Normal uptimes for different US time zones:
4:00PM - 7:00PM PST
5:00PM - 8:00PM MST
6:00PM - 9:00PM CST
7:00PM - 10:00PM EST
Disclaimer: Aquor is not easy. You will likely die many times before either making it to a safe haven of some sort, or building your own. Don't become discouraged! Group up with friends and feel free to ask for help from the other players .
Aquor Flatlands Survival is a public test server for a future server that is under construction and in-development. Gameplay-altering command block features are being experimented with. Aquor Flatlands Survival functions as an independent server and runs as a finished public server.
During the day, the world is infested with slimes, and at night, mobs. This server is not easy by any means. You will probably die many times before either making it to an existing base, or building your own.
The purpose of running on limited uptime is to make it possible to defend your home from potential raiders.
The fact that everyone is inflicted with mining fatigue level 4 at all times also contributes to this greatly; since the world is flatlands, most people will be limited to wood and stone tools that only break blocks at around half speed compared to vanilla. Structures are now worth something and take effort to build even a fairly simple safe haven from the hordes of slimes.
Stone is quite limited due to the only source being structures in villages, and cobblestone generators, which require villages to get the resources and tools for as well. Wood is much more accessible.
By the way, I'm thinking that we should add one more layer of walling around the whole thing before we finish the trench. Once most of the people are on I'll call a vote of our group and see if we should stick with how the fort is now and live in underground homes, or if we should add another layer of fencing, this time octagonal around the whole place.
By the way, I'm thinking that we should add one more layer of walling around the whole thing before we finish the trench. Once most of the people are on I'll call a vote of our group and see if we should stick with how the fort is now and live in underground homes, or if we should add another layer of fencing, this time octagonal around the whole place.
octagonal fencing? well thats kinda stupid. also stone is better.
octagonal fencing? well thats kinda stupid. also stone is better.
Well, the idea is that it would approximate something like a circular wall, which would grant greater visibility.
Yes, stone is better. Now that we've gotten a cobble generator up, we should be able to fireproof our whole fort!
In other news: State of the Players update:
================================
This first day of Aquor saw a few new players, and the existing players returned strong!
The team that currently goes by the name Otium (the name is unagreed upon by the members and subject to change) reported continued reinforcement of their fortress. Several new NPC villages were found and were quickly cannibalized for iron, diamonds, gold, and armaments.
Production of wheat and potatoes are high, and carrot production is slowly being increased. Production of steak, leather, feathers, and chicken are slowly increasing.
Otium has pledged to assist new players in getting started. New players can visit a soon-to-be constructed guest home in the NPC village near the spawn point, and will be able to find wood, stone tools, saplings, and food/seeds there.
Well, the idea is that it would approximate something like a circular wall, which would grant greater visibility.
Yes, stone is better. Now that we've gotten a cobble generator up, we should be able to fireproof our whole fort!
In other news: State of the Players update:
================================
This first day of Aquor saw a few new players, and the existing players returned strong!
The team that currently goes by the name Otium (the name is unagreed upon by the members and subject to change) reported continued reinforcement of their fortress. Several new NPC villages were found and were quickly cannibalized for iron, diamonds, gold, and armaments.
Production of wheat and potatoes are high, and carrot production is slowly being increased. Production of steak, leather, feathers, and chicken are slowly increasing.
Otium has pledged to assist new players in getting started. New players can visit a soon-to-be constructed guest home in the NPC village near the spawn point, and will be able to find wood, stone tools, saplings, and food/seeds there.
No other notable events have taken place.
the status of the players thing is somewhat bizarre but still interesting.
I didn't do a Status of the Players update yesterday due to not much happening on the server that day. I will definitely be doing one if anything actually goes on :).
I may switch to bukkit and get a local-chat plugin. This will help avoid chatbox clutter, and will create distance-based communication barriers.
===============================
11-MAR-14 Status of the Players update:
Otium has began a reclamation project on the nearby NPC village. New players will be accepted into the village through an "orientation room", which will contain signed books detailing the laws and rules. The King of Otium (Sting_Auer, me) will appoint a Foreman, who will act as an organizational official for the village.
Live villagers will be brought in, most likely by underground tunnel. Some will be kept in the fort for safety, and the village will be seeded to allow NPC's to repopulate and trade.
Otium has nearly completed their fortress wall. All that remains is to harvest additional stone from their cobblestone generators and complete the outer stone layer (for fireproofing).
Otium has effectively finished construction of their wall! The final layer of stone has been put on hold, as it is deemed not required at the moment.
Additional farm plots are being constructed to boost potato and carrot production. A second cobblestone generator was built to improve stone production.
Some members of Otium have left. Two left to start their own, friendly faction, and the third person left due to a leadership disagreement, but will likely remain friendly.
An enchantment table (with a few bookshelves) is planned for construction in Otium. The effectiveness of leather armor and stone swords (the best renewable forms of equipment) will be improved, potentially to match fairly closely to the effectiveness of iron.
The server no longer has Adventure Mode as the default gamemode. Players are now in survival by default. The reason for this was a technical limitation of not being able to break certain blocks at all, such as beds.
The recent late startup (by 15 minutes, approximately) will not be a regular occurrence and was due to something else I was working on at the time.
A video is being worked on for the server! The video will help to reach out to the community and draw in more players. One of our players will be recording it, and I have written a script for the video(which is subject to revision).
Also, I would like to apologize for the lack of News, Status of the Players updates, and other informational posts recently. I hadn't been able to find the time to write them all up. They will likely resume soon.
The group run by MentalyLost has been developing slowly but surely, with support from their parent civilization, Otium.
2 newcomers wandered into Otium today, as it is the settlement nearest to the spawn point. The first came to join the town and be a farmer, but betrayed the people helping him become situated. He was quickly counterattacked against, but logged out before he could be slain. He has not returned, and likely will not any time soon.
The second attempted to gain access to the Otium fortress by force, but was quickly dispatched by superior equipment and numbers.
Otium doubled their wheat production to meet the demand for leather from cows. The fields will likely be expanded further as time goes on.
Development of Otium's village near the spawn point has been stepped up. The existing village is being burnt away and will be reconstructed from scratch. New villagers are planned to be secured in their villages by tomorrow, and will be shipped in as soon as possible.
This is really an amazing server, i wish there were more people that played.Sting, I also like your narration, please keep doing it and update it frequently!
If you like a challenge and not having everything handed to you then this is the server to join.
Instead of the "Status of the Players" updates, I will be doing narrative retellings of important events like the following:
This is the first of potentially many posts that detail interesting goings-ons in the server. Names have been withheld for privacy reasons.
I was milling about my fort that I and my team built, working in the cobble generators, when I decided to head to the nearby NPC village to work on it. After navigating through the slimes and their constant slapping sounds, I made it to the roughly fenced-in area of the village and started removing the existing structures. The NPC's had died about 1 IRL week ago before we ever fortified anything. I can still hear the zombies pounding...
After removing a few small shacks, I noticed a silhouette on the horizon, coming from the spawn point. He approached and asked if he may join the village. Thinking that I could use the extra help, I happily obliged.
Unfortunately, the new friendship was short lived. He was almost entirely useless and tried to rob us. I had my buddy guard the fort's entrances while I continued working on the village. Shortly after, they had to leave. I went back to the fort to guard it until one of them came back.
I hadn't heard from the thief for quite some time, so I suspected that something may be going wrong. After waiting for one of my teammates to get back on, on a hunch, I headed east to an allies base (who were currently offline).
Lo and behold, the thief is inside.
... and is wearing full iron armor.
I had my trusty Power II bow and 12 arrows from hunting skeletons, so I quickly dispatched him while he wasn't looking, reclaiming my ally's lost goods. I held him out of their fortress (which was remarkably well designed; I took a while to admire their handiwork) when he tried to argue that he was their cousin from Singapore.
The smell of horse crap was overwhelming.
I know these two guys in real life, they live around 3 hours driving from me. I waited until they got on, which by coincidence, they did shortly after the claim was made. Their screams continue to echo in my psyche. Their beds were stolen and most of their belongings were gone. I returned what I could get from killing him, and headed back to my base to help defend in case he came back.
To my surprise and my ally's chagrin, he had taken much of their valuables and either hidden it or destroyed it. Most of their belongings were gone, and they had no sheep to replenish their wool for beds. I would have delivered some, but I never got the opportunity.
The thief had apparently taken some time to chop a bit of wood, and attacked them with wooden equipment while they tried to recuperate. Due to their low framerates because of sub-par hardware - Oh, their poor souls! - they were defeated by his sneak attack. Their fortress had fallen to what was once a petty thief.
By this time, my two friends had needed to leave due to outside obligations, and I was left to defend our fortress alone. Thankfully, I've developed my defensive architectural abilities over several years of playing on my own server and studying medieval fortification methods. The thief stood no chance at breaching our defenses by himself.
Had I not been bound to my defensive obligations, I would have supported them in their attempts at retaking their fortress. They fought with great tenacity, even trying to knock their aggressor into their lava trench with their bare hands. After several failed zerg rushes of fist-flurries, one of them decided to pass by my fortress and come inside. I gave him 2 sets of leather armor (one for each of them), an enchanted stone sword with knockback 1, some steak, and 3 new beds.
Using their newfound equipment and boosted morale, they retook their fortress (now renamed "Dark Castle" by the raider), and repaired the damage he had caused.
Over the next few days, my group will be using our huge surplus of wood and food to help them resettle and reinforce. I will personally go to them and help fix security flaws, should we find any significant ones.
Thanks for reading! I will be cataloging events such as this and posting them as slightly-dramatized, but 100% factual stories, as way to hone my writing skills and provide entertainment to the community.
The uptimes have changed so that i's more practical for people to actually be online and defend their belongings. It also increases player density, since there is a smaller time frame for people to be online. Thanks for asking!
4:00PM - 7:00PM PST
5:00PM - 8:00PM MST
6:00PM - 9:00PM CST
7:00PM - 10:00PM EST
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2950500-solitary-confinement#c1
I'm glad you liked it!
By the way, I'm thinking that we should add one more layer of walling around the whole thing before we finish the trench. Once most of the people are on I'll call a vote of our group and see if we should stick with how the fort is now and live in underground homes, or if we should add another layer of fencing, this time octagonal around the whole place.
octagonal fencing? well thats kinda stupid. also stone is better.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2950500-solitary-confinement#c1
Well, the idea is that it would approximate something like a circular wall, which would grant greater visibility.
Yes, stone is better. Now that we've gotten a cobble generator up, we should be able to fireproof our whole fort!
the status of the players thing is somewhat bizarre but still interesting.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2950500-solitary-confinement#c1
Thanks for the feedback!
I may switch to bukkit and get a local-chat plugin. This will help avoid chatbox clutter, and will create distance-based communication barriers.
===============================
11-MAR-14 Status of the Players update:
Otium has began a reclamation project on the nearby NPC village. New players will be accepted into the village through an "orientation room", which will contain signed books detailing the laws and rules. The King of Otium (Sting_Auer, me) will appoint a Foreman, who will act as an organizational official for the village.
Live villagers will be brought in, most likely by underground tunnel. Some will be kept in the fort for safety, and the village will be seeded to allow NPC's to repopulate and trade.
Otium has nearly completed their fortress wall. All that remains is to harvest additional stone from their cobblestone generators and complete the outer stone layer (for fireproofing).
Otium has effectively finished construction of their wall! The final layer of stone has been put on hold, as it is deemed not required at the moment.
Additional farm plots are being constructed to boost potato and carrot production. A second cobblestone generator was built to improve stone production.
Some members of Otium have left. Two left to start their own, friendly faction, and the third person left due to a leadership disagreement, but will likely remain friendly.
An enchantment table (with a few bookshelves) is planned for construction in Otium. The effectiveness of leather armor and stone swords (the best renewable forms of equipment) will be improved, potentially to match fairly closely to the effectiveness of iron.
No other notable events have taken place.
The server no longer has Adventure Mode as the default gamemode. Players are now in survival by default. The reason for this was a technical limitation of not being able to break certain blocks at all, such as beds.
The recent late startup (by 15 minutes, approximately) will not be a regular occurrence and was due to something else I was working on at the time.
A video is being worked on for the server! The video will help to reach out to the community and draw in more players. One of our players will be recording it, and I have written a script for the video(which is subject to revision).
Also, I would like to apologize for the lack of News, Status of the Players updates, and other informational posts recently. I hadn't been able to find the time to write them all up. They will likely resume soon.
IGN: lonehero
We have no whitelist! Just type in the IP and you're free to join
The group run by MentalyLost has been developing slowly but surely, with support from their parent civilization, Otium.
2 newcomers wandered into Otium today, as it is the settlement nearest to the spawn point. The first came to join the town and be a farmer, but betrayed the people helping him become situated. He was quickly counterattacked against, but logged out before he could be slain. He has not returned, and likely will not any time soon.
The second attempted to gain access to the Otium fortress by force, but was quickly dispatched by superior equipment and numbers.
Otium doubled their wheat production to meet the demand for leather from cows. The fields will likely be expanded further as time goes on.
Development of Otium's village near the spawn point has been stepped up. The existing village is being burnt away and will be reconstructed from scratch. New villagers are planned to be secured in their villages by tomorrow, and will be shipped in as soon as possible.
No other notable events took place.
If you like a challenge and not having everything handed to you then this is the server to join.
This is the first of potentially many posts that detail interesting goings-ons in the server. Names have been withheld for privacy reasons.
I was milling about my fort that I and my team built, working in the cobble generators, when I decided to head to the nearby NPC village to work on it. After navigating through the slimes and their constant slapping sounds, I made it to the roughly fenced-in area of the village and started removing the existing structures. The NPC's had died about 1 IRL week ago before we ever fortified anything. I can still hear the zombies pounding...
After removing a few small shacks, I noticed a silhouette on the horizon, coming from the spawn point. He approached and asked if he may join the village. Thinking that I could use the extra help, I happily obliged.
Unfortunately, the new friendship was short lived. He was almost entirely useless and tried to rob us. I had my buddy guard the fort's entrances while I continued working on the village. Shortly after, they had to leave. I went back to the fort to guard it until one of them came back.
I hadn't heard from the thief for quite some time, so I suspected that something may be going wrong. After waiting for one of my teammates to get back on, on a hunch, I headed east to an allies base (who were currently offline).
Lo and behold, the thief is inside.
... and is wearing full iron armor.
I had my trusty Power II bow and 12 arrows from hunting skeletons, so I quickly dispatched him while he wasn't looking, reclaiming my ally's lost goods. I held him out of their fortress (which was remarkably well designed; I took a while to admire their handiwork) when he tried to argue that he was their cousin from Singapore.
The smell of horse crap was overwhelming.
I know these two guys in real life, they live around 3 hours driving from me. I waited until they got on, which by coincidence, they did shortly after the claim was made. Their screams continue to echo in my psyche. Their beds were stolen and most of their belongings were gone. I returned what I could get from killing him, and headed back to my base to help defend in case he came back.
To my surprise and my ally's chagrin, he had taken much of their valuables and either hidden it or destroyed it. Most of their belongings were gone, and they had no sheep to replenish their wool for beds. I would have delivered some, but I never got the opportunity.
The thief had apparently taken some time to chop a bit of wood, and attacked them with wooden equipment while they tried to recuperate. Due to their low framerates because of sub-par hardware - Oh, their poor souls! - they were defeated by his sneak attack. Their fortress had fallen to what was once a petty thief.
By this time, my two friends had needed to leave due to outside obligations, and I was left to defend our fortress alone. Thankfully, I've developed my defensive architectural abilities over several years of playing on my own server and studying medieval fortification methods. The thief stood no chance at breaching our defenses by himself.
Had I not been bound to my defensive obligations, I would have supported them in their attempts at retaking their fortress. They fought with great tenacity, even trying to knock their aggressor into their lava trench with their bare hands. After several failed zerg rushes of fist-flurries, one of them decided to pass by my fortress and come inside. I gave him 2 sets of leather armor (one for each of them), an enchanted stone sword with knockback 1, some steak, and 3 new beds.
Using their newfound equipment and boosted morale, they retook their fortress (now renamed "Dark Castle" by the raider), and repaired the damage he had caused.
Over the next few days, my group will be using our huge surplus of wood and food to help them resettle and reinforce. I will personally go to them and help fix security flaws, should we find any significant ones.
Thanks for reading! I will be cataloging events such as this and posting them as slightly-dramatized, but 100% factual stories, as way to hone my writing skills and provide entertainment to the community.
The uptimes have changed so that i's more practical for people to actually be online and defend their belongings. It also increases player density, since there is a smaller time frame for people to be online. Thanks for asking!