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JohnSmith Texture Pack V9.3 (32x) [1.2.4 ] (with customizer) (03/24)


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#41

Posted 14 September 2010 - 11:47 AM

Hi John, outstanding work, however the cobblestone and grass tiles do not tile very nice. Structures become very 'blocky' (pun intended!) like this and I find the grass too 'in your face'. But that's just preference I think.
Just some constructive criticism.
Your work on the skelly and the zombie as well as the items is outstanding though! Keep up the good work!

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#42

    Catgoth

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Posted 14 September 2010 - 11:50 AM

New screen shots look promising. :P The new smooth stone texture is perfect. You really should update the first post with new information, people are still commenting on the old version.
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#43

    Tenkin

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Posted 14 September 2010 - 01:09 PM

I just noticed you made an update, but you didn't upload it as far as I can see ?

When are you gonna ? o_O Because it looks much more nice.

Newbunkle said:

Bagleboy said:

Has Notch said anything about an update tomorrow?
Yes, he's changing the diamond sword to look like a dildo.

#44

Posted 14 September 2010 - 01:15 PM

Ow indeed. I am sorry. My comments were about the set available for download. As far as I can tell from the new screenshots it will suit my taste much much better!
Release it already! :D

#45

    Baldr

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Posted 14 September 2010 - 02:23 PM

I think I have a new favorite pack.

#46

    Tenkin

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Posted 15 September 2010 - 08:25 AM

Seriously, I hope he's gonna update and release this soon, because I tried the old version of his, and it looks great with some minor issues. Then I went for Doku's, but it's just not as nice looking as this.

Newbunkle said:

Bagleboy said:

Has Notch said anything about an update tomorrow?
Yes, he's changing the diamond sword to look like a dildo.

#47

Posted 15 September 2010 - 09:22 AM

That's why I've made my own set from Doku's, Johns and SMP Realistic 2 packs. My Minecraft looks sweet now!
I even fixed the shovel issue. :) Just re-add them and rotate them 180 degrees so the handle is pointing downwards like all other tools on the graphics sheet.

But indeed I am looking very much forward to his new release!
Those new cobblestone tiles look amazing!

#48

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Posted 15 September 2010 - 12:47 PM

It reminds me of spelunky. I have no idea why.

Why isn't there a spelunky texture pack?

Posted ImagePosted Image


#49

Posted 15 September 2010 - 07:31 PM

Thanks for your comments guys :SSSS:

Ok I've updated my first post with screens and download for the V2...hope you will like it !!

I've fixed the showel and the fire pink texture but I still need to fix the compass. It's still WIP as i'm not happy with all the textures yet so there should be more updates.

#50

    Xenogard

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Posted 15 September 2010 - 08:53 PM

Looks very promising. I will keep an eye on this one for the next update (including the compass I hope)

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#51

    umby24

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Posted 15 September 2010 - 10:34 PM

amazing texture pack.
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#52

Posted 15 September 2010 - 11:10 PM

Great work as usual, John!
Much more gentle than your v1!

One tip: you seem to have forgotten to update the 'dirt covered with snow'-tile to look like the regular dirt tile. This results in some weird tiling in snow worlds. Other than that, great again!

I noticed that the top of the furnace is tiles as rock in-game?

#53

Posted 16 September 2010 - 10:32 PM

Yskonyn said:

Great work as usual, John!
Much more gentle than your v1!

One tip: you seem to have forgotten to update the 'dirt covered with snow'-tile to look like the regular dirt tile. This results in some weird tiling in snow worlds. Other than that, great again!

I noticed that the top of the furnace is tiles as rock in-game?

Thanks Yskonyn!
About the Furnace top face, there's nothing I can do, Notch made it point to the rock texture.

I've released a little update: V2.1, here's the changelog:
Included a temporary compass (not sure if it works though, havn't tested yet)
Tweaked the grass, rock and dirt textures (more smooth and less contrasted)

If you have any comments, they're welcome!!

#54

Posted 16 September 2010 - 10:55 PM

The changes are subtle.

Here's what I think (all meant constructive)

-Personally I prefer the bright look of the stock textures, so I have altered your terrain file to increase the brightness on the grass and the dirt tiles.
Your default grass and dirt texture makes the world too dark IMO.
-You snow-on-dirt tile is different than the dirt tile. That makes for awkward tiling in snow worlds. I grab your topped snow graphics and overlay that on the normal dirt tile, then brush it over to make it look right.
That gives a more consistent look.
-The obsidian tile is black, as are some others. It's hard to make the difference at times. I saw a nice version of obsidian in Painterly's lowres set; it's got a deep darkpurple hue. Maybe that's an idea for your set as well? (I have altered it already for personal use, I could send the file if you want)
-I still think your cobblestone tile is too much 'in your face', but people might differ of course. :)
-Your wooden planks tile is tiling very 'boxy' due to the border. I don't know if this is intentional, but tbh I don't like it very much. It would be better if it would tile like long planks.
Also, the dark brown planks, while giving a cozy feeling, make the game very brownish overall. I prefer a very light brown tan for the planks (like blank wood). This enables more creativity and contrast in building stuff in game (or using it as ornamental pieces).

Again, not trying to demotivate you or attack you. On the contrary, your pack is my favorite and I just want to input some feedback. Keep up the good work!

#55

Posted 16 September 2010 - 11:21 PM

Yskonyn said:

-Personally I prefer the bright look of the stock textures, so I have altered your terrain file to increase the brightness on the grass and the dirt tiles.
Your default grass and dirt texture makes the world too dark IMO.

Dunno if you noticed but I've increased the brightness of the grass,I was even wondering if it wasn't too much (too saturated) but I guess it's not ^^
I will see what I can do for the dirt though. It's hard to find the good balance between outside and inside as I like the caves being a bit creepy (dark and contrasted)..

Quote

-You snow-on-dirt tile is different than the dirt tile. That makes for awkward tiling in snow worlds.
Yea, the snow is on my to-do list.

Quote

-The obsidian tile is black, as are some others.
Obsidian is still very WIP.

Quote

-Your wooden planks tile is tiling very 'boxy' due to the border. I don't know if this is intentional, but tbh I don't like it very much. It would be better if it would tile like long planks.
I dont know, I like the borders because you can't rotate the block ingame so sometimes planks without border look kinda stupid to me. But I Will look for the brightness.

Quote

Again, not trying to demotivate you or attack you. On the contrary, your pack is my favorite and I just want to input some feedback. Keep up the good work!
No problem, your feedback is more than welcome :GoldBar: Thanks

#56

    Tenkin

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Posted 17 September 2010 - 08:20 AM

The new 2.1 is very nice, but you gotta take a look at the shovel again. The animation is kinda using... the side ? of the shovel to dig with.. o_O

Looks very odd.

Also, the compass lags a needle.

I was wondering, are you happy about the planks ? Cause I think they are very (maybe too) dark. IMO they could look much better.

Newbunkle said:

Bagleboy said:

Has Notch said anything about an update tomorrow?
Yes, he's changing the diamond sword to look like a dildo.

#57

Posted 17 September 2010 - 12:24 PM

Wow, this textures are amazing. Congratulations mate.

#58

Posted 21 September 2010 - 10:57 AM

Just a little bump up.

#59

    Lemming

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Posted 21 September 2010 - 12:24 PM

Does the download link work for you guys? I just get to a blank mediafire site, with no link. Maybe mediafire are under repair....?

#60

Posted 21 September 2010 - 12:25 PM

Works fine here...