WorldPainter - user creations
#1
Posted 21 April 2011 - 09:14 PM
Please don't post questions or feedback here, there is another thread for that already.
Bring on the screenshots!
#2
Posted 21 April 2011 - 11:02 PM
Fixed all the fire on the exported map
Experimenting with things, Hoping to get some idea's from others if their willing to upload theirs.

.worldfile, note: the world file starts a huge fire. I recomment loading the Playable map only.
http://www.mediafire... ... haos.world
http://www.mediafire... ... fchaos.rar
Playable map level.dat so you dont have to convert it if you dont have worldpainter or whatever.
I know this inst a spectacular map I am still learning.
Such an amazing mapping tool I think we could come up with some really sweet maps.
#3
Posted 22 April 2011 - 06:06 AM

http://img812.images...0422014806.jpg/
btw, let me know if the pics work. i never used image shack before.
#4
Posted 22 April 2011 - 08:13 AM
bangbang2621 said:
They work, but I think it would be even nicer if you include them in your post directly. Should be possible, using the [img] tag.
#5
Posted 22 April 2011 - 08:15 AM
wallofchaos said:
Edit: although in your case I would not use "populate" at all, since you already manually painted trees, frost, water, etc., and you're using "resources" as the sub surface material. It seems to me enabling "populate" is merely redundant.
#6
Posted 22 April 2011 - 04:53 PM
Captain_Chaos said:
wallofchaos said:
Edit: although in your case I would not use "populate" at all, since you already manually painted trees, frost, water, etc., and you're using "resources" as the sub surface material. It seems to me enabling "populate" is merely redundant.
Yea, I did notice that. Thanks for the info..
#7
Posted 22 April 2011 - 04:54 PM
bangbang2621 said:
btw, let me know if the pics work. i never used image shack before.
Nice lookin map from the other images
#8
Posted 22 April 2011 - 06:44 PM


Still fixing up the land in game before I start building the towns.
#11
Posted 22 April 2011 - 09:11 PM
Taiine said:


Still fixing up the land in game before I start building the towns.
Nice, Current map I'm working on has similar theme with the edges to try and blend out with out with boundries.
1st posted map was done too quickly.
Nice job. I like it.
#12
Posted 23 April 2011 - 02:02 AM
I just made a boat out in the water in the lower right (where you start) and it ended up being in a small little patch of snow fall with rain around it. So a small area gets covered in snow
#13
Posted 23 April 2011 - 03:06 AM
Taiine said:
I just made a boat out in the water in the lower right (where you start) and it ended up being in a small little patch of snow fall with rain around it. So a small area gets covered in snow
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
#14
Posted 30 April 2011 - 04:55 PM
http://s199.photobuc... ... ldPainter/
Most of them are from the world that there's a map of, except for the five first pictures (not counting the map).
#15
Posted 02 May 2011 - 09:13 PM

I'm using your worldpainter program and working on it in a bukkitt server with the voxelsniper plugin.
crafftbukkitt info ...
http://bukkit.org/
voxelsniper info ...
http://www.voxelwiki... ... oxelSniper
Can't wait for the next release, thanks again for this.
#16
Posted 30 May 2011 - 07:21 PM



These three are from a small floating islands map I made. I created a 2x2 map at about half the max height out of solid bedrock and painted in some pretty intense caverns. Then, using WorldEdit, I replaced the space in the caverns with stone and then deleted the bedrock "shell." I overlayed a layer of dirt followed by a layer of grass, then I used Repopulator to add in the trees, ores, and water/lava.
============


On this map, I created a hilly area underwater, then used the "raise" tool to create the basic shape. After a bit of mountaining, smoothing, and texturing, I loaded up the world and used RiverGen to create some nice water features.
#18
Posted 02 June 2011 - 02:59 AM
Crunkatog, on 31 May 2011 - 03:40 PM, said:
How did you overlay dirt/grass? Manually, or with a function in WorldEdit/MCEdit? Want to try this myself on a bigger scale.
I used the WorldEdit "//overlay" command. It comes packaged with Single-Player Commands, so if you have that you're golden.
#20
Posted 10 June 2011 - 12:57 AM
PortalGunfun, on 04 June 2011 - 09:54 PM, said:
I've never zipped a file before, so sorry in advance if this totally fails!


















