Posted 07 March 2014 - 09:15 PM
POST FOR MAP INFO: Legendary official post
Posted 07 March 2014 - 09:56 PM
Posted 08 March 2014 - 03:08 AM
Posted 08 March 2014 - 06:26 AM
One thing that we find ourselves running into is the ability to create engaging dungeons without being too repetitive, ie. puzzle -> parkour -> miniboss -> puzzle -> main boss.
The redstone in between is just the juice that makes things happen. I've found that mapping out some concepts on graph paper first work really well to get your core ideas out of the way and then how you makes things happen comes later.
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Posted 08 March 2014 - 04:28 PM
Posted 11 March 2014 - 05:51 AM
Posted 11 March 2014 - 10:10 AM
Just an idea, you could set up a spreading virus (mycelium) and when mobs step on it they mutate into an enemy. You're job as the player is to stop the mutation before it's too late.
Posted 11 March 2014 - 10:30 AM
Posted 14 March 2014 - 11:42 PM
I have the story set out i more am looking towards game play features... like: Super sprint(sprint enough you get speed), Slow crouch(when you crouch for awhile enemies around you will get slowness)...
Things like that...
I have run into an issue with double jump, it has been working properly but it is very buggy. i have tried fixing multiple time but there is no way around it... In which case it will not participate in this adventure map, but might be in the second if new snapshots fix it(i highly doubt it though)...
I'm very sorry, i as most looking forward to it, and i'm, sure allot of you were to...
I have also changed strength from crouching, to slowing down enemies... thank you very much...