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Mo'Creatures


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19 replies to this topic

#1

renounce4
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Posted 21 April 2011 - 04:02 PM

I thing Notch should add Mo'Creatures to the actual game itself. It is one of the coolest mods, and would make minecraft a million times better.

:o Minecraft now


:tnt: Minecraft after Mo'Creatures is added!
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#2

nickguletskii

Posted 21 April 2011 - 04:04 PM

Hoorah for ponycraft!

#3

Nimphina
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Posted 21 April 2011 - 04:06 PM

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)

#4

joe0134
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Posted 21 April 2011 - 04:07 PM

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)
yes if it was in the game i wouldn't play it
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#5

Beltir
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Posted 21 April 2011 - 04:13 PM

joe0134 said:

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)
yes if it was in the game i wouldn't play it
I'm glad I am not the only one who thinks that mod sucks.
It's hard to follow your dreams when you run from your nightmares. --


#6

nickguletskii

Posted 21 April 2011 - 04:19 PM

Beltir said:

joe0134 said:

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)
yes if it was in the game i wouldn't play it
I'm glad I am not the only one who thinks that mod sucks.

Me too... It is just... Completely wrong.

#7

NordicThoopan
  • Location: Norway

Posted 21 April 2011 - 04:25 PM

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)



I think it should be in the game, with a switch (on/off) for each creature or creep.
That would make the game a bit more intresting (and harder)

NordicThoopan
Playin' minecraft .. I'm lost ..

Best mod site ever, check it out and make it better.

#8

awopcxet
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Posted 21 April 2011 - 04:26 PM

no!
i do not think that it will be ingame.
the only mob there i like is the song birds

#9

renounce4
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Posted 21 April 2011 - 04:29 PM

NordicThoopan said:

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)



I think it should be in the game, with a switch (on/off) for each creature or creep.
That would make the game a bit more intresting (and harder)

NordicThoopan

Good idea. That way both people are happy~  :Sheep:
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#10

Madnesscom9
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Posted 21 April 2011 - 04:30 PM

Hell NO
This has already been suggested multiple times and the awnser is always no, why you ask? Because the mod just doesn't work that well with Minecraft's core content. Birds was cool tho.
A man with a block has the biggest weapon in the universe. He is allowed to build anything he ever dreamed of. Guns, tanks, giant things i should not go into detail! Everything! That's why Minecraft is a game where you really start to feel awesome in your personal sandbox.

#11

Beltir
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Posted 21 April 2011 - 04:35 PM

NordicThoopan said:

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)



I think it should be in the game, with a switch (on/off) for each creature or creep.
That would make the game a bit more intresting (and harder)

NordicThoopan
Then why not implement every mod ever created, with an on/off, as well as an on/off to everything currently in game?

Point is, I think this mod blows, you love it, it should be a mod, to modify the game the way you like to play it.

The option of all mods in game is just bad, because that is excess code, that doesn't necessarily work with other mods, and just clutters the game code and UI screens.
Also, if you want this in, why should it get special attention over the other mods? Obviously not every one likes it, so saying this should be in the game would also mean it would only be fair to add all mods into the game.
It's hard to follow your dreams when you run from your nightmares. --


#12

Codevert

Posted 21 April 2011 - 04:41 PM

No.
Why? because too many of the mobs are just not in the style of Minecraft. (most of them actually)
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#13

renounce4
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Posted 21 April 2011 - 04:57 PM

True... well this sucks though, because mo'creatures doesn't seem to be working properly at all on my computer
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#14

Kenshi_Wolf
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Posted 21 April 2011 - 05:05 PM

i think notch needs to add, SOME, things from mo creatures, my first recommendation would of been werewolves as they give the gold a purpose but now that gold is useful i take that back, besides we need more ores to mine first and formost. i still think the wraith would be a nice add on, a second source of redstone and gunpowder and that can fly, not enough airborne anything in this games overworld. I think that the dolphin and sharks should be added as they are, as like airborne enemies, there just are to few sea based anything. most others i can agree are worthless, lions don't give you anything unique and thus make them pointlessly additional danger in the daytime, same wtih boars, bears are kinda useful sense they drop fish and it is kinda neat to not have to fish for fish, but the wolves are almost completely pointless even before notch added his own, they only spawned at night and attacked you in the darkness, they where friendly int he day but you had to watch them so they wouldnt despawn thus making it entirely pointless to think about them. the horses im 50 50 on, though having a ride is cool and all and the pegasis can fly, they are fairly lack luster
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#15

lycanox
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Posted 21 April 2011 - 05:13 PM

Well, the mo creatures mod and the wild grass mod do add that nature feel that the original minecraft lacks.
And lots of the animals just work great for atmosphere. If properly coded and in the correct biome.

And what exactly does fit in Minecraft. Its a game about a guy that is dropped in the wilderness.
How can you not expect a wild diversity in animals in the wilderness.

#16

NordicThoopan
  • Location: Norway

Posted 21 April 2011 - 05:16 PM

Beltir said:

NordicThoopan said:

blockPAVer said:

I think it should remain a mod.
Add too much and the things it adds dont fit the game (apart from birds and rabbits)



I think it should be in the game, with a switch (on/off) for each creature or creep.
That would make the game a bit more intresting (and harder)

NordicThoopan
Then why not implement every mod ever created, with an on/off, as well as an on/off to everything currently in game?

Point is, I think this mod blows, you love it, it should be a mod, to modify the game the way you like to play it.

The option of all mods in game is just bad, because that is excess code, that doesn't necessarily work with other mods, and just clutters the game code and UI screens.
Also, if you want this in, why should it get special attention over the other mods? Obviously not every one likes it, so saying this should be in the game would also mean it would only be fair to add all mods into the game.



Personally I think Mo' Creatures is the best mod (no I haven't played it yet , because the update v. 1.4 came out). Mo' Creatures  mod is a think that you should find normally in minecraft.

All my friends began play minecraft when I told them about that mod.

Why I think it should be ingame (with an on/off switch):

- This is a big mod that I can see fit in in minecraft
- It does add a lot of new cool creatures.
- And it makes the game a little harder

renounce4 said:

True... well this sucks though, because mo'creatures doesn't seem to be working properly at all on my computer

Notch would not add it before he knew it would work on computers, and he would change and modify it to fit into minecraft.


Minecraft + Mo' Creatures = Truth <3

NordicThoopan
Playin' minecraft .. I'm lost ..

Best mod site ever, check it out and make it better.

#17

atiaxi
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Posted 21 April 2011 - 05:26 PM

I see a lot of lobbying for an on/off switch.  I sort of agree, only I propose the on/off switch be made in the least straightforward manner possible:

Specifically, I want official mod support.  If having a mod becomes as easy as installing a texture pack (i.e. just put it in the folder and go) then choosing which mods you want becomes, essentially, an on/off switch.

It's the best of both worlds - people who like Mo'Creatures get it quick and easy (and - hopefully - with an official API it won't break on updates), and people who don't like it don't have to have it.  We all win :P
This forum ticked me off so much I went to random.org and set my password to something I'll never be able to remember, then switched my password reset to a throwaway.

#18

NordicThoopan
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Posted 21 April 2011 - 05:31 PM

atiaxi said:

I see a lot of lobbying for an on/off switch.  I sort of agree, only I propose the on/off switch be made in the least straightforward manner possible:

Specifically, I want official mod support.  If having a mod becomes as easy as installing a texture pack (i.e. just put it in the folder and go) then choosing which mods you want becomes, essentially, an on/off switch.

It's the best of both worlds - people who like Mo'Creatures get it quick and easy (and - hopefully - with an official API it won't break on updates), and people who don't like it don't have to have it.  We all win :Pig:

You should get it automatically when you update I think. Would be best (ofc with an on/off switch)..

NordicThoopan
Playin' minecraft .. I'm lost ..

Best mod site ever, check it out and make it better.

#19

atiaxi
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Posted 21 April 2011 - 06:20 PM

NordicThoopan said:

You should get it automatically when you update I think. Would be best (ofc with an on/off switch)..

NordicThoopan

I think we can strike a compromise here, too.  There's currently a divide between server mods (like Bukkit and whatnot) and client mods (I believe Mo'Creatures is one of the latter).  If, as part of the Mod API, servers were able to send clients mods required to play on that server (like, for example, Unreal Tournament used to), then you'd be able to get the mod without even having to find and install it yourself.

Plus then you'd be able to switch to a non-Mo'C server with no effort :Notch:
This forum ticked me off so much I went to random.org and set my password to something I'll never be able to remember, then switched my password reset to a throwaway.

#20

NordicThoopan
  • Location: Norway

Posted 21 April 2011 - 06:28 PM

atiaxi said:

NordicThoopan said:

You should get it automatically when you update I think. Would be best (ofc with an on/off switch)..

NordicThoopan

I think we can strike a compromise here, too.  There's currently a divide between server mods (like Bukkit and whatnot) and client mods (I believe Mo'Creatures is one of the latter).  If, as part of the Mod API, servers were able to send clients mods required to play on that server (like, for example, Unreal Tournament used to), then you'd be able to get the mod without even having to find and install it yourself.

Plus then you'd be able to switch to a non-Mo'C server with no effort :D

Smart man ... Smart man  :D


NordicThoopan
Playin' minecraft .. I'm lost ..

Best mod site ever, check it out and make it better.