So let me start off by talking about what this is:
Hardcore Cubeaism is a bit of an extra challenge for those of you out there who've finished all the paths in regular Cubeaism and are perhaps looking for a bit more of a challenge. I will also be adding updated biome/block lists for the gods, as some of the original restrictions for the gods are becoming less and less valid as time goes by and updates are released.
This will not be any sort of fancy post with headers or colored text or different sections or anything like that. This is just a casual project I felt like making in my spare time.
The Path of Terrae:
Materials: Planks, Logs, Fences, Sand, Glass,
Brick, Water, Dirt, Grass, Vines, Mushrooms, Melons, Sugar Cane, Wooden Stairs, Wooden Slabs, Flowers, Mushrooms, Clay, Hardened Clay, Stained Clay, Brick Slabs, Brick Stairs, Hay Bales, Pumpkins, Cacti, Bushes, Fences, Fence Gates, Wooden Trapdoors, Wooden Doors, Stained Glass, Signs, Ladders, Glass Panes, Flower Pots, Carpets, Saplings, Ferns, Lily Pads, Stained Glass Panes, Leaves and Wool.
Colors: Green, Brown, Blue.
Foods: Mushroom Soup, Fish, Bread, Carrots, Potatoes, Apples, Golden Apples, Golden Carrots, Salmon, Melons, Cookies, Clownfish and Cake.
Biomes: Taiga, Mega Taiga, Mountain Taiga, Mega Spruce Taiga, Sunflower Plains, Forest, Flower Forest, River, Jungle, Mountain Jungle, Jungle Edge, Jungle Mountain Edge, Birch Forest, Birch Forest Mountain, Birch Forest Mountain Hills, Roofed Forest, Roofed Forest Mountain, Savannah, Mountain Savannah, Plateau Savannah, Plateau Mountain Savannah, Forest Hills, Taiga Hills and Jungle Hills.
Armor: Leather.
Weapon: Bow and Wooden Sword.
Shrine: A 3x3x2 pool of water, With a single log surrounded by 6 leaves on each of its sides.
Note: All restrictions listed above must be followed throughout the entirety of this path; not when the rules "activate" them as in the original Cubeaism.
-- Level 1 - Initiate of Terrae --
Forest Haven: Build a simple 1 room structure made only from materials listed above, in the biomes listed above. The structure must have a bed, workbench and a double storage chest. Out the front of your structure build a small shrine to Terrae.
Woodland Warrior: Now that you are an initiate you must dress as an initiate. You must acquire and maintain a full set of leather armor at all times. If you ever lose a piece of your armor and do not have a spare, you must destroy your entire current inventory by drowning yourself in you shrine to Terrae. Do not pick up the items; wait for them to despawn. If you do accidentally pick up the items, drown yourself again. Also you must acquire a bow and carry it with you at all times. If you ever lose your bow, your only other allowed weapon is a wooden sword.
A Faithful Friend: Obtain and tame a wolf, this first wolf is to be your companion and protector throughout your journey. If you are ever without any tamed wolves, you may not fight anything until you have found another wolf to join you. This includes hostile mobs and all animals (Optional Rule: Skeletons are exempt from this rule unless you have enough bones to tame a wolf).
-- Level 2 – Tree Shepherd --
The Watchful Eye: Your structure must be extended by adding a tower to the roof that continues above layer 100; your tower must also always be above the treetops. This will give you a good overview of the forest surrounding your building.
Tree Herder: You must replant all the saplings you have stored around your building. This will create a thick forest around your structure. Build another shrine to Terrae on the roof of your tower, along with placing a circle of sunflowers around it.
-- Level 3 – Fey Child --
The Sacred Grove: You must now establish a sacred grove around your structure. This grove is usually circular in nature and must surround your structure. The grove must be at least 150 blocks in diameter. Mark out your grove with flowers.
Druid's Wrath: Every morning you must cleanse your grove of all evil mobs and throw the collected resources into
the pool of your shrine. Do not pick them up; they are tributes to Terrae.
Untouched: A druid’s grove is sacred. From now on anything natural within the grove cannot be destroyed. You may not damage the trees, dirt, tall grass etc… within. You may still farm but only a small 4x4 area.
Master Gardener: You must seek out and harvest every plant in the game and plant them in your grove. This includes: All types of sapling, Cacti, Pumpkins, Melons, Red and Brown Mushrooms, Lily Pads, Vines, Sugar Cane, Dandelions, Poppies, Blue Orchids, Alliums, Azure Bluets, Tulips, Oxeye Daisies, Sunflowers, Lilacs, Rose Bushes, Peonies, Bushes and Ferns.
-- Level 4 – Druid --
The Child’s Path: You must go on a pilgrimage to prove you are fully committed to Terrae. Craft a fully scaled out map, and gather appropriate supplies. Walk directly North to the edge of the map and establish a tower and grove here. If the biome is inappropriate find the most appropriate spot. Do the same heading east, west and south. Looking at the map with your main grove in the center you should see you have formed the symbol of Terrae on a world scale. You are now a fully anointed Druid. Congratulations on completing the challenge! Terrae is proud of you.
Freeing the Body: Only raw food may be consumed during the pilgrimage.
The Path of Roki
Materials: Stone, Diorite, Polished Diorite, Granite, Polished Granite, Andesite, Polished Andesite, Cobblestone, Bedrock, Lava, Sand, Red Sand, Gravel, Coal Ore, Iron Ore, Gold Ore, Lapis Lazuli Ore, Lapis Lazuli Block, Sandstone, Chiseled Sandstone, Smooth Sandstone, Powered Rail, Detector Rail, Sticky Piston, Cobweb, Dead Shrub, Piston, Wool, Mushrooms, Giant Mushrooms, Gold Block, Iron Block, Stone Slab, Cobblestone Slab, Sandstone Slab, Stone Brick Slab, TNT, Mossy Cobblestone, Obsidian, Diamond Ore, Diamond Block, Sign, Ladder, Minecart Rails, Cobblestone Stairs, Levers, Stone Pressure Plates, Iron Door, Redstone, Redstone Ore, Redstone Torch, Stone Button, Iron Trapdoor, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick, Iron Bars, Stone Brick Stairs, Emerald Block, Cobblestone Wall, Mossy Cobblestone Wall, Anvil, Gold Pressure Plate, Iron Pressure Plate, Redstone Block, Activator Rail, Dropper, Hopper, Dispenser, Stained Clay and Coal Blocks.
Colors: Gray, White, Orange and Red.
Foods: None. Roki would say "Food for little girls only!"
Biomes: Ice Plains, Frozen Rivers, Spiked Ice Plains, Extreme Hills, Extreme Hills Mountains, Extreme Hills+, Extreme Hills+ Mountains, Stone Beach, Plains, Desert, Desert Mountain, Savannah, Savannah Mountain, Mesa, Bryce Mesa, Savannah Plateau, Mesa Plateau, Savannah Plateau Mountain, Mesa Plateau Mountain, Desert Hills and Ice Plains Hills.
Armor: Iron or Diamond.
Weapon: Iron or Diamond Sword.
Shrine: A 2x2 square of with a one block high iron wall around it.
-- Level 1 – Initiate of Roki --
Into the Deep: After no more than two days and two nights of resource gathering, you must leave the surface for your new home in the deep. Dig to bedrock starting from one of the above biomes. The entrance to the deep must be inconspicuous and hidden as best as possible. You may not return to the surface ever again.
Hall of Kings: Locate layer 11 or 12 and carve out a throne room above this layer as large as you please. In the center of the hall you must place a shrine to Roki. Once you have set a size for your throne room, you may not dig out any part of the walls or floor, unless it is for a second room, your shrine to Roki, or your infinite spring. Your starting hall must have a workbench, double storage chest, bed and infinite spring. Make a second room that leads into a mining operation. Table, throne and carpet mandatory.
Iron Man: Now that you are an initiate you must dress as an initiate. You must acquire and maintain a full outfit of iron armour at all times. You may never be without your iron armour. If your armor ever breaks and you don't have any spares, you must destroy your current inventory by jumping into your shrine to Roki.
I can slice through Stone: The next 2 diamonds you encounter must become a diamond sword. You must carry this sword with you at all times and if it is ever destroyed it is to be replaced immediately. If you cannot replace it, you must destroy your current inventory by jumping into your shrine to Roki.
-- Level 2 – Forge Lord --
It’s hot down here: A new room is to be built off the side of your entrance hall. This will become the forge; the walls are to be flanked with at least 30 furnaces and you are to create a lava disposal pit in your own particular style.
Life Line: A second room is to be created and floored with dirt, plant a SINGLE tree here so your dependence on the surface is lessened (for best results make the room 6+ blocks tall).
-- Level 3 – StoneHeart --
Anybody Home?: You must now fortify the entrance to your deep palace. Use booby traps, lava pits, mazes, or what ever suits you best. Get creative. Roki smiles upon good defense.
Diamoneer: Forge lords work with inadequate tools! StoneHearts do not! If you do not yet have a diamond pick, shovel and axe acquire them. If they are lost or spent you must replace them immediately. If you are not able to replace them immediately, destroy your current inventory by jumping into your shrine to Roki.
-- Level 4 – Dwarf --
The Mighty Plinth: The final test is the creation of the mighty plinth. A grand temple is to be built in Roki’s name underground with stone steps leading up to the plinth. The plinth is to be built by layering the various levels of resources granted by Roki. Stone > Coal > Lapis > Iron > Gold > Redstone > Emerald (optional) > Diamond. The Plinth must be at least 4 blocks wide.
No blood spilt: Dying during the creation of the plinth is considered a failure. Tear down the current blocks and break them back down into their base form. You must mine fresh minerals for creation of the new plinth.
Cubeaism: The Second Coming: http://www.minecraftforum.net/topic/1612036-cubeaism-the-second-coming-beta/
Hey everyone, Superguin200 (creator of Cubeaism: The Second Coming) here. First of all: no, I'm not dead. Second of all: I will be getting back to TSC soon; this is a little side project I threw together over the course of about a day. There will be more details as to why TSC hasn't been updated in forever in the TSC topic (found here).
So let me start off by talking about what this is:
Hardcore Cubeaism is a bit of an extra challenge for those of you out there who've finished all the paths in regular Cubeaism and are perhaps looking for a bit more of a challenge. I will also be adding updated biome/block lists for the gods, as some of the original restrictions for the gods are becoming less and less valid as time goes by and updates are released.
This will not be any sort of fancy post with headers or colored text or different sections or anything like that. This is just a casual project I felt like making in my spare time.
The Path of Terrae:
Materials: Planks, Logs, Fences, Sand, Glass,
Brick, Water, Dirt, Grass, Vines, Mushrooms, Melons, Sugar Cane, Wooden Stairs, Wooden Slabs, Flowers, Mushrooms, Clay, Hardened Clay, Stained Clay, Brick Slabs, Brick Stairs, Hay Bales, Pumpkins, Cacti, Bushes, Fences, Fence Gates, Wooden Trapdoors, Wooden Doors, Stained Glass, Signs, Ladders, Glass Panes, Flower Pots, Carpets, Saplings, Ferns, Lily Pads, Stained Glass Panes, Leaves and Wool.
Colors: Green, Brown, Blue.
Foods: Mushroom Soup, Fish, Bread, Carrots, Potatoes, Apples, Golden Apples, Golden Carrots, Salmon, Melons, Cookies, Clownfish and Cake.
Biomes: Taiga, Mega Taiga, Mountain Taiga, Mega Spruce Taiga, Sunflower Plains, Forest, Flower Forest, River, Jungle, Mountain Jungle, Jungle Edge, Jungle Mountain Edge, Birch Forest, Birch Forest Mountain, Birch Forest Mountain Hills, Roofed Forest, Roofed Forest Mountain, Savannah, Mountain Savannah, Plateau Savannah, Plateau Mountain Savannah, Forest Hills, Taiga Hills and Jungle Hills.
Armor: Leather.
Weapon: Bow and Wooden Sword.
Shrine: A 3x3x2 pool of water, With a single log surrounded by 6 leaves on each of its sides.
Note: All restrictions listed above must be followed throughout the entirety of this path; not when the rules "activate" them as in the original Cubeaism.
-- Level 1 - Initiate of Terrae --
Forest Haven: Build a simple 1 room structure made only from materials listed above, in the biomes listed above. The structure must have a bed, workbench and a double storage chest. Out the front of your structure build a small shrine to Terrae.
Woodland Warrior: Now that you are an initiate you must dress as an initiate. You must acquire and maintain a full set of leather armor at all times. If you ever lose a piece of your armor and do not have a spare, you must destroy your entire current inventory by drowning yourself in you shrine to Terrae. Do not pick up the items; wait for them to despawn. If you do accidentally pick up the items, drown yourself again. Also you must acquire a bow and carry it with you at all times. If you ever lose your bow, your only other allowed weapon is a wooden sword.
A Faithful Friend: Obtain and tame a wolf, this first wolf is to be your companion and protector throughout your journey. If you are ever without any tamed wolves, you may not fight anything until you have found another wolf to join you. This includes hostile mobs and all animals (Optional Rule: Skeletons are exempt from this rule unless you have enough bones to tame a wolf).
-- Level 2 – Tree Shepherd --
The Watchful Eye: Your structure must be extended by adding a tower to the roof that continues above layer 100; your tower must also always be above the treetops. This will give you a good overview of the forest surrounding your building.
Tree Herder: You must replant all the saplings you have stored around your building. This will create a thick forest around your structure. Build another shrine to Terrae on the roof of your tower, along with placing a circle of sunflowers around it.
-- Level 3 – Fey Child --
The Sacred Grove: You must now establish a sacred grove around your structure. This grove is usually circular in nature and must surround your structure. The grove must be at least 150 blocks in diameter. Mark out your grove with flowers.
Druid's Wrath: Every morning you must cleanse your grove of all evil mobs and throw the collected resources into
the pool of your shrine. Do not pick them up; they are tributes to Terrae.
Untouched: A druid’s grove is sacred. From now on anything natural within the grove cannot be destroyed. You may not damage the trees, dirt, tall grass etc… within. You may still farm but only a small 4x4 area.
Master Gardener: You must seek out and harvest every plant in the game and plant them in your grove. This includes: All types of sapling, Cacti, Pumpkins, Melons, Red and Brown Mushrooms, Lily Pads, Vines, Sugar Cane, Dandelions, Poppies, Blue Orchids, Alliums, Azure Bluets, Tulips, Oxeye Daisies, Sunflowers, Lilacs, Rose Bushes, Peonies, Bushes and Ferns.
-- Level 4 – Druid --
The Child’s Path: You must go on a pilgrimage to prove you are fully committed to Terrae. Craft a fully scaled out map, and gather appropriate supplies. Walk directly North to the edge of the map and establish a tower and grove here. If the biome is inappropriate find the most appropriate spot. Do the same heading east, west and south. Looking at the map with your main grove in the center you should see you have formed the symbol of Terrae on a world scale. You are now a fully anointed Druid. Congratulations on completing the challenge! Terrae is proud of you.
Freeing the Body: Only raw food may be consumed during the pilgrimage.
The Path of Roki
Materials: Stone, Diorite, Polished Diorite, Granite, Polished Granite, Andesite, Polished Andesite, Cobblestone, Bedrock, Lava, Sand, Red Sand, Gravel, Coal Ore, Iron Ore, Gold Ore, Lapis Lazuli Ore, Lapis Lazuli Block, Sandstone, Chiseled Sandstone, Smooth Sandstone, Powered Rail, Detector Rail, Sticky Piston, Cobweb, Dead Shrub, Piston, Wool, Mushrooms, Giant Mushrooms, Gold Block, Iron Block, Stone Slab, Cobblestone Slab, Sandstone Slab, Stone Brick Slab, TNT, Mossy Cobblestone, Obsidian, Diamond Ore, Diamond Block, Sign, Ladder, Minecart Rails, Cobblestone Stairs, Levers, Stone Pressure Plates, Iron Door, Redstone, Redstone Ore, Redstone Torch, Stone Button, Iron Trapdoor, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick, Iron Bars, Stone Brick Stairs, Emerald Block, Cobblestone Wall, Mossy Cobblestone Wall, Anvil, Gold Pressure Plate, Iron Pressure Plate, Redstone Block, Activator Rail, Dropper, Hopper, Dispenser, Stained Clay and Coal Blocks.
Colors: Gray, White, Orange and Red.
Foods: None. Roki would say "Food for little girls only!"
Biomes: Ice Plains, Frozen Rivers, Spiked Ice Plains, Extreme Hills, Extreme Hills Mountains, Extreme Hills+, Extreme Hills+ Mountains, Stone Beach, Plains, Desert, Desert Mountain, Savannah, Savannah Mountain, Mesa, Bryce Mesa, Savannah Plateau, Mesa Plateau, Savannah Plateau Mountain, Mesa Plateau Mountain, Desert Hills and Ice Plains Hills.
Armor: Iron or Diamond.
Weapon: Iron or Diamond Sword.
Shrine: A 2x2 square of with a one block high iron wall around it.
-- Level 1 – Initiate of Roki --
Into the Deep: After no more than two days and two nights of resource gathering, you must leave the surface for your new home in the deep. Dig to bedrock starting from one of the above biomes. The entrance to the deep must be inconspicuous and hidden as best as possible. You may not return to the surface ever again.
Hall of Kings: Locate layer 11 or 12 and carve out a throne room above this layer as large as you please. In the center of the hall you must place a shrine to Roki. Once you have set a size for your throne room, you may not dig out any part of the walls or floor, unless it is for a second room, your shrine to Roki, or your infinite spring. Your starting hall must have a workbench, double storage chest, bed and infinite spring. Make a second room that leads into a mining operation. Table, throne and carpet mandatory.
Iron Man: Now that you are an initiate you must dress as an initiate. You must acquire and maintain a full outfit of iron armour at all times. You may never be without your iron armour. If your armor ever breaks and you don't have any spares, you must destroy your current inventory by jumping into your shrine to Roki.
I can slice through Stone: The next 2 diamonds you encounter must become a diamond sword. You must carry this sword with you at all times and if it is ever destroyed it is to be replaced immediately. If you cannot replace it, you must destroy your current inventory by jumping into your shrine to Roki.
-- Level 2 – Forge Lord --
It’s hot down here: A new room is to be built off the side of your entrance hall. This will become the forge; the walls are to be flanked with at least 30 furnaces and you are to create a lava disposal pit in your own particular style.
Life Line: A second room is to be created and floored with dirt, plant a SINGLE tree here so your dependence on the surface is lessened (for best results make the room 6+ blocks tall).
-- Level 3 – StoneHeart --
Anybody Home?: You must now fortify the entrance to your deep palace. Use booby traps, lava pits, mazes, or what ever suits you best. Get creative. Roki smiles upon good defense.
Diamoneer: Forge lords work with inadequate tools! StoneHearts do not! If you do not yet have a diamond pick, shovel and axe acquire them. If they are lost or spent you must replace them immediately. If you are not able to replace them immediately, destroy your current inventory by jumping into your shrine to Roki.
-- Level 4 – Dwarf --
The Mighty Plinth: The final test is the creation of the mighty plinth. A grand temple is to be built in Roki’s name underground with stone steps leading up to the plinth. The plinth is to be built by layering the various levels of resources granted by Roki. Stone > Coal > Lapis > Iron > Gold > Redstone > Emerald (optional) > Diamond. The Plinth must be at least 4 blocks wide.
No blood spilt: Dying during the creation of the plinth is considered a failure. Tear down the current blocks and break them back down into their base form. You must mine fresh minerals for creation of the new plinth.
The Path of Net coming later!