Win7 x64 and minecraft?
Posted 14 April 2011 - 06:41 PM
I upgraded to win7 x64 and now cannot play. I've installed the x64 java and do not have the x32 on my computer. Everytime I try to play I get the error
"No JVM could be found on your system. Please define EXE4J_JAVA_HOME to point to an installed 32-bit JDK or JRE or download a JRE from www.java.com"
Is this a problem with the cracked loader that buying the game will fix?
Does anyone have any solutions?
Posted 14 April 2011 - 07:01 PM
Posted 14 April 2011 - 07:02 PM
So, are you going to help Notch get his 20 USD from me or just be a troll?
Posted 14 April 2011 - 07:08 PM
Posted 14 April 2011 - 07:11 PM
I've tried Minecraft and love it. If I can figure out this issue he's got my 20USD.
Posted 14 April 2011 - 07:15 PM
That would be Minecraft mastermind Markus “Notch” Persson, a proud member of the Swedish “Pirate Party,” who told the audience of the GDC Indie Games Summit he does not believe the act of copying a game is inherently wrong as nothing is actually being stolen. If anything, it’s a marketing tool.
“Piracy is not theft,” said Persson during the session. “If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world. There is no such thing as a ‘lost sale.’ Is a bad review a lost sale? What about a missed ship date?”
He suggests that pirates aren’t “inherently evil, but potential customers.”
“Treat game development as a service. Make a game last longer than a week. You can’t pirate an online account.”
Even with some estimates putting piracy for his own title Minecraft at around 70% of those playing, the game has still sold over $1.5M copies, and Notch seems content with that.
His rosy outlook on spreading the love of gaming for free is shared by few others in the industry, and many indie developers have taken huge hits when piracy has cleaved through sales of their titles. Not every game can be a “service” and one-time playthrough titles like World of Goo have suffered 80%+ piracy rates in the past. Even if each downloaded copy isn’t directly a lost sale, it’s still a pretty big hit. Meanwhile, giants like Sony are now hunting down pirates and hackers to the ends of the earth, and piracy continues to be a major concern for the entire industry.
http://blogs.forbes.... ... not-theft/
It worked. I pirated the game and now want to buy it for things such as multiplayer and to support the dev team.
Posted 14 April 2011 - 07:58 PM
Frankly, I don't even have to run it in x64 to buy the game. I just need to know if it is a problem with the launcher or not. If it's just the launcher not coded to run x64 the launcher that comes with the purchase ought to be.
Posted 14 April 2011 - 08:06 PM
And I don't plan on downloading the pirated version just to help you, as I actually value my bank account details and general lack of malware!
Based on that error I would have tried 32-bit Java, it does run on 64-bit OSes, might be too obvious...
Posted 14 April 2011 - 08:10 PM
Posted 14 April 2011 - 08:56 PM
Posted 14 April 2011 - 09:36 PM
I had the pirated version working 100%, no crashes on SP.. (ver. 1.1 - 1.2) and i liked the game so much that I bought it last week. I can't run the game more than 5 mins without it crashing. I know it's a display driver issue.. but i've updated my nvidia driver to the latest version, and also tried rolling back a few.
ver. 1.4.01 has something wrong with it, in it doesn't like nvidia drivers for some reason.
i'm thinking about asking the company for my money back, and going back to the pirated 1.2 ver. at least it worked fine.
Posted 21 April 2011 - 12:57 PM
Posted 11 June 2011 - 01:19 PM
Posted 11 June 2011 - 01:48 PM
There was a link floating around somewhere but I can't seem to find it where if you type your Minecraft username into the end of the address bar, it'll tell you whether that account is real or not. I was gunna get you to use it/telling us your username.