First off, this is my first post, and if I'm posting in the wrong place please contact me and I will remove this promptly.
On to the task at hand. I'm planning on making a second zombie pigman semi automatic mob farm on the xbox 360. I am doing this according to Ethos video- - I know things work differently on the xbox 360 of course but I'm pretty sure it will still work.
Few things I need to figure out:
First, and most importantly, can zombie pigmen even spawn above the nether? If they don't this whole thing is a bust. I did a mediocre test and it seems like they dont, I read somewhere that they only spawn on netherbrick on xbox 360 but that's rubbish because they spawn on top of portals!
Also I'm not sure of what distance you have to be from the pigman in order for them to spawn. 24 blocks sound right? not sure,
Lastly I don't think mobs spawn above a certain height in the overworld and was wondering if that applied to the nether in any way for instance if I made it 100 blocks above the bedrock would that effect anything? Since being farther from the nether will help with spawn rates being farther away from other mobs.
These things are confusing because the xbox is similar, but not the same as the pc.
Any answers will be appreciated, you can contact me on xbl my name is Realizex23. If you want to get together to do this I would enjoy that, we could do some science on this together (possibly!) anyways, hope to hear from you all soon
It's simple you just need a good spot where the bedrock is higher up and some ender pearls. get really close to the bedrock and throw the pearls upwards repeditly. Make sure you bring a lot of pearls and enough obsidien to make a portal to get out otherwise you have to kill yourself.
Yes, 128 is the roof of the Nether. A ladder will help with the ender pearl Nether roof jump thingy. But yes be VERY careful to make a portal so you can get out of the Nether because once you go on the roof you can't jump back down. Also remember that if you create a portal on the roof you can use it to get back to the Overworld but if you go back to the Nether it won't put you at the portal on the roof even if that's the only portal around. It will create another portal below Y:128 and put you there.
It's simple you just need a good spot where the bedrock is higher up and some ender pearls. get really close to the bedrock and throw the pearls upwards repeditly. Make sure you bring a lot of pearls and enough obsidien to make a portal to get out otherwise you have to kill yourself.
Yes, 128 is the roof of the Nether. A ladder will help with the ender pearl Nether roof jump thingy. But yes be VERY careful to make a portal so you can get out of the Nether because once you go on the roof you can't jump back down. Also remember that if you create a portal on the roof you can use it to get back to the Overworld but if you go back to the Nether it won't put you at the portal on the roof even if that's the only portal around. It will create another portal below Y:128 and put you there.
So what you're saying is you can't build a zombie pigman farm like in ethos video on the mcxb360 version?
There are two many issues with this farm to exists in current version that we 360 users have (roughly equivalent to 3.1).
Its still possible but will require ALOT more work, you can't get mobs to spawn above the neither so it must be built below and thus requires alot of TNT, and half slabs, clear out the area you need with TNT, then half slab everything out to 128.
Next you can't use golems to kill pigmen, well you can but the pigmen will attack the golems and thus will require constant replacement which can get expensive on the iron.
Instead there is a 3 in 1 gold farm by impulse which will work isn't too hard to build, but will require a few modifications, you should look for the oldest version of his farm which was created i believe early version 4 or 5. This farm will net ghast tears, gold and magma cream. Unfortunately the rail system that impulse uses won't work on the 360 because there's a bug in the 360 version that prevents us picking anything up at 'head' level when riding in minecarts.
I've built it but was rather upset when i found out that the rail system was broke, and pretty much scrapped the project as a 'come back later' type thing. Sure i can run around in a huge circle and collect the drops but that isn't my style.
The best, but not the most efficient, farm I've seen and used is the Overworld design by JL2579. It used a whole lot of obsidian and trap doors but it gets pretty decent spawn rates and it now works on console thanks to TU14. The one he shows at the beginning is crazy efficient but it really is unrealistic on survival Minecraft. He has a smaller more realistic design towards the end. Here's the video below.
okay that's good information guys. I get what you mean by having to do it underneith the nether but it seems like more work than it's worth. As for the overworld zombie pigman farm, I already have one. it puts out a decent enough spawn rate but I was just looking for something....better? I want to have a gold room to match my diamond and emerald room but with powered rails and everything i can never save enough. lol. I'm rambling now. but thanks for the info guys I'll definitely try and figure something out. have fun out there.
The best, but not the most efficient, farm I've seen and used is the Overworld design by JL2579. It used a whole lot of obsidian and trap doors but it gets pretty decent spawn rates and it now works on console thanks to TU14. The one he shows at the beginning is crazy efficient but it really is unrealistic on survival Minecraft. He has a smaller more realistic design towards the end. Here's the video below.
The problem here is the amount of lag the overworld portal farm creates. You have to keep in mind that JL has a somewhat 'super' computer, when recording he still puts out over 250 frames per second at very laggy areas, often reaching over 600 in better areas. Also this farm is only good for gold, but it does have the added benefit of being able to use water streams to bring items to you, however if our minecarts were working as they should that wouldn't be an issue in most other farms either. The benefit of the 3 in 1 farm is that you get all the goodies most neither mobs including ghast tears and magma cream. The neither is my favorite place to be when playing minecraft, and i spent alot of time playing with different farm designs there.
I usually go out of my way to make it to the neither asap, and begin a heavy attack on controlling all spawnable locations within it, after which i usually flatten the entire neither using a lot of TNT, then slab or glass the entire neither floor, at which point i can built 100% efficient farms and test all kinds of different designs at their peek. It sounds like a lot of work but when you have 4 people going at it, it goes rather quickly and TNT does a good number to neitherrack as it has little blast resistance.
The problem here is the amount of lag the overworld portal farm creates. You have to keep in mind that JL has a somewhat 'super' computer, when recording he still puts out over 250 frames per second at very laggy areas, often reaching over 600 in better areas. Also this farm is only good for gold, but it does have the added benefit of being able to use water streams to bring items to you, however if our minecarts were working as they should that wouldn't be an issue in most other farms either. The benefit of the 3 in 1 farm is that you get all the goodies most neither mobs including ghast tears and magma cream. The neither is my favorite place to be when playing minecraft, and i spent alot of time playing with different farm designs there.
I usually go out of my way to make it to the neither asap, and begin a heavy attack on controlling all spawnable locations within it, after which i usually flatten the entire neither using a lot of TNT, then slab or glass the entire neither floor, at which point i can built 100% efficient farms and test all kinds of different designs at their peek. It sounds like a lot of work but when you have 4 people going at it, it goes rather quickly and TNT does a good number to neitherrack as it has little blast resistance.
I'm actually scared of the Nether because my TV sucks and I can't see well there. I'm testing the portal farm in my survival world and so far I can't see any laggyness and the efficiency is okayish. A Nether farm would be way more efficient though.
Oh and correction, the portal design presented by JL was a design by Panda4994.
over world gold farm is way more efficient. I built a full scale gold farm in the nether and you cant get the pigmen to spawn in the trap I half slabed and everything, our nether on console is just too small. overworld gold farm built right, they spawn like crazy
over world gold farm is way more efficient. I built a full scale gold farm in the nether and you cant get the pigmen to spawn in the trap I half slabed and everything, our nether on console is just too small. overworld gold farm built right, they spawn like crazy
Hardly, I guarantee that a neither farm will outproduce the over world farm if you own the spawn areas. If you can't get the pigmen to spawn in your trap your doing something wrong, and without seeing the design i really can't say. I have a farm that is pretty much a 30x30 square with around 8 to 9 floors, and pigment drop from it like a heavy downfall of rain. However the downside is that you have to continually keep running around in a circle to collect the loot. I actually designed it to use minecarts, so that the pigmen would fall onto a halfslab where their drops would sit, while the user rode around on a minecart that existed below the half slab and collect the goodies, however a bug in minecarts prevents the user from collecting anything on the slab. I'm still experimenting with item alignment to see if i can get the goodies to sit safely 'beside' the track for collecting without 'bumping' the minecart. The farm averages 3 to 4 pigmen per second, if we say that 1 in 3 will drop a nugget then i should get a ingot every 9s, sometimes more, sometimes less, just depends on the drops.
I'm actually scared of the Nether because my TV sucks and I can't see well there. I'm testing the portal farm in my survival world and so far I can't see any laggyness and the efficiency is okayish. A Nether farm would be way more efficient though.
Oh and correction, the portal design presented by JL was a design by Panda4994.
Ahh no HD, that sucks, feel for ya bud. When we tested this design we used 9 portals by 9 portals for a total of 81 portals per level, with 9 high in portals for a total of 729 portals. The teams complained ALOT about lag within the area of the farm, this was on a super flat in a creative testing world. Even then it only gave about 70% of the rates as our neither farm, however as i stated before it was nice being able to use streams to bring the items to the player.
Hardly, I guarantee that a neither farm will outproduce the over world farm if you own the spawn areas. If you can't get the pigmen to spawn in your trap your doing something wrong, and without seeing the design i really can't say. I have a farm that is pretty much a 30x30 square with around 8 to 9 floors, and pigment drop from it like a heavy downfall of rain. However the downside is that you have to continually keep running around in a circle to collect the loot. I actually designed it to use minecarts, so that the pigmen would fall onto a halfslab where their drops would sit, while the user rode around on a minecart that existed below the half slab and collect the goodies, however a bug in minecarts prevents the user from collecting anything on the slab. I'm still experimenting with item alignment to see if i can get the goodies to sit safely 'beside' the track for collecting without 'bumping' the minecart. The farm averages 3 to 4 pigmen per second, if we say that 1 in 3 will drop a nugget then i should get a ingot every 9s, sometimes more, sometimes less, just depends on the drops.
is it in a flat land cause in a flat land with everything coverd in lava I would get great spawns but in a regular nether I get next to nill. but that was a long time ago could ave changes since. on the gold farm that I had working I had pistons push them all down into a 2 by 1 hole so I could just stand there and get the loot.
is it in a flat land cause in a flat land with everything coverd in lava I would get great spawns but in a regular nether I get next to nill. but that was a long time ago could ave changes since. on the gold farm that I had working I had pistons push them all down into a 2 by 1 hole so I could just stand there and get the loot.
Kinda, the team and I used alot of TNT to pretty much blow up all the neither in a 128 block raidus around the farm, and then glass/halfslab the bedrock ground/walls around to ensure that we owned all the spawn areas in the neither near the farm.
First off, this is my first post, and if I'm posting in the wrong place please contact me and I will remove this promptly.
On to the task at hand. I'm planning on making a second zombie pigman semi automatic mob farm on the xbox 360. I am doing this according to Ethos video- - I know things work differently on the xbox 360 of course but I'm pretty sure it will still work.
Few things I need to figure out:
First, and most importantly, can zombie pigmen even spawn above the nether? If they don't this whole thing is a bust. I did a mediocre test and it seems like they dont, I read somewhere that they only spawn on netherbrick on xbox 360 but that's rubbish because they spawn on top of portals!
Also I'm not sure of what distance you have to be from the pigman in order for them to spawn. 24 blocks sound right? not sure,
Lastly I don't think mobs spawn above a certain height in the overworld and was wondering if that applied to the nether in any way for instance if I made it 100 blocks above the bedrock would that effect anything? Since being farther from the nether will help with spawn rates being farther away from other mobs.
These things are confusing because the xbox is similar, but not the same as the pc.
Any answers will be appreciated, you can contact me on xbl my name is Realizex23. If you want to get together to do this I would enjoy that, we could do some science on this together (possibly!) anyways, hope to hear from you all soon
have a good day
It's simple you just need a good spot where the bedrock is higher up and some ender pearls. get really close to the bedrock and throw the pearls upwards repeditly. Make sure you bring a lot of pearls and enough obsidien to make a portal to get out otherwise you have to kill yourself.
is Y 128 the bedrock roof?
So what you're saying is you can't build a zombie pigman farm like in ethos video on the mcxb360 version?
Its still possible but will require ALOT more work, you can't get mobs to spawn above the neither so it must be built below and thus requires alot of TNT, and half slabs, clear out the area you need with TNT, then half slab everything out to 128.
Next you can't use golems to kill pigmen, well you can but the pigmen will attack the golems and thus will require constant replacement which can get expensive on the iron.
Instead there is a 3 in 1 gold farm by impulse which will work isn't too hard to build, but will require a few modifications, you should look for the oldest version of his farm which was created i believe early version 4 or 5. This farm will net ghast tears, gold and magma cream. Unfortunately the rail system that impulse uses won't work on the 360 because there's a bug in the 360 version that prevents us picking anything up at 'head' level when riding in minecarts.
I've built it but was rather upset when i found out that the rail system was broke, and pretty much scrapped the project as a 'come back later' type thing. Sure i can run around in a huge circle and collect the drops but that isn't my style.
The problem here is the amount of lag the overworld portal farm creates. You have to keep in mind that JL has a somewhat 'super' computer, when recording he still puts out over 250 frames per second at very laggy areas, often reaching over 600 in better areas. Also this farm is only good for gold, but it does have the added benefit of being able to use water streams to bring items to you, however if our minecarts were working as they should that wouldn't be an issue in most other farms either. The benefit of the 3 in 1 farm is that you get all the goodies most neither mobs including ghast tears and magma cream. The neither is my favorite place to be when playing minecraft, and i spent alot of time playing with different farm designs there.
I usually go out of my way to make it to the neither asap, and begin a heavy attack on controlling all spawnable locations within it, after which i usually flatten the entire neither using a lot of TNT, then slab or glass the entire neither floor, at which point i can built 100% efficient farms and test all kinds of different designs at their peek. It sounds like a lot of work but when you have 4 people going at it, it goes rather quickly and TNT does a good number to neitherrack as it has little blast resistance.
I'm actually scared of the Nether because my TV sucks and I can't see well there. I'm testing the portal farm in my survival world and so far I can't see any laggyness and the efficiency is okayish. A Nether farm would be way more efficient though.
Oh and correction, the portal design presented by JL was a design by Panda4994.
Hardly, I guarantee that a neither farm will outproduce the over world farm if you own the spawn areas. If you can't get the pigmen to spawn in your trap your doing something wrong, and without seeing the design i really can't say. I have a farm that is pretty much a 30x30 square with around 8 to 9 floors, and pigment drop from it like a heavy downfall of rain. However the downside is that you have to continually keep running around in a circle to collect the loot. I actually designed it to use minecarts, so that the pigmen would fall onto a halfslab where their drops would sit, while the user rode around on a minecart that existed below the half slab and collect the goodies, however a bug in minecarts prevents the user from collecting anything on the slab. I'm still experimenting with item alignment to see if i can get the goodies to sit safely 'beside' the track for collecting without 'bumping' the minecart. The farm averages 3 to 4 pigmen per second, if we say that 1 in 3 will drop a nugget then i should get a ingot every 9s, sometimes more, sometimes less, just depends on the drops.
Ahh no HD, that sucks, feel for ya bud. When we tested this design we used 9 portals by 9 portals for a total of 81 portals per level, with 9 high in portals for a total of 729 portals. The teams complained ALOT about lag within the area of the farm, this was on a super flat in a creative testing world. Even then it only gave about 70% of the rates as our neither farm, however as i stated before it was nice being able to use streams to bring the items to the player.
Kinda, the team and I used alot of TNT to pretty much blow up all the neither in a 128 block raidus around the farm, and then glass/halfslab the bedrock ground/walls around to ensure that we owned all the spawn areas in the neither near the farm.