The dream is not related to the construction or functionality of my idea. Feel free to skip the first two paragraphs.
I had a dream about Minecraft last night. I was in this server I had never been in before and I remember coming across this obsidian structure, but it was only covered in obsidian when I went inside and I guess I didn't notice that glass transformed into obsidian at the time. There was a cabin inside that was nothing special.
Well I noticed that beside the cabin were green boxes that look almost exactly like the ammunition crates in the original Doom game and for some reason there was also a similar sized crate that said TNT on it. Eventually this dream lead to an admin cuboiding tnt to destroy the obsidian, but the idea remained.
I think crates would be really useful and appealing in Minecraft. They could retain similar properties of chests except you can stack them on top of each other and 8 of them placed to make a cube will transform into a large crate. I think large crates should have unique properties that I hope will work in Minecraft that will add a more aestetic approach to storage. Crates should be the same size as normal blocks so that large crates will fit in 2x2x2 spaces.
II. How are they crafted?
This would be simple. Fill all the grid squares with planks and you'll get a crate. It will be one more than a chest.
I think this design might better fit a crates function. It would cost twice as many planks to build. (I'm not entirely sure this new construction is balanced).
III. What makes them different than chests?
Clause: Chests have no useful qualities as a building material and this does.
Well other than the ability to turn into a large crate and the ability to place a crate on top of another crate, you will only be able to put items in or out of a chest with the use of a crowbar item. This will add a layer of ingame protection even if its just a small advantage. Destroying a small crate will give you a small crate (maybe) back in return, but this is not the case for a large crate. (Receiving a small crate back may create an exploit in the large crate so crates probably will not be recoverable after placing.)
Clause: If the alternate construction for making a crate is used you would receive 4 planks and a chest back if it was destroyed.
Before I talk about my idea for the large crate I will talk about my crowbar idea.
IV. How is the crowbar made?
This is a very simple construction.
It doesn't look exactly like one, but the alternative would be 3 diagonal iron ingots, but I think that might be a little too easy to acquire since most iron deposits have at least 3 iron ore and not all of them have 5 iron ore.
V. How will it work?
The crowbar is simple. It is a tool designed for prying and wedging things. It is the normal procedure for opening crates. The process would be simple as well. You just go up to a crate with a crowbar and right click and it will put you into the store screen for the crate.
VI. Large crates
8 small crates stacked in a cube shape will form into a large crate which will have the storage of it's combined crates. This will cause a GUI nightmare if not organized properly. Also the way to destroy the crate needs to be handled carefully. My iteration of the large crate will not give you a small crate back in return when you destroy a piece of it.
VII. Storage System
I think the storage system can be devised by only allowing the user to access the storage of the crates of the face the user is accessing the crate. The idea could be broken up into a top or lower half of a crate to indicate 2 large chest store windows or one new larger window could amount for double the storage capacity to cover the entire face of a side. The first idea would limit the usefulness of the crate as applied to where it is placed in accordance to adjacent blocks.
Visual example of how the storage system would work
Chests are crate sides of a large crate.
Lets say these crates are numbered. The numbers represent which storage area can be accessed from that side.
- Frontal view
- Back view
- Sideview Left
- Sideview Right
- Top view
- Bottom view
VIII. Destroying a large crate
Destroying a part of a large crate will not give you a small crate in return, but 4 planks and whatever that was in that portion of the crate. When a piece of a large crate is destroyed the large crate will revert back into it's smaller crates. That will allow you to break the other small crates for crates back. This may be unrealistic so the idea may have to disallow you to get a crate back after destroying any type of crate.)
IX. Other properties of crates
The properties will be that of large chests except you can place as many crates as you want next to other crates regardless of the size of the crate. Notch needs to fix the large chest bug. It's so easy to set up Notch. I don't expect the same issue if you ever introduce this into the game. I want to have rows of crates and not be limited to adding spaces between them. Crates will not be flammable or have fall physics just like regular chests. Also due to the unique nature of large crates you will be allowed to hide items in the inaccessable back of a large crate by placing it partially into a wall.
Anything I have changed will be posted here.
Fixed a typo.
Added alternate constructions
Added intro clause
Added clause to chest addressing properties as a building material
Added alternate construction of crate
Added clause addressing item returns for new construction
Restricted access to sides only
Kept topview and bottomview in case I change my mind