[1.2.5] Better Than Wolves (and villager trading) Mod! [V3.62 upd: May 4]
#41
Posted 10 April 2011 - 01:25 PM
#42
Posted 10 April 2011 - 01:57 PM
I'm definitely going to use the lighting blocks!
Quote
#43
Posted 10 April 2011 - 01:59 PM
#44
Posted 10 April 2011 - 02:02 PM
#45
Posted 10 April 2011 - 02:26 PM
FlowerChild said:
VincentX3 said:
Sorry, not going to happen. The title was intentional, and to make a point about the overall direction that Minecraft is taking in its development.
I like you good sir.
#46
Posted 10 April 2011 - 02:58 PM
viewtopic.php?f=1032&t=162515
Everything else looks truly amazing (cement, omg...)
Also, since you're already adding new items, could you make a silver ore, which drops silver and can only be used for making drinking cups, ore blocks for decoration, and maybe later mirrors(?)
I know others have tried various silver things, but they're usually
1. buried in a pack with way too many pointless ores
2. give silver strange unneeded uses (silver swords)
Thanks
#48
Posted 10 April 2011 - 03:11 PM
GunboatDebater said:
As far as I can tell from the first post only light blocks pass on power.
Edit: on a side note, this is not a good title. A good title should have something to do with the mod(s) rather then be a protest that has little to do with mod's functionality.
#49
Posted 10 April 2011 - 03:13 PM
utakataJ6 said:
viewtopic.php?f=1032&t=162515
Everything else looks truly amazing (cement, omg...)
Also, since you're already adding new items, could you make a silver ore, which drops silver and can only be used for making drinking cups, ore blocks for decoration, and maybe later mirrors(?)
I know others have tried various silver things, but they're usually
1. buried in a pack with way too many pointless ores
2. give silver strange unneeded uses (silver swords)
Thanks
#50
Posted 10 April 2011 - 03:48 PM
GunboatDebater said:
Are you talking about directly adjacent blocks, or indirectly (like with the light blocks)?
If it's the first, it's a bug, if it's the 2nd it's how it was designed
Only the light blocks work off indirect sources, if that's what you were asking about.
#51
Posted 10 April 2011 - 04:04 PM
[*********IMPORTANT**********]
I am VERY open to suggestions and appreciate feedback, however, the following requests will be ignored. They are simply non-negotiable.
1) Any request to change the name of the mod. This is not going to happen. Read this thread ( viewtopic.php?f=1020&t=256836 ) if you want to know the origin of the name.
2) Any request to break the mod into separate mods. Maintaining and updating a single mod is a huge amount of work to begin with, and takes me away from developing new features. As such, I'd much rather have cool new stuff in the mod than a bunch of separate ones.
#52
Posted 10 April 2011 - 04:04 PM
#53
Posted 10 April 2011 - 04:06 PM
Not to sound like a douche, but just because you don't like the wolves as much as others doesn't mean this mod is better than wolves...I don't understand how a tamable mob that fights for you when tamed is a bad thing in terms of how Minecraft's development is going. I'm definitely going to give these mods a download, but I still don't think that when a lot of people say "Hey can you please change the name, it's not necessarily true," you can just deny them. Majority rules. At least just change it so it doesn't seem like it's improving the wolves. Call it "Flower's Mods" or something.
In other words,
edit due to reading the newest post: Alright, alright. I'm not removing the rant though, because I think you need to see it.
#54
Posted 10 April 2011 - 04:13 PM
rshuttle1337 said:
Thanks for these! I'll be definitely using them.
Awesome sauce
Very glad you like them, and really appreciate the positive feedback
And yes, all features are intended to evolve the gameplay rather than radically change it. I also put some effort in making sure the crafting recipes made "logical" (in terms of game-logic anyways) use of the unused blocks in minecraft within their crafting recipes. In particular, I wanted to make sure that the mod gave some purpose to going into the nether.
#55
Posted 10 April 2011 - 04:16 PM
HeadrushReaper said:
I fail to see how my mod is in any way, shape, or form, a democracy. I prefer to think of it as a benevolent dictatorship
HeadrushReaper said:
Thanks for the diamonds. I shall encrust them upon my throne of skulls
#56
Posted 10 April 2011 - 04:20 PM
LeftAshes said:
That's a great idea. But at present, I have no idea if it's even possible with this kind of content.
Wouldn't it require both the clients and the server to have the same mod installed? Is that really practical for SMP?
Regardless, I added it to the todo list
#57
Posted 10 April 2011 - 04:22 PM
http://www.minecraft...670882#p3670882
#59
Posted 10 April 2011 - 04:36 PM
This will probably be a nice replacement for PowerMineCarts, as I was having trouble with mobs getting stuck in the actual PMC and causing weird issues (stopping, going backwards, etc.).
Only things I would comment on are:
Anyways, great job and I love the title
#60
Posted 10 April 2011 - 04:52 PM
Quote
Actually some mods seem to work without them being installed on the server itself, like zombe's mod fly mod or toomanyitems i think, I don't know anything about modding but maybe look into their files might help to port ths mod on SMP? Plus this might sooner or later help you with it no? :"http://www.minecraft...f=1039&t=179255
Anyway, keep up the good work !
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