
Here's a small 3D modeling tool I wrote, which can help in creating models for you'r mods.
FEATURES:
Create box models
Preview texture mapping
Save uv-layout to disk for easier texture creation
Visual representation of the anchor-point
Keyboard shortcuts
Import the model from java code
Export the model to java code
SOURCES:
I've stopped development of this project. If you want to carry on, here are the sources for FMCModeler 0.26 (I should've done this loong ago...).
To compile, you'll need this:
Alternativa3D 5
Flash Professional CS4 or later
FlashDevelop (optional)
NEW IN 0.26:
FEATURES:
CustomModelRenderer support (You can choose renderer in Settings->Compatibility). Renderer type is detected during code parsing.
New keyboard shortcut:
UV-view:
A - center view on selected uv-piece / reset center.
BUGFIXES:
Fixed crash when setting width, height or depth to 1.
You can now enter negative values / values greater than 360 in rotation fields.
NEW IN 0.25:
FEATURES:
Mirror command now supported. This command is equivalent to Minecraft's someModelRender.mirror.
CHANGES:
Moved 'Transparent textures' checkbox to bottom pannel.
Removed 'Export constructor' checkbox from Settings->Export.
Reorganized generated code to look more like code found in minecraft classes.
Variables in generated code are now sorted like in boxes list.
BUGFIXES:
Fixed incorrect texture mapping in old texturing mode.
NEW IN 0.24:
FEATURES:
Boxes can be renamed by pressing F2 or double-clicking their names in the list.
More code is generated when clicking 'Save code' (this can be configured in Settings->Export).
New keyboard shortcuts:
General:
F1 - help window;
F2 - rename selected box;
F3 - settings window;
Ctrl-s - generate code;
Shift-s - save uv-texture;
Ctrl-o - parse code;
Shift-o - load texture;
CHANGES:
Texture mapping now mathes Minecraft's one (was upside-down for some reason). You can change it back in Settings->Compatibility.
Changed face numbers to letters ('F'ront, bac'K', 'T'op, 'B'ottom, 'L'eft, 'R'ight)
BUGFIXES:
Changing texture size now works correctly.
Transparent textures mode now works correctly.
Improved performance.
Lots of small bugfixes.
NEW IN 0.23:
FEATURES:
You can now drag uv-pieces with the mouse
Transparent textures support (still need some work though)
CHANGES:
Changed selection hilighting in 3d mode.
Removed "Hilight all" checkbox in UV-view. All UV-pieces are now hilighted automatically on UV saving.
BUGFIXES:
Fixed errors in code parsing (finally! Thanks Forster44)
Fixed some more errors when moving/scaling boxes using keyboard
NEW IN 0.21:
FEATURES:
New keyboard shortcuts:
General:
Shift-Delete - remove all boxes
Model view:
CapsLock - look at box's center / look at model's center
CHANGES:
Doubled maximum camera distance
BUGFIXES:
Fixed errors in code parsing (hopefully)
Fixed errors when moving/scaling boxes using keyboard
Camera now looks at correct box's center
NEW IN 0.2:
It's online now! No need to download anything
Help window
Settings window
Keyboard shortcuts:
General:
Ctrl-D - duplicate current box;
] - select next box;
[ - select previous box;
Insert / Numpad + - add new box;
Delete / Numpad - - remove current box;
Model view:
A - frame selection;
Arrow keys - move current box;
Ctrl + arrow keys - scale current box;
UV view:
Arrow keys - move current uv;
Quick values copying.
To quickly copy values between boxes, Ctrl-click button(s) with property name(s) to copy value(s), select another box and Shift-click same button(s) to paste them.
LAUNCH! (You'll need Flash Player 10 to run this)
If you want a standalone version, open this link instead, then go "File->Save as" in you'r browser.
Want to spread the word? Put this in you'r signature:

[url=http://www.minecraftforum.net/viewtopic.php?f=1022&t=269231][img]http://i.imgur.com/taH9I.jpg[/img][/url]





















