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[v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)


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#1

MoareAI
    MoareAI

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Posted 17 April 2011 - 07:21 PM

Adf.ly downloads:
Download Logical Gates v4.1.2
Download Misc Digital Functions v3.1.2
Download Lightbulb v1.0.2
Download Power Armor v1.0.1
Download Extended Player Texture v1.0.1

Direct downloads are found in version history

[v1.7.3]Logical Gates [v4.1.2][Modloader][Minecraft Forge]

Description
Spoiler:

Screenshots
Posted Image
Chaining2 by MoareAI, on Flickr

Open spoiler for more screenshots
Spoiler:


Download latest version here



[v1.7.3]Digital Functions [v3.1.2][Modloader][Minecraft Forge]

Description
Spoiler:

Screenshots
Posted Image
Pulse Clock by MoareAI, on Flickr

Open spoiler for more screenshots
Spoiler:

Download latest version here


[v1.7.3]Lightbulb [v1.0.2][Modloader][Minecraft Forge]

Description
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Screenshots
Posted Image
Lightbulbs by MoareAI, on Flickr

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Spoiler:


Download latest version here


[v1.7.3]Extended Player Texture [v1.0.1][Modloader]

Description
Spoiler:

Screenshots
Posted Image
Skeletal Ambush by MoareAI, on Flickr

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Spoiler:

Download latest version here


[v1.7.3]Power Armor[v1.0.1][Modloader]

Description
Spoiler:

Posted ImagePosted Image

Download latest version here

Disclaimer
I take no responsibilities for damages to your Minecraft saves, game or your computer while using these mods. Use them with care and report any problems related to the mods.

Legal/Copyright
See the readme.pdf, which is included in each mod.

Credit
  • Risugami - For his ModLoader and configuration system
  • SpaceToad - For Minecraft Forge
  • TheCreators - For their solution for naming Items by damage
  • Kuro - For his lightbulb icon
  • byte512 - For finding and reporting a critical bug, and for generally being helpful.
  • Pio154 - For finding and reporting a critical bug.
  • Thorinbur - For his idea about, and pointer for how to create, the Random Generator.
  • All who uses my mods :)

Edited by MoareAI, 04 August 2011 - 03:08 PM.

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#2

Teddie
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Posted 17 April 2011 - 08:00 PM

Nice :Portabella:
But you can make all those system with red stone? so why do you need it :Portabella:
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#3

MoareAI
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Posted 17 April 2011 - 08:02 PM

I know you can make those with redstone systems, but I wanted them in single blocks so they may take less space.
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#4

Duden_Clarity

Posted 17 April 2011 - 08:05 PM

Teddie said:

Nice :P
But you can make all those system with red stone? so why do you need it :P

It helps to save space for things like door openers and such =D

Looking good, will watch this page :)
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#5

Devlix
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Posted 17 April 2011 - 08:07 PM

Teddie said:

Nice :P
But you can make all those system with red stone? so why do you need it :o
Downsize things

#6

Teddie
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Posted 17 April 2011 - 08:10 PM

Duden_Clarity said:

Teddie said:

Nice :Spider:
But you can make all those system with red stone? so why do you need it :P

It helps to save space for things like door openers and such =D

Looking good, will watch this page :)


Yea okay, but i like all those big systems xD never wanna make it compact :Zombie:

But nice mod! Very usfull (for a lot of people :SSSS:)
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#7

TheDarkFool

Posted 17 April 2011 - 08:11 PM

Do you think you could add a toggle gate that would definately complete the set
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#8

Teddie
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Posted 17 April 2011 - 08:14 PM

Hey i am busy with making screenshots of a lot of systems that you can make compact :SSSS:
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#9

Justin8
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Posted 17 April 2011 - 08:27 PM

The most important one to get is the JK Flip-Flop, as it triples as RS, T, and D Flip-Flops.
I'm a decent Java programmer learning Python, and I'm skilled with server administration, WorldEdit, redstone circuitry, etc. Feel free to show me mod ideas, I'm thinking about starting to make mods, and I'd be happy to give insight  as to how a mod could be implemented in Minecraft.

#10

ILikeTrains

Posted 18 April 2011 - 07:21 PM

Justin8 said:

The most important one to get is the JK Flip-Flop, as it triples as RS, T, and D Flip-Flops.
quote

i like this mod very much :Skeleton:

#11

Fallensn0w

Posted 20 April 2011 - 03:21 PM

This is awesome, waiting for a 1.5.X update.. :(
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The first compiler out there for the minecraft computer called Redgame.

#12

MoareAI
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Posted 20 April 2011 - 07:17 PM

The next set inlcudes NAND Gate, NOR Gate, XOR Gate and XNOR Gate. I'll try to update to 1.5_01 once the Minecraft Coder Pack is compatible with Minecraft Beta 1.5_01.

TheDarkFool said:

Do you think you could add a toggle gate that would definately complete the set

Justin8 said:

The most important one to get is the JK Flip-Flop, as it triples as RS, T, and D Flip-Flops.

Now that I've done most of the Logic, I'll try to create the different memory cells, from toggle and RS Latch to eventually the JK Flip-Flop.

UPDATE: v1.1 is now available for those who still uses Beta 1.4_01. A warning though: I havn't been able to test it as an end user as I no longer have the 1.4_01 version.
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#13

The_Grable
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Posted 20 April 2011 - 11:34 PM

Uh....
viewtopic.php?f=1032&t=162515
:/

#14

MoareAI
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Posted 21 April 2011 - 12:30 PM

The_Grable said:


I did try to look for other mods before creating mine, but I guess I didn't look well enough. I will still work on this mod as to learn Java better. Still my gates differ from those, since mine may have up to three inputs per gate.
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#15

MoareAI
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Posted 26 April 2011 - 08:18 PM

UPDATE: This mod now is compatible with Minecraft Beta 1.5_01. I have also added RS Latch to the Mod
Posted Image

#16

Marik
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Posted 26 April 2011 - 08:57 PM

nice mod man, downloading it tomorrow =3

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#17

Feanorith

Posted 26 April 2011 - 09:02 PM

Why gee, this looks familiar... :iapprove:
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#18

Maraki
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Posted 26 April 2011 - 09:17 PM

Gotta love it when everyone thinks ya stole someone elses idea... Haters gonna hate.
Great mod, keep up the good work.

And for the record.. I don't see Feanor's mod being updated right this moment, and I'm seeing more content right here anyway so all of ya hinting along the lines of "HMM THIS IS FAMILIAR" Go wait another week for your update while I make some sleek compact contraptions right now. ;)

#19

DoubleD5540

Posted 26 April 2011 - 10:21 PM

Great work on the mod, it is awesome!
Who cares if someone else is working on the same thing, digital logic gates certainly aren't an original idea by any standards. Besides, a little competition is a good thing.

Either way, great mod, but would it be possible to cut down on the indices being used?
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#20

OmegaCraft

Posted 27 April 2011 - 01:30 AM

I had a large list of ideas for this exact idea (And For Redstone in General):
----------------
Gate Ideas:
----------------
Toggle Gate: 
Like a Lever but it will toggle on/off when redstone input is given. 
Its like a lever that can be connected to redstone to be flipped back and forth.

Pulser Gate: 
It would uppon input give a pulsing output (On Off On Off *Loop*)

Random Gate:
This gate Randomly outputs power when powered.

----------------
Machine Ideas:
----------------
Lightning Rod:
When theres a Storm out this gives it every time theres lightning within 100 blocks of the Lightning rod theres a 25% chance of the lightning
getting redirected to hit the rod and not make fire and make the Lightning rod output power to the redstone. Inputing Power into this does
nothing.

Liquid Sensor: 
Right clicking the liquid sensor would open a gui menu letting you 
pick from a scroll list of all of the found liquids (You check/uncheck which ones you 
want or dont want it to detect)(It will find ones from mods too). 
By Default it is on and power to it will turn it off. When it senses a liquid it outputs power. 
(This will Detect Rain and Snow)

Motion Sensor: 
Right clicking would open a gui menu that lets you change how many blocks away the sensor senses.
Anything within the radius (the blocks infont of it that are within range) if anything that includes blocks
creatures,moving blocks,liquid,projectiles or even particless are within the range it will output power.
By Default it is on and power to it will turn it off. (This will Detect Rain and Snow)

Damage Detector:
Any damage done to the block this is on will the told to the damage detector. Right clicking the damage detector
will open a gui that lets you select how far it needs to be in on breaking the block before it outputs
power. By Default it is on and power to it will turn it off.

Heart-Damage Detector:
Any damage done the block it is on will be told to the Damage Detector. Right clicking the
damage detector will open a gui that lets you select how many hearts of damage done is needed
to make the Damage Detector Output power (Yes hearts not how much damage is done to the block
but how much damage would be done if it hit an enemy). By Default it is on and power to it will turn
it off.

Right-Click Detector:
if what the Right-Click Detector is connected to (Wire redstone to the block from this) is right clicked
then the Right-Click Detector will output power for the designated time. Right Clicking on the Right-Click
Detector will open a gui it will let you input how long you want it to Output power when a Right-Click is detected.
By Default it is on and power to it will turn it off.
Example: I hook tnt up to a Right-Click Detector and the Right-Click Detector to a Chest if you open the chest
it will detonate the tnt.
Example 2: I hook a door up to a Right-Click Detector and  the RIght-Click Detector to a Dirt Block if you right click
on the block it will open the door.

Console Block (Plug-In):
This is a special plugin that if you have Single Player Commands mod this will work. Powering this will send the Designated Command
to the Console. Right clicking this block will open a gui that will let you type in the command you want to make it do. (If it does somthing
like Fly it will make the player fly but if it does somthing like Spawn or Give it will Spawn the Mob or Spawn the Item ontop of the Console
or for example if you do Weather Lightning it will make the lightning hit the Console Block.)

Weather Detector:
By Default it is on and power to it will turn it off. Will Output power if the currently Designated Weather is happening (Wont turn off until the
weather stops). Right Click on the Weather Detector to open the Gui and Select the Weather from the Scroll list of Weathers (It will find ones from mods too)
(Check/Uncheck the Weathers it should detect).

Resister Block:
This will delay the power for a designated time in seconds. Right click to open the gui and select how many seconds it delays
the power. It inputs and outputs the same thing so if a B or a 9 or a normal current goes through it it will be the same on the other side.

Microphone Block:
If sound is made higher than the Designated Sound level the Microphone Block will Output Power.
Right Click the Block to Set how loud somthing needs to be before it Outputs Power.

Fire Block:
When powered it makes fire ontop of it but when not it removes the fire from ontop of it.

Light Block:
When powered it makes as much light as glow stone.

Iron Block Modification (Plug-In):
If you have Finate Water Installed you can Power Iron Blocks and they will heat and iron blocks and if you connect
redstone to iron blocks and the iron block will provide power if heated up.

Message Block:
Right click on this block to open the Gui and put in what you want the message block to say. When powered it will
say a designated message in the chat.

----------------
Wierd Ideas:
----------------

Sound Block:
Right click on this block to open the Gui and put in the path starting from "resource/" for the sound you want it to play.
When powered it will make the designated sound.

Key Reciver Block:
Pressing a Designated Key on your Keyboard will make this Output Power. This is on by default
powering this will turn it off. Right click to open a Gui and Select a Key on the Keyboard that the
Reciver is Activated By.

Vehicle Controller Block:
Right clicking this then Right Clicking a Vehicle (Boat,Plane what ever) will open a menu and it will let you pick
a key from your keyboard (This is Configuring the block). When Configured when that key is pressed while in
that Vehicle it will make the Controller Block Output Power. Each block can only Controll one Key. This is on
by Default if powered it will Turn the block off.

Parent Block:
Right Click on the Parent Block then Right Click on 2 blocks or Objects or Creatures you want to parent
(First being the follower and second being the Parent). Power to this Block Turns the Parenting on when its
off they arent parented. This would be good for making like a Crane for Example or your own vehicle you could
parent a bunch of blocks to a boat and make a War Boat or a House Boat or if you have the Plane Mod a Flying
House or If you have a car mod and Moving House/Fortress what ever you decide (Blocks can be destoried and
collide but are removed from the graph so technically they arent blocks anymore they are given pseudo physics
meaning they can move out of there blocky graph so they move with the object seamlessly when unparented it
goes back into the block graph and is forced into the nearest piece of the graph and if all of the blocks options
are taken it will just turn back into an item.)(The Blocks get Temporary Boat Physics)

Mover Block:
This block can move around like a boat.(Has a hole on one side of the gfx) when powered it pushes the block in
the opposite direction of the hole. This could be a parent to blocks to make a vehicle setup by levers and such.
Hitting this block will make it act like a normal block hitting it again will give it boat physics again. Right clicking
opens a menu to let you select how much for it uses to push the block.

-------------
Implement:
-------------
Transmitter Block (Already Exists just Reitterating):
Already Made :iapprove: (Im saying include it please, and update it when it needs to be)

Reciver Block:
Already Made :GoldBar: (Im saying include it please, and update it when it needs to be)

Piston Block:
Already made :Diamond: (Im saying include it please, and update it when it needs to be)

Camera Block:
(Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
be turned off by redstone.)

Screen Block:
(Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
be turned off by redstone.)

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