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[12w19a / 1.2.5][update 5/5] MCPatcher HD fix 2.3.6_03

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5329 replies to this topic

#41

    Adriorn

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Posted 01 April 2011 - 02:04 AM

Barrowsx said:

Adriorn said:

Yeah I don't use custom_water on my pack, and all I'm getting is the horrid default Minecraft water. Same thing with any other texture pack I've tried. Something I'm doing wrong? Everything else works fine.

If you don't use custom_water, then you can't use any custom water. Same goes for lava.

I don't think you understood what I meant. I don't use any custom_waters, I just use the water textures in the terrain.pngs on all the texture packs I use. I had no issues with these with the old HD fix. I don't want to use custom_waters, I just don't want to see the horrid default Minecraft water.
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#42

Posted 01 April 2011 - 02:07 AM

Adriorn said:

Barrowsx said:

Adriorn said:

Yeah I don't use custom_water on my pack, and all I'm getting is the horrid default Minecraft water. Same thing with any other texture pack I've tried. Something I'm doing wrong? Everything else works fine.

If you don't use custom_water, then you can't use any custom water. Same goes for lava.

I don't think you understood what I meant. I don't use any custom_waters, I just use the water textures in the terrain.pngs on all the texture packs I use. I had no issues with these with the old HD fix. I don't want to use custom_waters, I just don't want to see the horrid default Minecraft water.

You mean the custom_waters files in the .zip? I'm pretty sure that it is supposed to be required for any custom water to work, at least that's what I thought. I might be wrong, though.
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#43

    Adriorn

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Posted 01 April 2011 - 02:12 AM

This is from my texture pack:

Posted Image

That water texture is just from my terrain.png file, using the old HD fix. My pack uses no custom_water textures, and I was able to view water just fine before, as with any texture pack. The custom_water textures are mostly for animated water effects, etc.
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#44

    User

    Void Walker

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Posted 01 April 2011 - 02:27 AM

Wow, thanks for the info!
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#45

    Kahr

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Posted 01 April 2011 - 02:59 AM

DigitalPrince said:

1) After installing GLSL shader then applying new patcher, HD Texture is greyed out.

I will release beta2 shortly, which will contain a fix for this and some of the other issues here. Once GLSL shader is updated for 1.4, you should be able to use it with HD Textures.

Adriorn said:

That water texture is just from my terrain.png file, using the old HD fix. My pack uses no custom_water textures, and I was able to view water just fine before, as with any texture pack. The custom_water textures are mostly for animated water effects, etc.

This is a bug. I misunderstood how custom terrain.png water worked with the old patcher, so the new patcher isn't handling it right. I'll work on fixing it, but in the meantime use the old patcher if you need this feature.

lordemperor said:

JohnSmithMix 32x
GeruDoku HD 64x

Choosing these textures in the menu after having the default selected does _nothing_, the game loads up with default.

GeruDoku HD works for me. The JohnSmith one is a packaging problem. The zip contains a single folder with everything inside of it. The root of the zip should be terrain.png, gui/, etc. The old patcher was more forgiving about this because it was copying the files into minecraft.jar itself, but the new patcher relies on the way the game loads files from the texture pack, which is more strict about paths.

EDIT: Beta2 released. See original post.

#46

Posted 01 April 2011 - 03:18 AM

Wow I'm loving this already, now I can actually switch through all the packs I have without patching or switching pre-patched jars.

One minor annoyance I noticed is that if I open minecraft with a non-default pack selected, it will freeze up and not go past the black screen. Essentially it means i have to switch to default any time I close out minecraft, or I will have to change the pack in options.txt.

Edit: still present with new version

#47

    Adriorn

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Posted 01 April 2011 - 04:03 AM

Kahr said:

Adriorn said:

That water texture is just from my terrain.png file, using the old HD fix. My pack uses no custom_water textures, and I was able to view water just fine before, as with any texture pack. The custom_water textures are mostly for animated water effects, etc.

This is a bug. I misunderstood how custom terrain.png water worked with the old patcher, so the new patcher isn't handling it right. I'll work on fixing it, but in the meantime use the old patcher if you need this feature.

Thanks alot chief. BTW, please don't misunderstand my previous post. This fix kicks serious ass; not having to constantly switch back and forth is fantastic. Just wanted to point out the water bug in case it wasn't known.

Thanks for this fix btw.
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#48

    Grugsy

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Posted 01 April 2011 - 04:06 AM

yay..I can use your pack again Adriorn! lol no more multiple jars to update :o
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#49

Posted 01 April 2011 - 04:20 AM

for some reason my modified version of the Gerudoku pack isn't working. It shows up in the texture pack list but it is grayed out and nothing happens if I select it. But if I use the one I got from the forum it works fine :-/ Any suggestions?

#50

    Grugsy

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Posted 01 April 2011 - 04:37 AM

HBlakeH said:

for some reason my modified version of the Gerudoku pack isn't working. It shows up in the texture pack list but it is grayed out and nothing happens if I select it. But if I use the one I got from the forum it works fine :-/ Any suggestions?

did you zip the files in a folder?
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#51

  • Minecraft: Graloth

Posted 01 April 2011 - 06:29 AM

Grugsy said:

Graloth said:

Grugsy said:

and all the custom water/lava/portals are working
How did you manage to get custom water/lava/portals to work? mine are just in the terrain.png, but ingame it still uses the default versions instead of those from the texturepack :Bacon:

dunno about that one... I use the custom_water_still.png etc for all my animated stuff

Odd, i have custom_water_still.png that was working fine before 1.4 update (when i didn't use the 2.0 patcher) but now it doesn't use it at all :Bacon:
Should they be in a new folder? mine are just at the root with the terrain.png

#52

    Grugsy

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Posted 01 April 2011 - 06:32 AM

just in the root...just face it...Minecraft hates you
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#53

  • Minecraft: Whiplashr

Posted 01 April 2011 - 07:43 AM

So this patcher is going to replace the old one in the long run? And it's already up to speed for 1.4, just need updated textures?

#54

Posted 01 April 2011 - 08:02 AM

I hate having to work on this after EACH update.

I installed everything anew again - including Java - but still nothing works. Over a million sold betas and still there´s not enough money to create more comfortable and stable updates?

As I said, I reinstalled Minecraft and Java and downloaded the new patcher. Result:

MCPatcher version is 2.0.0-beta2
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
Minecraft version is 1.4 (md5 71e64b61175b371ed148b385f2d14ebf)

Analyzing C:\Users\xxx\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (715 files)
  ai.class matches TextureFX.class
   a matches onTick
  aj.class matches Compass.class
  bo.class matches StillLava.class
  ez.class matches GLAllocation.class
   b matches createDirectByteBuffer
  f.class matches TexturePackBase.class
   a matches getInputStream
  gh.class matches Portal.class
  gm.class matches ColorizerGrass.class
  gr.class matches FlowLava.class
  gw.class matches TexturePackList.class
  hn.class matches ColorizerFoliage.class
  ho.class matches RenderEngine.class
  ir.class matches Watch.class
  is.class matches GameSettings.class
  lr.class matches FlowWater.class
  me.class matches TexturePackDefault.class
  nt.class matches ItemRenderer.class
  os.class matches Fire.class
  ox.class matches FontRenderer.class
  ox.class matches FontRenderer.class
   font registers = 5, 6
  ru.class matches StillWater.class
  net/minecraft/client/Minecraft.class matches Minecraft.class

Analyzing C:\Users\xxx\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (second pass)
  RenderEngine (ho.class)
   field e matches imageData
   field f matches textureList
   method a matches registerTextureFX
   method b matches refreshTextures
   method a matches readTextureImage
  TextureFX (ai.class)
   field a matches imageData
   field b matches tileNumber
   field d matches field_1130_d
   field e matches tileSize
   field f matches tileImage
  Compass (aj.class)
  Fire (os.class)
  StillLava (bo.class)
  FlowLava (gr.class)
  StillWater (ru.class)
  FlowWater (lr.class)
  ItemRenderer (nt.class)
  Watch (ir.class)
  Portal (gh.class)
  Minecraft (net/minecraft/client/Minecraft.class)
   field C matches texturePackList
   field o matches renderEngine
   field y matches gameSettings
   field p matches fontRenderer
  GLAllocation (ez.class)
  TexturePackList (gw.class)
   field a matches selectedTexturePack
   field c matches defaultTexturePack
   field e matches minecraft
  TexturePackBase (f.class)
  TexturePackDefault (me.class)
  FontRenderer (ox.class)
  GameSettings (is.class)
  ColorizerFoliage (hn.class)
   field a matches colorBuffer
  ColorizerGrass (gm.class)
   field a matches colorBuffer
  FontRenderer (ox.class)

2 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.

Patching...
 applying TextureFX patch to ai.class for mod HD Textures
    array size 1024 -> int_numBytes @5
 applying Compass patch to aj.class for mod HD Textures
    7.5D -> double_compassCenterMin a@464
    7.5D -> double_compassCenterMin a@675
    8.5D -> double_compassCenterMax a@447
    8.5D -> double_compassCenterMax a@658
    array size 256 -> int_numPixels @12
    * 16 -> int_size @48
    * 16 -> int_size @60
    * 16 -> int_size a@487
    * 16 -> int_size a@699
    while i < 256 -> int_numPixels a@3
    -4 -> int_compassCrossMin a@437
    if i > 4 -> int_compassCrossMax a@444
    -8 -> int_compassNeedleMin a@651
    if i > 16 -> int_compassNeedleMax a@658
    getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) @70
 applying GetResource patch to aj.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @30
 applying StillLava patch to bo.class for mod HD Textures
    array size 256 -> int_numPixels @11
    array size 256 -> int_numPixels @20
    array size 256 -> int_numPixels @29
    array size 256 -> int_numPixels @38
    while i < 256 -> int_numPixels a@367
    while i < 16 -> int_size a@3
    while i < 16 -> int_size a@12
    & 15 -> int_sizeMinus1 a@89
    & 15 -> int_sizeMinus1 a@100
    & 15 -> int_sizeMinus1 a@155
    & 15 -> int_sizeMinus1 a@162
    & 15 -> int_sizeMinus1 a@178
    & 15 -> int_sizeMinus1 a@185
    & 15 -> int_sizeMinus1 a@202
    & 15 -> int_sizeMinus1 a@209
    & 15 -> int_sizeMinus1 a@226
    & 15 -> int_sizeMinus1 a@233
    * 16 -> int_size a@115
    * 16 -> int_size a@141
    * 16 -> int_size a@168
    * 16 -> int_size a@192
    * 16 -> int_size a@217
    * 16 -> int_size a@242
    * 16 -> int_size a@263
    * 16 -> int_size a@276
    * 16 -> int_size a@293
    * 16 -> int_size a@310
    * 16 -> int_size a@323
    * 16 -> int_size a@350
 applying GetResource patch to ev.class for mod HD Textures
 applying GLAllocation patch to ez.class for mod HD Textures
 applying TexturePackBase patch to f.class for mod HD Textures
 applying Portal patch to gh.class for mod HD Textures
    16.0F -> float_size @98
    16.0F -> float_size @112
    while i < 16 -> int_size @50
    while i < 16 -> int_size @61
    array size 32x1024 -> int_numBytes @16
    * 16 -> int_size @335
    * 8 -> int_sizeHalf @81
    * 8 -> int_sizeHalf @90
    while i < 256 -> int_numPixels a@26
 applying GetResource patch to gm.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @7
 applying ColorizerGrass patch to gm.class for mod HD Textures
    make field colorBuffer public
 applying FlowLava patch to gr.class for mod HD Textures
    array size 256 -> int_numPixels @13
    array size 256 -> int_numPixels @22
    array size 256 -> int_numPixels @31
    array size 256 -> int_numPixels @40
    while i < 256 -> int_numPixels a@377
    while i < 16 -> int_size a@13
    while i < 16 -> int_size a@22
    & 255 -> int_numPixelsMinus1 a@400
    & 15 -> int_sizeMinus1 a@99
    & 15 -> int_sizeMinus1 a@110
    & 15 -> int_sizeMinus1 a@165
    & 15 -> int_sizeMinus1 a@172
    & 15 -> int_sizeMinus1 a@188
    & 15 -> int_sizeMinus1 a@195
    & 15 -> int_sizeMinus1 a@212
    & 15 -> int_sizeMinus1 a@219
    & 15 -> int_sizeMinus1 a@236
    & 15 -> int_sizeMinus1 a@243
    * 16 -> int_size a@125
    * 16 -> int_size a@151
    * 16 -> int_size a@178
    * 16 -> int_size a@202
    * 16 -> int_size a@227
    * 16 -> int_size a@252
    * 16 -> int_size a@273
    * 16 -> int_size a@286
    * 16 -> int_size a@303
    * 16 -> int_size a@320
    * 16 -> int_size a@333
    * 16 -> int_size a@360
    * 16 -> int_size a@418
 applying TexturePackList patch to gw.class for mod HD Textures
    TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
 applying GetResource patch to hn.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @7
 applying ColorizerFoliage patch to hn.class for mod HD Textures
    make field colorBuffer public
 applying RenderEngine patch to ho.class for mod HD Textures
    (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
    (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@71
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@111
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@153
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
    readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
    1048576 -> int_glBufferSize @35
    insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
 applying Watch patch to ir.class for mod HD Textures
    16.0D -> double_size a@332
    16.0D -> double_size a@354
    15.0D -> double_sizeMinus1 a@286
    15.0D -> double_sizeMinus1 a@303
    getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) @77
    getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) @109
    array size 256 -> int_numPixels @12
    array size 256 -> int_numPixels @21
    * 16 -> int_size @57
    * 16 -> int_size @69
    * 16 -> int_size a@371
    while i < 256 -> int_numPixels a@194
    & 15 -> int_sizeMinus1 a@363
    & 15 -> int_sizeMinus1 a@369
    % 16 -> int_size a@282
    / 16 -> int_size a@300
 applying GetResource patch to ir.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @39
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @97
 applying GameSettings patch to is.class for mod HD Textures
 applying FlowWater patch to lr.class for mod HD Textures
    array size 256 -> int_numPixels @13
    array size 256 -> int_numPixels @22
    array size 256 -> int_numPixels @31
    array size 256 -> int_numPixels @40
    while i < 256 -> int_numPixels a@260
    while i < 16 -> int_size a@13
    while i < 16 -> int_size a@22
    while i < 16 -> int_size a@121
    while i < 16 -> int_size a@130
    & 255 -> int_numPixelsMinus1 a@283
    & 15 -> int_sizeMinus1 a@42
    & 15 -> int_sizeMinus1 a@50
    * 16 -> int_size a@65
    * 16 -> int_size a@85
    * 16 -> int_size a@100
    * 16 -> int_size a@147
    * 16 -> int_size a@160
    * 16 -> int_size a@177
    * 16 -> int_size a@194
    * 16 -> int_size a@207
    * 16 -> int_size a@234
    * 16 -> int_size a@290
 applying TexturePackDefault patch to me.class for mod HD Textures
 applying GetResource patch to me.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @22
 applying ItemRenderer patch to nt.class for mod HD Textures
    tool pixel top a@729
    16.0F -> float_size a@442
    16.0F -> float_size a@572
    16.0F -> float_size a@705
    16.0F -> float_size a@842
    while i < 16 -> int_size a@434
    while i < 16 -> int_size a@565
    while i < 16 -> int_size a@699
    while i < 16 -> int_size a@837
    0.001953125F -> float_texNudge a@459
    0.001953125F -> float_texNudge a@591
    0.001953125F -> float_texNudge a@727
    0.001953125F -> float_texNudge a@866
 applying Fire patch to os.class for mod HD Textures
    1.06F -> float_flameNudge a@143
    array size 320 -> int_flameArraySize @16
    array size 320 -> int_flameArraySize @25
    while i < 256 -> int_numPixels a@227
    while i < 20 -> int_flameHeight a@11
    while i < 20 -> int_flameHeight a@92
    while i < 16 -> int_size a@3
    while i < 16 -> int_size a@86
    * 16 -> int_size a@32
    * 16 -> int_size a@111
    * 16 -> int_size a@141
    * 16 -> int_size a@168
    % 20 -> int_flameHeight a@29
    if i < 19 -> int_flameHeightMinus1 a@158
 applying FontRenderer patch to ox.class for mod HD Textures
    insert method initialize ()V stack size 11, local vars 18
 applying GetResource patch to ox.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @28
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
 applying FontRenderer patch to ox.class for mod HD Font
    font width 7 -> i / 16 - 1 @119
    font width 7 -> i / 16 - 1 initialize@119
    font width 8 -> i / 16 @135
    font width 8 -> i / 16 @154
    font width 8 -> i / 16 @169
    font width 8 -> i / 16 initialize@135
    font width 8 -> i / 16 initialize@154
    font width 8 -> i / 16 initialize@169
    font whitespace width 2 -> i / 64 @232
    font whitespace width 2 -> i / 64 initialize@232
    font charWidth computation: j + 2 -> (128 * j + 256) / i @245
    font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
 applying GetResource patch to qu.class for mod HD Textures
    ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) @66
 applying GetResource patch to rr.class for mod HD Textures
 applying StillWater patch to ru.class for mod HD Textures
    array size 256 -> int_numPixels @11
    array size 256 -> int_numPixels @20
    array size 256 -> int_numPixels @29
    array size 256 -> int_numPixels @38
    while i < 256 -> int_numPixels a@262
    while i < 16 -> int_size a@13
    while i < 16 -> int_size a@22
    while i < 16 -> int_size a@123
    while i < 16 -> int_size a@132
    & 15 -> int_sizeMinus1 a@45
    & 15 -> int_sizeMinus1 a@52
    * 16 -> int_size a@67
    * 16 -> int_size a@87
    * 16 -> int_size a@102
    * 16 -> int_size a@149
    * 16 -> int_size a@162
    * 16 -> int_size a@179
    * 16 -> int_size a@196
    * 16 -> int_size a@209
    * 16 -> int_size a@236
 applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
    TextureUtils.setMinecraft(this) on startup a@220
    TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a@240
    remove registerTextureFX call a@425
    remove registerTextureFX call a@436
    remove registerTextureFX call a@447
    remove registerTextureFX call a@461
    remove registerTextureFX call a@476
    remove registerTextureFX call a@491
    remove registerTextureFX call a@505
    remove registerTextureFX call a@519
    remove registerTextureFX call a@534
  adding com/pclewis/mcpatcher/MCPatcherUtils.class
  adding TileSize.class for HD Textures
  adding TextureUtils.class for HD Textures
   method signature ()LTexturePackBase; -> ()Lf;
   method signature (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> (Lf;Ljava/lang/String;)Ljava/io/InputStream;
   method signature (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage;
   method signature (LTexturePackBase;)I -> (Lf;)I
   method signature (LTexturePackBase;Ljava/lang/String;)Z -> (Lf;Ljava/lang/String;)Z
   method signature (LMinecraft;)V -> (Lnet/minecraft/client/Minecraft;)V
   method signature ()LMinecraft; -> ()Lnet/minecraft/client/Minecraft;
   field signature LMinecraft; -> Lnet/minecraft/client/Minecraft;
   field signature LTexturePackBase; -> Lf;
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; setFontRenderer@8
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; setFontRenderer@14
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; setFontRenderer@22
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; refreshTextureFX@276
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; refreshTextureFX@293
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; getSelectedTexturePack@0
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; getSelectedTexturePack@10
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; getSelectedTexturePack@23
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; setMinecraft@1
    field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; getMinecraft@0
    field ref Minecraft.fontRenderer LFontRenderer; -> net.minecraft.client.Minecraft.p Lox; setFontRenderer@11
    field ref Minecraft.gameSettings LGameSettings; -> net.minecraft.client.Minecraft.y Lis; setFontRenderer@17
    field ref Minecraft.renderEngine LRenderEngine; -> net.minecraft.client.Minecraft.o Lho; setFontRenderer@25
    method ref FontRenderer.initialize (LGameSettings;Ljava/lang/String;LRenderEngine;)V -> ox.initialize (Lis;Ljava/lang/String;Lho;)V setFontRenderer@28
    method ref StillLava. ()V -> bo. ()V refreshTextureFX@96
    method ref FlowLava. ()V -> gr. ()V refreshTextureFX@110
    method ref StillWater. ()V -> ru. ()V refreshTextureFX@195
    method ref FlowWater. ()V -> lr. ()V refreshTextureFX@209
    method ref Portal. ()V -> gh. ()V refreshTextureFX@262
    method ref Compass. (LMinecraft;)V -> aj. (Lnet/minecraft/client/Minecraft;)V refreshTextureFX@279
    method ref Watch. (LMinecraft;)V -> ir. (Lnet/minecraft/client/Minecraft;)V refreshTextureFX@296
    method ref Fire. (I)V -> os. (I)V refreshTextureFX@311
    method ref Fire. (I)V -> os. (I)V refreshTextureFX@326
    method ref TextureFX.onTick ()V -> ai.a ()V refreshTextureFX@362
    field ref ColorizerFoliage.colorBuffer [I -> hn.a [I refreshTextureFX@368
    field ref ColorizerGrass.colorBuffer [I -> gm.a [I refreshTextureFX@376
    field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; getSelectedTexturePack@13
    field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; getSelectedTexturePack@26
    field ref TexturePackList.selectedTexturePack LTexturePackBase; -> gw.a Lf; getSelectedTexturePack@29
    method ref TexturePackBase.getInputStream (Ljava/lang/String;)Ljava/io/InputStream; -> f.a (Ljava/lang/String;)Ljava/io/InputStream; getResourceAsStream@8
    method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; getResourceAsStream@0
    method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; getResourceAsBufferedImage@0
    method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; getTileSize@0
    method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; hasResource@0
    method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; getResourceAsStream@4
    method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; getResourceAsBufferedImage@34
    method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; hasResource@2
    field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; getResourceAsBufferedImage@5
    field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; getResourceAsBufferedImage@124
    field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; getResourceAsBufferedImage@275
    field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; @31
    method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; getResourceAsBufferedImage@4
    method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; getTileSize@6
    method ref TextureUtils.getTileSize (LTexturePackBase;)I -> TextureUtils.getTileSize (Lf;)I getTileSize@3
    method ref TextureUtils.hasResource (LTexturePackBase;Ljava/lang/String;)Z -> TextureUtils.hasResource (Lf;Ljava/lang/String;)Z hasResource@4
   string replace StillLava -> bo @2205
   string replace StillWater -> ru @2384
   string replace Portal -> gh @2484
   string replace TextureFX -> ai @2766
   string replace FlowWater -> lr @2405
   string replace Watch -> ir @2577
   string replace Fire -> os @2598
   string replace Compass -> aj @2503
   string replace FlowLava -> gr @2231
   string replace TexturePackDefault -> me @3375
  adding CustomAnimation.class for HD Textures
   method onTick -> a
    method ref TextureFX. (I)V -> ai. (I)V @2
    field ref CustomAnimation.tileNumber I -> CustomAnimation.b I @22
    field ref CustomAnimation.tileNumber I -> CustomAnimation.b I @89
    field ref CustomAnimation.tileImage I -> CustomAnimation.f I @27
    field ref CustomAnimation.tileSize I -> CustomAnimation.e I @32
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B @78
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B @219
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B a@49
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B a@130
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B a@158
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B a@163
    field ref CustomAnimation.imageData [B -> CustomAnimation.a [B a@191
   string replace Minecraft -> net.minecraft.client.Minecraft @1177
   string replace TextureFX -> ai @32

Done!

Launching C:\Users\xxx\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\xxx\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\xxx\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
144 recipes
opened /pack.png 128x128 from default texture pack
clearing texture cache (1 items)
opened /terrain.png 4096x4096 from custom texture pack

changing skin to Minecraft Enhanced 256 textures.zip
setting tile size to 256 (was 16)
GL buffer size is 67108864
refreshTextureFX()
new CustomAnimation lava_still, buffer size=262144, tileNumber=237
opened /custom_lava_still.png 128x5248 from custom texture pack
  resizing to 256x10496
new CustomAnimation lava_flowing, buffer size=262144, tileNumber=238
opened /custom_lava_flowing.png 128x5376 from custom texture pack
  resizing to 256x10752
new CustomAnimation water_still, buffer size=262144, tileNumber=205
opened /custom_water_still.png 128x5120 from custom texture pack
  resizing to 256x10240
new CustomAnimation water_flowing, buffer size=262144, tileNumber=206
opened /custom_water_flowing.png 128x5376 from custom texture pack
  resizing to 256x10752
new CustomAnimation portal, buffer size=262144, tileNumber=14
opened /custom_portal.png 128x5248 from custom texture pack
  resizing to 256x10496
opened /gui/items.png 4096x4096 from custom texture pack
opened /gui/items.png 4096x4096 from cache
opened /misc/dial.png 256x256 from custom texture pack
opened /misc/foliagecolor.png 256x256 from custom texture pack
opened /misc/foliagecolor.png 256x256 from cache
opened /misc/grasscolor.png 256x256 from custom texture pack
opened /misc/grasscolor.png 256x256 from cache
opened /font/default.png 512x512 from custom texture pack
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem...
Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
OpenAL initialized.

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69b0de3a, pid=1064, tid=4784
#
# JRE version: 6.0_24-b07
# Java VM: Java HotSpot(TM) Client VM (19.1-b02 mixed mode windows-x86 )
# Problematic frame:
# C  [atioglxx.dll+0xadde3a]
#
# An error report file with more information is saved as:
# C:\Users\xxx\AppData\Roaming\.minecraft\hs_err_pid1064.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Minecraft exited with status 1

Any ideas? Thx for help in advance.

[EDIT] I ran the patcher again and now it works - I don´t know why but it does. [/EDIT]



Infidelio

#55

Posted 01 April 2011 - 08:25 AM

Totally awesome XD :iapprove: :Diamond: :Diamond: :Diamond: :Diamond:

#56

  • Minecraft: Graloth

Posted 01 April 2011 - 09:45 AM

Grugsy said:

just in the root...just face it...Minecraft hates you

sadly true :) wont even let me find wolves

#57

    CodofMC

    Void Walker

  • Members
  • 1778 posts
  • Minecraft: NannerManCan

Posted 01 April 2011 - 10:52 AM

Hi guys, I downloaded the patcher and the Gerudoku pack seems to work fine, but the Faithful 32x32 pack isn't. I checked to make sure there were no zip files within the zip and there weren't any. Could anybody else check to see if these texture pack works for them or if it's just me. If it's just me then could you tell me what sorts of things to check that might cause the problem.
Posted Image

#58

Posted 01 April 2011 - 11:02 AM

Kahr said:

Known issues:
[*] custom water and lava from terrain.png not working

No comment about custom fire from terrain.png not working, which I posted? :D
Posted Image

#59

  • Location: Bashing my head up against a stone
  • Minecraft: JackDawson

Posted 01 April 2011 - 12:36 PM

I tested it. worked for me.. not at first.. but what I did was run the JAR file.. there was no option to choose the latest HD pack. I then patched it without choosing anything. After that I opened up the original EXE version of the patcher and used the older misa181.zip texture pack and used the mcpatcher-1.1.12_02.exe file like normal with all the animations etc etc default and it worked fine. Weird how that JAR file on this thread made this work.

#60

Posted 01 April 2011 - 01:04 PM

Worked flawlessly for me. :(

Posted Image

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