JohnSmith Texture Pack V9.3 (32x) [1.2.4 ] (with customizer) (03/24)
#41
Posted 14 September 2010 - 11:47 AM
Just some constructive criticism.
Your work on the skelly and the zombie as well as the items is outstanding though! Keep up the good work!
#43
Posted 14 September 2010 - 01:09 PM
When are you gonna ? o_O Because it looks much more nice.
Newbunkle said:
Bagleboy said:
#44
Posted 14 September 2010 - 01:15 PM
Release it already!
#45
Posted 14 September 2010 - 02:23 PM
#46
Posted 15 September 2010 - 08:25 AM
Newbunkle said:
Bagleboy said:
#47
Posted 15 September 2010 - 09:22 AM
I even fixed the shovel issue.
But indeed I am looking very much forward to his new release!
Those new cobblestone tiles look amazing!
#49
Posted 15 September 2010 - 07:31 PM
Ok I've updated my first post with screens and download for the V2...hope you will like it !!
I've fixed the showel and the fire pink texture but I still need to fix the compass. It's still WIP as i'm not happy with all the textures yet so there should be more updates.
#51
Posted 15 September 2010 - 10:34 PM

D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status: http://res.gjomc.co.....230&port=13337
#52
Posted 15 September 2010 - 11:10 PM
Much more gentle than your v1!
One tip: you seem to have forgotten to update the 'dirt covered with snow'-tile to look like the regular dirt tile. This results in some weird tiling in snow worlds. Other than that, great again!
I noticed that the top of the furnace is tiles as rock in-game?
#53
Posted 16 September 2010 - 10:32 PM
Yskonyn said:
Much more gentle than your v1!
One tip: you seem to have forgotten to update the 'dirt covered with snow'-tile to look like the regular dirt tile. This results in some weird tiling in snow worlds. Other than that, great again!
I noticed that the top of the furnace is tiles as rock in-game?
Thanks Yskonyn!
About the Furnace top face, there's nothing I can do, Notch made it point to the rock texture.
I've released a little update: V2.1, here's the changelog:
Included a temporary compass (not sure if it works though, havn't tested yet)
Tweaked the grass, rock and dirt textures (more smooth and less contrasted)
If you have any comments, they're welcome!!
#54
Posted 16 September 2010 - 10:55 PM
Here's what I think (all meant constructive)
-Personally I prefer the bright look of the stock textures, so I have altered your terrain file to increase the brightness on the grass and the dirt tiles.
Your default grass and dirt texture makes the world too dark IMO.
-You snow-on-dirt tile is different than the dirt tile. That makes for awkward tiling in snow worlds. I grab your topped snow graphics and overlay that on the normal dirt tile, then brush it over to make it look right.
That gives a more consistent look.
-The obsidian tile is black, as are some others. It's hard to make the difference at times. I saw a nice version of obsidian in Painterly's lowres set; it's got a deep darkpurple hue. Maybe that's an idea for your set as well? (I have altered it already for personal use, I could send the file if you want)
-I still think your cobblestone tile is too much 'in your face', but people might differ of course.
-Your wooden planks tile is tiling very 'boxy' due to the border. I don't know if this is intentional, but tbh I don't like it very much. It would be better if it would tile like long planks.
Also, the dark brown planks, while giving a cozy feeling, make the game very brownish overall. I prefer a very light brown tan for the planks (like blank wood). This enables more creativity and contrast in building stuff in game (or using it as ornamental pieces).
Again, not trying to demotivate you or attack you. On the contrary, your pack is my favorite and I just want to input some feedback. Keep up the good work!
#55
Posted 16 September 2010 - 11:21 PM
Yskonyn said:
Your default grass and dirt texture makes the world too dark IMO.
Dunno if you noticed but I've increased the brightness of the grass,I was even wondering if it wasn't too much (too saturated) but I guess it's not ^^
I will see what I can do for the dirt though. It's hard to find the good balance between outside and inside as I like the caves being a bit creepy (dark and contrasted)..
Quote
Quote
Quote
Quote
#56
Posted 17 September 2010 - 08:20 AM
Looks very odd.
Also, the compass lags a needle.
I was wondering, are you happy about the planks ? Cause I think they are very (maybe too) dark. IMO they could look much better.
Newbunkle said:
Bagleboy said:
#57
Posted 17 September 2010 - 12:24 PM
#58
Posted 21 September 2010 - 10:57 AM
#59
Posted 21 September 2010 - 12:24 PM
#60
Posted 21 September 2010 - 12:25 PM
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online












