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[1.7.4] OptiFine HD D1 (FPS Boost, HD Textures, AA, AF and much more)


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40631 replies to this topic

#26041

locualo
    locualo

    Tree Puncher

  • Members
  • 14 posts

Posted 02 December 2012 - 12:39 AM

optifine actually lowers a lot my FPS rate with the same config without the mod

Register or log in to remove.

#26042

sp614x
    sp614x

    Nether Resident

  • Members
  • 2126 posts

Posted 02 December 2012 - 12:52 AM

View PostTheFlyingNinjaCows, on 01 December 2012 - 10:55 PM, said:

Is there anyway i can have a optifine cape removed from my character?
Minecraft username: fluffyman24
Send me a PM with the donation email.

View Posttaterman88, on 01 December 2012 - 10:06 PM, said:

hey man props for keeping up with all these posts. i know that has to be frustrating. i really dont wanna inconvience you but if you could check out that connecting textures bug i would really appreciate it.
...
Again the problem is snow grass and mycelium that grows over the sides of a block and sideways logs. i know you have to be busy so just whenever you get a chance thanx again.
What exactly is the problem?

#26043

WolfLord77

Posted 02 December 2012 - 01:23 AM

This mod makes the Millenaire mod not work. Specifically, it makes it so that when you try and trade with a villager from the mod the game will crash.
Posted Image

#26044

taterman88

Posted 02 December 2012 - 02:12 AM

Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
Heres some screenshots.

Posted Image

The grass isnt recognizing its connected so it treats it like a single block of grass.

Posted Image

Same thing with the snow and mycelium.

Posted Image

As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.

#26045

TLUL
    TLUL

    Gold Miner

  • Members
  • 484 posts
  • Minecraft: TLUL

Posted 02 December 2012 - 02:46 AM

View Postkingkaider, on 01 December 2012 - 03:47 PM, said:

I don't know if it's you I need to inform, but your adfly is showing some dodgy pop-ups.
Report them to Adfly; they appreciate it as it helps them keep the quality of ads high.

Source: frequent reporter of dodgy ads.

My current flagship project: X-Ray Mod (always up-to-date!)

"The lazier you become, the less you are able to complete. Never let


#26046

The_mine_Gamers
  • Location: In My Minecraft World

Posted 02 December 2012 - 06:23 AM

DUDE I LOVE YOUR MOD EVERYBODY LOVES YOUR MOD KEEP UPDATING THIS ITS AWESOME

#26047

DarkStormDragon
  • Location: X: -256, Y:40, Z: 1024
  • Minecraft: DragonGilbert
  • Xbox:DarkDForce

Posted 02 December 2012 - 07:23 AM

View PostChromaShadows, on 01 December 2012 - 08:30 PM, said:

Ah a working viable answer. Thank you SO much. I'm glad they're working on a fix. This makes me very happy to hear.

Chroma this isnt directed to you so dont stress, I hope the fact that sp614x posted that he does do research into what people post on here and that does appear to be a massive bug as such is reason enough for people to realise that he, like most other mod creators, do read their threads. Just because they dont reply to every post in it right away or at all does not mean they are not there doing things with their mod. Please people dont forget they are doing this for nothing except for the fun of the game for others and themselves.

View PostWolfLord77, on 02 December 2012 - 01:23 AM, said:

This mod makes the Millenaire mod not work. Specifically, it makes it so that when you try and trade with a villager from the mod the game will crash.

Ive never had an issue with Millenaire and OptiFine ever. what other mods are you using at the same time?

Posted Image


#26048

Lafortuna
  • Minecraft: LaFortuna

Posted 02 December 2012 - 08:16 AM

Tested the Preview of D4.
The Performance and Chunk loading are awesome again! :)
Thanks!

#26049

cestislife
    cestislife

    Resident Fuzzball

  • Sectional Moderator
  • 6583 posts
  • Location: Malaysia
  • Minecraft: LORDVENOM0001

Posted 02 December 2012 - 09:38 AM

Still having texture errors

Spoiler:

2 legged cow!

Optifine D4 1.4.5
Forge .410

Posted Image


#26050

sp614x
    sp614x

    Nether Resident

  • Members
  • 2126 posts

Posted 02 December 2012 - 10:10 AM

View Posttaterman88, on 02 December 2012 - 02:12 AM, said:

Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
Heres some screenshots.
...
The grass isnt recognizing its connected so it treats it like a single block of grass.
...
Same thing with the snow and mycelium.
...
As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.
The problem with better grass/snow and connected textures is performance. Fancy better grass/snow needs one additional block check per side. Making it work correctly with CTM will need 5 additional block checks per side (checking neighbors) or 20 additional block checks per block (4 sides).
The top layer of most worlds is usually grass/snow so it will have some noticeable effect on the performance.

#26051

Cloaked9000
  • Location: This Is A Bit of a Dodgy Box...
  • Minecraft: Cloaked9000

Posted 02 December 2012 - 04:17 PM

I have merged my account with mojang, so I log in with my email. If I were to donate, in the username box, would I enter my username, or email?
Activate cape for minecraft username:   (case-sensitive)
Posted Image

#26052

HPIronman

Posted 02 December 2012 - 04:43 PM

For some reason, everytime I try to switch my texture pack, my minecraft crashes. Even if it is 16x16 :(
Crash Report:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 12/2/12 10:31 AM
Description: Rendering screen

java.lang.IllegalArgumentException
    at java.nio.Buffer.limit(Unknown Source)
    at bap.generateMipMaps(RenderEngine.java:2360)
    at bap.a(RenderEngine.java:535)
    at bap.b(RenderEngine.java:1017)
    at bef.a(SourceFile:146)
    at aug.a(GuiSlot.java:249)
    at bee.a(SourceFile:106)
    at bac.b(EntityRenderer.java:1147)
    at net.minecraft.client.Minecraft.J(Minecraft.java:888)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at java.nio.Buffer.limit(Unknown Source)
    at bap.generateMipMaps(RenderEngine.java:2360)
    at bap.a(RenderEngine.java:535)
    at bap.b(RenderEngine.java:1017)
    at bef.a(SourceFile:146)
    at aug.a(GuiSlot.java:249)
    at bee.a(SourceFile:106)

-- Screen render details --
Details:
    Screen name: bee
    Mouse location: Scaled: (211, 52). Absolute: (423, 374)
    Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
    at bac.b(EntityRenderer.java:1147)
    at net.minecraft.client.Minecraft.J(Minecraft.java:888)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)

-- System Details --
Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 464531112 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 27 mods loaded, 27 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MC-Coremod [Mine & Blade: Coremod] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MaB-Commander [Mine & Blade: Commander] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    UpdateManager_TheWhiteWolves [Mod Update Manager] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.4]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_BackTools [mod_BackTools] (BackTools1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ChatBubbles [mod_ChatBubbles] (ChatBubbles144d_4185077.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EurysCore [Eurys Mod Core] (EurysModCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraviGun [GraviGun] (GravityGun1.4.5v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LittleBlocksMod [Little Blocks] (LittleBlocksMod_2.0-Beta.04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibbing [mod_Gibbing] (MobAmputation1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibs [mod_Gibs] (MobDismemberment1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PetBat [Pet Bat] (PetBat_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_Ruins [Ruins Spawning System] (Ruins_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ZanMinimap [mod_ZanMinimap] (ZansMinimap1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6250 Graphics GL version 4.1.10429 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

Mods: Zan's Minimap
Update Checker Mod
Ruins
Pet Bat
More Player Models
Mob Dismemberment
Mob Amputation
Little Blocks Mod
Inv Tweaks
Gravity Gun
Eury's Core Mod
Chat Bubbles Mod
Back Tools Mod
Back Pack Mod
Mine and Blade: Commander
Mine and Blade-Coremod 1.0
Rei's Minimap
Dynamic Lights
Minecraft Forge
Optifine_1.4.5_HD_U_D3

#26053

ProjectInfinity
  • Minecraft: ProjectInfinity

Posted 02 December 2012 - 04:44 PM

Is it just me or is it impossible to turn Debug Profiler off with 1.4.5 HD U D3? It keeps turning back on, and never disappears from the bottom right side of the screen when F3 is enabled.

#26054

AznaktaX
    AznaktaX

    Redstone Miner

  • Members
  • 647 posts

Posted 02 December 2012 - 04:47 PM

At last, no more spawning in between air and blocks!

View Postcestislife, on 02 December 2012 - 09:38 AM, said:

Still having texture errors

Spoiler:

Hhhmm?

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!

KILL IT!!!!

KILL IT WITH FIRE!!!!

#26055

sp614x
    sp614x

    Nether Resident

  • Members
  • 2126 posts

Posted 02 December 2012 - 04:58 PM

View PostCloaked9000, on 02 December 2012 - 04:17 PM, said:

I have merged my account with mojang, so I log in with my email. If I were to donate, in the username box, would I enter my username, or email?
Activate cape for minecraft username:   (case-sensitive)
This should be the username, the email is only for the login.

#26056

Cloaked9000
  • Location: This Is A Bit of a Dodgy Box...
  • Minecraft: Cloaked9000

Posted 02 December 2012 - 05:07 PM

Thanks :)
Posted Image

#26057

SnivyRulez

Posted 02 December 2012 - 05:20 PM

is there anyway i could donate money from amazon?

#26058

Faller1803

Posted 02 December 2012 - 05:20 PM

Im getting Status: No mod found. I have a macbookpro. Please help me. Im using Magic Launcher.

#26059

HiroNagasaki17

Posted 02 December 2012 - 06:30 PM

View PostFaller1803, on 02 December 2012 - 05:20 PM, said:

Im getting Status: No mod found. I have a macbookpro. Please help me. Im using Magic Launcher.
I suggest to not use magic launcher; sometimes magic launcher fails to install mods and installing mods manually don't take very long anyway.

#26060

AznaktaX
    AznaktaX

    Redstone Miner

  • Members
  • 647 posts

Posted 02 December 2012 - 06:55 PM

View PostHiroNagasaki17, on 02 December 2012 - 06:30 PM, said:

installing mods manually don't take very long anyway.



Yeah, just try to install like 50-100+ mods!

We will see if it doesn't take very long!XD

But seriously, other than that, the manual installation is the safer option, to make sure there are no incompatibilities or/and bugs!