[Software][Plugin][Bukkit] Runecraft 2.15 b [bukkit only, vanilla port in progress]
Posted 28 August 2010 - 09:02 PM
UNFORTUNATELY ONLY BUKKIT IS CURRENTLY SUPPORTED, VANILLA IS OUTDATED AND WE DON'T KNOW WHEN A PORT WILL BE READY
Attention Donators: I've started keeping a list of donators on the website, and it will soon be added to the download page which will be replacing the direct zip links. If you've donated in the past, please send me a PM with your minecraft username, the email you used for paypal, and the amount you donated, so I can check my transaction history to verify the donation. If you've already come up with a rune, you might as well include that so I can add it to my list of things to do after 3.0. Thanks
Ctri has been making some amazing videos showcasing both the basics (Runecraft 101) and advanced techniques possible with Runecraft. Some of the stuff he talks about in the advanced tutorials are things that I didn't even know about myself-- so whether you're a novice or an expert, Ctri has some great videos for you! http://www.youtube.c...therunecrafter/
True Names: The ability to cast runes onto other players
Lightning Trap: You're no longer restricted to fire when it comes to traps
Babel curse: A hilariously annoying curse to level upon your enemies.
Engraver: You can now engrave onto any anvil-renamed item.
True Name ward: Prevents players casting on to you whilst you're in range.
Soft pegasus/ FTP: blocks that don't attach to other blocks no longer cause physics updates on movement.
Tier rebalance: every block has had it's tier re-examined mathematically, and runes give EXPONENTIALLY more power per tier than before. More details in
2.14 b-e: fixed a bugs with 2.14.
2.14: Several new 'ward' runes that prevent activation of certain kinds of magic within their influence, see patterns links. New variant of phase/spleef blocks, see patterns links. Vertical waypoints. Here are the new templates, try them all!
If you want more details, be sure to check out Ctri's videos, especially the Runecraft Through the Ages for 2.14.
2.13: Too many things to mention. Check out Ctri's videos, they explain it far better than I could in this post.
New runes -- see wiki as they are added, as well as c'tri's upcoming update video.
Runecraft now fully supports the new height limit.
Topsy Turvey now works vertically.
= endstone, torches are redstone torches, and the water has a lillypad on it. World rune.
You can now add "tier X Y" in disabled-runes.txt to change a block's tier. For instance, "tier 55 6" makes redstone tier 6, and "tier 57 0" makes diamond blocks tier 0. You cannot go past tier 6.
* Bottomless cauldron
* Power drill
* Fix for Waypoints (vanilla)
* Fix for Power Pick (bukkit)
* Twinshot: Renamed to Multishot
* Bow Of Light: Added redstone version; also ignores snow now
2.8 is a really epic update! See the forum post!
http://llama.cerberu....net/runecraft/ - Official Download Page.
CHANGELOG + INSTALLATION INSTRUCTIONS (outdated)
This is a thread for my magic mod, currently known as "Runecraft," for SMP based on the concept of pattern building and enchantable tools. Since it's in ongoing development, there might be some bugs, and I'm still open to your ideas.
There are two kinds of "spells:" World spells and Tool spells. All spells are created as structures, or Runes. Basically, you arrange a pattern of blocks, then you activate the rune by right-clicking the center. Smooth stone, Dirt, Grass, Snow Covering, and Signs are treated like air in the rune pattern. The dimensions of a rune must be odd, so that a clear center is defined. If the center is made of air, right-click the ground directly under it.
FrostyWolf has made some videos of the runes in this mod, but they're old and he hasn't done it for a while. Some of the early runes are covered though. Check out his youtube channel here: http://www.youtube.c...lf?feature=mhum
Some dedicated people from the Kingdom of Lacertus are hosting an awesome server which features a Runecraft Academy for beginners. If you're looking to try out the mod, you might want to give this one a try! http://www.minecraft...?f=1014&t=41752
If it looks like I'm not working on it, don't despair. Zeerix sends me patches to include every now and then when I don't feel like doing anything myself.
If you decide you want to show your gratitude beyond a simple thankyou, my days (and zeerix's, he gets 50%) are made ever-so-much better when I see "notification of donation recieved" in my email inbox. :3
I also have a bitcoin wallet: 13SC8WFS8ukDTU3UVNCicmo7Cw1x1QqVT6 -- if you donate btc, leave a PM with your wallet address so I know who to credit.
Any amount is greatly appreciated though obviously more makes me happier, and makes me want to work harder!
After 3.0 is out, anyone who donated will be allowed to suggest a special rune for me to add in their name. It can't be too imbalanced, and it will be placed at the far end of the tech tree. However, as a benefit for coming up with the idea and a thankyou for the donation, these donators will be given access to their own rune without having to advance the tech tree. If you donated while the old system was in place, you can decide whether or not to wait until 3.0 to have your rune implemented. If you donated to get the rune subscription (this is over now too), then you will continue to receive information about any secret runes added until 3.0. Thank you for your time and interest.
Now that the formalities are out of the way... template/tutorial time! (or rather, a link to it, silly forum post size >_>)
RUNE TEMPLATES / TUTORIALS
NOTE: The rune template list above is VERY outdated due to post restrictions stopping me from updating it. For newer runes, please read the Runecraft wiki or watch Ctri's videos on his youtube channel (linked at the top of the post).
RUNECRAFT ADMINISTRATION (disabled-runes.txt, etc)
Between 2.0 and 3.0 will be many small releases with new runes and bug fixes. Enough runes will be released during this phase that 3.0 will be plausible.
3.0 will be the first version with the (optional) Magic School system. Players will start with only the basics and will have to complete rituals to climb the ranks of magic, unlocking new schools along the way and eventually mastering the School of Aether. There might even be a few very well hidden schools made for major clans or very specific gameplay types. Shortly afterward there will be an Affinity system, where players can perform a ritual to become more apt at certain schools of magic. Donators will have access to their own rune and affinity from the beginning of the game, while other players will have to work to acquire these same abilities.
Posted 28 August 2010 - 09:09 PM
BTW Here is one Magical Fire Wand?
The Magical Fire Wand:
Posted 28 August 2010 - 09:13 PM
Posted 28 August 2010 - 09:14 PM
Posted 28 August 2010 - 09:15 PM
*DraXX puts thinking cap on*
Edit: How about a spell rune which creates a magical wall of lava/water/obsidium.
Use them as:
-doors (the "key" to the door is whichever type of block is placed in the centre of the rune)
Posted 28 August 2010 - 09:24 PM
Or like place a iron block and get 1 diamond?
Don't rage on me if this wasn't what you intended just trying to give ideas ^^
Posted 28 August 2010 - 09:32 PM
EDIT: Reading an edit above, the idea of making a wall of X which fades away if you activate the right rune could be useful-- but I really like the idea of a bridge maker. Any further refinement?
EDIT 2: Here's an example of what I'm looking for.
Hell's Maw - Tool Rune
   
   
Opens up a 3x3 death shaft below the target, all the way to the void, breaking through all naturally occurring blocks. Used for dramatic "THE EARTH SHALL EAT YOU" attacks.
Posted 28 August 2010 - 09:43 PM
Also a suggestion: incorporate redstone into the runes. Maybe make it necessary for certain runes to work. You must admit, redstone has a very magic-y feel to it. Maybe there could be a rune or two made of redstone wire + a redstone torch in the center.
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
Posted 28 August 2010 - 09:52 PM
EDIT: I'm changing the personal recall spell to use redstone, since that sounds like a better way to do it
Posted 28 August 2010 - 09:55 PM
Posted 28 August 2010 - 10:00 PM
I fully expect /cuboid and other things to come before Notch gets back from Valve.
Please, just keep functions the way they are. The furnace fix and tnt nerf as well as Persister are necessary in the short run and fix what is currently broken, but any new features will turn every server into non-vanilla, as well as remove some of the charm.
Posted 28 August 2010 - 10:09 PM
in the case of a transmutation rune, perhaps the stonework can be used as a "crafting area" and the gaps would be filled for whatever particular recipe you're trying to use at the time?
also; and a "fuel" or "offering". (perhaps a treetrunk for minor transmutations, or a gold block for majors?)
RealG; You might think of mods/edits as taking away the charm.. but Notch himself already stated that he wants to implement modability into minecraft smp be it LUA or whatever.. seems like he's decided to re-embrace the original "emergent gameplay" ideas (even if they evolve into something he hadn't originally anticipated)
Posted 28 August 2010 - 10:11 PM
As far as progress, I'm working on the class which recognizes runes. I successfully tested the ability to mod the tools- right-clicking with a golden sword on dirt changes it to grass (temporary test).
Posted 28 August 2010 - 10:14 PM
For Example- a Golden Hoe that mods a block directly into growing fields (If possible?)
Posted 28 August 2010 - 10:20 PM
since each tool is a separate class, each type of tool can have its own supported runes. Absorb the "farmer's charm" rune into your gold hoe, then when you hoe dirt you automatically plant seeds.
You could also absorb a rune into your golden pickaxe which gives a 10% chance of converting an ore into a block.
Posted 28 August 2010 - 10:35 PM
  
  
     
   
     
  
  
Turns all blocks in a large radius into stone blocks. Sort of a petrifying spell.
Also, maybe some kind of aging spell, which turns cobblestone into mossy cobblestone, regular stone into gravel, and wood just rots away.
Posted 28 August 2010 - 10:49 PM
This is awesome.
And, oh god, the ability to absorb a rune into your tools?
I think I'll just go shit bricks in excitement over there...
Posted 28 August 2010 - 10:58 PM
  
  
Makes a tower grow from the ground.
Posted 28 August 2010 - 11:01 PM
Posted 28 August 2010 - 11:09 PM
Things like this could be very interesting aswell, if perhaps, the material used in the center effected the result
like an iron block used as the core, would result in a smallish cobblestone tower, and tiered in value of materials.
maybe even in reverse aswell, IE
Could instead of towering up, dig a staircase downward.