pretty intense caverns. Then, using WorldEdit, I replaced the space in the caverns with stone and then deleted the bedrock "shell." I overlayed a layer of dirt followed by a layer of grass, then I used Repopulator to add in the trees, ores, and water/lava.
============
On this map, I created a hilly area underwater, then used the "raise" tool to create the basic shape. After a bit of mountaining, smoothing, and texturing, I loaded up the world and used RiverGen to create some nice water features.
edit: Godavari your floating islands map is genius.
How did you overlay dirt/grass? Manually, or with a function in WorldEdit/MCEdit? Want to try this myself on a bigger scale.
I used the WorldEdit "//overlay" command. It comes packaged with Single-Player Commands, so if you have that you're golden.
http://www.mediafire.com/?kf8f74ck6ltgvue
I've never zipped a file before, so sorry in advance if this totally fails!