[Software][Plugin][Bukkit] Runecraft 2.12 [1.2.5]
#41
Posted 29 August 2010 - 04:20 AM
#42
Posted 29 August 2010 - 04:43 AM
I'm afraid I'll have to leave for the week tomorrow morning, and right now I have to go to sleep because I'll be getting up early. Hopefully I'll be able to work more on this and llamacraft next week. Don't let the thread die, and when I get back maybe the huge pile of ideas will be made into something!
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
#43
Posted 29 August 2010 - 05:06 AM
I'd love to contribute what I've pieced together as well, maybe start another category in http://www.minecraft...pment_Resources ?
#44
Posted 29 August 2010 - 05:08 AM
Cliff Racer said:
Trippledot, on 02 January 2012 - 10:07 AM, said:
#45
Posted 29 August 2010 - 05:29 AM
Will tools be the only conduits for runes? Cause if you could enchant other items that are used up on use, I could imagine runes that empower things like a Feather (just for example, brain not working) that when held and clicked (like a tool) it finds the closes ground and creates a 2x2 pool of water. That way, people could enchant the feather with the rune (rune could be pretty hard to make or the use item could be something better then a feather (maybe a bowl, which are just as easy I guess but makes more sense)) and when falling, quickly pull out the feather and look down, creating a safe pool of water to land in.
I could also see a mining rune that digs a long tunnel straight down and lines one side of the wall with ladders. Downside would be no material from the cut out tunnel, but you wouldn't have to dig it yourself or build ladders to line the walls.
#46
Posted 29 August 2010 - 05:33 AM
Anyway, here's my idea for a rune. If it is possible to spawn items on/in/near a rune, I would propose this: a set of runes that summons a tool every X minutes. The basic structure would be this (replace torches with redstone torches):
[]
[]
You would then fill in the middle 3x3 similar to a crafting block (replacing sticks, iron, gold, and diamond with logs, iron blocks, gold blocks, and diamond blocks). Once finished, the resulting item would spawn in that single open block on the bottom.
i.e. for a wooden pick, you would do this:
[]
[]
for an iron hoe, you would do this:
[]
[]
This can be expanded/shrank to allow or disallow different materials (say, to remove diamond stuff or only allow basic wood and stone tools) as well as allowing or disallowing things like armor (replace leather with cloth), swords, and bows (replace strings with cloth). I would like to say you could include arrows too, but the closest thing (cloth) just doesn't make a logical connection.
Additionally, you could also make tools spawn at a rate increasing with quality (5 min for wood/leather, 10 for stone, 20 for iron/gold, and a staggering 60 min for diamond). That would make sure it doesn't become unbalanced. I decided to make gold the same value as iron and not wood because of its additional uses now in this mod. Anyway, this allows you to make wood or stone runes at the start so people coming in could basically plan on having a set of equipment they can pick up, but not diamond, since it takes an hour to spawn.
#47
Posted 29 August 2010 - 05:35 AM
"Elevator" spell.
Creates a skyward flow that pushes a PC up at about the same rate as water flowing down.
"Core sample" spell.
Cuts/pastes a 1x1x64 group of (non-adminium) blocks from directly beneath the center block in the rune to directly above the rune in mirror image (i.e. the one directly below the center block is directly above, etc). Perhaps it could switch the blocks above it with the blocks below it? Should there be a lava spring block among them, well then that's just part of the fun.
Spider knight summoner spell
Because sometimes you're just feeling masochistic!
mrhalholhel said:
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
#48
Posted 29 August 2010 - 06:09 AM
#49
Posted 29 August 2010 - 08:05 AM
The HalfBlock would be a lever. You throw all your stuff into that hole and pull the lever. The things in it will disapear and be saved into a database. To retrieve it, simply make a withdrawal rune.
[]
[]
[] []
[] []
[]
[] []
Pull the lever and all your items will appear in the cobble hole.
Incineration rune
[] [] [] [] []
[] []
[] [] [] [] []
Creates Adminium around the rune and under it. Then creates lava in it. You throw stuff in it for incineration, then jump in it to deactivate.
Quote
Quote
#50
Posted 29 August 2010 - 10:13 AM
Quote
Because sometimes you're just feeling masochistic!
+1
How about an advanced growing spell?
Have a rune that sets of F5 on evereybodies screens, so it rains and have reeds, wheat and trees speed up in growing in the nearest chunk.
#51
Posted 29 August 2010 - 10:51 AM
Perhaps a health shrine, like in Diablo or roguelike games? Maybe you could build the shrine and it has a number of uses before it is depleted?
The farmers charm sounds great, like upgrading to gold tools in Harvest Moon. "Charge up to til 3 squares of dirt in front of you"
Maybe some kind of "Fissure Strike" that sends a ripple of fire forward.
I think runes that assist you in different jobs like digging, tilling, mining and wood gathering are more feasible.
#52
Posted 29 August 2010 - 12:51 PM
A 'Light" rune that gives you a light radius while walking
Perhaps a Sun rune to bring daylight and a Moon rune to bring night?
Excuse me if these suggestions are unfitting.
#53
Posted 29 August 2010 - 01:03 PM
For instance: you draw a rune and activate it with a particular gold tool. Once activated, the rune disappears leaving behind a single gold block or something alluring. Once another player steps on the block or hits it with anything it causes instant damage or catches them on fire or explodes or something.
#54
Posted 29 August 2010 - 01:10 PM
ChaosJames said:
MID-POST EPIPHANY--
LOL, while checking the source to make sure "hy" was actually a tool, I found the code that spawns seeds! This means I can indeed spawn items, including the "tool crafter" rune. However I don't know how to search for them (if it's even possible) so right now the persister rune isn't possible except in the form of a block bank.
Quote
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
#55
Posted 29 August 2010 - 01:33 PM

chesse20 said:
#56
Posted 29 August 2010 - 02:59 PM
Converts two of one type of block into one of another? Or something along those lines.
#57
Posted 29 August 2010 - 03:42 PM
Nice idea, and wood + fire = coal ( charcoal )
On another thought, that would be a good add-on to the crafting rune and we could drop 8 sand in and a torch ( I would say coal but we cant really get that, Unless it is obtained by combination for charcoal above) and it would return 8 glass. Just a nice magic alternative to smelting
Many possibilities for this
#58
Posted 29 August 2010 - 03:53 PM
Or it could use what ever was around it, so if you take the time to "fill" the runes insert slots. that would the the catching element [HInt for instana over kill:
Using or making this i would say should check 1 block above the center so that it can be buried in the ground, with the floor of the cage being that block layer. So this as a side view:
And the rune looking like this:
As a final note: i say a cheap version should be available too.
And that the Wall Choice blocks and the Activating block(s) should be consumed but NOT the redstone in this one.
And not all blocks should be able to be used in the wall elements.
And maybe make it so that the 5x5 layer under the rune and to the sides has to be placed with the Wall Choice blocks too? just to make it so you cant go from x gold to like x^3 gold :/ or what ever the ratio is
Just personal thoughts is all.
#59
Posted 29 August 2010 - 06:44 PM
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
#60
Posted 29 August 2010 - 07:20 PM
[]
shrine of Thomas ( causes sheep to spawn nearby )
The following idea is just suggestion. I came up with it in the last ten minuets. Pick it apart as yo like but by no means is it perfect.
Power level would indicate what object would be able to hold or activate the spell.
Feather would be a power level of 12-20
Gold axe or Gold pic-axe would be 500 range
Diamond axe or pic-axe would be 1000 ish range.
I think the power of the spell should be based on the size, amount of red stone, and value of materials.
First, I think all the materials should be based on a tier system 1 - 10.
Dirt would be tier 1 because it can be easily found and requires no tool to harvest, and diamond ore (not block) would be tier 9 as it requires you to travel to the depths of hell, have at least an iron pic-axe, and its rare. The diamond block would be tier 10 because you need 9 tier 9's to make it.
Second, the amount of redstone would be a multiplier
1-5 = multiplier of 4
6-10 = multiplier of 5
11-15 = multiplier of 6
16-20 = multiplier of 7
21-25 = multiplier of 8
26-30 = multiplier of 9
31+ = multiplier of 10
Finally, a multiplier for the size.
3x3 = multiplier 3
4x4 = multiplier 4
5x5 = multiplier 5
6x6 = multiplier 6
7x7 = multiplier 7
8x8 = multiplier 8
9x9 = multiplier 9
10x10 = multiplier 10
example:
burst of flowers-covers the surrounding 9x9 area in red flowers.
there are 8 red stone , it is a 3x3 square, and there is one tier 1 so the total power level would be 45. 5x3x3.
maybe something along those lines.
this would be so you couldn't put a kill spell on a feather.
oh and
[]
[]
[] {SMILIES_PATH}/feather.png]" title="-<->" /> []
would be a wand. the
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online












