This mod has been officially handed over to the new development team. At the time of this edit (April 2017), the team consists of Rivkiin, Amuxix, and Lvletei. They're doing an excellent job with my old mod and I'm amazed that it's still alive after all these years, I encourage anyone still reading this to check it out and support them!
This topic is older than dirt, and aside from this message, has not been updated in probably more than a year. Obviously you can still use it, but don't expect the original post to be up-to-date. I've removed the version information from the title-- for any actual progress reports, check the bukkit page: http://dev.bukkit.or...gins/runecraft/ -- the current devs don't have access to this post because it's through my forum account, and I rarely do anything with the project anymore though I do still have an interest in its welfare. Therefore, please go to that page and pretend it's this post or something... it's guaranteed to be more accurate.
Before you ask, this does not work with Single Player! I hope to support it one day (when the real API comes out) but it's not really worth the trouble to support two different versions of the code, especially when notch keeps changing his obfuscation on both, and we've been stuck with just Bukkit lately anyway.
Attention Donators: I've started keeping a list of donators on the website, and it will soon be added to the download page which will be replacing the direct zip links. If you've donated in the past, please send me a PM with your minecraft username, the email you used for paypal, and the amount you donated, so I can check my transaction history to verify the donation. If you've already come up with a rune, you might as well include that so I can add it to my list of things to do after 3.0. Thanks
Ctri has been making some amazing videos showcasing both the basics (Runecraft 101) and advanced techniques possible with Runecraft. Some of the stuff he talks about in the advanced tutorials are things that I didn't even know about myself-- so whether you're a novice or an expert, Ctri has some great videos for you! http://www.youtube.c...therunecrafter/
2.15: True Names: The ability to cast runes onto other players Lightning Trap: You're no longer restricted to fire when it comes to traps Babel curse: A hilariously annoying curse to level upon your enemies. Engraver: You can now engrave onto any anvil-renamed item. True Name ward: Prevents players casting on to you whilst you're in range. Soft pegasus/ FTP: blocks that don't attach to other blocks no longer cause physics updates on movement. Tier rebalance: every block has had it's tier re-examined mathematically, and runes give EXPONENTIALLY more power per tier than before. More details in
2.14 b-e: fixed a bugs with 2.14.
2.14: Several new 'ward' runes that prevent activation of certain kinds of magic within their influence, see patterns links. New variant of phase/spleef blocks, see patterns links. Vertical waypoints. Here are the new templates, try them all! http://i.imgur.com/Me9wj.png http://i.imgur.com/Ek8zu.png http://i.imgur.com/Lukzy.png If you want more details, be sure to check out Ctri's videos, especially the Runecraft Through the Ages for 2.14.
2.13: Too many things to mention. Check out Ctri's videos, they explain it far better than I could in this post.
2.12: New runes -- see wiki as they are added, as well as c'tri's upcoming update video. Runecraft now fully supports the new height limit. Topsy Turvey now works vertically.
2.11:
New rune:
= endstone, torches are redstone torches, and the water has a lillypad on it. World rune.
You can now add "tier X Y" in disabled-runes.txt to change a block's tier. For instance, "tier 55 6" makes redstone tier 6, and "tier 57 0" makes diamond blocks tier 0. You cannot go past tier 6.
2.10:
* Bottomless cauldron
* Identifier
* Engraver
* Power drill
2.9.1:
* Fix for Waypoints (vanilla)
* Fix for Power Pick (bukkit)
* Twinshot: Renamed to Multishot
* Bow Of Light: Added redstone version; also ignores snow now
there was a link here but it crossed over to the dark side some time in the past two years
Description:
This is a thread for my magic mod, currently known as "Runecraft," for SMP based on the concept of pattern building and enchantable tools. Since it's in ongoing development, there might be some bugs, and I'm still open to your ideas.
There are two kinds of "spells:" World spells and Tool spells. All spells are created as structures, or Runes. Basically, you arrange a pattern of blocks, then you activate the rune by right-clicking the center. Smooth stone, Dirt, Grass, Snow Covering, and Signs are treated like air in the rune pattern. The dimensions of a rune must be odd, so that a clear center is defined. If the center is made of air, right-click the ground directly under it.
FrostyWolf has made some videos of the runes in this mod, but they're old and he hasn't done it for a while. Some of the early runes are covered though. Check out his youtube channel here: http://www.youtube.c...lf?feature=mhum
Some dedicated people from the Kingdom of Lacertus are hosting an awesome server which features a Runecraft Academy for beginners. If you're looking to try out the mod, you might want to give this one a try! http://www.minecraft...?f=1014&t=41752
If it looks like I'm not working on it, don't despair. Zeerix sends me patches to include every now and then when I don't feel like doing anything myself.
Support Runecraft:
If you decide you want to show your gratitude beyond a simple thankyou, my days (and zeerix's, he gets 50%) are made ever-so-much better when I see "notification of donation recieved" in my email inbox. :3
I also have a bitcoin wallet: 13SC8WFS8ukDTU3UVNCicmo7Cw1x1QqVT6 -- if you donate btc, leave a PM with your wallet address so I know who to credit.
Any amount is greatly appreciated though obviously more makes me happier, and makes me want to work harder!
After 3.0 is out, anyone who donated will be allowed to suggest a special rune for me to add in their name. It can't be too imbalanced, and it will be placed at the far end of the tech tree. However, as a benefit for coming up with the idea and a thankyou for the donation, these donators will be given access to their own rune without having to advance the tech tree. If you donated while the old system was in place, you can decide whether or not to wait until 3.0 to have your rune implemented. If you donated to get the rune subscription (this is over now too), then you will continue to receive information about any secret runes added until 3.0. Thank you for your time and interest.
Now that the formalities are out of the way... template/tutorial time! (or rather, a link to it, silly forum post size >_>)
RUNE TEMPLATES / TUTORIALS NOTE: The rune template list above is VERY outdated due to post restrictions stopping me from updating it. For newer runes, please read the Runecraft wiki or watch Ctri's videos on his youtube channel (linked at the top of the post).
The Future
Between 2.0 and 3.0 will be many small releases with new runes and bug fixes. Enough runes will be released during this phase that 3.0 will be plausible.
3.0 will be the first version with the (optional) Magic School system. Players will start with only the basics and will have to complete rituals to climb the ranks of magic, unlocking new schools along the way and eventually mastering the School of Aether. There might even be a few very well hidden schools made for major clans or very specific gameplay types. Shortly afterward there will be an Affinity system, where players can perform a ritual to become more apt at certain schools of magic. Donators will have access to their own rune and affinity from the beginning of the game, while other players will have to work to acquire these same abilities.
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
I don't think you read the post-- these aren't crafting templates, and they're not WoW-style spells-- they're enchantments and runes, created in the world in the form of structures. They're activated by right-clicking the center, and it creates spells only by manipulating the world. No particle effects.
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My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
I don't think you read the post-- these aren't crafting templates, and they're not WoW-style spells-- they're enchantments and runes, created in the world in the form of structures. They're activated by right-clicking the center, and it creates spells only by manipulating the world. No particle effects.
I was actually thinking of something like that, though it's difficult to come up with something like that that's simple enough and not imbalanced.
EDIT: Reading an edit above, the idea of making a wall of X which fades away if you activate the right rune could be useful-- but I really like the idea of a bridge maker. Any further refinement?
EDIT 2: Here's an example of what I'm looking for.
Hell's Maw - Tool Rune
[] [] [] []
[] []
[] []
[] [] [] []
Opens up a 3x3 death shaft below the target, all the way to the void, breaking through all naturally occurring blocks. Used for dramatic "THE EARTH SHALL EAT YOU" attacks.
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
This sounds pretty cool. One question though: how does the code decide when some arbitrary grouping of blocks is a rune?
Also a suggestion: incorporate redstone into the runes. Maybe make it necessary for certain runes to work. You must admit, redstone has a very magic-y feel to it. Maybe there could be a rune or two made of redstone wire + a redstone torch in the center.
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Quote from mrhalholhel »
STORY?
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
This sounds pretty cool. One question though: how does the code decide when some arbitrary grouping of blocks is a rune?
Kind of hard to explain-- basically it will check for the first "on" pixel, then use that block type in the rest of the checks. More of a matrix with wildcard values actually.
EDIT: I'm changing the personal recall spell to use redstone, since that sounds like a better way to do it :smile.gif:
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My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Good job. As soon as this is released, there will be no more vanilla servers.
I fully expect /cuboid and other things to come before Notch gets back from Valve.
Please, just keep functions the way they are. The furnace fix and tnt nerf as well as Persister are necessary in the short run and fix what is currently broken, but any new features will turn every server into non-vanilla, as well as remove some of the charm.
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Quote from vede »
Minecraft isn't about what you build, it's about building it.
Awesome Llama, and bravo for putting work into evolving our possibilities, again! :biggrin.gif:
in the case of a transmutation rune, perhaps the stonework can be used as a "crafting area" and the gaps would be filled for whatever particular recipe you're trying to use at the time?
also; and a "fuel" or "offering". (perhaps a treetrunk for minor transmutations, or a gold block for majors?)
RealG; You might think of mods/edits as taking away the charm.. but Notch himself already stated that he wants to implement modability into minecraft smp be it LUA or whatever.. seems like he's decided to re-embrace the original "emergent gameplay" ideas (even if they evolve into something he hadn't originally anticipated)
@RealG, The purpose of this mod is primarily to show that things like this can be done. I'm sure there are plenty of people who feel the way you do, which is why this is a mod. In fact, I plan to release a separate version which only adds town portals and nothing else.
As far as progress, I'm working on the class which recognizes runes. I successfully tested the ability to mod the tools- right-clicking with a golden sword on dirt changes it to grass (temporary test).
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
For Example- a Golden Hoe that mods a block directly into growing fields (If possible?) :biggrin.gif:
come to think of it, that's actually a great idea!
since each tool is a separate class, each type of tool can have its own supported runes. Absorb the "farmer's charm" rune into your gold hoe, then when you hoe dirt you automatically plant seeds.
You could also absorb a rune into your golden pickaxe which gives a 10% chance of converting an ore into a block.
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
You know, this sort of block placement style of magic is something I had been imagining for a long time. This is cool. Drawing them in redstone sounds epic.
Also, would it be easier to make it so when a red stone torch is placed it searches for the surrounding blocks, and if they are in a specific order (a ruin) it would activate the rune?
Excuse me for going slightly off-topic here, but can you explain to me how you do these server mods, SuperLlama? Do you just decompile server files and modify them or what? And do you have a sort of index that explains what all the class files do?
Do you just decompile server files and modify them or what?
EDITED: yes. just realized I put the "yes" in the wrong place earlier :|
Quote from oops_ur_dead »
And do you have a sort of index that explains what all the class files do?
only my memory :smile.gif:
anyway, I just got the engine to recognize this rune:
[]
[] []
[]
it's having a bit of trouble recognizing it when it's made at a different angle, though, so I'll keep working on that. Soon enough we should be able to add spell effects to these things :biggrin.gif:
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
This mod has been officially handed over to the new development team. At the time of this edit (April 2017), the team consists of Rivkiin, Amuxix, and Lvletei. They're doing an excellent job with my old mod and I'm amazed that it's still alive after all these years, I encourage anyone still reading this to check it out and support them!
This topic is older than dirt, and aside from this message, has not been updated in probably more than a year. Obviously you can still use it, but don't expect the original post to be up-to-date. I've removed the version information from the title-- for any actual progress reports, check the bukkit page: http://dev.bukkit.or...gins/runecraft/ -- the current devs don't have access to this post because it's through my forum account, and I rarely do anything with the project anymore though I do still have an interest in its welfare. Therefore, please go to that page and pretend it's this post or something... it's guaranteed to be more accurate.
Before you ask, this does not work with Single Player! I hope to support it one day (when the real API comes out) but it's not really worth the trouble to support two different versions of the code, especially when notch keeps changing his obfuscation on both, and we've been stuck with just Bukkit lately anyway.
Attention Donators: I've started keeping a list of donators on the website, and it will soon be added to the download page which will be replacing the direct zip links. If you've donated in the past, please send me a PM with your minecraft username, the email you used for paypal, and the amount you donated, so I can check my transaction history to verify the donation. If you've already come up with a rune, you might as well include that so I can add it to my list of things to do after 3.0. Thanks
Ctri has been making some amazing videos showcasing both the basics (Runecraft 101) and advanced techniques possible with Runecraft. Some of the stuff he talks about in the advanced tutorials are things that I didn't even know about myself-- so whether you're a novice or an expert, Ctri has some great videos for you! http://www.youtube.c...therunecrafter/
2.15:
True Names: The ability to cast runes onto other players
Lightning Trap: You're no longer restricted to fire when it comes to traps
Babel curse: A hilariously annoying curse to level upon your enemies.
Engraver: You can now engrave onto any anvil-renamed item.
True Name ward: Prevents players casting on to you whilst you're in range.
Soft pegasus/ FTP: blocks that don't attach to other blocks no longer cause physics updates on movement.
Tier rebalance: every block has had it's tier re-examined mathematically, and runes give EXPONENTIALLY more power per tier than before. More details in
2.14 b-e: fixed a bugs with 2.14.
2.14: Several new 'ward' runes that prevent activation of certain kinds of magic within their influence, see patterns links. New variant of phase/spleef blocks, see patterns links. Vertical waypoints. Here are the new templates, try them all!
http://i.imgur.com/Me9wj.png
http://i.imgur.com/Ek8zu.png
http://i.imgur.com/Lukzy.png
If you want more details, be sure to check out Ctri's videos, especially the Runecraft Through the Ages for 2.14.
2.13: Too many things to mention. Check out Ctri's videos, they explain it far better than I could in this post.
2.12:
New runes -- see wiki as they are added, as well as c'tri's upcoming update video.
Runecraft now fully supports the new height limit.
Topsy Turvey now works vertically.
2.11:
New rune:
= endstone, torches are redstone torches, and the water has a lillypad on it. World rune.
You can now add "tier X Y" in disabled-runes.txt to change a block's tier. For instance, "tier 55 6" makes redstone tier 6, and "tier 57 0" makes diamond blocks tier 0. You cannot go past tier 6.
2.10:
* Bottomless cauldron
* Identifier
* Engraver
* Power drill
2.9.1:
* Fix for Waypoints (vanilla)
* Fix for Power Pick (bukkit)
* Twinshot: Renamed to Multishot
* Bow Of Light: Added redstone version; also ignores snow now
2.8 is a really epic update! See the forum post!
RUNECRAFT DOWNLOAD/WEBSITE
http://llama.cerberu....net/runecraft/ - Official Download Page.
there was a link here but it crossed over to the dark side some time in the past two years
Description:
This is a thread for my magic mod, currently known as "Runecraft," for SMP based on the concept of pattern building and enchantable tools. Since it's in ongoing development, there might be some bugs, and I'm still open to your ideas.
There are two kinds of "spells:" World spells and Tool spells. All spells are created as structures, or Runes. Basically, you arrange a pattern of blocks, then you activate the rune by right-clicking the center. Smooth stone, Dirt, Grass, Snow Covering, and Signs are treated like air in the rune pattern. The dimensions of a rune must be odd, so that a clear center is defined. If the center is made of air, right-click the ground directly under it.
FrostyWolf has made some videos of the runes in this mod, but they're old and he hasn't done it for a while. Some of the early runes are covered though. Check out his youtube channel here: http://www.youtube.c...lf?feature=mhum
Some dedicated people from the Kingdom of Lacertus are hosting an awesome server which features a Runecraft Academy for beginners. If you're looking to try out the mod, you might want to give this one a try! http://www.minecraft...?f=1014&t=41752
If it looks like I'm not working on it, don't despair. Zeerix sends me patches to include every now and then when I don't feel like doing anything myself.
Support Runecraft:
If you decide you want to show your gratitude beyond a simple thankyou, my days (and zeerix's, he gets 50%) are made ever-so-much better when I see "notification of donation recieved" in my email inbox. :3
I also have a bitcoin wallet: 13SC8WFS8ukDTU3UVNCicmo7Cw1x1QqVT6 -- if you donate btc, leave a PM with your wallet address so I know who to credit.
Any amount is greatly appreciated though obviously more makes me happier, and makes me want to work harder!
After 3.0 is out, anyone who donated will be allowed to suggest a special rune for me to add in their name. It can't be too imbalanced, and it will be placed at the far end of the tech tree. However, as a benefit for coming up with the idea and a thankyou for the donation, these donators will be given access to their own rune without having to advance the tech tree. If you donated while the old system was in place, you can decide whether or not to wait until 3.0 to have your rune implemented. If you donated to get the rune subscription (this is over now too), then you will continue to receive information about any secret runes added until 3.0. Thank you for your time and interest.
Now that the formalities are out of the way... template/tutorial time! (or rather, a link to it, silly forum post size >_>)
RUNE TEMPLATES / TUTORIALS
NOTE: The rune template list above is VERY outdated due to post restrictions stopping me from updating it. For newer runes, please read the Runecraft wiki or watch Ctri's videos on his youtube channel (linked at the top of the post).
RUNECRAFT ADMINISTRATION (disabled-runes.txt, etc)
The Future
Between 2.0 and 3.0 will be many small releases with new runes and bug fixes. Enough runes will be released during this phase that 3.0 will be plausible.
3.0 will be the first version with the (optional) Magic School system. Players will start with only the basics and will have to complete rituals to climb the ranks of magic, unlocking new schools along the way and eventually mastering the School of Aether. There might even be a few very well hidden schools made for major clans or very specific gameplay types. Shortly afterward there will be an Affinity system, where players can perform a ritual to become more apt at certain schools of magic. Donators will have access to their own rune and affinity from the beginning of the game, while other players will have to work to acquire these same abilities.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
BTW Here is one Magical Fire Wand?
The Magical Fire Wand:
[] []
[] []
[] []
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Kay
EDIT: Reading an edit above, the idea of making a wall of X which fades away if you activate the right rune could be useful-- but I really like the idea of a bridge maker. Any further refinement?
EDIT 2: Here's an example of what I'm looking for.
Hell's Maw - Tool Rune
[] [] [] []
[] []
[] []
[] [] [] []
Opens up a 3x3 death shaft below the target, all the way to the void, breaking through all naturally occurring blocks. Used for dramatic "THE EARTH SHALL EAT YOU" attacks.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Also a suggestion: incorporate redstone into the runes. Maybe make it necessary for certain runes to work. You must admit, redstone has a very magic-y feel to it. Maybe there could be a rune or two made of redstone wire + a redstone torch in the center.
Kind of hard to explain-- basically it will check for the first "on" pixel, then use that block type in the rest of the checks. More of a matrix with wildcard values actually.
EDIT: I'm changing the personal recall spell to use redstone, since that sounds like a better way to do it :smile.gif:
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
I fully expect /cuboid and other things to come before Notch gets back from Valve.
Please, just keep functions the way they are. The furnace fix and tnt nerf as well as Persister are necessary in the short run and fix what is currently broken, but any new features will turn every server into non-vanilla, as well as remove some of the charm.
VICTORY'AN #2
in the case of a transmutation rune, perhaps the stonework can be used as a "crafting area" and the gaps would be filled for whatever particular recipe you're trying to use at the time?
also; and a "fuel" or "offering". (perhaps a treetrunk for minor transmutations, or a gold block for majors?)
RealG; You might think of mods/edits as taking away the charm.. but Notch himself already stated that he wants to implement modability into minecraft smp be it LUA or whatever.. seems like he's decided to re-embrace the original "emergent gameplay" ideas (even if they evolve into something he hadn't originally anticipated)
As far as progress, I'm working on the class which recognizes runes. I successfully tested the ability to mod the tools- right-clicking with a golden sword on dirt changes it to grass (temporary test).
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
For Example- a Golden Hoe that mods a block directly into growing fields (If possible?) :biggrin.gif:
come to think of it, that's actually a great idea!
since each tool is a separate class, each type of tool can have its own supported runes. Absorb the "farmer's charm" rune into your gold hoe, then when you hoe dirt you automatically plant seeds.
You could also absorb a rune into your golden pickaxe which gives a 10% chance of converting an ore into a block.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
[] [] []
[] [] []
[] [] [] [] [] []
[] [] [] []
[] [] [] [] [] []
[] [] []
[] [] []
Turns all blocks in a large radius into stone blocks. Sort of a petrifying spell.
Also, maybe some kind of aging spell, which turns cobblestone into mossy cobblestone, regular stone into gravel, and wood just rots away.
[] []
[] [] []
[] []
[] [] []
[] []
= redstone
Makes a tower grow from the ground.
Things like this could be very interesting aswell, if perhaps, the material used in the center effected the result
like an iron block used as the core, would result in a smallish cobblestone tower, and tiered in value of materials.
maybe even in reverse aswell, IE
[] []
[] []
Could instead of towering up, dig a staircase downward.
EDITED: yes. just realized I put the "yes" in the wrong place earlier :|
only my memory :smile.gif:
anyway, I just got the engine to recognize this rune:
[]
[] []
[]
it's having a bit of trouble recognizing it when it's made at a different angle, though, so I'll keep working on that. Soon enough we should be able to add spell effects to these things :biggrin.gif:
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.