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[1.6.4] [Forge] [SSP/SMP] Dungeon Mobs (Latest: Bugfixes, Update to MC 1.6.4) [v3.0.2]

forge mobs ssp smp 1.6.4

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#1

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 29 March 2011 - 07:10 PM

*
POPULAR

Dungeon Mobs [v3.0.2]
MC Version: 1.6.4
Last Update: 13-12-05
Requirements: Forge (1.6.4-9.11.1.917)
Download: Download (Mirror)

Mods Supported
Biomes O' Plenty, ExtraBiomesXL, Highlands

Default Block IDs Used
500, 501


Dungeon Mobs is intended to be a more dangerous analogue to Mo' Creatures. Instead of providing new animals that liven up the overworld and improve ambiance, this mod introduces a variety of new hostile mobs, all of which hate you.

However, it's not just enough that they hate you. Each of the mobs in this mod presents a different challenge, requiring you to think tactically about how to surmount the difficulty they pose. While the old stand-by of "hit it with your sword" may work for some, that may not always be the best - or even viable - solution.

An overview of the mobs (with pictures and descriptions for each) follows.

Thoqqua
Spoiler:

Blade Trap
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Manticore
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Hunter
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Cockatrice
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Lizalfos
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Rakshasa
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Hell Hound
Spoiler:

Illithid
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Destrachan
Spoiler:

Cave Fisher
Spoiler:

Troll
Spoiler:

Beholder
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Hook Horror
Spoiler:

Umber Hulk
Spoiler:

Shrieker
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Ghoul
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Rust Monster
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Installation
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Previous Versions
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Known Compatible Mods
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Videos
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FAQ
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Changelog
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Credits
_303 - for being a generally helpful fellow.
ZeuX and r4wk - for writing Techne.
Zorn_Taov - for assistance in cleaning up my entity registration code.
r4wk - for assistance in finding the elusive bug that was plaguing SMP.
Wreckage - for being incredibly helpful in reporting SMP-related bugs.
Crudedragos - for being helpful in figuring out the "leaking worlds" problem.
DraxisWuf - for assistance in resolving the "exploding cockatrice" issue.
MohawkyMagoo - for being a generally helpful fellow.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

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#2

DigitalPrince

Posted 29 March 2011 - 07:42 PM

Tested. Meteor spawn, ore spawn after crash works well. No unusual lag occurred so far.

#3

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 29 March 2011 - 07:44 PM

DigitalPrince said:

Tested. Meteor spawn, ore spawn after crash works well. No unusual lag occurred so far.

Fantastic! Thanks for letting me know.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#4

NeoWorm
    NeoWorm

    Coal Miner

  • Members
  • 126 posts

Posted 29 March 2011 - 08:52 PM

GnomeWorks said:

Ethereal's original mod also included an options file, the code for which is still included here but commented out for the time being, as I am usually utterly baffled by file I/O in Java and it seemed to not want to work while I was working on the mod.
Woudnt this help?
http://mcmodcenter.n...load.php?did=64

#5

Meeswa
    Meeswa

    Coal Miner

  • Members
  • 142 posts

Posted 29 March 2011 - 09:00 PM

DigitalPrince said:

Tested. Meteor spawn, ore spawn after crash works well. No unusual lag occurred so far.
OMG your avatar hypnotized me for like 5 minuets! im not even kidding XD any way this mod looks cool. :)

Posted Image]

Have a problem? ether dig a hole or blow it up!


#6

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 29 March 2011 - 09:07 PM

NeoWorm said:

GnomeWorks said:

Ethereal's original mod also included an options file, the code for which is still included here but commented out for the time being, as I am usually utterly baffled by file I/O in Java and it seemed to not want to work while I was working on the mod.
Woudnt this help?
http://mcmodcenter.n...load.php?did=64

I don't believe so.

Really it's just a matter of me sitting down and screwing with the code enough to get it to work. I presume Ethereal had it functioning before, so it shouldn't take too much work to do so. The main reason I left it out for now is because file I/O and I have a bad history, and since it wasn't strictly necessary to make the mod function, I left it for the next revision.

I imagine I'll do it in the next couple days if I don't find something else to work on.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#7

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 30 March 2011 - 08:11 AM

Meteorite v2.1 is live.

Options file is a go. I have no idea where it shows up, but it'll be somewhere in the MC file structure.

Instructions for modifying it, and what all the fields do, are included in the readme.

Also noticed that meteors never seem to start things on fire. I will look into this at some point in the future. I also thought today about bringing the meteor summoning item back in, if only so that people can see that this mod is functioning as intended (since meteor spawning is relatively rare, if you go by default settings).
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#8

Ellute
    Ellute

    Out of the Water

  • Members
  • 9 posts

Posted 30 March 2011 - 10:14 AM

this is source file...
class file plz

#9

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 30 March 2011 - 10:49 AM

Ellute said:

this is source file...
class file plz

Sorry about that, missed that step.

Should be fixed now.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#10

Ellute
    Ellute

    Out of the Water

  • Members
  • 9 posts

Posted 30 March 2011 - 12:31 PM

awesome mod! thx

Befor:
Posted Image

After:
Posted Image


edit: meteorite can not explode on the water
Posted Image

#11

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 30 March 2011 - 08:28 PM

Meteorite v2.2 is live.

Meteorites should now die in water, and explode if you've got explosions turned on. Meteorites that die in water will *not* spawn ore blocks.

I also looked closer at the options file generation and reading, and apparently there were a number of places where it had a manual entry of the version number rather than referencing the string, so that's been fixed. The options file shouldn't reset every time you load the game now (pretty sure that's what it was doing, anyway).

There is also a new option in the options file, lunarRocks. Default is false; if you set it to true, it will cause meteorites to not spawn during the day.

== Edit ==
Meteorite v2.2.1 is live.

I apparently broke a few things with the v2.2 update, which have been fixed.

Also another option in the options file, maxMeteors, which allows you to control how many meteorites will spawn at a given time. This is only really useful if you set meteorRarity relatively low; if it is low, then you will probably see multiple meteorites (up to maxMeteors) spawn at once.

Obviously this has a ridiculously high potential to cause massive amounts of lag. Mess with these numbers at your own risk.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#12

Sleeeper

Posted 30 March 2011 - 09:08 PM

v2.2 crashes for me
Mods loaded: 47
ModLoader Beta 1.3_01v5
mod_ArrowCount 1.3_01
mod_AutoForest Beta 1.3_01
mod_BattleTower 1.3_01v2
mod_BrighterRedstoneTorches v1.07 for Beta 1.3_01
mod_Builders 0.53 Beta 1.2_02
mod_Catgirl Beta 1.3_01v1
mod_ContagiousBlock Contagious Block: v1.2 [Minecraft Version: Beta 1.3_01]
mod_CrystalClearWaters v3.01 for Beta 1.3_01
mod_Dragon Test Model
mod_Elevator 1.2.4
mod_FancyGoldapples 1.3_01
mod_Flymob Beta 1.3_01
mod_Gatherer mod_Gatherer version 0.3
mod_HumansPlus 1.3_01  v1.7
mod_IndustrialCraft 4.21
mod_KodasCreepers 1.3_01v2
mod_LightSensor Beta 1.3_01
mod_Minegunner b1.3_01v1
mod_mocreatures v2.8.1 (MC 1.3_01)
mod_modtest 1
mod_monkeys Minecraft Version: 1.3_01 Mod Version: 2
mod_MoreCreepsAndWeirdos 1.3_01v1.81
mod_NodeGenerator 1.3_01
mod_NodeLightStick 1.3_01
mod_NodePack 1.3_01
mod_PinkSlime 1.3_01v1
mod_PlasticCraft v1.4.1 (for b1.3_01)
mod_RecipeBook Beta 1.3_01v2
mod_RubberConvert 1.3_01, Mod Version 1
mod_Ruins v5
mod_Shelf Beta 1.3_01
mod_Somnia 1.3_01 v4
mod_Stackables Beta 1.3_01
mod_throw_slime 1
mod_Tooltip r3
mod_Tortoise 1.3.2
mod_WorldGenExpanded WorldGen Expanded 1.1
mod_ZanMinimap 1.3_01 - v0.9.7c
mod_Troll 1.1
mod_SulfurOre GunPowder Ore V1.5
mod_Dwarf Beta 1.2_02
mod_Orc Beta 1.2_02
mod_Goblin Beta 1.2_02
mod_FireBolt Beta 1.2_02
mod_RogueWizard Beta 1.2_02
mod_Knighta Beta 1.2_02

	  Minecraft has crashed!	  
	  ----------------------	  

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 51dab8ad --------
Generated 31.03.11 1:07

Minecraft: Minecraft Beta 1.3_01
OS: Windows XP (amd64) version 5.2
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
[failed to get system properties (java.lang.NullPointerException)]

java.lang.NumberFormatException: For input string: "true"
	at java.lang.NumberFormatException.forInputString(Unknown Source)
	at java.lang.Integer.parseInt(Unknown Source)
	at java.lang.Integer.parseInt(Unknown Source)
	at mod_meteorite.parseArray(mod_meteorite.java:182)
	at mod_meteorite.readOptions(mod_meteorite.java:150)
	at mod_meteorite.(mod_meteorite.java:55)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.lang.Class.newInstance0(Unknown Source)
	at java.lang.Class.newInstance(Unknown Source)
	at ModLoader.addMod(ModLoader.java:165)
	at ModLoader.readFromClassPath(ModLoader.java:649)
	at ModLoader.init(ModLoader.java:520)
	at ModLoader.AddAllRecipes(ModLoader.java:72)
	at fr.(fr.java:25)
	at fr.(fr.java:9)
	at ZMod.initialize(ZMod.java:447)
	at k.(k.java:16)
	at net.minecraft.client.MinecraftApplet.init(SourceFile:34)
	at net.minecraft.Launcher.replace(Launcher.java:143)
	at net.minecraft.Launcher$1.run(Launcher.java:87)
--- END ERROR REPORT 92a927a1 ----------

Something about fire setting: if i set it to false, it says java.lang.NumberFormatException: For input string: "false" ...

Edit: nevermind, 2.2.1 works :)

#13

Omnomnom24
  • Location: United Kingdom

Posted 30 March 2011 - 09:11 PM

Alas, I too am getting the same error. ^

'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012


#14

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 30 March 2011 - 09:42 PM

Meteorite v2.3 is live.

Meteors now set nearby blocks on fire. This option can be controlled in two ways: if you set the "fire" option to false, they will not set fires; and if it is true, "fireSize" will control how much of an area around the ore-blocks generated by the meteor's explosion will catch fire.

Meteors no longer replace obsidian or bedrock blocks when placing their ore-blocks after exploding.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#15

Devvy
    Devvy

    Tree Puncher

  • Members
  • 22 posts
  • Location: Manchester, UK

Posted 30 March 2011 - 10:22 PM

Can someone upload a video of this before I download? :iapprove:
Posted Image

#16

monsoon300
  • Minecraft: monsoon300

Posted 31 March 2011 - 12:10 AM

Nice mod. I am working on a video right now :D

#17

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 31 March 2011 - 09:22 AM

Meteorite v2.4 is live.

Audiomod is now an additional required mod.

I have brought back the meteor summoner, primarily because I was interested in trying to get it to work. Various pointers on its construction and function (both code- and game-wise) are in the OP.

There is a new option in the options file called meteorSummoner that controls whether or not you can make meteor summoners.

Meteors now make a meteor sound when "living" and when hurt. This was done because with the summoner, you can be close enough to a meteor to hear the noise it makes.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#18

monsoon300
  • Minecraft: monsoon300

Posted 31 March 2011 - 01:01 PM

Here is my first video. Sorry about the sound quality. I will fix that asap. I will also make a new video for the latest version and post that later today.

Version 1:
yZBUcOnZ0WI

[youtube]yZBUcOnZ0WI[/youtube]

I may have done the youtube video brackets wrong... If the video doesnt work it can be found here:


#19

Sleeeper

Posted 31 March 2011 - 01:11 PM

meteor summoner eats sprite slot even if disabled in config.

GnomeWorks said:

Posted Image
Those of you who recognize the name "Gygax" can now tremble in fear.
This reminds me
Posted Image
:Pig:

#20

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 31 March 2011 - 01:20 PM

monsoon300 said:

Here is my first video. Sorry about the sound quality. I will fix that asap. I will also make a new video for the latest version and post that later today.

Cool cool.

If you'd like, I can put the video you make for 2.4 in the OP. Should be a bit easier to give a demonstration of the mod when you can summon meteors at your leisure.

In other news, I've decided that, unless 2.4 is breaking for folks, I think that's going to wind up being a stable release for awhile. I'm content with how it works and managed to do the few things with it that I wanted to learn how to do, so I'm moving on to a new project...

Posted Image
Those of you who recognize the name "Gygax" can now tremble in fear.

I've got the texture for this mob done (clearly), and I'm working on the model/rendering bit because frankly I hate that part and am absolutely rubbish when it comes to graphics coding, so I might as well get it out of the way first.

After that comes the fun part of making it hate you.

Sleeeper said:

meteor summoner eats sprite slot even if disabled in config.

I figured that would happen.

Unfortunately I'm not entirely sure how to get around that particular conundrum at the moment.

I guess v2.4.1 will be coming if/when I figure that one out...
The reverse side also has a reverse side.
My Mods: Dungeon Mobs