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[Software][Plugin][Bukkit] Runecraft 2.12 [1.2.5]


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#5181

  • Minecraft: Darkfire002

Posted 14 July 2011 - 04:49 AM

No malao, no rune that acts as a reversal like that.
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#5182

  • Minecraft: SuperLlama

Posted 14 July 2011 - 05:04 AM

Sort of, Dispell will cancel any enchantments on your tool (or if the tier is higher than 1, all enchantments on all of your tools).

Progress update... something everyone has been waiting for for a really long time has been added, works, and is epic. It's not 3.0, but it's something almost as elusive; something I've mentioned quite a few times as far back as november, but never added until now. It is... THE LOGIC UPDATE. If you remember me mentioning it before, you might already know something about it-- but either way, it's another set of runes that expand the possibilities much further than they ever were before.

Basically, you have a new tool rune called the Automation Designator, used to assign a signature to a specific block. Next, you have various trigger runes, also assigned signatures. Whenever a trigger rune is triggered, it will activate all blocks that were assigned the same signature by the Automation Designator rune as if you had right-clicked them. Currently there are two trigger runes made/tested but I hope to add a couple more before the release tomorrow. The first is a redstone sensor, which will trigger when a redstone current leading to the block changes from off to on. The second is a pressure sensor, which works like the accelerator and triggers when you step on it.

The redstone sensor has no distance limit, but if it activates any runes that expect a player, it won't do anything because it doesn't know who triggered the rune (it could be a mob on a pressure plate for all it knows). Conversely, the pressure sensor does know who's standing on it, and if you trigger something like a tool rune or a flight rune, it will apply the effect. Because that's kind of dangerous sometimes, there's a distance limit on it so pressure sensors can only trigger runes that are a certain distance away (determined by the tier-- adminium removes the limit).

You can set up a phase block redstone torch to produce redstone signals at the source end. As a practical example, I made a wireless floodgate in my testing. On the source end, there were two redstone sensor runes with the same signature. A lever and wire split and went to both of them, one fork inverted and the other unchanged. On the destination end, there was a phaseblock redstone torch, designated with the automation designator tool rune to have the same signature as the sensors. Since one of the sensors was negated, the output would trigger both when the lever turns on and when it turns off. When the output fired, the redstone torch was toggled in and out of existence because of the phase block, and connected to it was a redstone wire ending with a piston, which controlled a floodgate. Altogether, I could control a floodgate on the other side of the map with a lever, provided that there was a player on both sides (if a tree falls in the forest...).

Anyway, I'm going to get some sleep now (it's late here) and continue to come up with additional sensors to add. I hope to be able to release it tomorrow, but it might be delayed another day due to existing plans for tomorrow night. So yeah, I'm back for now. Maybe we'll see some great new updates soon after too, but I can't guarantee anything new after the logic update right away.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5183

Posted 14 July 2011 - 01:40 PM

hey, can you add a text file or something that allows for us to keep better tabs on the signature blocks for the teleporters? ive started a server and am using them alot, but i cant remember all the signatures ive used, i also want other people to be able to build them but without a proper way to moniter with signatures are used it gets really chaotic quickly, also a way to just dealete them from that text file would be nice too, thanks

#5184

Posted 14 July 2011 - 01:53 PM

also,(and im not sure if youve discussed this yet or not) but it would be really nice if the force field rune would keep out mobs

#5185

  • Minecraft: SuperLlama

Posted 14 July 2011 - 03:53 PM

You can keep track of the signatures manually, just write them down... The force field can't keep out mobs because they aren't able to be detected by my pad code yet, but that's planned.

EDIT: Just added another sensor that triggers when you mine the block.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5186

Posted 14 July 2011 - 08:15 PM

are the class files updated for 1.7.3 yet? or just the bukkit version.

#5187

  • Minecraft: SuperLlama

Posted 14 July 2011 - 09:40 PM

View Postsomebody123, on 14 July 2011 - 08:15 PM, said:

are the class files updated for 1.7.3 yet? or just the bukkit version.
they are not yet, but will be when the logic update is out.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5188

    nixx62

    Zombie Killer

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  • Location: seed: awesome pants
  • Minecraft: nixx62

Posted 15 July 2011 - 02:56 AM

View PostSuperLlama, on 14 July 2011 - 09:40 PM, said:

they are not yet, but will be when the logic update is out.
when will that be?
Posted Image
why so small signitures?

#5189

  • Minecraft: SuperLlama

Posted 15 July 2011 - 04:41 AM

Tomorrow, hopefully. Pretty much everything that NEEDS to be in is in, so tomorrow I might add one or two more runes and then just go ahead and compile/upload it. Might try moving the OP to the KOL forums too and linking to it.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5190

    Bioland

    Out of the Water

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  • 2 posts
  • Minecraft: Bioland

Posted 15 July 2011 - 04:44 PM

View PostSuperLlama, on 15 July 2011 - 04:41 AM, said:

Tomorrow, hopefully. Pretty much everything that NEEDS to be in is in, so tomorrow I might add one or two more runes and then just go ahead and compile/upload it. Might try moving the OP to the KOL forums too and linking to it.
Thank you, thank you, a thousand times, THANK YOU!! :D

#5191

  • Minecraft: SuperLlama

Posted 16 July 2011 - 12:53 AM

Just added an epic new feature... I'll let this short excerpt from my test server log tell the story...

2011-07-15 20:51:26 [INFO] [Runecraft] Pig triggered a pressure sensor.
2011-07-15 20:51:26 [INFO] [Runecraft] Pig went through a teleporter.

Long story short, mobs can use runepads now. That means force fields keep them out, accelerators launch them, and pressure sensors allow them to actually USE RUNES. Seriously; you could put a mouse trap rune down, link it to a pressure sensor, and any poor pig that runs by will actually use the mouse trap rune and be set on fire. I'm still grinning about all the possibilities... even just sending chickens through a teleporter is a huge leap.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5192

Posted 16 July 2011 - 01:29 AM

View PostSuperLlama, on 16 July 2011 - 12:53 AM, said:

Just added an epic new feature... I'll let this short excerpt from my test server log tell the story...

2011-07-15 20:51:26 [INFO] [Runecraft] Pig triggered a pressure sensor.
2011-07-15 20:51:26 [INFO] [Runecraft] Pig went through a teleporter.

Long story short, mobs can use runepads now. That means force fields keep them out, accelerators launch them, and pressure sensors allow them to actually USE RUNES. Seriously; you could put a mouse trap rune down, link it to a pressure sensor, and any poor pig that runs by will actually use the mouse trap rune and be set on fire. I'm still grinning about all the possibilities... even just sending chickens through a teleporter is a huge leap.

2011-07-15 20:51:26 [INFO] [Runecraft] Pig triggered a pressure sensor. did not surprise me.

2011-07-15 20:51:26 [INFO] [Runecraft] Pig went through a teleporter. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


is it going to be out in a moment?

#5193

  • Minecraft: SuperLlama

Posted 16 July 2011 - 01:48 AM

View Postfly790420, on 16 July 2011 - 01:29 AM, said:

2011-07-15 20:51:26 [INFO] [Runecraft] Pig triggered a pressure sensor. did not surprise me.

2011-07-15 20:51:26 [INFO] [Runecraft] Pig went through a teleporter. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


is it going to be out in a moment?
Yeah, just need to test with bukkit. Also....

2011-07-15 21:43:28 [INFO] [Runecraft] Pig used a phantom torch.

It was epic.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5194

Posted 16 July 2011 - 02:26 AM

View PostSuperLlama, on 16 July 2011 - 01:48 AM, said:

Yeah, just need to test with bukkit. Also....

2011-07-15 21:43:28 [INFO] [Runecraft] Pig used a phantom torch.

It was epic.

oh my goodness..

#5195

  • Minecraft: SuperLlama

Posted 16 July 2011 - 03:42 AM

Alright everyone, Runecraft 2.8 is released! Sorry in advance if something is broken, it's been a long 3 days of work on the logic/mob system. I'll probably be able to fix it tomorrow, but I'm going to camp next week (17th through 23rd) and will be without internet access... so if you find a bug, don't hesitate to post it while I'm still here.

FIRST ONE TO POST A TUTORIAL VIDEO GETS A REALLY BIG COOKIE

Here are the templates for the new runes (boy are there a lot of them, and they're all 3D!)

:Iron: = iron block
:Yellow: = signature block
:Orange: = key block
:Red: = redstone wire
:Grey: = tier ink
:Pink: = extra tier slot
:White: = wool
:--+: = redstone torch

Automation Designator (used to define a triggerable rune via signature):

LAYER 1
:Iron: :Yellow: :Iron:
:Yellow: :Red: :Yellow:
:Iron: :Yellow: :Iron:

LAYER 2
:: :Red: ::
:Red: :Orange: :Red:
:: :Red: ::

Absorb into any tool, then right-click a rune as if you were going to activate it. That action is now stored under the signature/key used in the rune, and can be triggered with the corresponding sensor runes seen later.

Redstone Sensor

LAYER 1

:: :Yellow: ::
:Yellow: :Iron: :Yellow:
:: :Yellow: ::

LAYER 2

:: :Red: ::
:Red: :Orange: :Red:
:: :Red: ::

LAYER 3: On top of the middle block, put a piston (looks best facing up, it triggers along with the rune for a sound effect).

If any of the redstone in the rune changes from OFF to ON, all Automation-Designations with the signature of the rune are activated. There is no distance limit on this rune, but it can't detect who used it so you can't use it to trigger teleporters or tool runes or anything. There is essentially a distance limit in the sense that the target chunk must be loaded, but if there is a player there it will still work. Wireless redstone internet anyone?

Protip 1: you can put two of them right next to each other with the same signature, then negate the input to one of them and wire them both to the same redstone source, and the trigger will occur both off->on and on->off.
Protip 2: when the above protip is used in combination with a PhaseBlock Redstone Torch as its destination rune, you have a 1:1 wireless redstone to redstone link.

PRESSURE SENSOR

LAYER 1
:Iron: :White: :White: :White: :Iron:
:White: :Grey: :Yellow: :Grey: :White:
:White: :Yellow: :Orange: :Yellow: :White:
:White: :Grey: :Yellow: :Grey: :White:
:Iron: :White: :White: :White: :Iron:

LAYER 2
:--+: :: :Red: :: :--+:
:: :: :Red: :: ::
:Red: :Red: :Red: :Red: :Red:
:: :: :Red: :: ::
:--+: :: :Red: :: :--+:

If any living thing steps on the rune, all nearby Automation-Designations with the signature of the rune are activated. The distance limit is determined by the tier. The rune knows who activated it, so teleporters, tool runes, mouse traps, etc can be used with it and have the expected effect. Many of them also work on mobs, including most passive runes like flight. In other words... yes, you can now teleport creepers into your enemy's teleporter hub. Be nice with your new power. *insert spiderman quote*

Protip: you can remove all of layer 2 without destroying the rune. If you want to hide it, you can cover it with snow, half blocks, or pressure plates, and it will still work.

DAMAGE SENSOR

LAYER 1

:: :: :Yellow: :: ::
:: :Red: :Red: :Red: ::
:Yellow: :Red: :--+: :Red: :Yellow:
:: :Red: :Red: :Red: ::
:: :: :Yellow: :: ::

LAYERS 2 & 3

:: :: :: :: ::
:: :: :: :: ::
:: :: :Grey: :: ::
:: :: :: :: ::
:: :: :: :: ::

LAYER 4: Any solid block can be placed directly above the top tierblock-- this will serve as the trigger block.

LAYER -1: If you need to use a key block, replace the block below the redstone torch with the desired key.

If any player starts to mine the trigger block, all Automation-Designations with the signature of the rune are activated. The distance limit is determined by the tier. This rune also knows who activated it and can affect the player.

Protip: You can destroy every part of this rune except the trigger block and it will still work. Great for setting clever ore traps. *insert the aforementioned spiderman quote again*

BLOCK SENSOR

NOTE: due to a temporary bug, you must activate the rune from underneath by right-clicking the key block. This will be fixed in the next update.

LAYER 1

:Grey: :Yellow: :Grey:
:Yellow: :Orange: :Yellow:
:Grey: :Yellow: :Grey:

LAYER 2

:Red: :Iron: :Red:
:Iron: :Pink: :Iron:
:Red: :Iron: :Red:

If any player places a block in a space above the rune (height is based on the pink block's tier), all Automation-Designations with the signature of the rune are activated. The distance limit is determined by the tier ink. This rune also knows who activated it and can affect the player.

Protip: If you've got a lot of iron, you can build a bunch of these in your basement and link them to something dangerous, and any griefer that comes along trying to fill your house with TNT will be caught red-handed.

OTHER CHANGES
In addition to these new logic runes, mobs are now affected by accelerators and force fields.
Various bugs were fixed, the class files are ported to 1.7.3, and some groundwork was laid for some more new runes to come. Zeerix also added a POWER AXE with the same template as powerpick/shovel. Chop the whole tree at once!

RANDOM BAD NEWS
I'm afraid this might be the last big update for a while, since I'll be going to college this year and probably won't have much time aside from the weekends. That said, I'll try to do some small updates whenever I can, but I can't guarantee it.

KNOWN ISSUE: Mobs cannot teleport between worlds in vanilla and probably don't work very well when they do in bukkit. This is difficult to fix but will hopefully be tackled in another update.
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5196

Posted 16 July 2011 - 03:52 AM

before you give anyone a big cookie, I will give you diamonds first :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

it will probably be a good idea to update the title of this thread first

#5197

  • Minecraft: SuperLlama

Posted 16 July 2011 - 04:03 AM

I plan to-- the stupid forum won't let me edit it because it's so big, so I finally began the labor-intensive process of moving all the content onto the runecraft forums and replacing every smiley with an img tag, then linking to those posts from here and keeping the usual update section and donations and stuff on this thread.

EDIT: Oh, zeerix just said he also modified Powerpick/shovel to support a power axe as well. I knew I forgot something! :D

EDIT 2: Alright, the OP is split up and moved to the runecraft forums. Finally I can edit the thing! Now if only the smileys would behave on the other forums >_<
My ankle's uncle is my uncle's ankle. It's true!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.

#5198

Posted 16 July 2011 - 05:21 AM

Superllama, I have a suggestion for a rune:
Basically it would be kinda like a Chrono Trigger for weather (Maybe with 3 choices of "No Rain," "Rain," and "Thunderstorm").

BardV said:

This thread went off rails the moment the trains started to have sex with each other.
Posted Image

#5199

Posted 16 July 2011 - 06:13 AM

View PostAquason?, on 16 July 2011 - 05:21 AM, said:

Superllama, I have a suggestion for a rune:
Basically it would be kinda like a Chrono Trigger for weather (Maybe with 3 choices of "No Rain," "Rain," and "Thunderstorm").
That would be amazing! THe rain is so annoying in my server i really need to stop it

#5200

    toyi85

    Carpenter

  • Members
  • 48 posts
  • Minecraft: toyi85

Posted 16 July 2011 - 07:16 AM

Hey SuperLlama! First thanks for the awesome update. I'm trying out the new runes and I'm having troubles with the activation of the pressure sensor and the block sensor (the activator, damage and redstone sensors displays a message once activated and work correctly). Just wanted to check if they are not broken, if they are not, what's the trick to turn them on?