[1.2.5] Better Than Wolves (and villager trading) Mod! [V3.62 upd: May 4]
#16521
Posted 25 November 2011 - 12:49 AM
But... I can add others mods, except forge Mods, like IC, BC right?
And have a prevision for 1.0.0?
#16522
Posted 25 November 2011 - 12:50 AM
FlowerChild, on 24 November 2011 - 11:14 PM, said:
So thanks once again for taking the time to voice your support
Aww, gosh. Thanks
I love your mod and Pam's mods, dearly. But we run other mods in the family 'mod comp'...some stuff for my husband....like RP2 and IC2 and Buildcraft, and some stuff for my daughter..like Mo's and Railcraft as well as a few things I can manage to get working..like twilight forest. And they would shoot me if I told them they couldn't have their mods. Usually I just throw it all together...and we play what we enjoy.
So you can understand where I am coming from.
But you know what? I think it's going to be for the best. You'll be more inspired because you won't have something upsetting hanging over your head....which means the features will expand with BTW's. So really...it is sort of exciting.
Will your mod be compatible with modloader mods that run from the /mod directory?
Lady E
#16523
Posted 25 November 2011 - 01:09 AM
doom7987, on 25 November 2011 - 12:14 AM, said:
It's cool man. I certainly understand the frustration that is associated with this move, which is why I spent so long humming and hawing over it. I don't feel good about any of this or the many factors along the way that brought me to this decision.
As Stomweaver pointed out, I think if you do decide to stick with BTW, you'll find that there are many systems built into the mod that already provide their own balanced take on the kind of functionality that you desire, and there's certainly more to come down the road. I'm not a fan of black box solutions that directly replace vanilla functionality, but I do spend a great deal of time creating solutions to common problems that players experience.
With regards to the reasons behind the move, I've detailed them at length over on the BTW forums, so if you're interested in what has motivated me to this, I encourage you to check that out.
Do keep in mind that BTW is a hobby and in no way a product. It's something I do for my own personal recreation, and if an aspect of that process becomes unenjoyable, it will inevitably get the axe. Participating in the Forge has become distinctly unpleasurable and thus runs counter to the continued development of this mod.
I once knew a developer that was fond of saying that "making games is the best game of all". Nobody likes to play a game that isn't any fun.
#16524
Posted 25 November 2011 - 01:10 AM
Stormweaver, on 25 November 2011 - 12:48 AM, said:
Sure, I might be a little bias, but the rules behind vMC redstone are so simple I can't see what kind of challenge is left if it's few quirks are removed.
Don't get me wrong, I see the BTW way of thinking and I understand that some people do get the enjoyment out of figuring out the wiring with the vanilla system, its just that I don't understand why FC is forcing people to choose the BTW way of thinking in order to play his mod. I always saw Forge as something that allowed people like me who wanted something like Redpower to simplify something that is not enjoyable to said people, to be able to do that. Forge gave the option to people who wanted BTW and Redpower in a world together to do that without stopping the people who just wanted BTW, both sides could have their way. Now again this is just my opinion and I am in no way angry with FC's choice nor am I trying to change anyone's point of view. I'm just putting my opinion out there for FC to read and consider, I fully expect this to have no influence on FC however and that is ok with me.
Edit: And everything I'm saying here is based upon the fact the FC has said that BTW will be incompatible with all other mods, maybe this will not be the case however and all of my talk is for naught and I will be able to enjoy Redpower and BTW at the same time, but I see this as an unlikely possibility.
#16525
Posted 25 November 2011 - 01:43 AM
Lady Eternity, on 25 November 2011 - 12:50 AM, said:
But you know what? I think it's going to be for the best. You'll be more inspired because you won't have something upsetting hanging over your head....which means the features will expand with BTW's. So really...it is sort of exciting.
Will your mod be compatible with modloader mods that run from the /mod directory?
I understand entirely where you're coming from Eternity. It's totally cool
And yes, Modloader mods that do not require base-class modifications will still run fine with BTW.
I will also likely be releasing a BTW-specific API in the future that will allow people to create sub-mods specifically designed to work with this one. That's something I've been working on for awhile now.
I just don't want to be giving people any false expectations as most major mods will simply cease to function in combination with this one, so I'd prefer that they expect the worst instead of just having it all unexpectedly blow-up on them.
#16526
Posted 25 November 2011 - 02:21 AM
Edit: Oh, so the ghasts don't spawn when the hopper is powered...
Cool!
Edit: Darn! It didn't work! There must be some way to prevent the ghasts from spawning
#16527
Posted 25 November 2011 - 02:38 AM
Hydrogen, on 25 November 2011 - 02:21 AM, said:
Edit: Oh, so the ghasts don't spawn when the hopper is powered...
Cool!
Edit: Darn! It didn't work! There must be some way to prevent the ghasts from spawning
Ghasts spawn when enough souls build up in a Hopper with no escape route provided. Removing the soul sand filter, or powering the Hopper mechanically (you were right about that one), allows them to escape.
Providing an Urn for them to go into allows you to store them for later use, as souls are a resource in BTW.
#16528
Posted 25 November 2011 - 02:47 AM
FlowerChild, on 25 November 2011 - 02:38 AM, said:
Providing an Urn for them to go into allows you to store them for later use, as souls are a resource in BTW.
#16529
Posted 25 November 2011 - 02:49 AM
Thanks!
#16530
Posted 25 November 2011 - 02:51 AM
Hydrogen, on 25 November 2011 - 02:47 AM, said:
Yeah, that's probably what did it
DragonSkyX, on 25 November 2011 - 02:49 AM, said:
Have a McDonald's pie:
#16531
#16532
Posted 25 November 2011 - 03:03 AM
Hydrogen, on 25 November 2011 - 02:58 AM, said:
Deep-fried chicken head? Classy
#16533
#16534
Posted 25 November 2011 - 03:10 AM
I hope you had a good Thanksgiving (if you happen to be in the place where we celebrate it). Thanks for making the game how you like it and letting us share in what you've created.
#16535
Posted 25 November 2011 - 03:22 AM
Back on topic, this mod looks cool. I plan to get it once it updates to 1.0.0.
#16536
Posted 25 November 2011 - 03:24 AM
Version 3.22 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added ability to grow mossy cobble. Monster Spawners will now slowly (and I do mean slowly) cause any cobblestone within their vicinity to transform into mossy cobble with time. This feature is specially dedicated to Battosay who has been waiting on it very patiently :)
-Added a block version of the Grate so that it can be placed just like glass panes or iron bars.
-Added the stone Moulding as a new block. It's made on the Anvil with stone Siding.
-Added the stone Corner as a new block. It's made on the Anvil with stone Moulding.
-Added seperate texture for the top and bottom of the Pedestal. This won't be visible with the default mod textures, but was added to aid in texture pack creation. My apologies, but it required a slight rearangment of the texture file to maintain the overall format.
-Fixed Mining Charge recipe involving slime-balls to produce the appropriate 2 Mining Charges instead of 1.
-Fixed Kiln outputting the block version of the Urn instead of the item version.
Enjoy! :)
#16537
Posted 25 November 2011 - 03:26 AM
#16538
Posted 25 November 2011 - 03:39 AM
FlowerChild, on 25 November 2011 - 03:24 AM, said:
#16539
Posted 25 November 2011 - 03:42 AM
Syruse, on 25 November 2011 - 03:39 AM, said:
Yup, it definitely does
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