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[v1.7.3] SurvivalCraft [v0.6b2]


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#1

Clintonio
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Posted 17 April 2011 - 05:22 AM

This is the final version of the mod. I am not maintaining it any longer. Thank you for your support. Related Announcement


(another video below)


News

Status Blog for SurvivalCraft

Description:

For the adventurer Minecraft can be too easy! Once you build your first mudhut, the hoardes of undead yearning to feast on the gooey innards of your skull are never a problem again.

This mod aims to aid your desire for the fray of combat. With an improved pathfinding algorithm, and added behaviour, the seemingly dumb mobs are now much more intelligent!

Rather than letting your precious shelters remain immortal against all but the dreaded creature, this mod aims to allow zombies the power to crack through certain blocks (and mobs from other mods if the creator chooses to use this mod as a part of theirs) when they are chasing you!

Mobs intelligently dig through blocks that are soft or hard based on the tools and items they hold!

Features

- Zombies and spiders will dig through some blocks to get to you
- Creepers will explode to get to you
- Improved following algorithm to make mobs better at chasing
- Digging mobs can dig diagonally up and down
- Visible and audible digging effects for mobs
- All functionality automatically applied to additional mobs from other mods
- You can disable each default mob's digging powers on a per world basis using ModOptionsAPI.
- Spiders can be mounted by creepers and skeletons
- Mobs now sprint, meaning you can't run away
- They will avoid water, lava and climb out where possible
- Advanced pathfinding; mobs will avoid getting stuck
- Mobs can "smell" the player to find them if they are close, but cannot be seen
- If the mob loses sight of you, it will continue going to where it last saw you
- Using principles from Artificial Intelligence, mobs will follow you more tightly than before
- Creature engine rewritten; all mobs benefit from these changes
- Mod under active development, feature list incomplete.

Prerequisites

Please download and install ModOptionsAPI 0.6

Please download and install Risugami's Modloader

Installation

THIS IS A BETA VERSION AND DOES NOT WORK FULLY
Download URL: Download Here

1) Find your minecraft.jar (check note below)*

2) Open the minecraft.jar file in WinRAR or 7zip (do not extract it)

3) Extract the contents of the Survival Craft ZIP file

4) Copy the files into your minecraft.jar

6) Delete META-INF folder IF it exists in the minecraft.jar

7) Run Minecraft

* Windows: <your user folder>/AppData/Roaming/.minecraft/bin/
* Mac: Home -> Library -> Application Support -> Minecraft -> bin
* Linux: ~/.minecraft/bin/


Compatibility

Known issues: None known.

Future

  • Add "ambush" behaviour to certain mobs (spiders)
  • Do something with slimes (make silent? Ceiling crawlers?)
  • Fix block breaking texture upon killing a mob
  • Fix lighting issue on blocks being broken

Developers

Download: None for 0.6b1.

For compatibility, I have released the un-obfuscated source of this mod with the individual releases, but I'm willing to make it easier for compatibility.

Making your Mobs compatible with Digging Mobs

Your mob will already use most of the functionality of this mod. To add custom functionality, please either JavaDoc the EntityCreature.java and read the documentation, or wait until 1.0 for an API.

Version History

Minecraft 1.7.3

Version 0.6b2 (No Dev for Beta version) - 09/07/2011
THIS IS A BETA VERSION AND DOES NOT WORK FULLY
- Added new "intellect" slider. The higher you have it, the more CPU intensive.
- Improved algorithm to use much less CPU and RAM. Tradeoff in mob intellect happened.
- Mobs now don't drown when thinking

(Known Bugs)
- Mobs do not understand the concept of straight lines.
- Mobs tend not to go on diagonals and tend to follow the edges of the route to you
-- These bugs are the same bug and are to be fixed first
- When randomly walking, mobs and passives do retarded spinning dances on the ground.
-- This bug is high priority
- Digging leaves a random mark that doesn't go away
-- This is high priority, restart game to fix


Minecraft 1.6.6

Version 0.6b1 (No Dev for Beta Version) - 19/06/2011
- Added new pathfinding algorithm
-- All mobs more intelligent (Beta Bug: They do spin around randomly sometimes)
-- Easier to upgrade, no attempting to modify existing code.
- Mobs now avoid water unless on fire
- Mobs always avoid lava
- Mobs can "smell" you if they lose sight of you
- Added varied health option
- Tied varied health to difficulty (on request)
- Stopped creepers from attacking passive mobs
- Changed digging algorithm; less random, more focused due to new path finder
- Mobs are all slightly faster
- Update is 90% under-the-hood changes, 10% content. The true power of these changes will show in later updates

This is a BETA version. Use 0.5.1 if you want stability

Version 0.5.1 (Developer Version) - 05/06/2011
- Updated for 1.6.6
- Changed mod name to Survival Craft
- I'm doing exams right now, updates will be slow.

Minecraft 1.5_01
Version 0.5.0.2 (Developer Version) - 11/05/2011
- Fixed creeper bug where they would cause massive lag due to sound invokation when confronted with a block that was a non-solid block.

Version 0.5.0.1 (Developer Version) - 08/05/2011 - Current 1.5_01
- Fixed bug where game outputs "undefined property blockHardness" over and over
- Fixed mobs can't dig bug (due to previous bug)
- You must upgrade to get the functionality back

Version 0.5 (Developer Version) - 01/05/2011
- Improved following algorithm (mobs will chase for longer)
- Mobs can now sprint to catch up with you (this needs tweaking, currently it's just bezerk and not at all creepy)
- More intelligent block detection - mobs don't need a full whitelist to break blocks
- Foundation code for a lot more interesting changes

Version 0.4 (Developer Version) - 30/04/2011
- Spiders can now dig
- Improved path following
- Zombies now dig through most soft and natural blocks (no hard ones, such as stone)
- Mobs can dig up and down to follow you
- Visible digging effects on blocks
- Audible digging effects
- Mobs dig in the same way a player does
- Time to destroy block depends on block hardness versus mob strength
- Fixed some bugs
- Added a lot to the API, but undocumented as this is a half-way release for a new set of more powerful features (see: Future)

Version 0.3.1 (Developer Version)
- Updated for 1.5_01

Old Versions Removed
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FAQ/Notes/Comments
  • Your buildings will be destroyed by marauding zombies if they see you and chase you
  • This is an experimental version, it's safe to use (knowing that zombies will mess up your house), but isn't finished and I really welcome your ideas!
  • Always provide a crash report if you blackscreen or the game crashes
  • This is my 4th mod.


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#2

Clintonio
    Clintonio

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Posted 17 April 2011 - 05:27 AM

Just a note, but I will add the ability to turn the mod off in game, and per world, tomorrow using the ModOptionsAPI mod as a base prerequisite. This is just a temporary early release so I can get some sleep.

#3

Drakortha

Posted 17 April 2011 - 05:31 AM

Very nice, I'm going to give this a go.
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#4

xXBrytonXx
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Posted 17 April 2011 - 06:25 AM

i think this would give me more reason to have walls that aren't made of dirt
I like it

#5

comrade.seawolf

Posted 17 April 2011 - 06:29 AM

Very nice, I've wanted to have something like this for a try. Thanks for making and sharing!
Piggah stole my Minecart! D:
http://www.minecraft...p?f=31&t=118689
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#6

Smewhen
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Posted 17 April 2011 - 06:50 AM

Probably over complicated, but anyway to make it so that zombies cannot utilize this power for the first night or so, to give you a little time to get a real base up and running?
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#7

Artox
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Posted 17 April 2011 - 06:56 AM

pretty nice!
i like mods that make the game more difficult (especially mob mods and stuff like that :--+:)
:--+:
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#8

Clintonio
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Posted 17 April 2011 - 01:53 PM

Artox said:

pretty nice!
i like mods that make the game more difficult (especially mob mods and stuff like that :D)
:)

Thank you! I feel the same way :3

xXBrytonXx said:

i think this would give me more reason to have walls that aren't made of dirt
I like it

Definitely! Dirt walls just remove the "survival" element.

Gonna add the following stuff today:
- ModOptionsAPI compatibility for the zombie so his digging can be modified a little on the fly.
- Multiplayer fix to ensure the game doesn't bug out on MP.

#9

Equeon
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Posted 17 April 2011 - 01:57 PM

Can you make a version of this mole
viewtopic.php?f=1&t=60741
now that you have the "technology" to make something similar?
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#10

Evilmasteryoda

Posted 17 April 2011 - 02:41 PM

You should make it do if you are playing on hard they will rip through wood and doors... Iron doors will be harder of course...
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#11

Clintonio
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Posted 17 April 2011 - 03:06 PM

Equeon said:

Can you make a version of this mole
viewtopic.php?f=1&t=60741
now that you have the "technology" to make something similar?

I'm not really a guy to add mobs, but if someone is willing to skin it for me, I could possibly add it. I've always wanted to see them...

Evilmasteryoda said:

You should make it do if you are playing on hard they will rip through wood and doors... Iron doors will be harder of course...

You know evil master yoda, I had a similar idea; I was going to make zombies partially sentient. So that they can open doors, and press buttons randomly. It'd make the AI so much more challenging :)

I think opening is better, less destruction :D

---

And I'm adding a new feature that is going to make this mod so much more dangerous; Creepers now "dig" through walls... by exploding.

Yeah, no more hiding. They're coming in no matter what.

Of course, I'm adding modoptions API so players can choose which mobs can do what.

#12

Clintonio
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Posted 17 April 2011 - 03:58 PM

Version 0.2 Released

Download Here

Changes

- Creepers now explode to get to you
- Blocks play a sound upon removal
- Abstracted out the digging routine for dev control over the digging AI (so that creepers would explode rather than dig)
- Requirements; modloader, modoptionsapi added.

Future

- Make a video
- Make zombies open doors
- Change mod name

#13

Clintonio
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Posted 17 April 2011 - 05:14 PM

Version 0.3 Released

Download Here

Changes

- Fixed rotation values. Mobs delete from infront, not diagonally to the side
- Added zombies destroying doors
- Added extra protection against crashes
- Renamed to More Deadly Mobs

Future

- Make a video

#14

Shykary
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Posted 17 April 2011 - 05:26 PM

Waiting for some video to see it in action. I might download it. Looks pretty cool. I'll bookmark it. :Notch:

PS.: Is there any way to disable kamikazes creepers?

#15

Clintonio
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Posted 17 April 2011 - 05:30 PM

Shykary said:

Waiting for some video to see it in action. I might download it. Looks pretty cool. I'll bookmark it. :)

PS.: Is there any way to disable kamikazes creepers?

Yep:

Options -> ModOptions -> DiggingMobs (gonna change this on next release) -> Creepers Dig

Making video now.

I also think I'm gonna make it a little harder for mobs to break things. Right now they essentially plow through the blocks -_-

#16

silentsource

Posted 17 April 2011 - 06:07 PM

Finally someone made this mod , I've been waiting for a such mod a long time! :D

Have a  :Pig: !

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#17

Max-o-l
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Posted 17 April 2011 - 06:45 PM

Fantastic!
Coincidence as i started looking for a mod like this about 2 days ago :)
I hope this can grow, and keep growing. :cobblestone:
If possible, mobs that hold items could spawn? or pick items up? and then be able to break cobblestone?
that would be great.

Best of luck to you!

#18

Shykary
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Posted 17 April 2011 - 06:48 PM

I will wait for the next release then, thanks. ;)

#19

Clintonio
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Posted 17 April 2011 - 07:05 PM

Shykary said:

I will wait for the next release then, thanks. :iapprove:

I'll use a response to you to detail my ideas:

Short of giving mobs an inventory for 0.4 I'll probably continue using random numbers to decide when a block is to break (I will change that later too) and make it dependent on block strength against mob strength. Likely a division with some extra magic constants in there to make it more realistic.

I imagine it as so; if I had a zombie at my window, it would break almost instantly. If I had a door though, I'd expect to get a few extra seconds to run. If it was dirt, no longer than it would take me to plow through it with a shovel, and considering that zombies are strong, I'd say it'd be faster than with human hands.

Something like that, with a set of numbers to bias the calculation,  so I, and other modders who choose to add this functionality to their mobs, can control it.

Then ...

Max-o-l said:

Fantastic!
Coincidence as i started looking for a mod like this about 2 days ago :iapprove:
I hope this can grow, and keep growing. :iapprove:
If possible, mobs that hold items could spawn? or pick items up? and then be able to break cobblestone?
that would be great.

Best of luck to you!

... this sounds like a good place for this mod to go. I would like to give actual AI to the mobs. But I must ensure it's elegant! I will continue expanding this idea until this point :3

#20

itchyweasel

Posted 17 April 2011 - 09:01 PM

This is what I've been waiting for, thank you!

I was actually just going to make a request for this today but saw it right at the top of the released mods :P

Sunderai said:

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Mod edit: This is flaming. Wait, no, that's not what I meant to say... This is spam. Please only post when you have something to add to the conversation.

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