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[1.2.5] Better Than Wolves (and villager trading) Mod! [V3.62 upd: May 4]

btw mod evil

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#16521

  • Location: OverWorld
  • Minecraft: XDragonSkyX

Posted 25 November 2011 - 12:49 AM

Well, you said the Mod is incompatible with all forge Mods right? Is Not possible did a exception in code for accept other mods?BTW is a wonderfull Mod, and will be better if have a compatibility with others mods...

But... I can add others mods, except forge Mods, like IC, BC right?

And have a prevision for 1.0.0?

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#16522

  • Location: Somwhere over the rainbow

Posted 25 November 2011 - 12:50 AM

View PostFlowerChild, on 24 November 2011 - 11:14 PM, said:

My pleasure Eternity. I will be sad to see you go as I've come to appreciate your periodic and thoughtful messages here.

So thanks once again for taking the time to voice your support :)

Aww, gosh. Thanks :)

I love your mod and Pam's mods, dearly. But we run other mods in the family 'mod comp'...some stuff for my husband....like RP2 and IC2 and Buildcraft, and some stuff for my daughter..like Mo's and Railcraft as well as a few things I can manage to get working..like twilight forest. And they would shoot me if I told them they couldn't have their mods. Usually I just throw it all together...and we play what we enjoy.

So you can understand where I am coming from.

But you know what? I think it's going to be for the best. You'll be more inspired because you won't have something upsetting hanging over your head....which means the features will expand with BTW's. So really...it is sort of exciting.

Will your mod be compatible with modloader mods that run from the /mod directory?

Lady E
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#16523

Posted 25 November 2011 - 01:09 AM

View Postdoom7987, on 25 November 2011 - 12:14 AM, said:

tl;dr I don't see the advantage in what I see as going backwards in modding by making your mod incompatible with the other great mods out there. However, I respect your decision and none of my post is meant to be seen as bashing you or your mod. Now I have the difficult decision of whether to use BTW in 1.0.0 and deal without Redpower wiring and Harvestcraft, or not play with a very well balanced mod that I see has a great potential to continue adding more and more content to minecraft without overshadowing any of the content already there.

It's cool man. I certainly understand the frustration that is associated with this move, which is why I spent so long humming and hawing over it. I don't feel good about any of this or the many factors along the way that brought me to this decision.

As Stomweaver pointed out, I think if you do decide to stick with BTW, you'll find that there are many systems built into the mod that already provide their own balanced take on the kind of functionality that you desire, and there's certainly more to come down the road. I'm not a fan of black box solutions that directly replace vanilla functionality, but I do spend a great deal of time creating solutions to common problems that players experience.

With regards to the reasons behind the move, I've detailed them at length over on the BTW forums, so if you're interested in what has motivated me to this, I encourage you to check that out.

Do keep in mind that BTW is a hobby and in no way a product. It's something I do for my own personal recreation, and if an aspect of that process becomes unenjoyable, it will inevitably get the axe. Participating in the Forge has become distinctly unpleasurable and thus runs counter to the continued development of this mod.

I once knew a developer that was fond of saying that "making games is the best game of all". Nobody likes to play a game that isn't any fun.
Better Than Wolves: Official Thread

#16524

Posted 25 November 2011 - 01:10 AM

View PostStormweaver, on 25 November 2011 - 12:48 AM, said:

-snip-
Sure, I might be a little bias, but the rules behind vMC redstone are so simple I can't see what kind of challenge is left if it's few quirks are removed.
That's exactly my point, I don't enjoy the challenge in finding a workaround for the vanilla redstone system. Maybe its because when I did play vanilla back in like 1.5 I never bothered to figure out redstone and until I got Redpower I continued to ignore the system, so all I have ever bothered with is Redpower for the most part. Some of my issues are the amount of space required to work with redstone, for me to wire some lights in my ceiling I have to have walls that are at least 3 blocks thick in order to hide the wiring, whereas Redpower keeps it down to one block which to me is much more reasonable.

Don't get me wrong, I see the BTW way of thinking and I understand that some people do get the enjoyment out of figuring out the wiring with the vanilla system, its just that I don't understand why FC is forcing people to choose the BTW way of thinking in order to play his mod. I always saw Forge as something that allowed people like me who wanted something like Redpower to simplify something that is not enjoyable to said people, to be able to do that. Forge gave the option to people who wanted BTW and Redpower in a world together to do that without stopping the people who just wanted BTW, both sides could have their way. Now again this is just my opinion and I am in no way angry with FC's choice nor am I trying to change anyone's point of view. I'm just putting my opinion out there for FC to read and consider, I fully expect this to have no influence on FC however and that is ok with me.

Edit: And everything I'm saying here is based upon the fact the FC has said that BTW will be incompatible with all other mods, maybe this will not be the case however and all of my talk is for naught and I will be able to enjoy Redpower and BTW at the same time, but I see this as an unlikely possibility.

#16525

Posted 25 November 2011 - 01:43 AM

View PostLady Eternity, on 25 November 2011 - 12:50 AM, said:

So you can understand where I am coming from.

But you know what? I think it's going to be for the best. You'll be more inspired because you won't have something upsetting hanging over your head....which means the features will expand with BTW's. So really...it is sort of exciting.

Will your mod be compatible with modloader mods that run from the /mod directory?

I understand entirely where you're coming from Eternity. It's totally cool :)

And yes, Modloader mods that do not require base-class modifications will still run fine with BTW.

I will also likely be releasing a BTW-specific API in the future that will allow people to create sub-mods specifically designed to work with this one. That's something I've been working on for awhile now.

I just don't want to be giving people any false expectations as most major mods will simply cease to function in combination with this one, so I'd prefer that they expect the worst instead of just having it all unexpectedly blow-up on them.
Better Than Wolves: Official Thread

#16526

    Hydrogen

    Lapis Lazuli Collector

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  • Location: Michigan
  • Minecraft: TangentDelta

Posted 25 November 2011 - 02:21 AM

Has anyone made an automated hellfire factory? It seems impossible with that ghast spawning thing >_>

Edit: Oh, so the ghasts don't spawn when the hopper is powered...

Cool!

Edit: Darn! It didn't work! There must be some way to prevent the ghasts from spawning :angry:

#16527

Posted 25 November 2011 - 02:38 AM

View PostHydrogen, on 25 November 2011 - 02:21 AM, said:

Has anyone made an automated hellfire factory? It seems impossible with that ghast spawning thing >_>

Edit: Oh, so the ghasts don't spawn when the hopper is powered...

Cool!

Edit: Darn! It didn't work! There must be some way to prevent the ghasts from spawning :angry:

Ghasts spawn when enough souls build up in a Hopper with no escape route provided. Removing the soul sand filter, or powering the Hopper mechanically (you were right about that one), allows them to escape.

Providing an Urn for them to go into allows you to store them for later use, as souls are a resource in BTW.
Better Than Wolves: Official Thread

#16528

    Hydrogen

    Lapis Lazuli Collector

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  • Location: Michigan
  • Minecraft: TangentDelta

Posted 25 November 2011 - 02:47 AM

View PostFlowerChild, on 25 November 2011 - 02:38 AM, said:

Ghasts spawn when enough souls build up in a Hopper with no escape route provided. Removing the soul sand filter, or powering the Hopper mechanically (you were right about that one), allows them to escape.

Providing an Urn for them to go into allows you to store them for later use, as souls are a resource in BTW.
That's weird, I powered the hopper but they were still building up unless...I guess they can't escape if the bottom of the hopper is blocked of :P

#16529

  • Location: OverWorld
  • Minecraft: XDragonSkyX

Posted 25 November 2011 - 02:49 AM

So... Have a prevision for 1.0.0, or still need update for other mods?

Thanks!

#16530

Posted 25 November 2011 - 02:51 AM

View PostHydrogen, on 25 November 2011 - 02:47 AM, said:

That's weird, I powered the hopper but they were still building up unless...I guess they can't escape if the bottom of the hopper is blocked of :P

Yeah, that's probably what did it ;)

View PostDragonSkyX, on 25 November 2011 - 02:49 AM, said:

So... Have a prevision for 1.0.0, or still need update for other mods?

Have a McDonald's pie:

Posted Image
Better Than Wolves: Official Thread

#16531

    Hydrogen

    Lapis Lazuli Collector

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  • Location: Michigan
  • Minecraft: TangentDelta

Posted 25 November 2011 - 02:58 AM

View PostFlowerChild, on 25 November 2011 - 02:51 AM, said:


Have a McDonald's pie:

Posted Image

Tee hee, he's not good enough for that. He deserves this: Posted Image

#16532

Posted 25 November 2011 - 03:03 AM

View PostHydrogen, on 25 November 2011 - 02:58 AM, said:

Tee hee, he's not good enough for that. He deserves this:

Deep-fried chicken head? Classy :)
Better Than Wolves: Official Thread

#16533

    Hydrogen

    Lapis Lazuli Collector

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  • Location: Michigan
  • Minecraft: TangentDelta

Posted 25 November 2011 - 03:06 AM

View PostFlowerChild, on 25 November 2011 - 03:03 AM, said:

Deep-fried chicken head? Classy :)
What's worse is that it's a miss-produced chicken-nugget from Mc Donalds

#16534

Posted 25 November 2011 - 03:10 AM

I said it on the BTW forums, but I'll say it again here. I"m totally on board with your decision and can't wait to see the direction you choose to take BTW.

I hope you had a good Thanksgiving (if you happen to be in the place where we celebrate it). Thanks for making the game how you like it and letting us share in what you've created. :)

#16535

  • Minecraft: Flameofice

Posted 25 November 2011 - 03:22 AM

Ugh. Why can't I ever get the opportune time to try out this mod? Back in 1.7.3, I wasn't willing to give up the Aether mod, which was incompatible with Forge. Once 1.8 came, this mod didn't update, and when it did, I was playing 1.9pre. Now MCP stil hasn't updated, and to an extent, this mod.

Back on topic, this mod looks cool. I plan to get it once it updates to 1.0.0.
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson

#16536

Posted 25 November 2011 - 03:24 AM

[**** NEW RELEASE ****]

Version 3.22 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added ability to grow mossy cobble. Monster Spawners will now slowly (and I do mean slowly) cause any cobblestone within their vicinity to transform into mossy cobble with time. This feature is specially dedicated to Battosay who has been waiting on it very patiently :)

-Added a block version of the Grate so that it can be placed just like glass panes or iron bars.

-Added the stone Moulding as a new block. It's made on the Anvil with stone Siding.

-Added the stone Corner as a new block. It's made on the Anvil with stone Moulding.

-Added seperate texture for the top and bottom of the Pedestal. This won't be visible with the default mod textures, but was added to aid in texture pack creation. My apologies, but it required a slight rearangment of the texture file to maintain the overall format.

-Fixed Mining Charge recipe involving slime-balls to produce the appropriate 2 Mining Charges instead of 1.

-Fixed Kiln outputting the block version of the Urn instead of the item version.

Enjoy! :)
Better Than Wolves: Official Thread

#16537

Posted 25 November 2011 - 03:26 AM

Sorry for the double post...forum weirdness.
Better Than Wolves: Official Thread

#16538

    Syruse

    Zombie Killer

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  • Minecraft: Syruse

Posted 25 November 2011 - 03:39 AM

View PostFlowerChild, on 25 November 2011 - 03:24 AM, said:

-Added ability to grow mossy cobble. Monster Spawners will now slowly (and I do mean slowly) cause any cobblestone within their vicinity to transform into mossy cobble with time. This feature is specially dedicated to Battosay who has been waiting on it very patiently :)
Now that is very cool. I have an even bigger reason to make dedicated tunnels to dungeons. Does the trasformation from cobble to mossy cobble count as a block update?
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#16539

Posted 25 November 2011 - 03:42 AM

View PostSyruse, on 25 November 2011 - 03:39 AM, said:

Now that is very cool. I have an even bigger reason to make dedicated tunnels to dungeons. Does the trasformation from cobble to mossy cobble count as a block update?

Yup, it definitely does ;)
Better Than Wolves: Official Thread

#16540

    Syruse

    Zombie Killer

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  • Minecraft: Syruse

Posted 25 November 2011 - 03:47 AM

View PostFlowerChild, on 25 November 2011 - 03:42 AM, said:

Yup, it definitely does ;)
And now its time for me to start work on an automatic moss stone farm using the buddy block, thank you FC! And thank you Battosay for suggesting it in the first place, this is amazing!
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