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[1.5.1/1.5.2 - SP/MP] Millénaire - NPC village - New: Byzantines (4.9.5: Better animations, fixes)

villages npc trade multiplayer byzantines normans indians japanese mayas

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39071 replies to this topic

Poll: [1.5.1/1.5.2 - SP/MP] Millénaire - NPC village - New: Byzantines (4.9.5: Better animations, fixes) (195 member(s) have cast votes)

Would you be interested in a Millénaire forum?

  1. Yes, absolutely, it would be more convenient than this thread (115 votes [58.97%])

    Percentage of vote: 58.97%

  2. No, I prefer using this thread in the MC forums (57 votes [29.23%])

    Percentage of vote: 29.23%

  3. Not sure (23 votes [11.79%])

    Percentage of vote: 11.79%

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#1

Kinniken
    Kinniken

    Ghast Hunter

  • Members
  • 2645 posts
  • Location: Paris, France, EU
  • Minecraft: Kinniken

Posted 27 March 2011 - 06:56 PM

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POPULAR

Note regarding the wiki: it's getting quite out of date, help with it is very welcome. Translations of the main pages to other languages would also be useful.

​Note regarding translations: many of them are somewhat out-of-date. Updates would be welcome. In particular, I would like updates to the German, Russian and Spanish versions as they are the most used of the out-of-dates versions, and a translation to Japanese would also be great.

Updated survey: please give me some feedback on Millénaire via this Google Survey (even if you had filled one of the earlier one).

I'm looking for someone to do some French to English translations, ideally a native English speaker fairly fluent in French. There's about five pages of text to be done and it's quite urgent. If you can help, send me an email at cedric@millenaire.org. Thanks!


Millénaire is a single-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.

Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab and Estonian (more coming!)

Download Millénaire on Millenaire.org.

Want to know more first? Check the overview.

New: Byzantine culture! With clay tiles, wine and silk production.

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For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
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Millénaire Library of user-created content to extend the mod:
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Millénaire Library


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Come across small villages while exploring, such as this Norman settlement...


Millénaire review by CGzCinema showing the mod's main features

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... or this Japanese one, centred on a rice paddy.


Updates

4.9.5 - 13/05/2013

- [All] Villagers now move their arms when doing certain actions (placing a block, crafting an item ...)
- [All] Villagers now correctly look at their targets
- [Server & SP] Fixed a bug making lumbermen much less effective
- [Server & SP] Fixed a bug preventing the production of calva
- [Server & SP] Controlled villages now launch raids against their enemies


- [Tous] Les villageois bougent maintenant les bras quand ils font certaines actions (poser un bloc, créer un objet…)
- [Tous] Les villageois regardent maintenant correctement leurs cibles
- [Server & Solo] Correction d'un bug rendant les bucherons beaucoup moins efficaces
- [Server & Solo] Correction d'un bug empêchant la production de calva
- [Server & Solo] Les villages controlés lancent maintenant des raids contre leurs ennemis

4.9.4 - 10/05/2013
- [All] Mayan dialogues by Teethdude and xIflot
- [Server & Solo] Fixed a bug where tapestries and sculptures "jumped" upward
- [All] Fixed bugs in the placement of tapestries and sculptures
- [All] Fixed a bug in the new diplomatic panel preventing the setting of relations to open conflict
- [Server & Solo] Anomalies are now generated closer to the alchemist's tower to avoid problems in MP

- [Tous] Dialogues pour les mayas par Teethdude et xIflot
- [Server & Solo] Correction d'un bug faisant "sursauter" les ta  eries et sculptures
- [Tous] Correction de bugs dans le placement des ta  eries et sculptures
- [Tous] Correction d'un bug dans le nouveau panneau diplomatique empêchant de mettre les relations en conflit ouvert
- [Server & Solo] Les anomalies sont maintenant générées plus prêt de la tour de l'alchimiste pour éviter des problèmes en MJ

4.9.3 - 07/05/2013
- [All] Diplomatic interface for controlled villages (via the military panel) to specify the relations of the village with other villages and to organise raids
- [All] Increased duration of food effects
- [Server & SP] Controlled villages now produce dirt wall and path blocks for the player
- [Client & SP] Added a key information page in the village book
- [Client & SP] Village resources are now listed in alphabetical order
- [Client & SP] Village relations are now listed in alphabetical order
- [All] Fixed a bug that could crash the Puja interface
- [Server & SP] Fixed a bug where the Indians cooked already cooked bricks
- [Server & SP] Re-fixed the bugs when changing dimensions

- [Tous] Interface diplomatique pour les villages contrôlés (via la panneau militaire) permettant de spécifier les relations du village avec les autres et d'organiser des raids
- [Tous] Augmentation des durées des effets des nourritures
- [Server & Solo] Les villages contrôlés produisent maintenant des blocs de chemins et de pisé pour le joueur
- [Client & Solo] Ajout d'une page d'informations clés au livre du village
- [Client & Solo] Les resources du village sont maintenant listées en ordre alphabétique
- [Client & Solo] Les relations d'un village sont maintenant listées en ordre alphabétique
- [Tous] Correction d'un bug pouvant faire crasher l'interface des pujas
- [Server & Solo] Correction d'un bug où les indiens cuisaient des briques déjà cuites
- [Server & Solo] Re-correction de bugs lors du changement de dimensions

4.9.2 - 03/05/2013
- [All] Officially compatible with MC 1.5.2
- [Server & Solo] Fixed a bug making it much more difficult than designed to generate quest lone buildings
- [Server & Solo] Improved village paths
- [Client & Solo] Fixed a bug that made Millénaire crash when switching dimensions for users of the latest Forge releases
- [All] Fixed a bug making it impossible to hold pujas
- [Client & Solo] New icon for udons by Rasseru

- [Tous] Officiellement compatible avec MC 1.5.2
- [Server & Solo] Correction d'un bug rendant beaucoup plus difficile que voulu la génération des bâtiments de quêtes
- [Server & Solo] Amélioration des chemins de villages
- [Client & Solo] Correction d'un bug faisant crasher Millénaire lors du changement de dimension avec les versions les plus récentes de Forge
- [Tous] Correction d'un bug rendant impossible la tenue de pujas
- [Client & Solo] Nouvelle icône pour les udons par Rasseru

4.9.1 - 01/05/2013
- [All] Added recipes to create path slabs from path blocks
- [Server & SP] Price Adjustment: lower prices for Millénaire blocks, less profit for inter-cultural trade
- [Server & SP] Fixed a bug where Japanese Bouekigyou Mura villages did not produce thatch, even if the player sold them wheat
- [Server & SP] Reduced necessary depth for Sadhu quests

- [Tous] Ajout de recettes pour créer des dalles de chemins à partir des blocs
- [Server & Solo] Ajustement des prix: baisse des prix des blocs Millénaire, moins de profits pour le commerce inter-cultures
- [Server & Solo] Correction d'un bug où les villageois japonais du Bouekigyou Mura ne produisaient pas de chaume, même si le joueur leur vendait du blé
- [Server & Solo] Réduction des profondeurs nécessaires aux quêtes du Sadhu
- [Client & Solo] Corrections aux textes français par Iflot

4.9.0 - 27/04/2013
- [All] Complete rework of the Millénaire foods: foods are now powerful but normal food, except for one per culture that gives a specific temporary bonus: tripe, curry murgh, wah, udon and souvlaki.
- [All] Complete overhaul of Millénaire drinks and sweets: they now give health and regeneration, plus a specific temporary bonus for one of each culture: calva, rasgullas, cacauhaa, sake, Malvasia wine
- [All] Millénaire blocks can now be harvested up quickly using appropriate Minecraft tools
- [All] Norman tools are now slower but more durable.
- [Server & Solo] Fixed a bug where merchants would try to pick up and store weapons in a loop
- [Server & Client] It is now possible to change goods and their prices in stores and merchants server-side only
- [Server & Solo] Reduced the minimum distance to spawn of lone buildings (for example, the alchemist's tower must now be at least one kilometer from spawn instead of at least two)
- [Server & Solo] Indian and Mayan villages now produce correctly rasgullas, curries, masas and wah
- Not compatible with previous versions in multi-player (server and clients must be updated)

- [Tous] Refonte complète des nourritures Millénaire: les aliments sont maintenant des aliments puissants mais normaux, sauf un par culture qui donne un bonus temporaire spécifique: tripes, caris murgh, wah, udon et souvlakis.
- [Tous] Refonte complète des boissons et sucreries Millénaires: ils donnent maintenant de la vie et un effet régénération, plus un bonus temporaire spécifique pour un de chaque culture: calva, rasgullas, cacauhaa, saké, vin malvasia
- [Tous] Les blocs Millénaires peuvent maintenant être ramassés rapidement par les outils Minecraft appropriés
- [Tous] Les outils normands sont maintenant moins rapides mais plus durables.
- [Server & Solo] Correction d'un bug où les marchands pouvaient essayer de prendre et déposer en boucle des armes
- [Serveur & Client] C'est maintenant possible de changer les marchandises et leurs prix des magasins et marchands côté serveur uniquement
- [Server & Solo] Réduction de la distance minimale au point d'émergence des bâtiments isolés (par exemple, la tour de l'alchimiste doit maintenant être à au moins un kilomètre au lieu de au moins deux kilomètres)
- [Server & Solo] Les villages indiens et mayas produisent maintenant correctement des rasgullas, des caris, des masas et des wah.
- Incompatible avec les version précédentes en multi-joueur (le serveur et les clients doivent être mis à jour)

4.8.0 - 21/04/2013
- [All] The Mayas now grow cocoa and use it to produce a chocolate drink, cacauhaa. Building by felinoel.
- [All] The Japanese now produce sake from rice.
- [All] New type of Japanese village: Bouekigyou Mura. Built around a brewery, this trading village produces sake. Building by Rasseru.
- [All] New models for several Japanese buildings by Rasseru
- [Server & Solo] Fixed a bug that could prevent a village from staying loaded
- [Server & Solo] Fixed a bug that allowed selling equipped armour withut losing it
- [All] Fixed a bug that could prevent the proper display of Byzantine sentences in Linux
- Not compatible with previous versions in multi-player (server and clients must be updated)

- [Tous] Les Mayas cultivent maintenant du cacao et s'en servent pour produire une boisson chocolatée, la cacauhaa. Bâtiment par felinoel.
- [Tous] Les Japonais produisent maintenant du saké à partir de riz.
- [Tous] Nouveau type de village japonais: Bouekigyou Mura. Construit autour d'une brasserie, ce village commerçant produit du saké. Bâtiment par Rasseru.
- [Tous] Nouveaux modèles pour plusieurs bâtiments japonais par Rasseru
- [Serveur & Solo] Correction d'un bug pouvant empêcher un village de rester charger
- [Serveur & Solo] Correction d'un bug permettant de vendre une armure portée dans la perdre
- [Tous] Correction d'un bug pouvant empêcher l'affichage correct des phrases byzantines sous Linux
- Incompatible avec les version précédentes en multi-joueur (le serveur et les clients doivent être mis à jour)

For older releases, check the wiki page: Millénaire Updates

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Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)

FAQ

Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ

Credits
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft

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Listen to the villagers discussing their job, life or simply the weather.

Making new cultures

Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!

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See what they are doing and what they need in the villages' centres.

Help Wanted

- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.

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Trade with them, to help their villages grow and gain unique blocks, foods and items.

Download

Downloads are available from millenaire.org.

Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387

Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs

Feel like paying me a cider? Posted Image. Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox  but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.

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See their villages develop in prosperous communities...

Reference

For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!

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...or massive fortresses surrounded by desert.

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But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!

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Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
take shelter!


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And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.

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Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.

Extras

Signatures by minami26 - now with dynamic version info:

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[url=http://millenaire.org/][img]http://www.millenaire.org/img/dynamicsig.png[/img][/url]

This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.

Register or log in to remove.

#2

Maelstromner

Posted 27 March 2011 - 07:00 PM

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POPULAR

Mr.  :Pig:  approves, and so do I.
Google Images + Rule 34 + Curiosity = Wholesale destruction of innocence

#3

DeathProtocol69
  • Location: Mesa, AZ

Posted 27 March 2011 - 07:05 PM

EPIC

Edit: Does not work with Modloader 5. Found that out the hard way

#4

terheyden

Posted 27 March 2011 - 07:08 PM

Wow, awesome!

#5

ihazsammich
  • Location: Where the grass is greener... BEEOTCH
  • Minecraft: ihazsammich

Posted 27 March 2011 - 07:13 PM

This looks awesome, i really like the combination of minecolony and builders.

#6

Skellyhell

Posted 27 March 2011 - 07:15 PM

This sounds quite amazing, a preview would be nice though.

Sadly i dont backup my jar and ive got tons of mods going so id have a conflict storm

#7

herculeswill22
  • Location: A place where nobody writes 'Behind you! Trolololol" in this space.
  • Minecraft: Same as my forum name.

Posted 27 March 2011 - 07:16 PM

Dude. WHERE HAVE YOU BEEN ALL MY (minecrafting) LIFE!!!!!!
My Mod Suggestions: 1. Darkspawn Invasion  2.  Placeable merchants http://www.minecraft...-merchants-req/

#8

Maelstromner

Posted 27 March 2011 - 07:19 PM

I'd hate to seem like I'm telling you what to do, but maybe the addition of a "Barracks" building would be great.
For example, it would contain a few "soldiers" that would kill nearby hostile mobs (and you, if you attack), and where you could also buy armor and weapons.
Google Images + Rule 34 + Curiosity = Wholesale destruction of innocence

#9

Twollie
    Twollie

    Coal Miner

  • Members
  • 123 posts

Posted 27 March 2011 - 07:20 PM

AWSOME!!! :SSSS:  :SSSS:
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#10

manboricua

Posted 27 March 2011 - 07:24 PM

Gotta try this as of . . . like . . . right now!!! Keep this:  :chestfront:

#11

Joshj5hawk
    Joshj5hawk

    Retired Staff

  • Retired Staff
  • 453 posts
  • Minecraft: JoshJ5Hawk

Posted 27 March 2011 - 07:27 PM

Very Nice dude, DLing now!

#12

JuiceHead3311

Posted 27 March 2011 - 07:34 PM

I am trying this out now. It sounds amazing!

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#13

thegamekid1996

Posted 27 March 2011 - 07:35 PM

:( nice
e = MineCraft²
God created the Earth. Except Holland, we took that from the sea ourselves.

#14

lian442
    lian442

    Out of the Water

  • Members
  • 4 posts

Posted 27 March 2011 - 07:38 PM

i have a problem, i did all installing steps, i open minecraft and start a world but when the loading bar is for 1/4 green minecraft closes itself. I tried using modloader v4 and v5 but both no luck. And yea i start a new world..

#15

Stealth1525

Posted 27 March 2011 - 07:39 PM

Edit:  ^^^^this

also crashes upon generating a village in an existing world
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#16

Joshj5hawk
    Joshj5hawk

    Retired Staff

  • Retired Staff
  • 453 posts
  • Minecraft: JoshJ5Hawk

Posted 27 March 2011 - 07:44 PM

lian442 said:

i have a problem, i did all installing steps, i open minecraft and start a world but when the loading bar is for 1/4 green minecraft closes itself. I tried using modloader v4 and v5 but both no luck. And yea i start a new world..
This =\

#17

DellionNL
  • Location: the Netherlands
  • Minecraft: DellionNL

Posted 27 March 2011 - 07:45 PM

Joshj5hawk said:

lian442 said:

i have a problem, i did all installing steps, i open minecraft and start a world but when the loading bar is for 1/4 green minecraft closes itself. I tried using modloader v4 and v5 but both no luck. And yea i start a new world..
This =\

Indeed this.. Looked to good to be true.
DellionNL New Youtube channel.
http://www.youtube.c...NL?feature=mhum

#18

JuiceHead3311

Posted 27 March 2011 - 07:47 PM

Same problem as the above. I really want to try this and was planning on making a video of it.

Posted Image


#19

lian442
    lian442

    Out of the Water

  • Members
  • 4 posts

Posted 27 March 2011 - 07:47 PM

DellionNL said:

Joshj5hawk said:

lian442 said:

i have a problem, i did all installing steps, i open minecraft and start a world but when the loading bar is for 1/4 green minecraft closes itself. I tried using modloader v4 and v5 but both no luck. And yea i start a new world..
This =\

Indeed this.. Looked to good to be true.

errm i dont really understand you guys...

#20

lian442
    lian442

    Out of the Water

  • Members
  • 4 posts

Posted 27 March 2011 - 07:48 PM

i always hoped that a mod like this came D: