So yesterday TheMogMiner (Mojang dev, for those who don't know) tweeted that he was working on this on Prototype Fridays. He says he's not sure whether it'll be in the game or not. Personally, I would cry if this was developed and then not added.
Also, can someone explain to me what all those sliders actually mean?
Problem being: this doesn't exactly seem like it would implement much variety. The main thing the terrain haters were/are complaining about is that the lack of variety makes exploring boring since you'll almost never see anything new and interesting in the game and you'll frequently be able to predict what you will be able to see next. With this, not only will there be little variety, but you'll know for certain what the world will be like since you selected what it would be like in the very beginning.
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I will sob if this is developed, and not added. I don't really care about variety since every single world looks different to me in some way, and this will just enhance the new surprising landforms I'll be able to see in my travels.
If the update isn't attached to too many damaging features (revamped enchanting to name one) and we're able to make mesas more common, then I will actually use this.
Problem being: this doesn't exactly seem like it would implement much variety. The main thing the terrain haters were/are complaining about is that the lack of variety makes exploring boring since you'll almost never see anything new and interesting in the game and you'll frequently be able to predict what you will be able to see next. With this, not only will there be little variety, but you'll know for certain what the world will be like since you selected what it would be like in the very beginning.
They could add a "random" button
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That'd barely work. Yes, you wouldn't know what to expect going into the world, but the settings will still be consistent for the entire world so it still wouldn't be terribly varied. There'd also be the negative (for me anyway) side effect of an extremely high chance of generating some clusterflubbed worlds.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I hope the caves/ravines options are more than just "yes" and "no" because caves in 1.7 suck; the Wiki needs to update its caverns page to note that large cave systems (as they describe them) no longer exist in 1.7+*. It is very easy to change the size and frequency of cave systems; I can even do this in a few minutes - without needing MCP (I updated a mod i made to get the old cave generation to 1.7.5 hours after it was released and have even modded snapshots).
*Here is what I mean, same seed in 1.6 and 1.7, same location (note that cave generation is only dependent on the world seed and chunk coordinates, so if you make the cave generator generate the same size/frequency of caves in 1.6 and 1.7 they will be exactly the same; note the abandoned mineshaft that generated i the same spot as well, these were also made rarer in 1.7, I also don't like the forced decrease in frequency near 0,0 which means they become too common further out, even in 1.7):
1.6.4:
1.7.5:
That said, such configuration can be done by using a Superflat-like code, which also allows you to change the frequncy of structures, not just on/off; for example, look at what I did in my Superflat Caves mod:
cave(size=x chance=x max=x)
ravine(chance=x max=x)
Size (caves only): Specifies the maximum size of a single cave system; range is 1 to 100 and the default is 39.
Chance: Specifies the chance of a cave or ravine generating in a given chunk; range is 1 to 10000, equivalent to 100 times the percentage (e.g. 100 is a 1% chance). Default is 667 (1-in-15 chance per chunk) for caves and 200 (1-in-50 chance per chunk) for ravines.
Those options don't look like they address the issues most people are complaining about. The complaints are primarily about distribution of biomes (excessively large climate zones for one group and goofy junctions for another), amount of ocean v. land, and the similarity of all biomes of type X everywhere in the world. Sliders would be most useful for the first two issues, where different people want different things.
Those sliders look like they basically affect surface irregularity, and the demo shots are of terrain so goofy even the alpha fantasy terrain lovers will probably roll their eyes. I expect you could use those sliders to generate something intermediate between normal and amplified, and that might be popular, but it wouldn't address the main complaints.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Nope the critics of the terrain generator will not go away, We will simply have a new slider to play with. (Though further improvement is likely to never happen I will say I have gone away And with 1.7 improving it a bit, It is OK now not Bad.)
You still misunderstand the point of that thread. The actual Generator code needs improvement, not a 1000 block mountain. The thread is about variation not about having a world full of 1000 block mountains.
Always wanted to play with a Wedge like thing.
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Nope the critics of the terrain generator will not go away, We will simply have a new slider to play with. (Though further improvement is likely to never happen I will say I have gone away And with 1.7 improving it a bit, It is OK now not Bad.)
You still misunderstand the point of that thread. The actual Generator code needs improvement, not a 1000 block mountain. The thread is about variation not about having a world full of 1000 block mountains.
Always wanted to play with a Wedge like thing.
Mog is the one who developed wedge. If you look at the bottom of the imgur album, he says this feature was based off wedge.
I do like the giant caves picture. IMO the current terrain is fine but more variety would be nice. 1.7 was a pretty awesome update; the flower forest is my new favorite biome.
More sub-biomes is a good idea, too. It would add more variation without too many random biome types.
I find it odd that you can change the number of dungeons and lava/water lakes but not any other structures other than a simple on/off; many of these can already be changed in Superflat with the appropriate hooks in the code to change the defaults used for non-Superflat worlds, so no reason at all not to have sliders for them (some would need two sliders, but instead of having an on/off button and frequency/size/etc sliders it can just turn them off when you set the frequency to min, saving one button).
Problem being: this doesn't exactly seem like it would implement much variety. The main thing the terrain haters were/are complaining about is that the lack of variety makes exploring boring since you'll almost never see anything new and interesting in the game and you'll frequently be able to predict what you will be able to see next. With this, not only will there be little variety, but you'll know for certain what the world will be like since you selected what it would be like in the very beginning.
In other words "I'm still not pleased."
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3DS FC: 0533-4659-6367
Message me yours if you want to trade in Animal Crossing: New Leaf or just need some friends to play with. I can also do Pokemon trades in Pokemon X(or Y), but I don't have any good stuff, and the only good stuff I have is not for trade so...send me requests anyway.
Quote of the Day:"It's Occam's Shuriken: when the answer is elusive, never rule out ninjas."
Also, can someone explain to me what all those sliders actually mean?
Nonetheless, those options look pretty extensive.
Indeed they do. Reminds me of Wedge.
Problem being: this doesn't exactly seem like it would implement much variety. The main thing the terrain haters were/are complaining about is that the lack of variety makes exploring boring since you'll almost never see anything new and interesting in the game and you'll frequently be able to predict what you will be able to see next. With this, not only will there be little variety, but you'll know for certain what the world will be like since you selected what it would be like in the very beginning.
They could add a "random" button
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
Meaning an option that randomizes all setting of the world rather than always generate with default.
That'd barely work. Yes, you wouldn't know what to expect going into the world, but the settings will still be consistent for the entire world so it still wouldn't be terribly varied. There'd also be the negative (for me anyway) side effect of an extremely high chance of generating some clusterflubbed worlds.
Considering Mog is the one who made Wedge, he probably just rebuilt it for the new terrain system.
*Here is what I mean, same seed in 1.6 and 1.7, same location (note that cave generation is only dependent on the world seed and chunk coordinates, so if you make the cave generator generate the same size/frequency of caves in 1.6 and 1.7 they will be exactly the same; note the abandoned mineshaft that generated i the same spot as well, these were also made rarer in 1.7, I also don't like the forced decrease in frequency near 0,0 which means they become too common further out, even in 1.7):
1.7.5:
That said, such configuration can be done by using a Superflat-like code, which also allows you to change the frequncy of structures, not just on/off; for example, look at what I did in my Superflat Caves mod:
ravine(chance=x max=x)
Size (caves only): Specifies the maximum size of a single cave system; range is 1 to 100 and the default is 39.
Chance: Specifies the chance of a cave or ravine generating in a given chunk; range is 1 to 10000, equivalent to 100 times the percentage (e.g. 100 is a 1% chance). Default is 667 (1-in-15 chance per chunk) for caves and 200 (1-in-50 chance per chunk) for ravines.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Those sliders look like they basically affect surface irregularity, and the demo shots are of terrain so goofy even the alpha fantasy terrain lovers will probably roll their eyes. I expect you could use those sliders to generate something intermediate between normal and amplified, and that might be popular, but it wouldn't address the main complaints.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Let's just scrollllll that uuuuuuup shall we?
You still misunderstand the point of that thread. The actual Generator code needs improvement, not a 1000 block mountain. The thread is about variation not about having a world full of 1000 block mountains.
Always wanted to play with a Wedge like thing.
This is a legacy account, meaning it is no longer active
Mog is the one who developed wedge. If you look at the bottom of the imgur album, he says this feature was based off wedge.
I do like the giant caves picture. IMO the current terrain is fine but more variety would be nice. 1.7 was a pretty awesome update; the flower forest is my new favorite biome.
More sub-biomes is a good idea, too. It would add more variation without too many random biome types.
I find it odd that you can change the number of dungeons and lava/water lakes but not any other structures other than a simple on/off; many of these can already be changed in Superflat with the appropriate hooks in the code to change the defaults used for non-Superflat worlds, so no reason at all not to have sliders for them (some would need two sliders, but instead of having an on/off button and frequency/size/etc sliders it can just turn them off when you set the frequency to min, saving one button).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
In other words "I'm still not pleased."
3DS FC: 0533-4659-6367
Message me yours if you want to trade in Animal Crossing: New Leaf or just need some friends to play with. I can also do Pokemon trades in Pokemon X(or Y), but I don't have any good stuff, and the only good stuff I have is not for trade so...send me requests anyway.
Quote of the Day:"It's Occam's Shuriken: when the answer is elusive, never rule out ninjas."