iTpyn, on 27 December 2012 - 05:56 PM, said:
I'm reaaly interested why english-speaking gamers always call me Typin. That's soo funny

...crud. Sorry... normally I'm so good about getting your name correct... but, as Arkindal can point out, I was up darned near all night (after I had my fun on the server, I had to work on some server projects, including making a brand new pixel art for the main spawn... and that was done in "freehand")... so I was exhausted when I replied.
Though, in all fairness; "iTpyn" after not sleeping all day looks like: "iTypn", and my brain automatically parsed that as: "iTypin'".
arkindal, on 28 December 2012 - 03:54 AM, said:
They are. I've been using this for a while now and yes, they are.
I was wondering, would anyone be so nice to help me with something? I'd love to use the ctm for stone blocks, but not with the texture available in ctm. I'd like a stone like this:
https://dl.dropbox.c...28_04.56.38.png
Just a clean and smooth stone.
Could anyone help me with that?
That... is actually ~excessively~ easy to do. BUT requires having the actual texture for the stone.
You likely don't even ~need~ to do a block1.properties file to connect the textures, either, since it ~should~ automatically connect the stone texture to the next stone (the image makes it look ~very~ seamless in the transition from one stone block to the next).
...but somehow, I'm assuming you ~don't~ have the actual texture for that stone block... and that's why you're asking for help.
The best thing you can do, is to get a straight on view of the block (looking down at it, at an angle like that, doesn't help), so that it can be down-scaled through Photoshop, to the correct 32x32 size, and added to a terrain.png file.