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JohnSmith Texture Pack V9.7 (32x) [1.4.2]


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#5101

POM_Fenris
  • Location: Hogwarts School of Witchcraft and Wizardry
  • Minecraft: POM_Fenris

Posted 15 November 2012 - 08:47 PM

Please, please, please could someone update the chain armour textures? I am playing Herobrine's Mansion and other maps that include chainmail armour and john smith still uses default which looks horrible with the rest being HD. I will be eternally grateful to anyone who can provide the armour files. The item icon is updated, but the worn armour (for whatever reason) is not.
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#5102

Chrisworld

Posted 16 November 2012 - 05:00 AM

View PostGraloth, on 15 November 2012 - 07:44 PM, said:

Go ahead, I shared mine here so others can use them, just make sure to give credit to the respective authors if you make a separate thread with it (and be sure to have permissions sorted)

When I have the time Ill write up a post with my custom changes plus yours, and of course ill give credit. However, the sandstone glyphs... are those textures by JS or Dokucraft? And who made the cage spawner texture?

Ill want to note that in the readme or post, don't want to give wrong credit and step on peoples toes.

#5103

Graloth
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Posted 16 November 2012 - 05:33 AM

View PostChrisworld, on 16 November 2012 - 05:00 AM, said:

When I have the time Ill write up a post with my custom changes plus yours, and of course ill give credit. However, the sandstone glyphs... are those textures by JS or Dokucraft? And who made the cage spawner texture?

Ill want to note that in the readme or post, don't want to give wrong credit and step on peoples toes.
The glyphed sandstone was inspired by Dokucraft, but nothing was actually taking from it except the idea for how it should look. I used textures from JohnSmith to create the smooth sandstone texture and then made the glyphs myself. So they can be attributed mostly to JohnSmith since I used his textures to create it, and a tiny bit to me for adding the glyphs.

I also made the caged spawner, even posted it with my other textures (same post that had the sandstone)

#5104

xXTerra_BranfordXx

Posted 16 November 2012 - 06:18 AM

View PostWaterTipper, on 13 November 2012 - 08:22 AM, said:

I figured out how to make the glass textures connect, using my basic knowledge of ctm:

source=/ctm/jsctm.png
method=ctm
tiles=64-75 80-91 96-107 112-123
Rename as block20.properties.

Still couldn't figure out the Glass Panes, though.
Glass Panes are covered by block102.properties, and can have the same exact tiles selected as you've done for the Glass Blocks. It's also important that people use the transparent Glass Block image for their terrain.png file, since that is both the Item image, and the Placed image.

Also, people need to make sure that when they copy/paste the above code, that there is NOT a space at the end of any lines. Even having ~one~ space extra will make it not work... which is stupid, but just how it is.

#5105

WaterTipper

Posted 16 November 2012 - 06:59 AM

View PostPOM_Fenris, on 15 November 2012 - 08:47 PM, said:

Please, please, please could someone update the chain armour textures? I am playing Herobrine's Mansion and other maps that include chainmail armour and john smith still uses default which looks horrible with the rest being HD. I will be eternally grateful to anyone who can provide the armour files. The item icon is updated, but the worn armour (for whatever reason) is not.
This is the one I use, from a couple pages back: link
(It has lots of other hybrid textures in it too that you might be interested in)
It's the chain armor texture from the Summerfields texture pack, edited by me to match the other armor sets.

Also, you should be using the A'therys Ascended texture pack if you're playing Herobrine's Mansion.
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#5106

arkindal

Posted 16 November 2012 - 08:04 AM

View PostxXTerra_BranfordXx, on 16 November 2012 - 06:18 AM, said:

Glass Panes are covered by block102.properties, and can have the same exact tiles selected as you've done for the Glass Blocks. It's also important that people use the transparent Glass Block image for their terrain.png file, since that is both the Item image, and the Placed image.

Also, people need to make sure that when they copy/paste the above code, that there is NOT a space at the end of any lines. Even having ~one~ space extra will make it not work... which is stupid, but just how it is.
When you guys say connected grass texture you mean like better grass? Because if so I'm failing hard.
Copy/pasted, double checked for extra spaces after each line, copypasted file name and placed in ctm folder.
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#5107

xXTerra_BranfordXx

Posted 16 November 2012 - 08:40 AM

View Postarkindal, on 16 November 2012 - 08:04 AM, said:

When you guys say connected grass texture you mean like better grass? Because if so I'm failing hard.
Copy/pasted, double checked for extra spaces after each line, copypasted file name and placed in ctm folder.
Where are you seeing the word "grass"? We were talking about ~Glass~... as in the transparent material you make by cooking Sand in a Furnace. O_o;;

#5108

arkindal

Posted 16 November 2012 - 08:50 AM

View PostxXTerra_BranfordXx, on 16 November 2012 - 08:40 AM, said:

Where are you seeing the word "grass"? We were talking about ~Glass~... as in the transparent material you make by cooking Sand in a Furnace. O_o;;
I... I...

Spoiler:

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#5109

xXTerra_BranfordXx

Posted 16 November 2012 - 10:03 AM

View Postarkindal, on 16 November 2012 - 08:50 AM, said:

I... I...

Spoiler:
Heh... it happens, man... it's all good.

#5110

Baleur
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Posted 16 November 2012 - 04:44 PM

I made a little few tweaks to the 64x Millenaire ML_sprites.png to make it a bit nicer and more compatible with the latest version of JohnSmith (the bottom items were missing along with some farm stuff). I also resized it down to 32x to fit with JohnSmith. Enjoy.

(literally just editing a few things on top of the existing upgraded file, so credit is due to that guy, Wolin)

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#5111

POM_Fenris
  • Location: Hogwarts School of Witchcraft and Wizardry
  • Minecraft: POM_Fenris

Posted 16 November 2012 - 05:32 PM

View PostWaterTipper, on 16 November 2012 - 06:59 AM, said:

This is the one I use, from a couple pages back: link
(It has lots of other hybrid textures in it too that you might be interested in)
It's the chain armor texture from the Summerfields texture pack, edited by me to match the other armor sets.

Also, you should be using the A'therys Ascended texture pack if you're playing Herobrine's Mansion.

I was, but I completed it with A'therys Ascended, and wanted to try it with regular ol' John Smith
Posted Image

#5112

dak0987
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Posted 16 November 2012 - 10:32 PM

This texture pack is great and it doesnt lag that much

#5113

zeekathon
  • Location: A forest where 8 pages hang.
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Posted 16 November 2012 - 11:01 PM

I love this pack. It is one of my favorites and it gives me a real medieval feel. Keep up the good work!
My channel: http://www.youtube.com/user/Zeekathon
"Never take your lip position for granted." - Zeekathon

#5114

Dr_Salvador
  • Location: Texas
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Posted 16 November 2012 - 11:47 PM

Bump on my question about the randomized CTM for Sandstone.

#5115

wdqlzpam
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Posted 17 November 2012 - 04:59 AM

thx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!this is very good

#5116

jamesst20
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Posted 17 November 2012 - 07:06 AM

Thanks ! Is it updated for 1.4.4?

#5117

xXTerra_BranfordXx

Posted 17 November 2012 - 07:22 AM

View Postjamesst20, on 17 November 2012 - 07:06 AM, said:

Thanks ! Is it updated for 1.4.4?
There wasn't any actual items/blocks modified since the 1.4.2 release (version9.7) John made, so this does indeed work just fine with 1.4.x, and will continue to, until new blocks and items get added... and then it'll just be a matter of having to add custom textures to the proper tiles.

You can actually still use older versions (like 9.5 for 1.3.2), and it'll render all the tiles that John did back then, minus the new additions for 1.4.x... so you never really have to worry about Texture Packs being updated or not, until new stuff gets added.

#5118

prodigywjw

Posted 17 November 2012 - 12:10 PM

JohnSmith, please, oh pretty please with a cherry on top, would you create the arrow entity block. This is the only thing keeping me from using the pack. I would love it if the pack was totally complete!

#5119

Lanaru1
    Lanaru1

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Posted 18 November 2012 - 01:39 AM

Can I take some of the things from this texture pack and combine it with others if I link yours to mine?
[url=http://bitly.com/SpNSm8]Posted Image[/url]

#5120

WhiteEclipse21

Posted 19 November 2012 - 05:11 AM

I have this pack and it is amazing, but, it seems not everything works. Like the anvil and carrots have that "Need to update" texture pack thing. I got the newest mcpatcher and that doesn't seem to make it work either. Help please? Using a mac, but not sure if that does anything.