Note for people good at making Minecraft graphics: I'm looking for people to help with making new items and blocks, as well as a high-res version of Millénaire. PM me if interested, if possible with samples of past work.
Provide feedback to me on Millénaire: Google Survey (new survey, should be redone by people who had filled the earlier one)
Millénaire is a single-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese and Slovenian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:

Millénaire Library of user-created content to extend the mod:

Millénaire Library

Come across small villages while exploring, such as this Norman settlement...
New "Meaning of Minecraft" trailer by NeilZar

... or this Japanese one, centred on a rice paddy.
Updates
2.7.3
- Fixed bug with Yumi bow graphics missing in the 64x texture pack
- Fixed bug in Norman World Quest
- Fixed missing files in Spanish translation
- Other minor fixes
2.7.2
- Added new "Yumi Bow", purchasable from Japanese villages. Fires faster and longer ranged arrows than a regular bow
- Fixed bug introduced in 2.7 that prevented purchased player buildings from being built
- Fixed bug that caused the Japanese military forge to be absent from villages
- Other minor fixes
2.7.1
- New Japanese kitchen design by Rasseru
- Reworked the priority system for fetching goods used by the household (for example, stone for the stone carver)
- Increased the priority of the Japanese Crafter, to help Japanese villages get paper walls early
- Fixed bug where turmeric and maize crops could die due to the tilled field reverting to dirt even though they do not require water
- Fixed bug where some of the Alchemist chapter missions would be skipped in some cases
- Fixed bug where stairs would cost 6 of the raw resource (they now cost 2, rounded upward from 1.5 in vanilla)
- Fixed bugs with some Mayan buildings
2.7 - 07/05/2012
- Changes to the Creation Quest:
* Reworked the Alchemist's chapter: some new missions, a new reward
* To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
- New Alchemist apprentice villager for Norman villages
* Unlocked during the Alchemist chapter
* Grows Nether warts and makes awkward potions for trade with the player
* Rather expensive, but means that brewing is now possible without wart farms in the Nether
- Added explanations to the Pujas interface
- Reworked the trade interface so that enchanted items and potions display properly
- Fixed a bug introduced in 2.6 that prevented the Alchemist's tower from spawning (thanks to Trancid)
- Fixed a bug that would cause error spamming when generating villages near high mountains
- Fixed two bugs that could cause crashes in rare circumstances
2.6.1 - 03/05/2012
- Japanese Market by Rasseru with two merchant types
- Bug fixes
2.6 - 30/04/2012
- Changes to the Creation Quest:
* The Alchemist's chapter no longer requires completing the Sadhu one (i.e. they can be done in any order)
* Reworked the Sadhu's chapter: some new missions, a new reward
* To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
- Indian Pandits can now enchant tools in the village's temple
* Feature unlocked during the Sadhu chapter
* Does not cost experience, but items given as offerings to the gods
* Unlike the enchantment table, enchantments can be chosen, and already enchanted tools strengthened
- Fixed bug where villagers would no longer go to the church/temple/pagoda to pray
- Fixed bug where villagers would no longer go to the tavern to drink. They will now do so in the afternoon or evening.
- Fixed bug where the creation quest message would get displayed in other dimensions
For older releases, check the wiki page: Millénaire Updates

Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
Credits
- MinerMiah for the Mayan culture (including skins)
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft

Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!

See what they are doing and what they need in the villages' centres.
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.

Trade with them, to help their villages grow and gain unique blocks, foods and items.
Download
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider?
. Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
Reference
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!

...or massive fortresses surrounded by desert.

But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!

Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
take shelter!

And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.

Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Extras
Signatures by minami26 - now with dynamic version info:

[url=http://millenaire.org/][img]http://www.millenaire.org/img/dynamicsig.png[/img][/url]
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
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