JohnSmith Texture Pack V9.7 (32x) [1.4.2]
#5101
Posted 15 November 2012 - 08:47 PM
#5102
Posted 16 November 2012 - 05:00 AM
Graloth, on 15 November 2012 - 07:44 PM, said:
When I have the time Ill write up a post with my custom changes plus yours, and of course ill give credit. However, the sandstone glyphs... are those textures by JS or Dokucraft? And who made the cage spawner texture?
Ill want to note that in the readme or post, don't want to give wrong credit and step on peoples toes.
#5103
Posted 16 November 2012 - 05:33 AM
Chrisworld, on 16 November 2012 - 05:00 AM, said:
Ill want to note that in the readme or post, don't want to give wrong credit and step on peoples toes.
I also made the caged spawner, even posted it with my other textures (same post that had the sandstone)
#5104
Posted 16 November 2012 - 06:18 AM
WaterTipper, on 13 November 2012 - 08:22 AM, said:
source=/ctm/jsctm.png method=ctm tiles=64-75 80-91 96-107 112-123Rename as block20.properties.
Still couldn't figure out the Glass Panes, though.
Also, people need to make sure that when they copy/paste the above code, that there is NOT a space at the end of any lines. Even having ~one~ space extra will make it not work... which is stupid, but just how it is.
#5105
Posted 16 November 2012 - 06:59 AM
POM_Fenris, on 15 November 2012 - 08:47 PM, said:
(It has lots of other hybrid textures in it too that you might be interested in)
It's the chain armor texture from the Summerfields texture pack, edited by me to match the other armor sets.
Also, you should be using the A'therys Ascended texture pack if you're playing Herobrine's Mansion.
#5106
Posted 16 November 2012 - 08:04 AM
xXTerra_BranfordXx, on 16 November 2012 - 06:18 AM, said:
Also, people need to make sure that when they copy/paste the above code, that there is NOT a space at the end of any lines. Even having ~one~ space extra will make it not work... which is stupid, but just how it is.
Copy/pasted, double checked for extra spaces after each line, copypasted file name and placed in ctm folder.
#5107
Posted 16 November 2012 - 08:40 AM
arkindal, on 16 November 2012 - 08:04 AM, said:
Copy/pasted, double checked for extra spaces after each line, copypasted file name and placed in ctm folder.
#5109
#5110
Posted 16 November 2012 - 04:44 PM
(literally just editing a few things on top of the existing upgraded file, so credit is due to that guy, Wolin)
#5111
Posted 16 November 2012 - 05:32 PM
WaterTipper, on 16 November 2012 - 06:59 AM, said:
(It has lots of other hybrid textures in it too that you might be interested in)
It's the chain armor texture from the Summerfields texture pack, edited by me to match the other armor sets.
Also, you should be using the A'therys Ascended texture pack if you're playing Herobrine's Mansion.
I was, but I completed it with A'therys Ascended, and wanted to try it with regular ol' John Smith
#5112
Posted 16 November 2012 - 10:32 PM
#5113
Posted 16 November 2012 - 11:01 PM
"Never take your lip position for granted." - Zeekathon
#5114
Posted 16 November 2012 - 11:47 PM
#5115
Posted 17 November 2012 - 04:59 AM
#5116
Posted 17 November 2012 - 07:06 AM
#5117
Posted 17 November 2012 - 07:22 AM
jamesst20, on 17 November 2012 - 07:06 AM, said:
You can actually still use older versions (like 9.5 for 1.3.2), and it'll render all the tiles that John did back then, minus the new additions for 1.4.x... so you never really have to worry about Texture Packs being updated or not, until new stuff gets added.
#5118
Posted 17 November 2012 - 12:10 PM
#5119
Posted 18 November 2012 - 01:39 AM
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#5120
Posted 19 November 2012 - 05:11 AM


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